ARM Mali-G57 MP5 vs ARM Mali-G77 MP11 vs ARM Mali-G57 MP2
ARM Mali-G57 MP5 ► remove from comparison
The ARM Mali-G57 MP5 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 820 and uses 5 clusters (hence the MC5/MP5 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP5 in our benchmarks (in the MediaTek Dimensity 820 / Remi 10x) is comparable to the Adreno 540 and also the ARM Mali-G57 MP6 (most likely due to higher clock rates).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G77 MP11 ► remove from comparison
The ARM Mali-G77MP11 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced early 2020 in the Samsung Exynos 990 (e.g. Galaxy S20 series). It integrates 11 of the 16 possible cores and is based on the Valhal architecture. According to ARM it offers improvements in the machine learning efficiency (+60%), a 30% improved performance and a 30% improved efficiency compared to the previous generation.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G57 MP2 ► remove from comparison
The ARM Mali-G57 MP2 (or MC2) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2021 in the MediaTek Dimensity 700 and uses 2 clusters (hence the MC2/MP2 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP2 in our benchmarks is comparable to the Adreno 618 .
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G57 MP5 ARM Mali-G77 MP11 ARM Mali-G57 MP2 Mali-G Series Codename Valhall Valhall Valhall Architecture Bifrost Valhall Bifrost Pipelines 5 - unified 11 - unified 2 - unified Shared Memory no no no technology 7 nm 7 nm 7 nm Date of Announcement 03.07.2020 19.03.2020 03.07.2020 Link to Manufacturer Page developer.arm.com developer.arm.com developer.arm.com API OpenGL ES 3.2
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
38974 Points (4%)
min: 48476 avg: 74951 median: 82052.5 (9%) max: 87223 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
5469 Points (24%)
min: 7385 avg: 7798 median: 7576 (33%) max: 8485 Points
min: 1440 avg: 3515 median: 3591.5 (16%) max: 3965 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
5991 Points (13%)
min: 9470 avg: 10329 median: 9536 (21%) max: 11868 Points
min: 1285 avg: 3572 median: 3642.5 (8%) max: 4075 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
4497 Points (22%)
min: 6638 avg: 7083 median: 7076 (35%) max: 7459 Points
min: 969 avg: 2540 median: 2522.5 (13%) max: 3489 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
4798 Points (14%)
min: 870 avg: 7112 median: 8239 (25%) max: 9190 Points
min: 825 avg: 2420 median: 2342.5 (7%) max: 3908 Points
3DMark - 3DMark Wild Life Unlimited
min: 4162 avg: 4222 median: 4221.5 (2%) max: 4281 Points
min: 1003 avg: 1166 median: 1166 (1%) max: 1340 Points
3DMark - 3DMark Wild Life Extreme Unlimited
1391 Points (2%)
min: 309 avg: 356.8 median: 329 (0%) max: 1073 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 2 avg: 2.4 median: 2.4 (1%) max: 2.8 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
12 fps (2%)
min: 20 avg: 21.8 median: 22 (4%) max: 23 fps
min: 1.9 avg: 5.6 median: 5.6 (1%) max: 6.5 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
32 fps (2%)
min: 43 avg: 53.4 median: 56 (4%) max: 58 fps
min: 5.2 avg: 14.9 median: 15 (1%) max: 18 fps
GFXBench - GFXBench Car Chase Offscreen
29 fps (3%)
min: 38 avg: 47.6 median: 50 (6%) max: 51 fps
min: 4.7 avg: 14.1 median: 15 (2%) max: 16 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
52 fps (1%)
min: 65 avg: 77.4 median: 80 (2%) max: 85 fps
min: 8.6 avg: 23.1 median: 25 (1%) max: 26 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
71 fps (4%)
min: 96 avg: 108.8 median: 108 (6%) max: 126 fps
min: 14 avg: 36.9 median: 38 (2%) max: 40 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP5 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
115 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G77 MP11
min: 145 avg: 186.8 median: 199 (2%) max: 200 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP2
min: 23 avg: 59.4 median: 63 (1%) max: 66 fps
Antutu v9 - AnTuTu v9 GPU
222645 Points (28%)
min: 0 avg: 65267 median: 60697 (8%) max: 83222 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
42 fps (0%)
71.6 fps (0%)
min: 22.5 avg: 244 median: 27.1 (0%) max: 2418 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 1179 avg: 1242 median: 1249 (0%) max: 1292 Points
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 1133 avg: 1228 median: 1244 (0%) max: 1290 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 13388 avg: 20840 median: 20466 (20%) max: 26779 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 10582 avg: 18758 median: 19555.5 (34%) max: 24231 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 1.077 avg: 3.1 median: 3 (1%) max: 5.17 Watt
Average Benchmarks ARM Mali-G57 MP5 → 100% n=11 Average Benchmarks ARM Mali-G77 MP11 → 164% n=11 Average Benchmarks ARM Mali-G57 MP2 → 54% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G57 MP2:
35.4 [X] Samsung Galaxy A15 5G MediaTek Dimensity 6100+ 2GHz
Mali-G57 MP2
min:
13 fps, P1:
14.74 fps, max:
46 fps
37 55 [X] Oukitel WP33 Pro 5G 4.4.0_20481013_20559831
MediaTek Dimensity 6100+ 2GHz
Mali-G57 MP2
min:
45 fps, max:
61 fps
~ 42 fps
Mali-G57 MP2:
22 23.2 [X] Samsung Galaxy A15 5G MediaTek Dimensity 6100+ 2GHz
Mali-G57 MP2
min:
9 fps, P1:
9.65 fps, max:
30 fps
23.5 [X] Oukitel WP33 Pro 5G 4.4.0_20481013_20559831
MediaTek Dimensity 6100+ 2GHz
Mali-G57 MP2
min:
19 fps, max:
30 fps
~ 23 fps
78%
Mali-G77 MP11:
40 40 60 ~ 47 fps
65%
Mali-G57 MP2:
30 37.4 [X] Samsung Galaxy A15 5G MediaTek Dimensity 6100+ 2GHz
Mali-G57 MP2
min:
26 fps, P1:
27.74 fps, max:
41 fps
39 39.4 40 [X] Realme 8 5G 1.4.0
MediaTek Dimensity 700 2GHz
Mali-G57 MP2
min:
38 fps, max:
41 fps
40 40 40 40 40 40 40 40 40 40 ~ 39 fps
100%
Mali-G77 MP11:
40 fps
Mali-G77 MP11:
60 60 ~ 60 fps
Mali-G77 MP11:
60 60 ~ 60 fps
145%
Mali-G77 MP11:
87 fps
108%
Mali-G57 MP2:
39 90 ~ 65 fps
Mali-G77 MP11:
60 60 ~ 60 fps
Mali-G57 MP2:
30 [X] Realme 8 5G 2.8.4a
MediaTek Dimensity 700 2GHz
Mali-G57 MP2
min:
21 fps, max:
31 fps
fps
197%
Mali-G77 MP11:
59 59 ~ 59 fps
100%
Mali-G57 MP2:
30 [X] Realme 8 5G 2.8.4a
MediaTek Dimensity 700 2GHz
Mali-G57 MP2
min:
19 fps, max:
31 fps
fps
Average Gaming ARM Mali-G57 MP5 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G77 MP11 → 124% Average Gaming 30-70 fps → 119%
Average Gaming ARM Mali-G57 MP2 → 90% Average Gaming 30-70 fps → 91%
ARM Mali-G57 MP5 low med. high ultra QHD 4K PUBG Mobile 60 40 40 Dead Trigger 2 60 Asphalt 9: Legends 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 2 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 28. 12:51:59
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#15 min, max, avg, median took s +0.119s ... 0.464s
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#21 calculated avg scores. +0s ... 0.52s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)