Intel HD Graphics 5000 vs Intel HD Graphics 5500 vs Intel HD Graphics 3000

Intel HD Graphics 5000

► remove Intel HD Graphics 5000

The Intel HD Graphics 5000 (GT3) is a processor graphics card included in some of the ULV Haswell processors of 2013 (e.g. Core i5-4250U). It represents the highest configuration of the integrated graphics unit (40 execution units), but lacks the additional eDRAM cache of the Iris Pro Graphics 5200. The relatively low base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the base and turbo clock rates may differ, resulting in varying graphics performance between CPU models.

In comparison to the HD 4000, the graphics core has been modified extensively. The GPU supports DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. It also features an improved decoder for 4K videos and the fast Quick Sync encoder.

According to benchmarks in 3DMark 11, the HD Graphics 5000 is up to 50 percent faster than the previous HD 4000. In games, however, the performance advantage is significantly lower. With simultaneous load on the CPU, the low TDP of the ULV models (15 W) limits the Turbo Boost of the GPU. Although the HD 5000 features 40 Execution Units, the graphics performance is still somewhat below the HD Graphics 4600 with only 20 EUs (HD 4000: 16 EUs). Overall, the HD 5000 is thus just behind the AMD Radeon HD 7660G and at the level of a dedicated Radeon HD 7650M. Current games (as of 2013) will run fluently in low to medium-low settings.

Due to the 22nm 3D Tri-Gate production process, power consumption is relatively low. The HD Graphics 5000 is available on certain ULV dual-core Haswell models in the 15 Watt TDP range.

Intel HD Graphics 5500

► remove Intel HD Graphics 5500

The Intel HD Graphics 5500 (GT2) is an integrated Broadwell graphics card revealed in Q1 2015. It can be found in several ULV SoCs (15 W TDP) such as the Core i5-5200U or i7-5600U. While Core i5 and Core i7 chips feature 24 EUs, the Core i3 version offers just 23 EUs. Depending on the specific CPU, the maximum GPU frequency varies between 850 and 950 MHz.

Architecture and Features

Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.

The HD Graphics 5500 represents the mid-range version of the Broadwell GPU family and consists of one slice with 24 EUs. Beyond that, there is also a low-end variant (GT1, 12 EUs) as well as higher-end models (GT3/GT3e + eDRAM, 48 EUs).

All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.

Performance

Depending on the specific CPU, the maximum GPU frequency varies between 850 and 950 MHz. Due to the low TDP, however, the average clock in 3D applications will be somewhat lower.

Equipped with fast dual-channel memory, the HD Graphics 5500 outperforms the HD Graphics 4400 (Haswell, 20 EUs) by 20 - 25 percent and also beats the HD Graphics 5000 (Haswell, 40 EUs). However, even a low-end dedicated GeForce 820M ist about 10 - 30 percent faster than the HD 5500. Games as of 2014/2015 will usually run fluently only at (very) low settings.

Power Consumption

Utilizing a new 14 nm process, the Broadwell ULV chips are specified at just 15 W TDP and therefore suited for thin ultrabooks. The TDP is flexible and can be further reduced (7.5 or 10 W), which has a significant impact on performance.

Intel HD Graphics 3000

► remove Intel HD Graphics 3000

The Intel HD Graphics 3000 (or Intel Graphics Media Accelerator HD 3000, GMA HD 3000, Intel HD Graphics 200) is an integrated graphics card in the Sandy Bridge codenamed processors. The HD Graphics 3000 has no dedicated memory but shares the Level 3 / LLC Cache with the CPU cores and also part of the main memory. Due to TurboBoost, the GPU can be overclocked depending on the current CPU load and power consumption. The base speed and the turbo boost speed of the HD Graphics 3000 depend on the processor:

  • ULV processors Core ix-2xx7 (base 350MHz, Turbo 900-1000MHz)
  • LV processors Core ix-2xx5 (base 500MHz, Turbo 1000MHz)
  • Mainstream and high-end Dual und Quad-Core Core ix-2xx0 (base 650MHz, Turbo 1100-1300MHz)
  • Desktop K processors (base 850, Turbo 1100-1350MHz)

The HD 3000 offers 12 Execution Units (EUs) like the old Intel GMA HD but due to architectural changes each EU is now faster. The slower HD Graphics 2000 uses only 6 Execution Units. The EUs can be accessed using DirectX 10.1,  OpenGL 3.0 and DirectCompute 4.1. OpenCL is not supported (the media SDK only uses the CPU).

Our performance tests with the high clocked mainstream version of the HD Graphics 3000 in quad-core processors showed a performance level on par with older entry level generations from NVIDIA (e.g. GeForce 310M) and AMD (HD 5450). In comparison with AMD's APU models, the HD 3000 can only compete against the C-and E-series, but not the faster Llano and Trinity models. The quality of the Intel drivers has been improved over the years, so most games are flawlessly playable (if the minimum requirements are fullfilled).

We could measure smooth frame rates in games like Dead Space 3, World of Tanks, Fifa 13, Torchlight 2, Counter-Strike: GO reach, Diablo 3, and many older games, though usually only in minimal detail settings. For accurate performance analysis and gaming benchmarks, read our article "Intel HD Graphics 3000" or scroll down in this article.

Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a i7-2637M for example reached the same score with 2x AA and 4x AA.

In addition to the GPU, the chip also houses some dedicated units for decoding and encoding HD videos. On the IDF Intel demonstrated the encoding of a 3 minute long 1080p video to an iPhone compatible format in 640x360 in only 14s. Another novelty of the Sandy Bridge GPU is the embedded DisplayPort eDP to connect internal Displays.

Due to the integration in the 32nm built CPU, the power consumption of the GPU should be quite low.

Intel HD Graphics 5000Intel HD Graphics 5500Intel HD Graphics 3000
ManufacturerIntelIntelIntel
HD Graphics Series
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameHaswell GT3Broadwell GT2Sandy Bridge
ArchitectureHaswellBroadwellSandy Bridge
40 - 24 - 12 -
Core200 - 1100 (Boost) MHz300 - 950 (Boost) MHz350 - 1350 (Boost) MHz
Bus64/128 Bit64/128 Bit64/128 Bit
yesyesyes
DirectXDirectX 11.1, 5.0DirectX 12 (FL 11_1)DirectX 10.1, 4.1
Technology22 nm14 nm32 nm
FeaturesQuickSyncQuick Sync
Introduced05.06.2013 05.01.2015 01.02.2011
Transistors1300 Million
CPUGPU Base SpeedGPU Boost / Turbo
Intel Core i7-4650U2 x 1700 MHz, 15 W200 MHz1100 MHz
Intel Core i7-4550U2 x 1500 MHz, 15 W200 MHz1100 MHz
Intel Core i5-4360U2 x 1500 MHz, 15 W200 MHz1100 MHz
» show 3 more
min. - max.200 - 200 MHz1000 - 1100 MHz

3DMark - Time Spy Score 2560x1440
289 Points (2%)
3DMark - Time Spy Graphics 2560x1440
255 Points (2%)
3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
65904 Points (12%)
min: 43391     avg: 58342.9     median: 58776 (11%)     max: 68877 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
37346 Points (5%)
min: 27084     avg: 33172.2     median: 31022.5 (4%)     max: 40670 Points
3DMark - Cloud Gate Standard Score 1280x720
min: 4331     avg: 4585.6     median: 4496.5 (8%)     max: 5059 Points
min: 3351     avg: 4777.3     median: 4790.5 (8%)     max: 6106 Points
min: 2277     avg: 2642.3     median: 2656.5 (4%)     max: 2979 Points
3DMark - Cloud Gate Standard Graphics 1280x720
min: 5381     avg: 5981.1     median: 5693.5 (3%)     max: 6762 Points
min: 4571     avg: 5863.9     median: 5544 (3%)     max: 7789 Points
min: 2356     avg: 2593     median: 2502.5 (1%)     max: 3011 Points
3DMark - Fire Strike Score 1920x1080
min: 583     avg: 668.8     median: 651 (2%)     max: 808 Points
min: 500     avg: 648.5     median: 634.5 (2%)     max: 868 Points
3DMark - Fire Strike Graphics 1920x1080
min: 620     avg: 725.3     median: 715.5 (2%)     max: 875 Points
min: 535     avg: 693.7     median: 663 (2%)     max: 927 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 35584     avg: 41866.7     median: 40454 (5%)     max: 52302 Points
min: 33288     avg: 50088.6     median: 48637 (6%)     max: 70409 Points
min: 25494     avg: 29036.2     median: 27124 (4%)     max: 36403 Points
3DMark 11 - Performance 1280x720
min: 962     avg: 1087.8     median: 1125.5 (4%)     max: 1163 points
min: 758     avg: 1087.7     median: 1079.5 (3%)     max: 1434 points
3DMark 11 - Performance GPU 1280x720
min: 859     avg: 993.4     median: 1033.5 (2%)     max: 1072 points
min: 667     avg: 979.5     median: 979 (2%)     max: 1265 points
3DMark Vantage
P Result 1280x1024 + Intel HD Graphics 5000
P Result 1280x1024 + Intel HD Graphics 5500
P Result 1280x1024 + Intel HD Graphics 3000
P GPU no PhysX 1280x1024 + Intel HD Graphics 5000
P GPU no PhysX 1280x1024 + Intel HD Graphics 5500
P GPU no PhysX 1280x1024 + Intel HD Graphics 3000
3DMark 2001SE - Standard 1024x768
min: 7796     avg: 12751.9     median: 11654 (12%)     max: 19742 Points
3DMark 03 - Standard 1024x768
min: 15752     avg: 18768     median: 18768 (10%)     max: 21784 Points
min: 5162     avg: 8576.5     median: 7751 (4%)     max: 12358 Points
3DMark 05 - Standard 1024x768
min: 9623     avg: 9763     median: 9763 (21%)     max: 9903 Points
min: 3498     avg: 6355     median: 5968 (13%)     max: 9344 Points
3DMark 06 Standard 1280x1024 + Intel HD Graphics 5000
Standard 1280x1024 + Intel HD Graphics 5500
+ Intel HD Graphics 3000
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
12.1 fps (4%)
9.3 fps (3%)
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
12.1 fps (7%)
9.8 fps (6%)
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 12.3     avg: 13     median: 13.1 (6%)     max: 13.5 fps
min: 12.4     avg: 15.5     median: 15.7 (7%)     max: 17.9 fps
min: 4     avg: 7.7     median: 7.8 (3%)     max: 9.3 fps
SPECviewperf 11
Siemens NX 1920x1080 + Intel HD Graphics 5000
Siemens NX 1920x1080 + Intel HD Graphics 5500
Siemens NX 1920x1080 + Intel HD Graphics 3000
Tcvis 1920x1080 + Intel HD Graphics 5000
Tcvis 1920x1080 + Intel HD Graphics 5500
Tcvis 1920x1080 + Intel HD Graphics 3000
SolidWorks 1920x1080 + Intel HD Graphics 5000
SolidWorks 1920x1080 + Intel HD Graphics 5500
SolidWorks 1920x1080 + Intel HD Graphics 3000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 5000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 5500
Pro/ENGINEER 1920x1080 + Intel HD Graphics 3000
Maya 1920x1080 + Intel HD Graphics 5000
Maya 1920x1080 + Intel HD Graphics 5500
Maya 1920x1080 + Intel HD Graphics 3000
Lightwave 1920x1080 + Intel HD Graphics 5000
Lightwave 1920x1080 + Intel HD Graphics 5500
Lightwave 1920x1080 + Intel HD Graphics 3000
Ensight 1920x1080 + Intel HD Graphics 5000
Ensight 1920x1080 + Intel HD Graphics 5500
Ensight 1920x1080 + Intel HD Graphics 3000
Catia 1920x1080 + Intel HD Graphics 5000
SPECviewperf 12
Solidworks (sw-03) 1900x1060 + Intel HD Graphics 5500
Siemens NX (snx-02) 1900x1060 + Intel HD Graphics 5500
Showcase (showcase-01) 1900x1060 + Intel HD Graphics 5500
Medical (medical-01) 1900x1060 + Intel HD Graphics 5500
Maya (maya-04) 1900x1060 + Intel HD Graphics 5500
Energy (energy-01) 1900x1060 + Intel HD Graphics 5500
Creo (creo-01) 1900x1060 + Intel HD Graphics 5500
Catia (catia-04) 1900x1060 + Intel HD Graphics 5500
Windows 7 Experience Index - Gaming graphics
min: 6.5     avg: 6.6     median: 6.6 (84%)     max: 6.7 points
min: 5.5     avg: 6.1     median: 6.1 (77%)     max: 6.4 points
Windows 7 Experience Index - Graphics
min: 5.8     avg: 5.9     median: 5.9 (74%)     max: 5.9 points
min: 4.1     avg: 5.1     median: 4.7 (59%)     max: 6.4 points
Cinebench R10 Shading 32Bit + Intel HD Graphics 5000
Shading 32Bit + Intel HD Graphics 5500
Shading 32Bit + Intel HD Graphics 3000
Cinebench R11.5 OpenGL 64Bit + Intel HD Graphics 5000
OpenGL 64Bit + Intel HD Graphics 5500
OpenGL 64Bit + Intel HD Graphics 3000
Cinebench R15
OpenGL 64Bit + Intel HD Graphics 5000
OpenGL 64Bit + Intel HD Graphics 5500
OpenGL 64Bit + Intel HD Graphics 3000
Ref. Match 64Bit + Intel HD Graphics 5000
Ref. Match 64Bit + Intel HD Graphics 5500
Ref. Match 64Bit + Intel HD Graphics 3000
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 5000
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 5500
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 5000
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 5500
GFXBench 3.0 - Manhattan Offscreen OGL off screen
22.5 fps (4%)
min: 26.9     avg: 32.4     median: 30.6 (6%)     max: 44.6 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
30.2 fps (8%)
min: 23     avg: 30.3     median: 26.8 (7%)     max: 40.3 fps
LuxMark v2.0 64Bit - Room GPUs-only
min: 139     avg: 187     median: 201 (4%)     max: 221 Samples/s
min: 128     avg: 166.7     median: 149 (3%)     max: 306 Samples/s
LuxMark v2.0 64Bit - Sala GPUs-only
min: 286     avg: 305.3     median: 306 (3%)     max: 324 Samples/s
min: 134     avg: 311.5     median: 328 (3%)     max: 409 Samples/s
ComputeMark v2.1 - Normal, Score 1024x600
min: 775     avg: 816.5     median: 816.5 (3%)     max: 858 Points
min: 643     avg: 689.1     median: 695 (2%)     max: 734 Points
Power Consumption - FurMark 1.19 GPU Stress Test - Power Consumption (external Monitor) 1280x720 *
28.3 Watt (7%)
Power Consumption - The Witcher 3 Power Consumption (external Monitor) ultra 1920x1080 *
26.5 Watt (6%)
Clock Speed - GPU Clock Witcher 3 ultra
898 MHz (21%)
Clock Speed - GPU Clock Speed Furmark 1.19 GPU Stress Test 1280x720
749 MHz (45%)

Average Benchmarks Intel HD Graphics 5000 → 100%

Average Benchmarks Intel HD Graphics 5500 → 103%

Average Benchmarks Intel HD Graphics 3000 → 45%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

The Division 2

The Division 2

2019
low 1280x720
HD Graphics 5500:
15  fps
HD Graphics 5500:
»
Dirt Rally 2.0

Dirt Rally 2.0

2019
low 1280x720
HD Graphics 5500:
29.5  fps
HD Graphics 5500:
»
Anthem

Anthem

2019
low 1280x720
HD Graphics 5500:
6  fps
HD Graphics 5500:
»
Far Cry New Dawn

Far Cry New Dawn

2019
low 1280x720
HD Graphics 5500:
9  fps
HD Graphics 5500:
»
Metro Exodus

Metro Exodus

2019
low 1280x720
HD Graphics 5500:
5  fps
HD Graphics 5500:
»
Apex Legends

Apex Legends

2019
low 1280x720
HD Graphics 5500:
19.8  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
11.1  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
20  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
17.1  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
44.6  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
12.2  fps
HD Graphics 5500:
»
Hitman 2

Hitman 2

2018
low 1280x720
HD Graphics 5500:
9.5  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
13.4  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
0 (!)  fps
low 1280x720
HD Graphics 5500:
7  fps
HD Graphics 5500:
»
FIFA 19

FIFA 19

2018
low 1280x720
HD Graphics 5500:
42.9 (!)  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
10  fps
HD Graphics 5500:
»
F1 2018

F1 2018

2018
low 1280x720
HD Graphics 5500:
19  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
8.9  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
14.3  fps
HD Graphics 5500:
»
Far Cry 5

Far Cry 5

2018
low 1280x720
HD Graphics 5500:
11  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
17.1 18 ~ 18 fps
med. 1920x1080
HD Graphics 5500:
11.8  fps
high 1920x1080
HD Graphics 5500:
10.5  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
12.1  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
16.1  fps
HD Graphics 5500:
»
Fortnite

Fortnite

2018
low 1280x720
HD Graphics 5500:
72.6  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
15.5  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
23.6  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
6  fps
HD Graphics 5500:
»
ELEX

ELEX

2017
low 1280x720
HD Graphics 5500:
11.2  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
9.8  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
14  fps
HD Graphics 5500:
»
FIFA 18

FIFA 18

2017
low 1280x720
HD Graphics 5500:
56.1  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
10.9  fps
HD Graphics 5500:
»
F1 2017

F1 2017

2017
low 1280x720
HD Graphics 5500:
23  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
68