The Intel HD Graphics (Cherry Trail) is an integrated graphics card in the Cherry-Trail SoCs (e.g. Atom x7-Z8700). Based on a Broadwell GPU (Intel Gen8) and supports DirectX 11.2. Depending on the SoC offers 12 or 16 EUs.
Atom x7-Z8700: 16 EUs @ 200 - 600 MHz, dual-channel memory Atom x5-Z8500: 12 EUs @ 200 - 600 MHz, dual-channel memory Atom x5-Z8300: 12 EUs @ 200 - 500 MHz, single-channel memory
In Windows, gaming is limited to less demanding or quite old games. Using Android, even high end 3D games should run fluently. For example Team Fortress 2 was running on the Surface 3 (x7-Z8700) only in lowest settings and 1280x720 fluently (11 - 69 fps range).
The integrated video decoder is able to display even 4K videos (H.264 tested) fluently.
The Intel HD Graphics GPU in our review sample of the MS Surface 3 (Atom x7-Z8700) only supported DisplayPort 1.1 as it seems, as 4K (3840x2160) with 30 Hz was the maximum Refresh Rate we could achieve (no 60 Hz selectable with the pre-installed drivers).
Depending on the processor, the HD graphics offers a different base and Turbo Boost clock speed. Currently there are three different models:
Power Saving e.g. Celeron 847: base 350MHz, Turbo 800MHz
Celeron e.g. Celeron B810: base 650MHz, Turbo 950MHz
Pentium e.g. Pentium B950: base 650MHz, Turbo 1100MHz
Furthermore, the slow CPU performance of some models may influence the games a lot. For example, although the GPU in the Celeron B710 differs not much from the Pentium B950, the gaming performance was clearly worse and many games were unplayable.
As the Intel HD Graphics 3000 and 2000, the processor graphics card is able to use part of the last level cache of the processor (2MB usually for the entry level CPUs). This could be seen as a small amount of very fast dedicated memory.
Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a similar HD 3000 i7-2637M for example reached the same score with 2x AA and 4x AA.
The feature set compared to the HD Graphics 3000 is also reduced in these entry level CPUs. E.g. Intel Quick Sync (for de- and encoding of HD videos), In Tru 3D, Clear Video HD are usually deactivated.
The Intel HD Graphics 4400 (GT2) is a processor graphics card included in some of the ULV Haswell processors of 2013. The relatively low base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the turbo clock rates may differ, resulting in varying graphics performance between models.
In comparison to the HD 4000, the HD 4400 graphics core has been modified extensively. The GPU now supports DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. It also features an improved decoder for 4K videos and the fast Quick Sync encoder. Compared to the faster 4600, the 4400 offers the same amount of shaders, but lower clock speeds (see table of clock speeds of the different CPU models below).
The performance of the HD Graphics 4400 is somewhat below the HD 4600, since the GPU is designed for ULV models. Therefore, the clock rates are relatively low. Furthermore, the reduced TDP limits the Turbo Boost. Compared to the ULV versions of the Ivy Bridge HD 4000, the HD 4400 is about 20 - 30 percent faster. This performance boost is achieved by architectural improvements and an increased number of execution units: The GT2 version integrates 20 EUs, compared to 16 EUs for the old HD 4000. Depending on the clock rate, the HD 4400 matches the performance of a dedicated Radeon HD 7550M.
Due to the 22nm 3D Tri-Gate production process, the power consumption is relatively low. The HD Graphics 4400 can be found on ULV dual-core Haswell models with a TDP of 15 watts.
Average Benchmarks Intel HD Graphics (Cherry Trail) → 100%n=7
Average Benchmarks Intel HD Graphics (Sandy Bridge) → 94%n=7
Average Benchmarks Intel HD Graphics 4400 → 238%n=7
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.