Intel HD Graphics 5000 vs Intel HD Graphics 4000 vs Intel HD Graphics 3000

Intel HD Graphics 5000

► remove Intel HD Graphics 5000

The Intel HD Graphics 5000 (GT3) is a processor graphics card included in some of the ULV Haswell processors of 2013 (e.g. Core i5-4250U). It represents the highest configuration of the integrated graphics unit (40 execution units), but lacks the additional eDRAM cache of the Iris Pro Graphics 5200. The relatively low base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the base and turbo clock rates may differ, resulting in varying graphics performance between CPU models.

In comparison to the HD 4000, the graphics core has been modified extensively. The GPU supports DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. It also features an improved decoder for 4K videos and the fast Quick Sync encoder.

According to benchmarks in 3DMark 11, the HD Graphics 5000 is up to 50 percent faster than the previous HD 4000. In games, however, the performance advantage is significantly lower. With simultaneous load on the CPU, the low TDP of the ULV models (15 W) limits the Turbo Boost of the GPU. Although the HD 5000 features 40 Execution Units, the graphics performance is still somewhat below the HD Graphics 4600 with only 20 EUs (HD 4000: 16 EUs). Overall, the HD 5000 is thus just behind the AMD Radeon HD 7660G and at the level of a dedicated Radeon HD 7650M. Current games (as of 2013) will run fluently in low to medium-low settings.

Due to the 22nm 3D Tri-Gate production process, power consumption is relatively low. The HD Graphics 5000 is available on certain ULV dual-core Haswell models in the 15 Watt TDP range.

Intel HD Graphics 4000

► remove Intel HD Graphics 4000

The Intel HD Graphics 4000 (GT2) is a processor graphics card that is included in the Ivy Bridge processors of 2012 (3rd generation of core, e.g. Core i7-3770). The base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the base and turbo clock rate may differ greatly resulting in different graphics performance of ULV parts compared to high-end desktop and laptop quad-core parts.

Compared to the Intel HD Graphics 3000 in Sandy Bridge CPUs, the HD 4000 card was completely redesigned and offers improved DirectX 11 capable shaders, Hardware Tessellation, a dedicated level 3 cache (before the Last Level Cache LLC of the CPU) and DirectCompute support. The IPC (instructions per clock) can therefore be even 2x as fast as with Sandy Bridge and overall up to 60% more performance (3DMark Vantage) should be possible.

First benchmarks position the HD Graphics 4000 (in a fast quad core desktop CPU) on a level with a dedicated Nvidia GeForce GT 330M and therefore above the AMD processor graphics Radeon HD 6620G. In our extensive tests with games the HD Graphics 4000 was able to beat the HD 6620G in a fast Core i7-3820QM by about 15%. In the slower i7-3610QM and a dual core i5 it was on a similar level as the 6620G. Therefore, casual gamers that wont mind reducing the quality settings in high end games, may be happy with the performance of the HD Graphics 4000. Beware, that the HD Graphics 4000 is used with different clock speeds depending on the CPU model. The ULV CPUs (Core ix-3xx7U) for example feature lower clock speeds and cant maintain the Turbo frequency as good as the 35 - 55 Watt models. Therefore, the ULV version is about 30% slower on average.

A speciality of the Ivy Bridge GPUs is that 4x MSAA is supported in hardware now. However, 2x is only supported through software.  The algorithm to support 2x is going through the 4x pipeline with a software algorithm, so performance is similar to 4x MSAA.

The integrated video decoder called Multi Format Codec Engine (MFX) was also improved and should allow even simultaneus 4K video decoding. DXVAChecker lists MPEG2, VC1, WMV9, and H264 as supported codecs. QuickSync for fast transcoding of videos was also optimized for higher performance and better image quality.

Another new feature is the support for up to 3 independent displays (depends on how the HD 4000 is used in the laptop - maybe only with a DisplayPort / eDP) as AMD offers with theirs Eyefinity support (up to 6 displays). DisplayPort 1.1 (max 2560x1600) and HDMI 1.4 (max 1920x1080 without hacks) are supported by the chip according to Intel.

Due to the 22nm 3D Tri-Gate production process, the power consumption should be relatively low (the development was focused on performance per Watt). The TDP of the whole package (including processor and memory controller) varies between 18 Watt (ULV) up to 45 Watt (mobile quad core) for the consumer laptop CPUs.

Intel HD Graphics 3000

► remove Intel HD Graphics 3000

The Intel HD Graphics 3000 (or Intel Graphics Media Accelerator HD 3000, GMA HD 3000, Intel HD Graphics 200) is an integrated graphics card in the Sandy Bridge codenamed processors. The HD Graphics 3000 has no dedicated memory but shares the Level 3 / LLC Cache with the CPU cores and also part of the main memory. Due to TurboBoost, the GPU can be overclocked depending on the current CPU load and power consumption. The base speed and the turbo boost speed of the HD Graphics 3000 depend on the processor:

  • ULV processors Core ix-2xx7 (base 350MHz, Turbo 900-1000MHz)
  • LV processors Core ix-2xx5 (base 500MHz, Turbo 1000MHz)
  • Mainstream and high-end Dual und Quad-Core Core ix-2xx0 (base 650MHz, Turbo 1100-1300MHz)
  • Desktop K processors (base 850, Turbo 1100-1350MHz)

The HD 3000 offers 12 Execution Units (EUs) like the old Intel GMA HD but due to architectural changes each EU is now faster. The slower HD Graphics 2000 uses only 6 Execution Units. The EUs can be accessed using DirectX 10.1,  OpenGL 3.0 and DirectCompute 4.1. OpenCL is not supported (the media SDK only uses the CPU).

Our performance tests with the high clocked mainstream version of the HD Graphics 3000 in quad-core processors showed a performance level on par with older entry level generations from NVIDIA (e.g. GeForce 310M) and AMD (HD 5450). In comparison with AMD's APU models, the HD 3000 can only compete against the C-and E-series, but not the faster Llano and Trinity models. The quality of the Intel drivers has been improved over the years, so most games are flawlessly playable (if the minimum requirements are fullfilled).

We could measure smooth frame rates in games like Dead Space 3, World of Tanks, Fifa 13, Torchlight 2, Counter-Strike: GO reach, Diablo 3, and many older games, though usually only in minimal detail settings. For accurate performance analysis and gaming benchmarks, read our article "Intel HD Graphics 3000" or scroll down in this article.

Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a i7-2637M for example reached the same score with 2x AA and 4x AA.

In addition to the GPU, the chip also houses some dedicated units for decoding and encoding HD videos. On the IDF Intel demonstrated the encoding of a 3 minute long 1080p video to an iPhone compatible format in 640x360 in only 14s. Another novelty of the Sandy Bridge GPU is the embedded DisplayPort eDP to connect internal Displays.

Due to the integration in the 32nm built CPU, the power consumption of the GPU should be quite low.

Intel HD Graphics 5000Intel HD Graphics 4000Intel HD Graphics 3000
ManufacturerIntelIntelIntel
HD Graphics Series
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameHaswell GT3Ivy BridgeSandy Bridge
ArchitectureHaswellIvy BridgeSandy Bridge
40 - 16 - 12 -
Core200 - 1100 (Boost) MHz350 - 1350 (Boost) MHz350 - 1350 (Boost) MHz
Bus64/128 Bit64/128 Bit64/128 Bit
yesyesyes
DirectXDirectX 11.1, 5.0DirectX 11, 5.0DirectX 10.1, 4.1
Technology22 nm22 nm32 nm
FeaturesQuickSyncQuickSync
Introduced05.06.2013 23.03.2011 01.02.2011
CPUGPU Base SpeedGPU Boost / Turbo
Intel Core i7-4650U2 x 1700 MHz, 15 W200 MHz1100 MHz
Intel Core i7-4550U2 x 1500 MHz, 15 W200 MHz1100 MHz
Intel Core i5-4360U2 x 1500 MHz, 15 W200 MHz1100 MHz
» show 3 more
min. - max.200 - 200 MHz1000 - 1100 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
65904 Points (12%)
min: 43759     avg: 44323.5     median: 44323 (8%)     max: 44888 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
37346 Points (5%)
min: 20514     avg: 24178.7     median: 24426 (3%)     max: 28772 Points
3DMark - Cloud Gate Standard Score 1280x720
min: 4331     avg: 4585.6     median: 4496 (7%)     max: 5059 Points
min: 1469     avg: 3380.4     median: 3282 (5%)     max: 5946 Points
min: 2277     avg: 2642.3     median: 2656 (4%)     max: 2979 Points
3DMark - Cloud Gate Standard Graphics 1280x720
min: 5381     avg: 5981.1     median: 5693 (3%)     max: 6762 Points
min: 1619     avg: 3849.7     median: 3768 (2%)     max: 5761 Points
min: 2356     avg: 2593     median: 2502 (1%)     max: 3011 Points
3DMark - Fire Strike Score 1920x1080
min: 583     avg: 668.8     median: 651 (2%)     max: 808 Points
min: 168     avg: 446.5     median: 444 (2%)     max: 647 Points
3DMark - Fire Strike Graphics 1920x1080
min: 620     avg: 725.3     median: 715 (2%)     max: 875 Points
min: 191     avg: 486.1     median: 480 (1%)     max: 705 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 35584     avg: 41866.7     median: 40454 (5%)     max: 52302 Points
min: 11232     avg: 31857.6     median: 31598 (4%)     max: 48923 Points
min: 25494     avg: 29036.2     median: 27124 (4%)     max: 36403 Points
3DMark 11 - Performance 1280x720
min: 962     avg: 1087.8     median: 1125 (3%)     max: 1163 points
min: 248     avg: 603.5     median: 603 (2%)     max: 802 points
3DMark 11 - Performance GPU 1280x720
min: 859     avg: 993.4     median: 1033 (2%)     max: 1072 points
min: 216     avg: 522     median: 523 (1%)     max: 684 points
3DMark Vantage
P Result 1280x1024 + Intel HD Graphics 5000
P Result 1280x1024 + Intel HD Graphics 4000
P Result 1280x1024 + Intel HD Graphics 3000
P GPU no PhysX 1280x1024 + Intel HD Graphics 5000
P GPU no PhysX 1280x1024 + Intel HD Graphics 4000
P GPU no PhysX 1280x1024 + Intel HD Graphics 3000
3DMark 2001SE - Standard 1024x768
min: 8967     avg: 14342.8     median: 15220 (16%)     max: 16933 Points
min: 7796     avg: 12751.9     median: 11654 (12%)     max: 19742 Points
3DMark 03 - Standard 1024x768
min: 15752     avg: 18768     median: 18768 (10%)     max: 21784 Points
min: 7402     avg: 11805.3     median: 12768 (7%)     max: 19294 Points
min: 5162     avg: 8576.5     median: 7751 (4%)     max: 12358 Points
3DMark 05 - Standard 1024x768
min: 9623     avg: 9763     median: 9763 (18%)     max: 9903 Points
min: 5239     avg: 8296.4     median: 8393 (16%)     max: 11948 Points
min: 3498     avg: 6355     median: 5968 (11%)     max: 9344 Points
3DMark 06 Standard 1280x1024 + Intel HD Graphics 5000
+ Intel HD Graphics 4000
+ Intel HD Graphics 3000
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
12.1 fps (4%)
min: 6     avg: 7.6     median: 7 (3%)     max: 8 fps
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
12.1 fps (7%)
min: 7     avg: 8.1     median: 8 (5%)     max: 8 fps
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 12     avg: 13     median: 13 (6%)     max: 13 fps
min: 6     avg: 9.6     median: 9 (4%)     max: 13 fps
min: 4     avg: 7.7     median: 7 (3%)     max: 9 fps
SPECviewperf 11
Siemens NX 1920x1080 + Intel HD Graphics 5000
Siemens NX 1920x1080 + Intel HD Graphics 4000
Siemens NX 1920x1080 + Intel HD Graphics 3000
Tcvis 1920x1080 + Intel HD Graphics 5000
Tcvis 1920x1080 + Intel HD Graphics 4000
Tcvis 1920x1080 + Intel HD Graphics 3000
SolidWorks 1920x1080 + Intel HD Graphics 5000
SolidWorks 1920x1080 + Intel HD Graphics 4000
SolidWorks 1920x1080 + Intel HD Graphics 3000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 5000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 4000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 3000
Maya 1920x1080 + Intel HD Graphics 5000
Maya 1920x1080 + Intel HD Graphics 4000
Maya 1920x1080 + Intel HD Graphics 3000
Lightwave 1920x1080 + Intel HD Graphics 5000
Lightwave 1920x1080 + Intel HD Graphics 4000
Lightwave 1920x1080 + Intel HD Graphics 3000
Ensight 1920x1080 + Intel HD Graphics 5000
Ensight 1920x1080 + Intel HD Graphics 4000
Ensight 1920x1080 + Intel HD Graphics 3000
Catia 1920x1080 + Intel HD Graphics 5000
Catia 1920x1080 + Intel HD Graphics 4000
Windows 7 Experience Index - Gaming graphics
6.6 points (94%)
min: 5     avg: 6.4     median: 6 (86%)     max: 6 points
min: 5     avg: 6.1     median: 6 (86%)     max: 6 points
Windows 7 Experience Index - Graphics
5.9 points (84%)
min: 4     avg: 5.6     median: 5 (71%)     max: 6 points
min: 4     avg: 5.1     median: 4 (57%)     max: 6 points
Cinebench R10 Shading 32Bit + Intel HD Graphics 5000
Shading 32Bit + Intel HD Graphics 4000
Shading 32Bit + Intel HD Graphics 3000
Cinebench R11.5 OpenGL 64Bit + Intel HD Graphics 5000
OpenGL 64Bit + Intel HD Graphics 4000
OpenGL 64Bit + Intel HD Graphics 3000