Intel HD Graphics 5000 vs Intel HD Graphics 3000 vs Intel HD Graphics 4400

Intel HD Graphics 5000

► remove Intel HD Graphics 5000

The Intel HD Graphics 5000 (GT3) is a processor graphics card included in some of the ULV Haswell processors of 2013 (e.g. Core i5-4250U). It represents the highest configuration of the integrated graphics unit (40 execution units), but lacks the additional eDRAM cache of the Iris Pro Graphics 5200. The relatively low base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the base and turbo clock rates may differ, resulting in varying graphics performance between CPU models.

In comparison to the HD 4000, the graphics core has been modified extensively. The GPU supports DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. It also features an improved decoder for 4K videos and the fast Quick Sync encoder.

According to benchmarks in 3DMark 11, the HD Graphics 5000 is up to 50 percent faster than the previous HD 4000. In games, however, the performance advantage is significantly lower. With simultaneous load on the CPU, the low TDP of the ULV models (15 W) limits the Turbo Boost of the GPU. Although the HD 5000 features 40 Execution Units, the graphics performance is still somewhat below the HD Graphics 4600 with only 20 EUs (HD 4000: 16 EUs). Overall, the HD 5000 is thus just behind the AMD Radeon HD 7660G and at the level of a dedicated Radeon HD 7650M. Current games (as of 2013) will run fluently in low to medium-low settings.

Due to the 22nm 3D Tri-Gate production process, power consumption is relatively low. The HD Graphics 5000 is available on certain ULV dual-core Haswell models in the 15 Watt TDP range.

Intel HD Graphics 3000

► remove Intel HD Graphics 3000

The Intel HD Graphics 3000 (or Intel Graphics Media Accelerator HD 3000, GMA HD 3000, Intel HD Graphics 200) is an integrated graphics card in the Sandy Bridge codenamed processors. The HD Graphics 3000 has no dedicated memory but shares the Level 3 / LLC Cache with the CPU cores and also part of the main memory. Due to TurboBoost, the GPU can be overclocked depending on the current CPU load and power consumption. The base speed and the turbo boost speed of the HD Graphics 3000 depend on the processor:

  • ULV processors Core ix-2xx7 (base 350MHz, Turbo 900-1000MHz)
  • LV processors Core ix-2xx5 (base 500MHz, Turbo 1000MHz)
  • Mainstream and high-end Dual und Quad-Core Core ix-2xx0 (base 650MHz, Turbo 1100-1300MHz)
  • Desktop K processors (base 850, Turbo 1100-1350MHz)

The HD 3000 offers 12 Execution Units (EUs) like the old Intel GMA HD but due to architectural changes each EU is now faster. The slower HD Graphics 2000 uses only 6 Execution Units. The EUs can be accessed using DirectX 10.1,  OpenGL 3.0 and DirectCompute 4.1. OpenCL is not supported (the media SDK only uses the CPU).

Our performance tests with the high clocked mainstream version of the HD Graphics 3000 in quad-core processors showed a performance level on par with older entry level generations from NVIDIA (e.g. GeForce 310M) and AMD (HD 5450). In comparison with AMD's APU models, the HD 3000 can only compete against the C-and E-series, but not the faster Llano and Trinity models. The quality of the Intel drivers has been improved over the years, so most games are flawlessly playable (if the minimum requirements are fullfilled).

We could measure smooth frame rates in games like Dead Space 3, World of Tanks, Fifa 13, Torchlight 2, Counter-Strike: GO reach, Diablo 3, and many older games, though usually only in minimal detail settings. For accurate performance analysis and gaming benchmarks, read our article "Intel HD Graphics 3000" or scroll down in this article.

Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a i7-2637M for example reached the same score with 2x AA and 4x AA.

In addition to the GPU, the chip also houses some dedicated units for decoding and encoding HD videos. On the IDF Intel demonstrated the encoding of a 3 minute long 1080p video to an iPhone compatible format in 640x360 in only 14s. Another novelty of the Sandy Bridge GPU is the embedded DisplayPort eDP to connect internal Displays.

Due to the integration in the 32nm built CPU, the power consumption of the GPU should be quite low.

Intel HD Graphics 4400

► remove Intel HD Graphics 4400

The Intel HD Graphics 4400 (GT2) is a processor graphics card included in some of the ULV Haswell processors of 2013. The relatively low base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the turbo clock rates may differ, resulting in varying graphics performance between models.

In comparison to the HD 4000, the HD 4400 graphics core has been modified extensively. The GPU now supports DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. It also features an improved decoder for 4K videos and the fast Quick Sync encoder. Compared to the faster 4600, the 4400 offers the same amount of shaders, but lower clock speeds (see table of clock speeds of the different CPU models below).

The performance of the HD Graphics 4400 is somewhat below the HD 4600, since the GPU is designed for ULV models. Therefore, the clock rates are relatively low. Furthermore, the reduced TDP limits the Turbo Boost. Compared to the ULV versions of the Ivy Bridge HD 4000, the HD 4400 is about 20 - 30 percent faster. This performance boost is achieved by architectural improvements and an increased number of execution units: The GT2 version integrates 20 EUs, compared to 16 EUs for the old HD 4000. Depending on the clock rate, the HD 4400 matches the performance of a dedicated Radeon HD 7550M.

Due to the 22nm 3D Tri-Gate production process, the power consumption is relatively low. The HD Graphics 4400 can be found on ULV dual-core Haswell models with a TDP of 15 watts.

Intel HD Graphics 5000Intel HD Graphics 3000Intel HD Graphics 4400
ManufacturerIntelIntelIntel
HD Graphics Series
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameHaswell GT3Sandy BridgeHaswell GT2
ArchitectureHaswellSandy BridgeHaswell
40 - 12 - 20 -
Core200 - 1100 (Boost) MHz350 - 1350 (Boost) MHz200 - 1100 (Boost) MHz
Bus64/128 Bit64/128 Bit64/128 Bit
yesyesyes
DirectXDirectX 11.1, 5.0DirectX 10.1, 4.1DirectX 11.1, 5.0
Technology22 nm32 nm22 nm
FeaturesQuickSyncQuickSync
Introduced05.06.2013 01.02.2011 05.06.2013
CPUGPU Base SpeedGPU Boost / Turbo
Intel Core i7-4650U2 x 1700 MHz, 15 W200 MHz1100 MHz
Intel Core i7-4550U2 x 1500 MHz, 15 W200 MHz1100 MHz
Intel Core i5-4360U2 x 1500 MHz, 15 W200 MHz1100 MHz
» show 3 more
min. - max.200 - 200 MHz1000 - 1100 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
65904 Points (12%)
37082 Points (7%)
3DMark - Ice Storm Extreme Graphics 1920x1080
37346 Points (5%)
min: 19943     avg: 25546     median: 24573 (3%)     max: 33095 Points
3DMark - Cloud Gate Standard Score 1280x720
min: 4331     avg: 4585.6     median: 4496 (7%)     max: 5059 Points
min: 2277     avg: 2642.3     median: 2656 (4%)     max: 2979 Points
min: 1733     avg: 3980.4     median: 3940 (6%)     max: 4989 Points
3DMark - Cloud Gate Standard Graphics 1280x720
min: 5381     avg: 5981.1     median: 5693 (3%)     max: 6762 Points
min: 2356     avg: 2593     median: 2502 (1%)     max: 3011 Points
min: 1946     avg: 5039.9     median: 4953 (3%)     max: 6547 Points
3DMark - Fire Strike Score 1920x1080
min: 583     avg: 668.8     median: 651 (2%)     max: 808 Points
min: 352     avg: 542.7     median: 525 (2%)     max: 700 Points
3DMark - Fire Strike Graphics 1920x1080
min: 620     avg: 725.3     median: 715 (2%)     max: 875 Points
min: 369     avg: 592.4     median: 569 (1%)     max: 778 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 35584     avg: 41866.7     median: 40454 (5%)     max: 52302 Points
min: 25494     avg: 29036.2     median: 27124 (4%)     max: 36403 Points
min: 12866     avg: 38628.7     median: 38886 (5%)     max: 58126 Points
3DMark 11 - Performance 1280x720
min: 962     avg: 1087.8     median: 1125 (3%)     max: 1163 points
min: 460     avg: 842.8     median: 828 (2%)     max: 1032 points
3DMark 11 - Performance GPU 1280x720
min: 859     avg: 993.4     median: 1033 (2%)     max: 1072 points
min: 399     avg: 754.6     median: 735 (1%)     max: 962 points
3DMark Vantage
P Result 1280x1024 + Intel HD Graphics 5000
P Result 1280x1024 + Intel HD Graphics 3000
P Result 1280x1024 + Intel HD Graphics 4400
P GPU no PhysX 1280x1024 + Intel HD Graphics 5000
P GPU no PhysX 1280x1024 + Intel HD Graphics 3000
P GPU no PhysX 1280x1024 + Intel HD Graphics 4400
3DMark 2001SE - Standard 1024x768
min: 7796     avg: 12751.9     median: 11654 (12%)     max: 19742 Points
20486 Points (21%)
3DMark 03 - Standard 1024x768
min: 15752     avg: 18768     median: 18768 (10%)     max: 21784 Points
min: 5162     avg: 8576.5     median: 7751 (4%)     max: 12358 Points
min: 9129     avg: 12378     median: 13244 (7%)     max: 16040 Points
3DMark 05 - Standard 1024x768
min: 9623     avg: 9763     median: 9763 (18%)     max: 9903 Points
min: 3498     avg: 6355     median: 5968 (11%)     max: 9344 Points
min: 6313     avg: 8673.9     median: 8802 (17%)     max: 10495 Points
3DMark 06 Standard 1280x1024 + Intel HD Graphics 5000
+ Intel HD Graphics 3000
Standard 1280x1024 + Intel HD Graphics 4400
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
12.1 fps (4%)
min: 6     avg: 7.7     median: 8 (3%)     max: 8 fps
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
12.1 fps (7%)
min: 7     avg: 8.2     median: 8 (5%)     max: 9 fps
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 12     avg: 13     median: 13 (6%)     max: 13 fps
min: 4     avg: 7.7     median: 7 (3%)     max: 9 fps
min: 7     avg: 10.9     median: 10 (4%)     max: 15 fps
SPECviewperf 11
Siemens NX 1920x1080 + Intel HD Graphics 5000
Siemens NX 1920x1080 + Intel HD Graphics 3000
Siemens NX 1920x1080 + Intel HD Graphics 4400
Tcvis 1920x1080 + Intel HD Graphics 5000
Tcvis 1920x1080 + Intel HD Graphics 3000
Tcvis 1920x1080 + Intel HD Graphics 4400
SolidWorks 1920x1080 + Intel HD Graphics 5000
SolidWorks 1920x1080 + Intel HD Graphics 3000
SolidWorks 1920x1080 + Intel HD Graphics 4400
Pro/ENGINEER 1920x1080 + Intel HD Graphics 5000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 3000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 4400
Maya 1920x1080 + Intel HD Graphics 5000
Maya 1920x1080 + Intel HD Graphics 3000
Maya 1920x1080 + Intel HD Graphics 4400
Lightwave 1920x1080 + Intel HD Graphics 5000
Lightwave 1920x1080 + Intel HD Graphics 3000
Lightwave 1920x1080 + Intel HD Graphics 4400
Ensight 1920x1080 + Intel HD Graphics 5000
Ensight 1920x1080 + Intel HD Graphics 3000
Ensight 1920x1080 + Intel HD Graphics 4400
Catia 1920x1080 + Intel HD Graphics 5000
SPECviewperf 12
Solidworks (sw-03) 1900x1060 + Intel HD Graphics 4400
Siemens NX (snx-02) 1900x1060 + Intel HD Graphics 4400
Showcase (showcase-01) 1900x1060 + Intel HD Graphics 4400
Medical (medical-01) 1900x1060 + Intel HD Graphics 4400
Maya (maya-04) 1900x1060 + Intel HD Graphics 4400
Energy (energy-01) 1900x1060 + Intel HD Graphics 4400
Creo (creo-01) 1900x1060 + Intel HD Graphics 4400
Catia (catia-04) 1900x1060 + Intel HD Graphics 4400
Windows 7 Experience Index - Gaming graphics
6.6 points (94%)
min: 5     avg: 6.1     median: 6 (86%)     max: 6 points
min: 5     avg: 6.2     median: 6 (86%)     max: 6 points
Windows 7 Experience Index - Graphics
5.9 points (84%)
min: 4     avg: 5.1     median: 4 (57%)     max: 6 points
min: 5     avg: 5.5     median: 5 (71%)     max: 6 points
Cinebench R10 Shading 32Bit + Intel HD Graphics 5000
Shading 32Bit + Intel HD Graphics 3000
Shading 32Bit + Intel HD Graphics 4400
Cinebench R11.5 OpenGL 64Bit + Intel HD Graphics 5000
OpenGL 64Bit + Intel HD Graphics 3000
OpenGL 64Bit + Intel HD Graphics 4400
Cinebench R15
OpenGL 64Bit + Intel HD Graphics 5000
OpenGL 64Bit + Intel HD Graphics 3000
OpenGL 64Bit + Intel HD Graphics 4400
Ref. Match 64Bit + Intel HD Graphics 5000
Ref. Match 64Bit + Intel HD Graphics 3000
Ref. Match 64Bit + Intel HD Graphics 4400
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 5000
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 4400
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 5000
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 4400
GFXBench 3.0 - Manhattan Offscreen OGL off screen
22.5 fps (4%)
16.2 fps (3%)
GFXBench 3.0 - Manhattan Onscreen OGL on screen
30.2 fps (8%)
15.2 fps (4%)
LuxMark v2.0 64Bit - Room GPUs-only
min: 139     avg: 187     median: 201 (4%)     max: 221 Samples/s
min: 117     avg: 154.1     median: 150 (3%)     max: 222 Samples/s
LuxMark v2.0 64Bit - Sala GPUs-only
min: 286     avg: 305.3     median: 306 (3%)     max: 324 Samples/s
min: 143     avg: 227.5     median: 234 (2%)     max: 293 Samples/s
ComputeMark v2.1 - Normal, Score 1024x600
min: 775     avg: 816.5     median: 816 (3%)     max: 858 Points
min: 384     avg: 541.6     median: 575 (2%)     max: 613 Points

Average Benchmarks Intel HD Graphics 5000 → 100%

Average Benchmarks Intel HD Graphics 3000 → 42%

Average Benchmarks Intel HD Graphics 4400 → 87%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

FIFA 20

FIFA 20

2019
low 1280x720
HD Graphics 4400:
25.3  fps
HD Graphics 4400:
»
low 1280x720
HD Graphics 4400:
8  fps
HD Graphics 4400:
»
Control

Control

2019
low 1280x720
HD Graphics 4400:
7.4  fps
HD Graphics 4400:
»
F1 2019

F1 2019

2019
low 1280x720
HD Graphics 4400:
11  fps
HD Graphics 4400:
»
Anno 1800

Anno 1800

2019
low 1280x720
HD Graphics 4400:
8.3  fps
HD Graphics 4400:
»
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