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ARM Mali-G57 MP4 vs ARM Mali-G68 MP4

ARM Mali-G57 MP4

► remove from comparison ARM Mali-G57 MP4

The ARM Mali-G57 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the MediaTek Dimensity 800 and uses 4 clusters (hence the MC4/MP4 name). 

The G57 is based on the new Valhall architecture and is intended for mainstream phones. 

The performance of the G57MP4 in our benchmarks is comparable to the Adreno 620.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.

ARM Mali-G68 MP4

► remove from comparison ARM Mali-G68 MP4

The ARM Mali-G68 MP4 (or G68MC4) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). The MP4 version uses four of the six possible clusters / cores.

It was introduced mid 2021 in the Mediatek Dimensity 900. It is based on the Valhall architecture and is advertised by ARM as a "sub-premium GPU". It offers all features of the Mali-G78 series including improvements for battery runtime and machine learning.

ARM Mali-G57 MP4ARM Mali-G68 MP4
Mali-G Series
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhallValhall
ArchitectureBifrostValhall
Pipelines4 - unified2 - unified
Shared Memorynono
technology7 nm5 nm
Date of Announcement03.07.2020 14.09.2021
Link to Manufacturer Pagehttps://developer.arm.com/ip-products/gr...https://www.arm.com/products/silicon-ip-...
CPU in Mali-G57 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8008 x 2000 MHz? MHz? MHz
UNISOC Tangula T7708 x 2000 MHz? MHz780 MHz
UNISOC Tangula T7608 x 2000 MHz? MHz650 MHz
min. - max.? MHz650 - 780 MHz
CPU in Mali-G68 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 9208 x 2000 MHz? MHz? MHz
MediaTek Dimensity 9008 x 2000 MHz900 MHz? MHz
Samsung Exynos 12808 x 2000 MHz? MHz? MHz
min. - max.? MHz? - 780 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
37882 Points (5%)
48592 Points (6%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4259     avg: 4459     median: 4459 (27%)     max: 4659 Points
min: 4630     avg: 5051     median: 5061 (30%)     max: 5469 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 4497     avg: 4609     median: 4609 (11%)     max: 4721 Points
min: 5418     avg: 5937     median: 6021 (14%)     max: 6313 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 3410     avg: 3484     median: 3483.5 (30%)     max: 3557 Points
min: 3683     avg: 3928     median: 3874 (34%)     max: 4249 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 3353     avg: 3361     median: 3360.5 (13%)     max: 3368 Points
min: 3922     avg: 4118     median: 4043 (16%)     max: 4400 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP4
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G68 MP4
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
86 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP4
GFXBench 3.0 - GFXBench 3.0 Manhattan
46 fps (13%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
50 fps (4%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 12     avg: 12.5     median: 12.5 (8%)     max: 13 fps
min: 15     avg: 15.7     median: 15 (10%)     max: 17 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
8.2 fps (3%)
min: 10     avg: 10.3     median: 10 (3%)     max: 11 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 20     avg: 20.5     median: 20.5 (10%)     max: 21 fps
min: 23     avg: 24.4     median: 24 (12%)     max: 27 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
22 fps (3%)
min: 26     avg: 27.4     median: 27 (4%)     max: 30 fps
GFXBench - GFXBench Car Chase Onscreen
17 fps (0%)
GFXBench - GFXBench Car Chase Offscreen
20 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
34.2 fps (3%)
min: 25.38     avg: 33.5     median: 33.6 (3%)     max: 38.92 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
24573 Points (25%)
min: 13104     avg: 20433     median: 23126 (23%)     max: 25068 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
22448 Points (50%)
min: 4174     avg: 17113     median: 22301 (50%)     max: 24864 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 3.58     avg: 4.6     median: 3.9 (4%)     max: 7.55 Watt
0123456789Tooltip

Average Benchmarks ARM Mali-G57 MP4 → 100% n=18

Average Benchmarks ARM Mali-G68 MP4 → 116% n=18

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Armajet

Armajet

2020
high
100%
Mali-G57 MP4:
61 fps  fps
85%
Mali-G68 MP4:
30 fps 30 fps 59 fps 60 fps 79 fps ~ 52 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP4:
30 fps  fps
160%
Mali-G68 MP4:
30 fps 40 fps 60 fps 60 fps ~ 48 fps
med.
Mali-G68 MP4:
40 fps 40 fps 60 fps ~ 47 fps
high
100%
Mali-G57 MP4:
30 fps  fps
120%
Mali-G68 MP4:
28 fps 30 fps 40 fps 40 fps 40 fps 40 fps ~ 36 fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G68 MP4:
71 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP4:
30 fps  fps
100%
Mali-G68 MP4:
30 fps 30 fps ~ 30 fps
high
100%
Mali-G57 MP4:
30 fps  fps
100%
Mali-G68 MP4:
30 fps  fps
Subway Surfers

Subway Surfers

2012
high
Mali-G68 MP4:
60 fps  fps

Average Gaming ARM Mali-G57 MP4 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G68 MP4 → 113%

Average Gaming 30-70 fps → 122%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Add one or more devices and compare

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show all (including archived), 2022, 2021
v1.17
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#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

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#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#100 linkCache_getLink no uid found +0s ... 0.118s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

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#138 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#139 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#140 linkCache_getLink no uid found +0s ... 0.121s

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#150 linkCache_getLink no uid found +0s ... 0.122s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

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#155 linkCache_getLink no uid found +0s ... 0.122s

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#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#164 linkCache_getLink no uid found +0s ... 0.123s

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#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#171 linkCache_getLink no uid found +0s ... 0.123s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#175 linkCache_getLink no uid found +0s ... 0.124s

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#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

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#179 linkCache_getLink no uid found +0s ... 0.124s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#181 min, max, avg, median took s +0.023s ... 0.147s

#182 before gaming benchmark output +0s ... 0.147s

#183 Got 28 rows for game benchmarks. +0.011s ... 0.158s

#184 composed SQL query for gamebenchmarks +0s ... 0.158s

#185 got data and put it in $dataArray +0.001s ... 0.158s

#186 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.159s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

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#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#191 linkCache_getLink no uid found +0s ... 0.16s

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#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

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#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

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#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#202 linkCache_getLink no uid found +0s ... 0.162s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#207 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.163s

#208 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#213 linkCache_getLink no uid found +0.001s ... 0.165s

#214 benchmarks composed for output. +0s ... 0.166s

#215 calculated avg scores. +0s ... 0.166s

#216 linkCache_getLink using $NBC_LINKCACHE +0.06s ... 0.225s

#217 return log +0.003s ... 0.228s

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Redaktion, 2017-09- 8 (Update: 2017-09-11)