Intel HD Graphics 400 (Braswell) vs Intel HD Graphics (Bay Trail) vs Intel HD Graphics 4000

Intel HD Graphics 400 (Braswell)

► remove Intel HD Graphics 400 (Braswell)

The Intel HD Graphics 400 (Braswell)  is an integrated graphics card in the low end SoCs of the Braswell series (2016 Celeron models). It is based on the same architecture as the integrated GPU of the Broadwell graphics cards (e.g. HD Graphics 5300), but offers less shader cores and slower clock speeds.

It is a rename from the Intel HD Graphics (Braswell) card that included the faster 16 EU model in the Pentium SoCs. See the Intel HD Graphics Braswell graphics card page for benchmarks.

The performance depends on the processor (different boost speed for the GPU) and the used memory.

Gaming performance ist still only suited for older or less demanding games. Often also the processor is limited gaming performance (e.g. in the dual-core N3000).

The SoC also integrates a video decoding engine that should be able to handle 4K H.265 videos.

Intel HD Graphics (Bay Trail)

► remove Intel HD Graphics (Bay Trail)

The Intel HD Graphics (Bay Trail) is a low-end integrated Bay Trail graphics card found in certain Atom models (Z3770), nettops (J2850) and notebook SoCs (N3510). It supports DirectX 11 and is based on the Ivy Bridge GPU. Clock rates and shader cores, however, are considerably lower.

Compared to Ivy Bridge, which offers either 6 or 16 Execution Units, the HD Graphics (Bay Trail) comes with only 4 EUs. The core clock is significantly lower as well. Depending on the specific model, the maximum Turbo Boost is 896 MHz or less and the memory controller can support DDR3(L), DDR3L-RS or LPDDR3 in single- or dual-channel operation.

The fastest notebook models equipped with this GPU nearly match the performance of the HD Graphics (Sandy Bridge) and the AMD Radeon HD 6310. Therefore, older and less demanding Windows games like World of Warcraft or Half-Life 2 can be played fluently in very low settings. Performance is not sufficient for most modern titles.

Compared to competing ARM SoCs, Bay Trail outperforms the Adreno 320 (which can be found in different Qualcomm SoCs like the Snapdragon 600) and offers a performance similar to the Tegra 4 GPU. That is enough power to run even the most demanding Android games smoothly in very high resolutions as of 2013.

The integrated video decoder supports all popular codecs such as MPEG2, H.264, VC1, VP8 and MVC and is suitable for resolutions up to 4K up to 100 Mbit/s. The user can connect up to two displays via HDMI 1.4 (max. 1920 x 1080) or DisplayPort 1.2 (max. 2560 x 1600). Another new feature is the support for Wireless Display and Quick Sync, Intel's fast and power efficient H-264 hardware encoder. Some of these features are not available on all models.

Depending on the model, the power consumption of the entire SoC is somewhere between 2 and 10 W. The most efficient versions are therefore suitable for passively cooled tablets, whereas faster variants are used in larger subnotebooks with active cooling.

Intel HD Graphics 4000

► remove Intel HD Graphics 4000

The Intel HD Graphics 4000 (GT2) is a processor graphics card that is included in the Ivy Bridge processors of 2012 (3rd generation of core, e.g. Core i7-3770). The base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the base and turbo clock rate may differ greatly resulting in different graphics performance of ULV parts compared to high-end desktop and laptop quad-core parts.

Compared to the Intel HD Graphics 3000 in Sandy Bridge CPUs, the HD 4000 card was completely redesigned and offers improved DirectX 11 capable shaders, Hardware Tessellation, a dedicated level 3 cache (before the Last Level Cache LLC of the CPU) and DirectCompute support. The IPC (instructions per clock) can therefore be even 2x as fast as with Sandy Bridge and overall up to 60% more performance (3DMark Vantage) should be possible.

First benchmarks position the HD Graphics 4000 (in a fast quad core desktop CPU) on a level with a dedicated Nvidia GeForce GT 330M and therefore above the AMD processor graphics Radeon HD 6620G. In our extensive tests with games the HD Graphics 4000 was able to beat the HD 6620G in a fast Core i7-3820QM by about 15%. In the slower i7-3610QM and a dual core i5 it was on a similar level as the 6620G. Therefore, casual gamers that wont mind reducing the quality settings in high end games, may be happy with the performance of the HD Graphics 4000. Beware, that the HD Graphics 4000 is used with different clock speeds depending on the CPU model. The ULV CPUs (Core ix-3xx7U) for example feature lower clock speeds and cant maintain the Turbo frequency as good as the 35 - 55 Watt models. Therefore, the ULV version is about 30% slower on average.

A speciality of the Ivy Bridge GPUs is that 4x MSAA is supported in hardware now. However, 2x is only supported through software.  The algorithm to support 2x is going through the 4x pipeline with a software algorithm, so performance is similar to 4x MSAA.

The integrated video decoder called Multi Format Codec Engine (MFX) was also improved and should allow even simultaneus 4K video decoding. DXVAChecker lists MPEG2, VC1, WMV9, and H264 as supported codecs. QuickSync for fast transcoding of videos was also optimized for higher performance and better image quality.

Another new feature is the support for up to 3 independent displays (depends on how the HD 4000 is used in the laptop - maybe only with a DisplayPort / eDP) as AMD offers with theirs Eyefinity support (up to 6 displays). DisplayPort 1.1 (max 2560x1600) and HDMI 1.4 (max 1920x1080 without hacks) are supported by the chip according to Intel.

Due to the 22nm 3D Tri-Gate production process, the power consumption should be relatively low (the development was focused on performance per Watt). The TDP of the whole package (including processor and memory controller) varies between 18 Watt (ULV) up to 45 Watt (mobile quad core) for the consumer laptop CPUs.

Intel HD Graphics 400 (Braswell)Intel HD Graphics (Bay Trail)Intel HD Graphics 4000
ManufacturerIntelIntelIntel
HD Graphics Series
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameBraswellBay TrailIvy Bridge
ArchitectureIntel Gen8Ivy BridgeIvy Bridge
12 - 4 - 16 -
Core320 - 640 (Boost) MHz311 - 896 (Boost) MHz350 - 1350 (Boost) MHz
Bus64/128 Bit32/64/128 Bit64/128 Bit
yesyesyes
DirectXDirectX 11.2, 5.0DirectX 11, 5.0DirectX 11, 5.0
Technology14 nm22 nm22 nm
Introduced01.04.2016 11.09.2013 23.03.2011
FeaturesQuickSync
CPUGPU Base SpeedGPU Boost / Turbo
Intel Atom x5-Z85504 x 1440 MHz200 MHz600 MHz
Intel Celeron N30602 x 1600 MHz, 6 W320 MHz700 MHz
min. - max.200 - 320 MHz600 - 700 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 17968     avg: 20459     median: 20277 (4%)     max: 23161 Points
min: 11835     avg: 14513     median: 14748.5 (3%)     max: 17613 Points
min: 43759     avg: 44323.5     median: 44323.5 (8%)     max: 44888 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
14334 Points (2%)
min: 4751     avg: 7342.4     median: 7498 (1%)     max: 9234 Points
min: 20514     avg: 24178.7     median: 24426 (3%)     max: 28772 Points
3DMark - Cloud Gate Standard Score 1280x720
min: 1350     avg: 1569.2     median: 1450 (2%)     max: 2087 Points
min: 354     avg: 1181.7     median: 1188 (2%)     max: 1703 Points
min: 1469     avg: 3380.4     median: 3282.5 (6%)     max: 5946 Points
3DMark - Cloud Gate Standard Graphics 1280x720
min: 1519     avg: 1910.5     median: 1874 (1%)     max: 2455 Points
min: 362     avg: 1230.2     median: 1228.5 (1%)     max: 1670 Points
min: 1619     avg: 3849.7     median: 3768.5 (2%)     max: 5761 Points
3DMark - Fire Strike Score 1920x1080
min: 176     avg: 188     median: 188 (1%)     max: 200 Points
min: 83     avg: 185     median: 147 (1%)     max: 495 Points
min: 168     avg: 446.5     median: 444 (2%)     max: 647 Points
3DMark - Fire Strike Graphics 1920x1080
min: 202     avg: 218     median: 218 (1%)     max: 234 Points
min: 90     avg: 149.1     median: 149 (0%)     max: 200 Points
min: 191     avg: 486.1     median: 480 (1%)     max: 705 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 13689     avg: 18516.5     median: 18516.5 (2%)     max: 23344 Points
min: 0     avg: 15193.8     median: 15934 (2%)     max: 21351 Points
min: 11232     avg: 31857.6     median: 31598 (4%)     max: 48923 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1502     avg: 1925.5     median: 1925.5 (14%)     max: 2349 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1452     avg: 2046     median: 2046 (7%)     max: 2640 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
1180 Points (20%)
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
977 Points (12%)
3DMark 11 - Performance 1280x720
min: 333     avg: 395.8     median: 397 (1%)     max: 478 points
min: 143     avg: 222.6     median: 216 (1%)     max: 280 points
min: 248     avg: 603.5     median: 603 (2%)     max: 802 points
3DMark 11 - Performance GPU 1280x720
min: 292     avg: 350.5     median: 349 (1%)     max: 418 points
min: 122     avg: 192.1     median: 185 (0%)     max: 237 points
min: 216     avg: 522     median: 523 (1%)     max: 684 points
3DMark Vantage
P Result 1280x1024 + Intel HD Graphics (Bay Trail)
P Result 1280x1024 + Intel HD Graphics 4000
P GPU no PhysX 1280x1024 + Intel HD Graphics (Bay Trail)
P GPU no PhysX 1280x1024 + Intel HD Graphics 4000
3DMark 2001SE - Standard 1024x768
7727 Points (8%)
min: 8967     avg: 14342.8     median: 15220 (16%)     max: 16933 Points
3DMark 03 - Standard 1024x768
min: 4226     avg: 4997.3     median: 5220 (3%)     max: 5323 Points
min: 7402     avg: 11805.3     median: 12768 (7%)     max: 19294 Points
3DMark 05 - Standard 1024x768
min: 2666     avg: 3194.6     median: 3331 (7%)     max: 3445 Points
min: 5239     avg: 8296.4     median: 8393 (18%)     max: 11948 Points
3DMark 06 + Intel HD Graphics (Bay Trail)
+ Intel HD Graphics 4000
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
3.6 fps (1%)
min: 6.9     avg: 7.6     median: 7.4 (3%)     max: 8.9 fps
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
min: 7.7     avg: 8.1     median: 8.1 (5%)     max: 8.4 fps
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 2.4     avg: 2.8     median: 2.8 (1%)     max: 3.4 fps
min: 6     avg: 9.6     median: 9.4 (4%)     max: 13 fps
SPECviewperf 11
Siemens NX 1920x1080 + Intel HD Graphics 4000
Tcvis 1920x1080 + Intel HD Graphics 4000
SolidWorks 1920x1080 + Intel HD Graphics 4000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 4000
Maya 1920x1080 + Intel HD Graphics 4000
Lightwave 1920x1080 + Intel HD Graphics 4000
Ensight 1920x1080 + Intel HD Graphics 4000
Catia 1920x1080 + Intel HD Graphics 4000
Windows 7 Experience Index - Gaming graphics
min: 5.9     avg: 6.4     median: 6.4 (81%)     max: 6.6 points
Windows 7 Experience Index - Graphics
min: 4.7     avg: 5.6     median: 5.1 (65%)     max: 6.6 points
Cinebench R10 Shading 32Bit + Intel HD Graphics 400 (Braswell)
Shading 32Bit + Intel HD Graphics (Bay Trail)
Shading 32Bit + Intel HD Graphics 4000
Cinebench R11.5 OpenGL 64Bit + Intel HD Graphics 400 (Braswell)
OpenGL 64Bit + Intel HD Graphics (Bay Trail)
OpenGL 64Bit + Intel HD Graphics 4000
Cinebench R15
OpenGL 64Bit + Intel HD Graphics 400 (Braswell)
OpenGL 64Bit + Intel HD Graphics (Bay Trail)
OpenGL 64Bit + Intel HD Graphics 4000
Ref. Match 64Bit + Intel HD Graphics 400 (Braswell)
Ref. Match 64Bit + Intel HD Graphics (Bay Trail)
Ref. Match 64Bit + Intel HD Graphics 4000
GLBenchmark 2.5 - Egypt HD Offscreen Fixed Time 1920x1080
41 fps (7%)
min: 74     avg: 91.5     median: 91.5 (17%)     max: 109 fps
GLBenchmark 2.5 - Egypt HD Fixed Time
min: 51     avg: 52     median: 52 (87%)     max: 53 fps
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 400 (Braswell)
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics (Bay Trail)
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 4000
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 400 (Braswell)
T-Rex HD Onscreen C24Z16 + Intel HD Graphics (Bay Trail)
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 4000
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 14     avg: 16     median: 16 (3%)     max: 18 fps
min: 0     avg: 8.8     median: 8.7 (2%)     max: 16 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 15     avg: 23     median: 23 (6%)     max: 31 fps
min: 6.8     avg: 12.2     median: 8.6 (2%)     max: 22.1 fps
GFXBench - High Tier Onscreen
11 fps (16%)