ARM Mali-G76 MP16 vs ARM Mali-G51 MP4 vs ARM Mali-G57 MP4
ARM Mali-G76 MP16 ► remove from comparison
The ARM Mali-G76 MP16 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced early 2019 in the Kirin 990 5G and according to Huawei should be about 6% faster and 20% more efficient than a Adreno 640 in a Snapdragon 855. It integrates 16 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G57 MP4 ► remove from comparison
The ARM Mali-G57 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the MediaTek Dimensity 800 and uses 4 clusters (hence the MC4/MP4 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP4 in our benchmarks is comparable to the Adreno 620 .
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G76 MP16 ARM Mali-G51 MP4 ARM Mali-G57 MP4 Mali-G Series Architecture Bifrost Bifrost Bifrost Pipelines 16 - unified 4 - unified 4 - unified Shared Memory no no no API OpenGL ES 3.2 technology 7 nm 12 nm 7 nm Date of Announcement 31.08.2018 19.07.2018 03.07.2020 Link to Manufacturer Page developer.arm.com developer.arm.com developer.arm.com Core Speed 650 MHz Codename Valhall
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 60860 avg: 71882 median: 70607.5 (8%) max: 82652 Points
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
37882 Points (4%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4213 avg: 5790 median: 5785 (25%) max: 7286 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
min: 4259 avg: 4459 median: 4459 (19%) max: 4659 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 4064 avg: 6079 median: 6119.5 (13%) max: 7970 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
min: 4497 avg: 4609 median: 4609 (10%) max: 4721 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 4422 avg: 5738 median: 6261 (31%) max: 6508 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
min: 3410 avg: 3484 median: 3483.5 (17%) max: 3557 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 4356 avg: 6136 median: 6631.5 (20%) max: 6771 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
min: 3353 avg: 3361 median: 3360.5 (10%) max: 3368 Points
3DMark - 3DMark Wild Life Unlimited
min: 3310 avg: 3313 median: 3312.5 (2%) max: 3315 Points
min: 552 avg: 558 median: 558 (0%) max: 564 Points
min: 1620 avg: 1631 median: 1630.5 (1%) max: 1641 Points
3DMark - 3DMark Wild Life Extreme Unlimited
152 Points (0%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 17 avg: 28.5 median: 19 (3%) max: 68 fps
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
8.2 fps (1%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 41 avg: 67.3 median: 49.5 (4%) max: 165 fps
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
22 fps (2%)
GFXBench - GFXBench Car Chase Offscreen
min: 32 avg: 40.2 median: 42 (5%) max: 44 fps
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
20 fps (2%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 33 avg: 55.2 median: 53.5 (1%) max: 75 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
min: 30 avg: 33.8 median: 34 (1%) max: 37 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 64 avg: 97.7 median: 103 (6%) max: 118 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
min: 47 avg: 51.3 median: 51.5 (3%) max: 55 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP16 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 135 avg: 146.8 median: 151.5 (1%) max: 152 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
min: 73 avg: 82.3 median: 84 (1%) max: 88 fps
Antutu v9 - AnTuTu v9 GPU
32853 Points (4%)
min: 92378 avg: 101623 median: 105516 (13%) max: 106975 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 52.6 avg: 53.4 median: 53.3 (0%) max: 54.4 fps
16 fps (0%)
34.2 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
14976 Points (15%)
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
24573 Points (25%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
5015 Points (9%)
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
22448 Points (39%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
7.1 Watt (3%)
Average Benchmarks ARM Mali-G76 MP16 → 100% n=15 Average Benchmarks ARM Mali-G51 MP4 → 24% n=15 Average Benchmarks ARM Mali-G57 MP4 → 89% n=15
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Mali-G51 MP4:
57 59 ~ 58 fps
Mali-G57 MP4:
61 [X] Oppo Reno4 Z 5G 1.56.9
MediaTek Dimensity 800 2GHz
Mali-G57 MP4
min:
60 fps, max:
61 fps
fps
100%
Mali-G76 MP16:
60 [X] Huawei P40 0.17.0
HiSilicon Kirin 990 5G GHz
Mali-G76 MP16
min:
54 fps, max:
61 fps
60 ~ 60 fps
100%
Mali-G76 MP16:
40 fps
73%
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
100%
Mali-G76 MP16:
30 [X] Huawei P40 0.17.0
HiSilicon Kirin 990 5G GHz
Mali-G76 MP16
min:
26 fps, max:
31 fps
30 40 40 [X] Huawei P40 Pro 0.17.0
HiSilicon Kirin 990 5G GHz
Mali-G76 MP16
min:
32 fps, max:
41 fps
40 [X] Huawei Mate Xs 0.17.0
HiSilicon Kirin 990 5G GHz
Mali-G76 MP16
min:
35 fps, max:
41 fps
40 ~ 37 fps
76%
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
100%
Mali-G76 MP16:
60 [X] Huawei P40 Pro 6.9.0.503
HiSilicon Kirin 990 5G GHz
Mali-G76 MP16
min:
60 fps, max:
61 fps
fps
100%
Mali-G76 MP16:
30 [X] Huawei P40 1.34.1.10
HiSilicon Kirin 990 5G GHz
Mali-G76 MP16
min:
29 fps, max:
31 fps
fps
100%
Mali-G76 MP16:
30 [X] Huawei P40 5.0.1
HiSilicon Kirin 990 5G GHz
Mali-G76 MP16
min:
29 fps, max:
31 fps
fps
100%
Mali-G76 MP16:
60 [X] Huawei Mate 30 Pro Dead Trigger 2 (1.6.3)
HiSilicon Kirin 990 GHz
Mali-G76 MP16
min:
58 fps, max:
61 fps
fps
100%
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
Mali-G57 MP4:
30 [X] Oppo Reno4 Z 5G 2.6.3a
MediaTek Dimensity 800 2GHz
Mali-G57 MP4
min:
19 fps, max:
31 fps
fps
100%
Mali-G76 MP16:
30 30 ~ 30 fps
100%
Mali-G76 MP16:
60 fps
Average Gaming ARM Mali-G76 MP16 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G51 MP4 → 88% Average Gaming 30-70 fps → 101%
Average Gaming ARM Mali-G57 MP4 → 77% ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G57 MP4 low med. high ultra QHD 4K Armajet 61 PUBG Mobile 30 30 Asphalt 9: Legends 30 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 2 1
ARM Mali-G76 MP16 low med. high ultra QHD 4K PUBG Mobile 60 40 37 World of Tanks Blitz 60 Arena of Valor 30 30 Dead Trigger 2 60 Asphalt 9: Legends 30 Real Racing 3 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 2 3 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 26. 00:08:42
#0 checking url part for id 9950 +0s ... 0s
#1 checking url part for id 8902 +0s ... 0s
#2 checking url part for id 10599 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Thu, 25 Apr 2024 05:40:10 +0200 +0.001s ... 0.001s
#5 composed specs +0.113s ... 0.114s
#6 did output specs +0s ... 0.114s
#7 start showIntegratedCPUs +0s ... 0.114s
#8 getting avg benchmarks for device 9950 +0.038s ... 0.152s
#9 got single benchmarks 9950 +0.022s ... 0.174s
#10 getting avg benchmarks for device 8902 +0.002s ... 0.175s
#11 got single benchmarks 8902 +0.045s ... 0.22s
#12 getting avg benchmarks for device 10599 +0.002s ... 0.221s
#13 got single benchmarks 10599 +0.014s ... 0.235s
#14 got avg benchmarks for devices +0s ... 0.235s
#15 min, max, avg, median took s +0.128s ... 0.363s
#16 before gaming benchmark output +0s ... 0.363s
#17 Got 72 rows for game benchmarks. +0.021s ... 0.384s
#18 composed SQL query for gamebenchmarks +0s ... 0.384s
#19 got data and put it in $dataArray +0.004s ... 0.388s
#20 benchmarks composed for output. +0.019s ... 0.407s
#21 calculated avg scores. +0s ... 0.407s
#22 return log +0.002s ... 0.409s
Please share our article, every link counts!
Redaktion, 2017-09- 8 (Update: 2023-07- 1)