ARM Mali-G72 MP3 vs ARM Mali-G52 MP2 vs ARM Mali-G71 MP8
ARM Mali-G72 MP3 ► remove from comparison
The ARM Mali-G72 MP3 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced early 2018 in the MediaTek Helio P60 and uses 3 clusters (hence the MP3 name).
The G72 is based on the second generation of the Bifrost architecture and offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
ARM Mali-G52 MP2 ► remove from comparison
The ARM Mali-G52 MP2 (or G52MC2) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Helio G80 with a clock speed of up to 950 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the Helio G80) is comparable to the Adreno 61 2 and ARM Mali-G72 MP3 (thanks to the high clock speed of the G52MP2).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
ARM Mali-G71 MP8 ► remove from comparison
The ARM Mali-G71 MP8 is an integrated high-end graphics adapter for ARM SoCs, which was used in combination with the smartphone and tablet chip HiSilicon Kirin 960 in November 2016 for the first time. Based on initial benchmarks, the GPU performance is slightly better compared to the Adreno 530 in the Qualcomm Snapdragon 821 . It is therefore one of the most powerful graphics units for (Android) devices in the end of 2016.
ARM Mali-G72 MP3 ARM Mali-G52 MP2 ARM Mali-G71 MP8 Mali-G Series Architecture Bifrost Bifrost Bifrost Pipelines 3 - unified 2 - unified 8 - unified Core Speed 850 MHz 950 (Boost) MHz 900 (Boost) MHz Shared Memory no no no API OpenGL ES 3.2 OpenGL ES 3.2 technology 16 nm 12 nm 16 nm Date of Announcement 18.10.2017 06.03.2018 03.06.2016 Link to Manufacturer Page developer.arm.com developer.arm.com www.arm.com Cache L2: 128 KB Features OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.0
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
RenderScript Codename Mimir
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 15971 avg: 21202 median: 20999.5 (2%) max: 25625 Points
min: 22232 avg: 24576 median: 25142 (3%) max: 27034 Points
min: 32243 avg: 35201 median: 35210 (4%) max: 38979 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1309 avg: 1756 median: 1761.5 (8%) max: 2074 Points
min: 1595 avg: 1884 median: 1837 (8%) max: 2243 Points
min: 1900 avg: 2396 median: 2399 (10%) max: 2894 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1159 avg: 1635 median: 1605.5 (4%) max: 2021 Points
min: 1464 avg: 1739 median: 1688.5 (4%) max: 2069 Points
min: 1848 avg: 2494 median: 2463.5 (5%) max: 3241 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 853 avg: 1293 median: 1272 (6%) max: 1659 Points
min: 596 avg: 1360 median: 1405 (7%) max: 1628 Points
min: 1600 avg: 1994 median: 2011 (10%) max: 2368 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 721 avg: 1146 median: 1104 (3%) max: 1533 Points
min: 530 avg: 1211 median: 1243 (4%) max: 1875 Points
min: 1511 avg: 1957 median: 1967.5 (6%) max: 2380 Points
3DMark - 3DMark Wild Life Unlimited
min: 635 avg: 668 median: 652.5 (0%) max: 713 Points
min: 289 avg: 694 median: 716 (0%) max: 757 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 183 avg: 186.4 median: 185 (0%) max: 192 Points
min: 72 avg: 175.1 median: 180 (0%) max: 201 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
1.2 fps (0%)
min: 0.6 avg: 1.4 median: 1.5 (1%) max: 1.7 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 2.1 avg: 3.1 median: 2.9 (1%) max: 4.9 fps
min: 1.4 avg: 3.3 median: 3.3 (1%) max: 4.1 fps
min: 4.7 avg: 5.9 median: 5.9 (1%) max: 7 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 6.1 avg: 8.4 median: 8.3 (1%) max: 10 fps
min: 3.9 avg: 8.9 median: 9.2 (1%) max: 11 fps
min: 11 avg: 11.5 median: 11.5 (1%) max: 12 fps
GFXBench - GFXBench Car Chase Offscreen
min: 5.8 avg: 8.2 median: 7.7 (1%) max: 11 fps
min: 3.8 avg: 8.7 median: 9.2 (1%) max: 13 fps
min: 15 avg: 15.7 median: 15 (2%) max: 18 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 6.9 avg: 13.1 median: 13 (0%) max: 18 fps
min: 6.4 avg: 14.3 median: 15 (0%) max: 16 fps
min: 18 avg: 23.3 median: 23 (0%) max: 28 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 16 avg: 21 median: 20 (1%) max: 31 fps
min: 1 avg: 22.8 median: 24 (1%) max: 27 fps
min: 19 avg: 33.3 median: 32 (2%) max: 44 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G72 MP3 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 28 avg: 37.8 median: 38 (0%) max: 48 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP2 min: 18 avg: 40.9 median: 43 (0%) max: 46 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP8
min: 43 avg: 71.9 median: 73.5 (1%) max: 96 fps
Antutu v9 - AnTuTu v9 GPU
min: 25971 avg: 36762 median: 36761.5 (5%) max: 47552 Points
min: 15389 avg: 39780 median: 38986 (5%) max: 60674 Points
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 31104 avg: 34536 median: 34536 (78%) max: 37968 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 42176 avg: 42979 median: 42979 (96%) max: 43782 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
14.9 fps (0%)
min: 12.07 avg: 16.6 median: 17.4 (0%) max: 18.95 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
529 Points (0%)
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
997 Points (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 5364 avg: 8946 median: 7445.5 (7%) max: 22800 Points
min: 12281 avg: 20861 median: 22840 (23%) max: 25138 Points
min: 10073 avg: 10164 median: 10164 (10%) max: 10255 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1538 avg: 4645 median: 2242.5 (4%) max: 21615 Points
min: 14908 avg: 16129 median: 15593.5 (27%) max: 18264 Points
min: 1909 avg: 1915 median: 1915 (3%) max: 1921 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 3.48 avg: 3.7 median: 3.7 (1%) max: 4 Watt
min: 2.42 avg: 4.6 median: 4.2 (2%) max: 7.73 Watt
Average Benchmarks ARM Mali-G72 MP3 → 100% n=13 Average Benchmarks ARM Mali-G52 MP2 → 173% n=13 Average Benchmarks ARM Mali-G71 MP8 → 160% n=13
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G52 MP2:
30 [X] Lenovo Tab M9 1.7.3
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
29 fps, max:
31 fps
30 30 [X] Realme C55 2.0.2
Mediatek Helio G88 1.8GHz
Mali-G52 MP2
min:
25 fps, max:
31 fps
30 ~ 30 fps
Mali-G52 MP2:
30 [X] Lenovo Tab M9 1.7.3
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
26 fps, max:
31 fps
30 ~ 30 fps
Mali-G52 MP2:
26 [X] Xiaomi Redmi 13C 4.4.0_20481013_20559831
Mediatek Helio G85 1.8GHz
Mali-G52 MP2
min:
18 fps, max:
35 fps
fps
Mali-G52 MP2:
15 [X] Xiaomi Redmi 13C 4.4.0_20481013_20559831
Mediatek Helio G85 1.8GHz
Mali-G52 MP2
min:
11 fps, max:
19 fps
fps
100%
Mali-G72 MP3:
43 53 57 ~ 51 fps
109%
Mali-G71 MP8:
58 60 ~ 59 fps
102%
Mali-G71 MP8:
58 60 ~ 59 fps
79%
Mali-G71 MP8:
30 58 ~ 44 fps
84%
Mali-G71 MP8:
30 58 60 ~ 49 fps
Mali-G71 MP8:
58 60 ~ 59 fps
Mali-G71 MP8:
58 60 60 ~ 59 fps
Mali-G71 MP8:
30 [X] Honor 8 Pro HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
min:
27 fps, max:
31 fps
45 [X] Honor 9 HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
56 60 ~ 48 fps
Mali-G71 MP8:
29 [X] Honor 8 Pro HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
min:
28 fps, max:
30 fps
29 [X] Honor 9 HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
30 30 ~ 30 fps
Mali-G71 MP8:
29 [X] Honor 8 Pro HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
min:
27 fps, max:
30 fps
29 [X] Honor 9 HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
30 30 ~ 30 fps
104%
Mali-G52 MP2:
28 29 30 [X] Realme 6i 2.2.2a
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
5 fps, max:
31 fps
30 [X] Realme C3 2.2.2a
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
11 fps, max:
31 fps
30 ~ 29 fps
108%
Mali-G52 MP2:
24 27 30 [X] Realme 6i 2.2.2a
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
11 fps, max:
31 fps
30 [X] Realme C3 2.2.2a
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
8 fps, max:
31 fps
30 ~ 28 fps
Mali-G52 MP2:
60 [X] Realme 6i 1.66.2
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
59 fps, max:
60 fps
60 [X] Realme C3 1.66.2
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
50 fps, max:
60 fps
~ 60 fps
Average Gaming ARM Mali-G72 MP3 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G52 MP2 → 98% Average Gaming 30-70 fps → 104%
Average Gaming ARM Mali-G71 MP8 → 94% Average Gaming 30-70 fps → 94%
ARM Mali-G72 MP3 low med. high ultra QHD 4K Armajet 51 PUBG Mobile 38 28 29 World of Tanks Blitz 60 41 Arena of Valor 54 58 Shadow Fight 3 56 58 Asphalt 9: Legends 28 26 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3 1 1 2 3 1
ARM Mali-G71 MP8 low med. high ultra QHD 4K Arena of Valor 59 59 Shadow Fight 3 44 49 Battle Bay 59 59 Dead Trigger 2 48 Asphalt 8: Airborne 30 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 4 4 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 18. 13:09:42
#0 checking url part for id 8804 +0s ... 0s
#1 checking url part for id 10399 +0s ... 0s
#2 checking url part for id 7648 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Tue, 16 Apr 2024 05:39:00 +0200 +0.001s ... 0.001s
#5 composed specs +0.118s ... 0.119s
#6 did output specs +0s ... 0.119s
#7 start showIntegratedCPUs +0s ... 0.119s
#8 getting avg benchmarks for device 8804 +0.04s ... 0.159s
#9 got single benchmarks 8804 +0.121s ... 0.281s
#10 getting avg benchmarks for device 10399 +0.002s ... 0.282s
#11 got single benchmarks 10399 +0.125s ... 0.408s
#12 getting avg benchmarks for device 7648 +0.002s ... 0.41s
#13 got single benchmarks 7648 +0.016s ... 0.426s
#14 got avg benchmarks for devices +0s ... 0.426s
#15 min, max, avg, median took s +0.167s ... 0.593s
#16 before gaming benchmark output +0s ... 0.593s
#17 Got 190 rows for game benchmarks. +0.054s ... 0.647s
#18 composed SQL query for gamebenchmarks +0s ... 0.647s
#19 got data and put it in $dataArray +0.006s ... 0.654s
#20 benchmarks composed for output. +0.034s ... 0.687s
#21 calculated avg scores. +0s ... 0.687s
#22 return log +0.002s ... 0.69s
Please share our article, every link counts!
Redaktion, 2017-09- 8 (Update: 2023-07- 1)