ARM Mali-G71 MP20 vs ARM Mali-G72 MP12 vs ARM Mali-G51 MP4
ARM Mali-G71 MP20 ► remove from comparison
The ARM Mali-G71 MP20 is an integrated high-end graphics adapter for ARM SoCs, which was e.g. used in smartphone chip Samsung Exynos 9 8895 . It features 20 clusters and is manufactured in 10nm FinFET (in the Exynos 8895). The performance is in the high-end class and therefore all current Android games should run fluently on the chip.
ARM Mali-G72 MP12 ► remove from comparison
The ARM Mali-G72 MP12 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in October 2017 in the Huawei Mate 10 and uses 12 clusters (hence the MP12 name). In our benchmarks it performs between a Adreno 530 and 540 and is therefore suitable for demanding mobile games.
The G72 is based on the second generation of the Bifrost architecture and offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G71 MP20 ARM Mali-G72 MP12 ARM Mali-G51 MP4 Mali-G Series Codename Mimir Architecture Bifrost Bifrost Bifrost Pipelines 8 - unified 12 - unified 4 - unified Core Speed 900 (Boost) MHz 850 MHz 650 MHz Shared Memory no no no API OpenGL ES 3.2 OpenGL ES 3.2 technology 16 nm 16 nm 12 nm Date of Announcement 29.03.2017 18.10.2017 19.07.2018 Link to Manufacturer Page www.arm.com developer.arm.com developer.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 33077 avg: 35410 median: 36347 (4%) max: 36807 Points
min: 22429 avg: 32596 median: 33740 (4%) max: 36231 Points
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3222 avg: 3555 median: 3426 (15%) max: 4016 Points
min: 2021 avg: 3208 median: 3360.5 (15%) max: 3710 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3896 avg: 4314 median: 4137 (9%) max: 4908 Points
min: 2062 avg: 3386 median: 3545 (8%) max: 4040 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2648 avg: 3058 median: 3261 (16%) max: 3265 Points
min: 2487 avg: 2882 median: 2961.5 (15%) max: 3070 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2723 avg: 3293 median: 3571 (11%) max: 3584 Points
min: 2597 avg: 2945 median: 3012.5 (9%) max: 3109 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
3DMark - 3DMark Wild Life Unlimited
min: 552 avg: 558 median: 558 (0%) max: 564 Points
3DMark - 3DMark Wild Life Extreme Unlimited
152 Points (0%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 8.4 avg: 8.6 median: 8.6 (2%) max: 8.7 fps
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 10 avg: 20.6 median: 23 (2%) max: 24 fps
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
GFXBench - GFXBench Car Chase Offscreen
25 fps (3%)
min: 11 avg: 20.4 median: 21 (2%) max: 23 fps
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 24 avg: 36 median: 42 (1%) max: 42 fps
min: 19 avg: 33.9 median: 38.5 (1%) max: 39 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 50 avg: 54.3 median: 51 (3%) max: 62 fps
min: 23 avg: 54.6 median: 59 (3%) max: 66 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP20 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 104 avg: 110 median: 105 (1%) max: 121 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G72 MP12
min: 45 avg: 108 median: 118 (1%) max: 125 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
Antutu v9 - AnTuTu v9 GPU
32853 Points (4%)
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 41022 avg: 41847 median: 42183 (96%) max: 42335 Points
25922 Points (59%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 41901 avg: 43072 median: 43464 (97%) max: 43852 Points
39033 Points (87%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
16 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
7552 Points (8%)
8180 Points (8%)
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
2573 Points (5%)
3761 Points (7%)
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
7.1 Watt (3%)
Average Benchmarks ARM Mali-G71 MP20 → 100% n=11 Average Benchmarks ARM Mali-G72 MP12 → 101% n=11 Average Benchmarks ARM Mali-G51 MP4 → 46% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Mali-G51 MP4:
57 59 ~ 58 fps
Mali-G72 MP12:
32 [X] Honor Play 0.7.0
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
18 fps, max:
33 fps
fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
Mali-G72 MP12:
32 [X] Honor 10 0.5.0
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
20 fps, max:
42 fps
32 [X] Honor Play 0.7.0
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
22 fps, max:
33 fps
33 [X] Huawei P20 Pro 0.7.0
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
14 fps, max:
41 fps
40 [X] Huawei P20 Pro 0.7.0 mit GPU Turbo
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
16 fps, max:
42 fps
~ 34 fps
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
Mali-G72 MP12:
31 55 [X] Honor Play 1.24.1.2
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
43 fps, max:
60 fps
~ 43 fps
Mali-G72 MP12:
30 54 [X] Honor Play 1.24.1.2
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
21 fps, max:
61 fps
58 [X] Honor 10 1.21.1.3
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
2 fps, max:
60 fps
58 [X] Huawei P20 Pro 1.23.1.2
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
40 fps, max:
60 fps
~ 50 fps
100%
Mali-G71 MP20:
30 30 30 ~ 30 fps
123%
Mali-G72 MP12:
30 30 30 59 [X] Huawei P20 1.3.3
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
46 fps, max:
60 fps
~ 37 fps
200%
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
100%
Mali-G71 MP20:
30 30 30 ~ 30 fps
100%
Mali-G72 MP12:
30 30 30 ~ 30 fps
100%
Mali-G71 MP20:
29 30 30 ~ 30 fps
100%
Mali-G72 MP12:
29 29 30 30 [X] Huawei P20 3.6.0k
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
26 fps, max:
31 fps
~ 30 fps
100%
Mali-G71 MP20:
60 fps
Average Gaming ARM Mali-G71 MP20 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G72 MP12 → 108% Average Gaming 30-70 fps → 123%
Average Gaming ARM Mali-G51 MP4 → 200% Average Gaming 30-70 fps → 200%
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G71 MP20 low med. high ultra QHD 4K Dead Trigger 2 30 Asphalt 8: Airborne 30 30 Temple Run 2 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 29. 05:55:16
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#1 checking url part for id 8138 +0s ... 0s
#2 checking url part for id 8902 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Thu, 28 Mar 2024 05:37:00 +0100 +0.001s ... 0.001s
#5 composed specs +0.157s ... 0.158s
#6 did output specs +0s ... 0.158s
#7 start showIntegratedCPUs +0s ... 0.158s
#8 getting avg benchmarks for device 7732 +0.042s ... 0.2s
#9 got single benchmarks 7732 +0.01s ... 0.21s
#10 getting avg benchmarks for device 8138 +0.002s ... 0.212s
#11 got single benchmarks 8138 +0.024s ... 0.236s
#12 getting avg benchmarks for device 8902 +0.002s ... 0.237s
#13 got single benchmarks 8902 +0.05s ... 0.287s
#14 got avg benchmarks for devices +0s ... 0.287s
#15 min, max, avg, median took s +0.137s ... 0.424s
#16 before gaming benchmark output +0s ... 0.424s
#17 Got 80 rows for game benchmarks. +0.021s ... 0.445s
#18 composed SQL query for gamebenchmarks +0s ... 0.445s
#19 got data and put it in $dataArray +0.005s ... 0.45s
#20 benchmarks composed for output. +0.024s ... 0.474s
#21 calculated avg scores. +0s ... 0.474s
#22 return log +0.003s ... 0.477s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)