ARM Mali-G72 MP3 vs ARM Mali-G71 MP20 vs ARM Mali-G76 MP12

ARM Mali-G72 MP3

► remove ARM Mali-G72 MP3

The ARM Mali-G72 MP3 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced early 2018 in the MediaTek Helio P60 and uses 3 clusters (hence the MP3 name). 

The G72 is based on the second generation of the Bifrost architecture and offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

ARM Mali-G71 MP20

► remove ARM Mali-G71 MP20

The ARM Mali-G71 MP20 is an integrated high-end graphics adapter for ARM SoCs, which was e.g. used in smartphone chip Samsung Exynos 9 8895. It features 20 clusters and is manufactured in 10nm FinFET (in the Exynos 8895). The performance is in the high-end class and therefore all current Android games should run fluently on the chip.

ARM Mali-G76 MP12

► remove ARM Mali-G76 MP12

The ARM Mali-G76 MP12 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced early 2019 in the Samsung Exynos 9820 (e.g. Galaxy S10 Plus). It integrates 12 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

ARM Mali-G72 MP3ARM Mali-G71 MP20ARM Mali-G76 MP12
ManufacturerARMARMARM
Mali-G Series
Mali-G77 MP11 11
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 720 MHz
Mali-G72 MP18 18 @ 850 MHz
Mali-G71 MP20 8 @ 900 (Boost) MHz
Mali-G72 MP12 12 @ 850 MHz
Mali-G71 MP8 8 @ 900 (Boost) MHz
Mali-G76 MP4 4 @ 800 MHz
Mali-G71 MP2 2 @ 770 (Boost) MHz
Mali-G72 MP3 3 @ 850 MHz
Mali-G52 MP6 6
Mali-G51 MP4 4 @ 650 MHz
Mali-G77 MP11 11
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 720 MHz
Mali-G72 MP18 18 @ 850 MHz
Mali-G71 MP20 8 @ 900 (Boost) MHz
Mali-G72 MP12 12 @ 850 MHz
Mali-G71 MP8 8 @ 900 (Boost) MHz
Mali-G76 MP4 4 @ 800 MHz
Mali-G71 MP2 2 @ 770 (Boost) MHz
Mali-G72 MP3 3 @ 850 MHz
Mali-G52 MP6 6
Mali-G51 MP4 4 @ 650 MHz
Mali-G77 MP11 11
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 720 MHz
Mali-G72 MP18 18 @ 850 MHz
Mali-G71 MP20 8 @ 900 (Boost) MHz
Mali-G72 MP12 12 @ 850 MHz
Mali-G71 MP8 8 @ 900 (Boost) MHz
Mali-G76 MP4 4 @ 800 MHz
Mali-G71 MP2 2 @ 770 (Boost) MHz
Mali-G72 MP3 3 @ 850 MHz
Mali-G52 MP6 6
Mali-G51 MP4 4 @ 650 MHz
ArchitectureBifrostBifrostBifrost
3 - 8 - 10 -
Core850 MHz900 (Boost) MHz
nonono
Technology16 nm16 nm7 nm
Introduced18.10.2017 29.03.2017 31.08.2018
Manufacturerhttps://developer.arm.com/products/graph...https://www.arm.com/products/multimedia/...https://developer.arm.com/products/graph...
CodenameMimir
CPUGPU Base SpeedGPU Boost / Turbo
Samsung Exynos 96118 x 1700 MHz? MHz? MHz
Samsung Exynos 96108 x 1700 MHz? MHz? MHz
Samsung Exynos 96098 x 1600 MHz? MHz? MHz
» show 3 more
min. - max.? - 900 MHz? - ? MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 15971     avg: 20260.7     median: 20314 (96%)     max: 25086 Points
min: 33077     avg: 35410.3     median: 36347 (173%)     max: 36807 Points
min: 65614     avg: 68729.7     median: 68654 (326%)     max: 72022 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1309     avg: 1733.9     median: 1750.5 (112%)     max: 2060 Points
min: 3222     avg: 3554.7     median: 3426 (218%)     max: 4016 Points
min: 4052     avg: 4561     median: 4618 (295%)     max: 5048 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1159     avg: 1597.7     median: 1604 (114%)     max: 1993 Points
min: 3896     avg: 4313.7     median: 4137 (294%)     max: 4908 Points
min: 4449     avg: 5066     median: 5083 (362%)     max: 5605 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
min: 853     avg: 1241.3     median: 1261 (124%)     max: 1654 Points
min: 2648     avg: 3058     median: 3261 (321%)     max: 3265 Points
min: 4529     avg: 4827.3     median: 4720.5 (465%)     max: 5300 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
min: 721     avg: 1095.1     median: 1094.5 (126%)     max: 1530 Points
min: 2723     avg: 3292.7     median: 3571 (410%)     max: 3584 Points
min: 5358     avg: 5606.3     median: 5394.5 (619%)     max: 6087 Points
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-G72 MP3
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-G71 MP20
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-G76 MP12
T-Rex HD Onscreen C24Z16 + ARM Mali-G72 MP3
T-Rex HD Onscreen C24Z16 + ARM Mali-G71 MP20
T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP12
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 16     avg: 20.9     median: 20 (105%)     max: 24 fps
min: 50     avg: 54.3     median: 51 (268%)     max: 62 fps
min: 67     avg: 80     median: 85 (447%)     max: 89 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 17     avg: 21     median: 21 (105%)     max: 35 fps
min: 38     avg: 39     median: 38 (190%)     max: 41 fps
min: 53     avg: 55.2     median: 54.5 (273%)     max: 59 fps
GFXBench - Aztec Ruins High Tier Onscreen
min: 2.6     avg: 5.1     median: 4.7 (100%)     max: 8.7 fps
min: 16     avg: 20.3     median: 16.5 (351%)     max: 29 fps
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
min: 2.1     avg: 3.1     median: 2.9 (83%)     max: 4.9 fps
min: 16     avg: 17.2     median: 17 (486%)     max: 18 fps
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 6.6     avg: 8.5     median: 8.1 (85%)     max: 15 fps
min: 16     avg: 25.8     median: 26 (274%)     max: 35 fps
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
min: 6.1     avg: 8.4     median: 8.5 (60%)     max: 10 fps
min: 38     avg: 43.8     median: 45 (317%)     max: 48 fps
GFXBench - Car Chase Offscreen off screen
min: 5.8     avg: 8.1     median: 7.8 (124%)     max: 10 fps
25 fps (397%)
min: 21     avg: 35.5     median: 39 (619%)     max: 43 fps
GFXBench - Car Chase Onscreen on screen
min: 6.2     avg: 7.8     median: 7.4 (94%)     max: 13 fps
13 fps (165%)
min: 18     avg: 24.7     median: 23 (291%)     max: 40 fps
Basemark X 1.1 - High Quality
min: 41022     avg: 41846.7     median: 42183 (311%)     max: 42335 fps
Basemark X 1.1 - Medium Quality
min: 41901     avg: 43072.3     median: 43464 (205%)     max: 43852 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 5364     avg: 6967.3     median: 7276 (130%)     max: 8035 Points
7552 Points (135%)
7354 Points (132%)
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 1538     avg: 2220.1     median: 2189 (115%)     max: 2696 Points
2573 Points (136%)
6315 Points (333%)
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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G72 MP3:
25 fps  fps
232%
Mali-G76 MP12:
58 fps  fps
med.
100%
Mali-G72 MP3:
25 fps 26 fps ~ 26 fps
150%
Mali-G76 MP12:
39 fps  fps
high
100%
Mali-G72 MP3:
25 fps 29 fps 30 fps 30 fps ~ 29 fps
134%
Mali-G76 MP12:
38 fps 39 fps 40 fps 40 fps ~ 39 fps
Mali-G72 MP3:
»
Mali-G76 MP12:
»
World of Tanks Blitz

World of Tanks Blitz

2018
low
100%
Mali-G72 MP3:
60 fps  fps
high
100%
Mali-G72 MP3:
41 fps  fps
Mali-G72 MP3:
»
Arena of Valor

Arena of Valor

2018
low
100%
Mali-G72 MP3:
30.5 fps 56 fps 60 fps 60 fps 60 fps 60 fps ~ 54 fps
111%
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
ultra
100%
Mali-G72 MP3:
49 fps 60 fps 60 fps 60 fps 60 fps ~ 58 fps
103%
Mali-G76 MP12:
58 fps 60 fps 60 fps 60 fps ~ 60 fps
Mali-G72 MP3:
»
Mali-G76 MP12:
»
Shadow Fight 3

Shadow Fight 3

2018
low
100%
Mali-G72 MP3:
50 fps 56 56 fps 60 fps 60 fps ~ 56 fps
107%
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
high
100%
Mali-G72 MP3:
51 fps 56 fps 56 fps 59 fps 60 fps 60 fps