ARM Mali-G76 MP16 vs ARM Mali-G57 MP4 vs ARM Mali-G52 MP2
ARM Mali-G76 MP16 ► remove from comparison
The ARM Mali-G76 MP16 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced early 2019 in the Kirin 990 5G and according to Huawei should be about 6% faster and 20% more efficient than a Adreno 640 in a Snapdragon 855. It integrates 16 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
ARM Mali-G57 MP4 ► remove from comparison
The ARM Mali-G57 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the MediaTek Dimensity 800 and uses 4 clusters (hence the MC4/MP4 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP4 in our benchmarks is comparable to the Adreno 620 .
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G52 MP2 ► remove from comparison
The ARM Mali-G52 MP2 (or G52MC2) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Helio G80 with a clock speed of up to 950 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the Helio G80) is comparable to the Adreno 61 2 and ARM Mali-G72 MP3 (thanks to the high clock speed of the G52MP2).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 60860 avg: 71882 median: 70607.5 (8%) max: 82652 Points
37882 Points (4%)
min: 22232 avg: 24576 median: 25142 (3%) max: 27034 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4213 avg: 5790 median: 5785 (31%) max: 7286 Points
min: 4259 avg: 4459 median: 4459 (24%) max: 4659 Points
min: 1595 avg: 1890 median: 1841 (10%) max: 2243 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 4064 avg: 6079 median: 6119.5 (14%) max: 7970 Points
min: 4497 avg: 4609 median: 4609 (11%) max: 4721 Points
min: 1464 avg: 1746 median: 1693 (4%) max: 2069 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 4422 avg: 5738 median: 6261 (39%) max: 6508 Points
min: 3410 avg: 3484 median: 3483.5 (22%) max: 3557 Points
min: 883 avg: 1364 median: 1402 (9%) max: 1569 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 4356 avg: 6136 median: 6631.5 (3%) max: 6771 Points
min: 3353 avg: 3361 median: 3360.5 (2%) max: 3368 Points
min: 784 avg: 1217 median: 1248 (1%) max: 1875 Points
3DMark - 3DMark Wild Life Unlimited
min: 3310 avg: 3313 median: 3312.5 (2%) max: 3315 Points
min: 1620 avg: 1631 median: 1630.5 (1%) max: 1641 Points
min: 520 avg: 694 median: 708 (0%) max: 757 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 132 avg: 175.4 median: 180 (0%) max: 191 Points
GFXBench (DX / GLBenchmark) 2.7 GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP16 GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 58 avg: 59.7 median: 60 (2%) max: 60 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP4
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G52 MP2
min: 30 avg: 43 median: 40 (1%) max: 59 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP16 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 135 avg: 146.8 median: 151.5 (1%) max: 152 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
min: 73 avg: 82.3 median: 84 (1%) max: 88 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP2 min: 29 avg: 41.1 median: 43 (0%) max: 46 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 44 avg: 52.7 median: 53 (15%) max: 60 fps
46 fps (13%)
min: 18 avg: 28.1 median: 25 (7%) max: 47 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 64 avg: 97.7 median: 103 (6%) max: 118 fps
min: 47 avg: 51.3 median: 51.5 (3%) max: 55 fps
min: 1 avg: 22.5 median: 24 (1%) max: 27 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 13 avg: 26.8 median: 26 (5%) max: 46 fps
min: 12 avg: 12.5 median: 12.5 (3%) max: 13 fps
min: 4.4 avg: 7.2 median: 6 (1%) max: 13 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 17 avg: 28.5 median: 19 (3%) max: 68 fps
8.2 fps (1%)
min: 2.7 avg: 3.4 median: 3.3 (1%) max: 4.1 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 17 avg: 39.2 median: 40 (6%) max: 60 fps
min: 20 avg: 20.5 median: 20.5 (3%) max: 21 fps
min: 7.1 avg: 11.5 median: 9.9 (1%) max: 22 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 41 avg: 67.3 median: 49.5 (4%) max: 165 fps
22 fps (2%)
min: 7.5 avg: 9 median: 9.2 (1%) max: 11 fps
GFXBench - GFXBench Car Chase Onscreen
min: 17 avg: 28.8 median: 32.5 (1%) max: 36 fps
17 fps (0%)
min: 6.1 avg: 10.4 median: 8.8 (0%) max: 17 fps
GFXBench - GFXBench Car Chase Offscreen
min: 32 avg: 40.2 median: 42 (0%) max: 44 fps
20 fps (0%)
min: 3.8 avg: 8.6 median: 9 (0%) max: 13 fps
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 1.2 avg: 1.4 median: 1.4 (1%) max: 1.5 fps
Antutu v9 - AnTuTu v9 GPU
min: 92378 avg: 101623 median: 105516 (13%) max: 106975 Points
min: 22406 avg: 39745 median: 37498 (5%) max: 60674 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 52.6 avg: 53.4 median: 53.3 (2%) max: 54.4 fps
34.2 fps (1%)
min: 12.07 avg: 16.3 median: 17.4 (1%) max: 18.05 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
14976 Points (15%)
24573 Points (25%)
min: 17217 avg: 22577 median: 23007 (23%) max: 25138 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
5015 Points (9%)
22448 Points (39%)
min: 14908 avg: 15702 median: 15128 (27%) max: 17424 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 0 avg: 3.9 median: 4 (2%) max: 7.73 Watt
Average Benchmarks ARM Mali-G76 MP16 → 100% n=19 Average Benchmarks ARM Mali-G57 MP4 → 85% n=19 Average Benchmarks ARM Mali-G52 MP2 → 50% n=19
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G52 MP2:
30 [X] Lenovo Tab M9 1.7.3
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
29 fps, max:
31 fps
fps
Mali-G52 MP2:
30 [X] Lenovo Tab M9 1.7.3
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
26 fps, max:
31 fps
fps
Mali-G57 MP4:
61 [X] Oppo Reno4 Z 5G 1.56.9
MediaTek Dimensity 800 2GHz
Mali-G57 MP4
min:
60 fps, max:
61 fps
fps
100%
Mali-G76 MP16:
60 [X] Huawei P40 0.17.0
HiSilicon Kirin 990 5G 0GHz
Mali-G76 MP16
min:
54 fps, max:
61 fps
60 ~ 60 fps
100%
Mali-G76 MP16:
40 fps
88%
Mali-G52 MP2:
29 30 [X] realme 6i 0.18.0
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
13 fps, max:
32 fps
30 [X] realme C3 0.18.0
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
28 fps, max:
31 fps
30 [X] Lenovo Tab M9 2.4.0
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
24 fps, max:
31 fps
34 39 40 40 40 ~ 35 fps
100%
Mali-G76 MP16:
30 [X] Huawei P40 0.17.0
HiSilicon Kirin 990 5G 0GHz
Mali-G76 MP16
min:
26 fps, max:
31 fps
30 40 [X] Huawei Mate 30 Pro PUBG Mobile (0.15.0)
HiSilicon Kirin 990 0GHz
Mali-G76 MP16
min:
30 fps, max:
41 fps
40 [X] Huawei P40 Pro 0.17.0
HiSilicon Kirin 990 5G 0GHz
Mali-G76 MP16
min:
32 fps, max:
41 fps
40 [X] Huawei Mate Xs 0.17.0
HiSilicon Kirin 990 5G 0GHz
Mali-G76 MP16
min:
35 fps, max:
41 fps
40 ~ 37 fps
100%
Mali-G76 MP16:
60 [X] Huawei P40 Pro 6.9.0.503
HiSilicon Kirin 990 5G 0GHz
Mali-G76 MP16
min:
60 fps, max:
61 fps
fps
100%
Mali-G76 MP16:
30 [X] Huawei P40 1.34.1.10
HiSilicon Kirin 990 5G 0GHz
Mali-G76 MP16
min:
29 fps, max:
31 fps
fps
100%
Mali-G76 MP16:
30 [X] Huawei P40 5.0.1
HiSilicon Kirin 990 5G 0GHz
Mali-G76 MP16
min:
29 fps, max:
31 fps
fps
100%
Mali-G76 MP16:
60 [X] Huawei Mate 30 Pro Dead Trigger 2 (1.6.3)
HiSilicon Kirin 990 0GHz
Mali-G76 MP16
min:
58 fps, max:
61 fps
fps
Mali-G57 MP4:
30 [X] Oppo Reno4 Z 5G 2.6.3a
MediaTek Dimensity 800 2GHz
Mali-G57 MP4
min:
19 fps, max:
31 fps
fps
Mali-G52 MP2:
28 29 30 [X] realme 6i 2.2.2a
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
5 fps, max:
31 fps
30 [X] realme C3 2.2.2a
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
11 fps, max:
31 fps
30 ~ 29 fps
100%
Mali-G76 MP16:
30 30 ~ 30 fps
93%
Mali-G52 MP2:
24 27 30 [X] realme 6i 2.2.2a
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
11 fps, max:
31 fps
30 [X] realme C3 2.2.2a
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
8 fps, max:
31 fps
30 ~ 28 fps
100%
Mali-G76 MP16:
60 fps
Mali-G52 MP2:
60 [X] realme 6i 1.66.2
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
59 fps, max:
60 fps
60 [X] realme C3 1.66.2
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
50 fps, max:
60 fps
~ 60 fps
Average Gaming ARM Mali-G76 MP16 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G57 MP4 → 77% Average Gaming ARM Mali-G52 MP2 → 87% Average Gaming 30-70 fps → 84%
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.22
log 01. 05:53:44
#0 checking url part for id 9950 +0s ... 0s
#1 checking url part for id 10599 +0s ... 0s
#2 checking url part for id 10399 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Wed, 29 Mar 2023 14:23:56 +0200 +0.001s ... 0.001s
#5 composed specs +0.146s ... 0.147s
#6 did output specs +0s ... 0.147s
#7 start showIntegratedCPUs +0s ... 0.147s
#8 getting avg benchmarks for device 9950 +0.044s ... 0.192s
#9 got single benchmarks 9950 +0.021s ... 0.213s
#10 getting avg benchmarks for device 10599 +0.002s ... 0.214s
#11 got single benchmarks 10599 +0.012s ... 0.227s
#12 getting avg benchmarks for device 10399 +0.001s ... 0.228s
#13 got single benchmarks 10399 +0.096s ... 0.324s
#14 got avg benchmarks for devices +0s ... 0.324s
#15 min, max, avg, median took s +0.146s ... 0.47s
#16 before gaming benchmark output +0s ... 0.47s
#17 Got 101 rows for game benchmarks. +0.032s ... 0.502s
#18 composed SQL query for gamebenchmarks +0s ... 0.502s
#19 got data and put it in $dataArray +0.004s ... 0.506s
#20 benchmarks composed for output. +0.023s ... 0.53s
#21 calculated avg scores. +0s ... 0.53s
#22 return log +0.002s ... 0.531s
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Redaktion, 2017-09- 8 (Update: 2017-09-11)