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ARM Mali-G76 MP16 vs ARM Mali-G78 MP24 vs ARM Mali-G51 MP4

ARM Mali-G76 MP16

► remove from comparison ARM Mali-G76 MP16

The ARM Mali-G76 MP16 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced early 2019 in the Kirin 990 5G and according to Huawei should be about 6% faster and 20% more efficient than a Adreno 640 in a Snapdragon 855. It integrates 16 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

ARM Mali-G78 MP24

► remove from comparison ARM Mali-G78 MP24

The ARM Mali-G78MP24 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the HiSilicon Kirin 9000 (e.g. Huawei Mate 40). It integrates all of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.

The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.

ARM Mali-G51 MP4

► remove from comparison ARM Mali-G51 MP4

The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name). 

The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.

ARM Mali-G76 MP16ARM Mali-G78 MP24ARM Mali-G51 MP4
Mali-G Series
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
ArchitectureBifrostValhallBifrost
Pipelines16 - unified24 - unified4 - unified
Shared Memorynonono
APIOpenGL ES 3.2OpenGL ES 3.2
technology7 nm5 nm12 nm
Date of Announcement31.08.2018 26.05.2020 19.07.2018
Link to Manufacturer Pagedeveloper.arm.comwww.arm.comdeveloper.arm.com
CodenameValhall
Core Speed650 MHz
CPU in Mali-G76 MP16GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 990 5G8 x ? MHz? MHz700 MHz
HiSilicon Kirin 9908 x ? MHz? MHz600 MHz
min. - max.? MHz600 - 700 MHz
CPU in Mali-G78 MP24GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 90008 x 2050 MHz? MHz? MHz
CPU in Mali-G51 MP4GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 7108 x 2200 MHz? MHz? MHz
HiSilicon Kirin 710A8 x 2000 MHz? MHz? MHz
min. - max.? MHz? - 700 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 60860     avg: 71882     median: 70607.5 (8%)     max: 82652 Points
123332 Points (14%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4213     avg: 5790     median: 5785 (25%)     max: 7286 Points
11895 Points (52%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 4064     avg: 6079     median: 6119.5 (13%)     max: 7970 Points
17612 Points (39%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 4422     avg: 5738     median: 6261 (31%)     max: 6508 Points
9643 Points (48%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 4356     avg: 6136     median: 6631.5 (20%)     max: 6771 Points
12146 Points (36%)
3DMark - 3DMark Wild Life Unlimited
min: 3310     avg: 3313     median: 3312.5 (2%)     max: 3315 Points
6923 Points (3%)
min: 552     avg: 558     median: 558 (0%)     max: 564 Points
3DMark - 3DMark Wild Life Extreme Unlimited
152 Points (0%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 17     avg: 28.5     median: 19 (3%)     max: 68 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 41     avg: 67.3     median: 49.5 (4%)     max: 165 fps
GFXBench - GFXBench Car Chase Offscreen
min: 32     avg: 40.2     median: 42 (5%)     max: 44 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 33     avg: 55.2     median: 53.5 (1%)     max: 75 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 64     avg: 97.7     median: 103 (6%)     max: 118 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP16
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 135     avg: 146.8     median: 151.5 (1%)     max: 152 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4
Antutu v9 - AnTuTu v9 GPU
32853 Points (4%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 52.6     avg: 53.4     median: 53.3 (0%)     max: 54.4 fps
16 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
14976 Points (15%)
min: 7197     avg: 7220     median: 7220 (7%)     max: 7243 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
5015 Points (9%)
min: 1883     avg: 1994     median: 1994 (3%)     max: 2105 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
7.1 Watt (3%)

Average Benchmarks ARM Mali-G76 MP16 → 100% n=6

Average Benchmarks ARM Mali-G78 MP24 → 202% n=6

Average Benchmarks ARM Mali-G51 MP4 → 20% n=6

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
Mali-G51 MP4:
60  fps
Armajet

Armajet

2020
high
Mali-G78 MP24:
60  fps
Mali-G51 MP4:
57 59 ~ 58 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G76 MP16:
60 60 ~ 60 fps
48%
Mali-G51 MP4:
25 30 30 30 ~ 29 fps
med.
100%
Mali-G76 MP16:
40  fps
73%
Mali-G51 MP4:
25 30 30 30 ~ 29 fps
high
100%
Mali-G76 MP16:
30 30 40 40 40 40 ~ 37 fps
108%
Mali-G78 MP24:
40  fps
76%
Mali-G51 MP4:
23 27 30 30 30 ~ 28 fps
World of Tanks Blitz

World of Tanks Blitz

2018
high
100%
Mali-G76 MP16:
60  fps
Arena of Valor

Arena of Valor

2018
low
100%
Mali-G76 MP16:
30  fps
103%
Mali-G51 MP4:
30 30 31 31 32 ~ 31 fps
ultra
100%
Mali-G76 MP16:
30  fps
103%
Mali-G51 MP4:
30 30 31 31 31 ~ 31 fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-G76 MP16:
60  fps
100%
Mali-G51 MP4:
60  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G51 MP4:
30 30 30 30 30 30 31 ~ 30 fps
high
100%
Mali-G76 MP16:
30 30 ~ 30 fps
100%
Mali-G51 MP4:
29 30 30 30 30 30 30 30 ~ 30 fps
Real Racing 3

Real Racing 3

2013
high
100%
Mali-G76 MP16:
60  fps
98%
Mali-G51 MP4:
59  fps

Average Gaming ARM Mali-G76 MP16 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G78 MP24 → 108%

Average Gaming 30-70 fps → 108%

Average Gaming ARM Mali-G51 MP4 → 88%

Average Gaming 30-70 fps → 101%

ARM Mali-G51 MP4lowmed.highultraQHD4K
League of Legends: Wild Rift60
Armajet58
PUBG Mobile292928
Arena of Valor3131
Dead Trigger 260
Asphalt 9: Legends3030
Real Racing 359
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
1
2
1
1


1
3
1

1







ARM Mali-G78 MP24lowmed.highultraQHD4K
Armajet60
PUBG Mobile40
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps







1
1









ARM Mali-G76 MP16lowmed.highultraQHD4K
PUBG Mobile604037
World of Tanks Blitz60
Arena of Valor3030
Dead Trigger 260
Asphalt 9: Legends30
Real Racing 360
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1
1

1


2
3

1







For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.26
log 28. 23:45:32

#0 checking url part for id 9950 +0s ... 0s

#1 checking url part for id 10564 +0s ... 0s

#2 checking url part for id 8902 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Thu, 28 Mar 2024 05:37:00 +0100 +0.001s ... 0.001s

#5 composed specs +0.125s ... 0.126s

#6 did output specs +0s ... 0.126s

#7 start showIntegratedCPUs +0s ... 0.126s

#8 getting avg benchmarks for device 9950 +0.039s ... 0.165s

#9 got single benchmarks 9950 +0.022s ... 0.187s

#10 getting avg benchmarks for device 10564 +0.002s ... 0.189s

#11 got single benchmarks 10564 +0.009s ... 0.198s

#12 getting avg benchmarks for device 8902 +0.002s ... 0.2s

#13 got single benchmarks 8902 +0.045s ... 0.245s

#14 got avg benchmarks for devices +0s ... 0.245s

#15 min, max, avg, median took s +0.129s ... 0.374s

#16 before gaming benchmark output +0s ... 0.374s

#17 Got 69 rows for game benchmarks. +0.021s ... 0.395s

#18 composed SQL query for gamebenchmarks +0s ... 0.395s

#19 got data and put it in $dataArray +0.005s ... 0.4s

#20 benchmarks composed for output. +0.02s ... 0.42s

#21 calculated avg scores. +0s ... 0.42s

#22 return log +0.002s ... 0.421s

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Redaktion, 2017-09- 8 (Update: 2023-07- 1)