ARM Mali-G71 MP2 vs ARM Mali-G51 MP4

ARM Mali-G71 MP2

► remove ARM Mali-G71 MP2

The ARM Mali-G71 MP2 is an integrated entry-level graphics adapter for ARM SoCs, which was used in combination with the smartphone and tablet chip Mediatek Helio P23 with 700 or 770 MHz clock speed. Supports OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 11 FL11_1 and RenderScript.

ARM Mali-G51 MP4

► remove ARM Mali-G51 MP4

The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name). 

The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.

ARM Mali-G71 MP2ARM Mali-G51 MP4
ManufacturerARMARM
Mali-G Series
Mali-G76 MP10 (compare) 10 @ 720 MHz
Mali-G72 MP18 (compare) 18 @ 850 MHz
Mali-G71 MP20 (compare) 8 @ 900 (Boost) MHz
Mali-G72 MP12 (compare) 12 @ 850 MHz
Mali-G71 MP8 (compare) 8 @ 900 (Boost) MHz
Mali-G71 MP2 2 @ 770 (Boost) MHz
Mali-G72 MP3 (compare) 3 @ 850 MHz
Mali-G51 MP4 4 @ 650 MHz
Mali-G76 MP10 (compare) 10 @ 720 MHz
Mali-G72 MP18 (compare) 18 @ 850 MHz
Mali-G71 MP20 (compare) 8 @ 900 (Boost) MHz
Mali-G72 MP12 (compare) 12 @ 850 MHz
Mali-G71 MP8 (compare) 8 @ 900 (Boost) MHz
Mali-G71 MP2 2 @ 770 (Boost) MHz
Mali-G72 MP3 (compare) 3 @ 850 MHz
Mali-G51 MP4 4 @ 650 MHz
CodenameMimir
ArchitectureBifrostBifrost
2 - 4 -
Core770 (Boost) MHz650 MHz
nono
Technology16 nm12 nm
Introduced03.06.2016 19.07.2018
Manufacturerhttps://www.arm.com/products/multimedia/...https://developer.arm.com/products/graph...
CPUGPU Base SpeedGPU Boost / Turbo
Samsung Exynos 78858 x 2200 MHz? MHz? MHz
Mediatek Helio P23 MT6763T8 x 2300 MHz770 MHz? MHz
Mediatek Helio P23 MT6763V8 x 2000 MHz770 MHz? MHz
min. - max.770 - 770 MHz? - ? MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 0     avg: 10156.8     median: 10997 (2%)     max: 15567 Points
min: 12426     avg: 19336.3     median: 20505.5 (4%)     max: 21538 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 629     avg: 755.8     median: 698 (5%)     max: 1097 Points
min: 844     avg: 1340.2     median: 1430 (11%)     max: 1485 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 564     avg: 660     median: 600 (2%)     max: 971 Points
min: 740     avg: 1193.3     median: 1281 (4%)     max: 1317 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
min: 431     avg: 502.5     median: 461 (9%)     max: 737 Points
min: 563     avg: 958.2     median: 959 (18%)     max: 1351 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
min: 371     avg: 421.9     median: 382 (5%)     max: 629 Points
min: 470     avg: 824.2     median: 820.5 (10%)     max: 1194 Points
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-G71 MP2
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-G51 MP4
T-Rex HD Onscreen C24Z16 + ARM Mali-G71 MP2
T-Rex HD Onscreen C24Z16 + ARM Mali-G51 MP4
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 0     avg: 9.9     median: 10 (0%)     max: 16 fps
21 fps (0%)
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 0     avg: 11.4     median: 10 (0%)     max: 20 fps
19 fps (1%)
GFXBench - High Tier Onscreen
min: 1.4     avg: 2.5     median: 2.3 (4%)     max: 3.7 fps
min: 4     avg: 4.7     median: 4.1 (7%)     max: 7 fps
GFXBench - High Tier Offscreen 2560x1440
min: 1.4     avg: 1.7     median: 1.5 (3%)     max: 2.4 fps
min: 2.6     avg: 2.7     median: 2.6 (5%)     max: 3.1 fps
GFXBench - Normal Tier Onscreen
min: 3.5     avg: 4.7     median: 4 (7%)     max: 6.4 fps
min: 4.6     avg: 5.8     median: 6.4 (11%)     max: 6.4 fps
GFXBench - Normal Tier Offscreen 1920x1080
min: 3.8     avg: 3.9     median: 3.8 (3%)     max: 4.2 fps
min: 4.6     avg: 6.1     median: 7 (5%)     max: 7 fps
GFXBench - Car Chase Offscreen off screen
min: 0     avg: 3.7     median: 3.8 (0%)     max: 6 fps
min: 7.6     avg: 7.6     median: 7.6 (0%)     max: 7.7 fps
GFXBench - Car Chase Onscreen on screen
min: 0     avg: 4.3     median: 4 (0%)     max: 7.7 fps
min: 6.4     avg: 6.7     median: 6.8 (0%)     max: 6.8 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 2471     avg: 2496     median: 2496 (13%)     max: 2521 Points
min: 7197     avg: 7220     median: 7220 (39%)     max: 7243 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 1205     avg: 1221.5     median: 1221.5 (22%)     max: 1238 Points
min: 1883     avg: 1994     median: 1994 (36%)     max: 2105 Points

Average Benchmarks ARM Mali-G71 MP2 → 100%

Average Benchmarks ARM Mali-G51 MP4 → 194%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
med.
100%
Mali-G71 MP2:
29 fps  fps
103%
Mali-G51 MP4:
30 fps  fps
high
100%
Mali-G71 MP2:
29 fps  fps
93%
Mali-G51 MP4:
27 fps  fps
Mali-G71 MP2:
»
Mali-G51 MP4:
»
Arena of Valor

Arena of Valor

2018
low
Mali-G51 MP4:
30 fps 31 fps 31 fps ~ 31 fps
ultra
Mali-G51 MP4:
30 fps 31 fps 31 fps ~ 31 fps
Mali-G51 MP4:
»
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-G71 MP2:
46 48 54 ~ 49 fps
122%
Mali-G51 MP4:
60 fps  fps
Mali-G71 MP2:
»
Mali-G51 MP4:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Mali-G71 MP2:
29 30 ~ 30 fps
high
100%
Mali-G71 MP2:
23 30 ~ 27 fps
Mali-G71 MP2:
»

Asphalt 9: Legends

2013
low
Mali-G51 MP4:
30 fps 30 fps 31 fps ~ 30 fps
high
100%
Mali-G71 MP2:
29 fps  fps
103%
Mali-G51 MP4:
30 fps 30 fps 30 fps 30 fps ~ 30 fps
Mali-G71 MP2:
»
Mali-G51 MP4:
»
Temple Run 2

Temple Run 2

2013
high
100%
Mali-G71 MP2:
59  fps
Mali-G71 MP2:
»

Average Gaming ARM Mali-G71 MP2 → 100%

Average Gaming ARM Mali-G51 MP4 → 106%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)