Depending on the processor, the HD graphics offers a different base and Turbo Boost clock speed. Currently there are three different models:
Power Saving e.g. Celeron 847: base 350MHz, Turbo 800MHz
Celeron e.g. Celeron B810: base 650MHz, Turbo 950MHz
Pentium e.g. Pentium B950: base 650MHz, Turbo 1100MHz
Furthermore, the slow CPU performance of some models may influence the games a lot. For example, although the GPU in the Celeron B710 differs not much from the Pentium B950, the gaming performance was clearly worse and many games were unplayable.
As the Intel HD Graphics 3000 and 2000, the processor graphics card is able to use part of the last level cache of the processor (2MB usually for the entry level CPUs). This could be seen as a small amount of very fast dedicated memory.
Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a similar HD 3000 i7-2637M for example reached the same score with 2x AA and 4x AA.
The feature set compared to the HD Graphics 3000 is also reduced in these entry level CPUs. E.g. Intel Quick Sync (for de- and encoding of HD videos), In Tru 3D, Clear Video HD are usually deactivated.
The Intel HD Graphics 3000 (or Intel Graphics Media Accelerator HD 3000, GMA HD 3000, Intel HD Graphics 200) is an integrated graphics card in the Sandy Bridge codenamed processors. The HD Graphics 3000 has no dedicated memory but shares the Level 3 / LLC Cache with the CPU cores and also part of the main memory. Due to TurboBoost, the GPU can be overclocked depending on the current CPU load and power consumption. The base speed and the turbo boost speed of the HD Graphics 3000 depend on the processor:
Mainstream and high-end Dual und Quad-Core Core ix-2xx0 (base 650MHz, Turbo 1100-1300MHz)
Desktop K processors (base 850, Turbo 1100-1350MHz)
The HD 3000 offers 12 Execution Units (EUs) like the old Intel GMA HD but due to architectural changes each EU is now faster. The slower HD Graphics 2000 uses only 6 Execution Units. The EUs can be accessed using DirectX 10.1, OpenGL 3.0 and DirectCompute 4.1. OpenCL is not supported (the media SDK only uses the CPU).
Our performance tests with the high clocked mainstream version of the HD Graphics 3000 in quad-core processors showed a performance level on par with older entry level generations from NVIDIA (e.g. GeForce 310M) and AMD (HD 5450). In comparison with AMD's APU models, the HD 3000 can only compete against the C-and E-series, but not the faster Llano and Trinity models. The quality of the Intel drivers has been improved over the years, so most games are flawlessly playable (if the minimum requirements are fullfilled).
We could measure smooth frame rates in games like Dead Space 3, World of Tanks, Fifa 13, Torchlight 2, Counter-Strike: GO reach, Diablo 3, and many older games, though usually only in minimal detail settings. For accurate performance analysis and gaming benchmarks, read our article "Intel HD Graphics 3000" or scroll down in this article.
Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a i7-2637M for example reached the same score with 2x AA and 4x AA.
In addition to the GPU, the chip also houses some dedicated units for decoding and encoding HD videos. On the IDF Intel demonstrated the encoding of a 3 minute long 1080p video to an iPhone compatible format in 640x360 in only 14s. Another novelty of the Sandy Bridge GPU is the embedded DisplayPort eDP to connect internal Displays.
Due to the integration in the 32nm built CPU, the power consumption of the GPU should be quite low.
The Intel HD Graphics 5600 (GT2) is an integrated graphics card of the Broadwell generation. It can be found in standard voltage CPUs (47 W) and offers 24 EUs (Execution Units). The clock range may depend on the model it is built into (Core i7-5700HQ: max. 1050 MHz with Turbo Boost).
Architecture and Features
Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.
The HD Graphics 5600 represents the mid-range version of the Broadwell GPU family and consists of one slice with 24 EUs. Beyond that, there is also a low-end variant (GT1, 12 EUs) as well as higher-end models (GT3/GT3e + eDRAM, 48 EUs).
All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine is now able to decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.
Thanks to its improved architecture and the additional EUs, the HD Graphics 5600 is about 20 percent faster than the Haswell-based HD 4600 (20 EUs), but still somewhat slower than dedicated low-end GPUs like a GeForce 920M or Radeon R7 M360. Most games as of 2014/2015 will be playable only in low settings (and sometimes not even that).
The whole Broadwell chip is specified at 47 W TDP (i7-5700HQ) and therefore best suited for notebooks 14-inches in size and above. We tested the power consumption of the GPU with HWInfo sensors in a Core i7-5600HQ (MSI GP62). Idle on the Windows desktop the HD 5600 needed on average 0.04 Watt. Running World of Warships in high details, 9.6 Watt were used by the graphics card (whole CPU needed 41 Watt). In comparison, when we activated the dedicated GeForce 940M, the GPU part needed 0.4 Watt and the whole CPU 29 Watt.
Average Benchmarks Intel HD Graphics (Sandy Bridge) → 100%n=5
Average Benchmarks Intel HD Graphics 3000 → 171%n=5
Average Benchmarks Intel HD Graphics 5600 → 511%n=5
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.