Intel HD Graphics 400 (Braswell) vs Intel HD Graphics 3000 vs Intel HD Graphics 5500

Intel HD Graphics 400 (Braswell)

► remove Intel HD Graphics 400 (Braswell)

The Intel HD Graphics 400 (Braswell)  is an integrated graphics card in the low end SoCs of the Braswell series (2016 Celeron models). It is based on the same architecture as the integrated GPU of the Broadwell graphics cards (e.g. HD Graphics 5300), but offers less shader cores and slower clock speeds.

It is a rename from the Intel HD Graphics (Braswell) card that included the faster 16 EU model in the Pentium SoCs. See the Intel HD Graphics Braswell graphics card page for benchmarks.

The performance depends on the processor (different boost speed for the GPU) and the used memory.

Gaming performance ist still only suited for older or less demanding games. Often also the processor is limited gaming performance (e.g. in the dual-core N3000).

The SoC also integrates a video decoding engine that should be able to handle 4K H.265 videos.

Intel HD Graphics 3000

► remove Intel HD Graphics 3000

The Intel HD Graphics 3000 (or Intel Graphics Media Accelerator HD 3000, GMA HD 3000, Intel HD Graphics 200) is an integrated graphics card in the Sandy Bridge codenamed processors. The HD Graphics 3000 has no dedicated memory but shares the Level 3 / LLC Cache with the CPU cores and also part of the main memory. Due to TurboBoost, the GPU can be overclocked depending on the current CPU load and power consumption. The base speed and the turbo boost speed of the HD Graphics 3000 depend on the processor:

  • ULV processors Core ix-2xx7 (base 350MHz, Turbo 900-1000MHz)
  • LV processors Core ix-2xx5 (base 500MHz, Turbo 1000MHz)
  • Mainstream and high-end Dual und Quad-Core Core ix-2xx0 (base 650MHz, Turbo 1100-1300MHz)
  • Desktop K processors (base 850, Turbo 1100-1350MHz)

The HD 3000 offers 12 Execution Units (EUs) like the old Intel GMA HD but due to architectural changes each EU is now faster. The slower HD Graphics 2000 uses only 6 Execution Units. The EUs can be accessed using DirectX 10.1,  OpenGL 3.0 and DirectCompute 4.1. OpenCL is not supported (the media SDK only uses the CPU).

Our performance tests with the high clocked mainstream version of the HD Graphics 3000 in quad-core processors showed a performance level on par with older entry level generations from NVIDIA (e.g. GeForce 310M) and AMD (HD 5450). In comparison with AMD's APU models, the HD 3000 can only compete against the C-and E-series, but not the faster Llano and Trinity models. The quality of the Intel drivers has been improved over the years, so most games are flawlessly playable (if the minimum requirements are fullfilled).

We could measure smooth frame rates in games like Dead Space 3, World of Tanks, Fifa 13, Torchlight 2, Counter-Strike: GO reach, Diablo 3, and many older games, though usually only in minimal detail settings. For accurate performance analysis and gaming benchmarks, read our article "Intel HD Graphics 3000" or scroll down in this article.

Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a i7-2637M for example reached the same score with 2x AA and 4x AA.

In addition to the GPU, the chip also houses some dedicated units for decoding and encoding HD videos. On the IDF Intel demonstrated the encoding of a 3 minute long 1080p video to an iPhone compatible format in 640x360 in only 14s. Another novelty of the Sandy Bridge GPU is the embedded DisplayPort eDP to connect internal Displays.

Due to the integration in the 32nm built CPU, the power consumption of the GPU should be quite low.

Intel HD Graphics 5500

► remove Intel HD Graphics 5500

The Intel HD Graphics 5500 (GT2) is an integrated Broadwell graphics card revealed in Q1 2015. It can be found in several ULV SoCs (15 W TDP) such as the Core i5-5200U or i7-5600U. While Core i5 and Core i7 chips feature 24 EUs, the Core i3 version offers just 23 EUs. Depending on the specific CPU, the maximum GPU frequency varies between 850 and 950 MHz.

Architecture and Features

Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.

The HD Graphics 5500 represents the mid-range version of the Broadwell GPU family and consists of one slice with 24 EUs. Beyond that, there is also a low-end variant (GT1, 12 EUs) as well as higher-end models (GT3/GT3e + eDRAM, 48 EUs).

All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.

Performance

Depending on the specific CPU, the maximum GPU frequency varies between 850 and 950 MHz. Due to the low TDP, however, the average clock in 3D applications will be somewhat lower.

Equipped with fast dual-channel memory, the HD Graphics 5500 outperforms the HD Graphics 4400 (Haswell, 20 EUs) by 20 - 25 percent and also beats the HD Graphics 5000 (Haswell, 40 EUs). However, even a low-end dedicated GeForce 820M ist about 10 - 30 percent faster than the HD 5500. Games as of 2014/2015 will usually run fluently only at (very) low settings.

Power Consumption

Utilizing a new 14 nm process, the Broadwell ULV chips are specified at just 15 W TDP and therefore suited for thin ultrabooks. The TDP is flexible and can be further reduced (7.5 or 10 W), which has a significant impact on performance.

Intel HD Graphics 400 (Braswell)Intel HD Graphics 3000Intel HD Graphics 5500
ManufacturerIntelIntelIntel
HD Graphics Series
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameBraswellSandy BridgeBroadwell GT2
ArchitectureIntel Gen8Sandy BridgeBroadwell
12 - 12 - 24 -
Core320 - 640 (Boost) MHz350 - 1350 (Boost) MHz300 - 950 (Boost) MHz
Bus64/128 Bit64/128 Bit64/128 Bit
yesyesyes
DirectXDirectX 11.2, 5.0DirectX 10.1, 4.1DirectX 12 (FL 11_1)
Technology14 nm32 nm14 nm
Introduced01.04.2016 01.02.2011 05.01.2015
Transistors1300 Million
FeaturesQuick Sync
CPUGPU Base SpeedGPU Boost / Turbo
Intel Atom x5-Z85504 x 1440 MHz200 MHz600 MHz
Intel Celeron N30602 x 1600 MHz, 6 W320 MHz700 MHz
min. - max.200 - 320 MHz600 - 700 MHz

3DMark - Time Spy Score 2560x1440
289 Points (2%)
3DMark - Time Spy Graphics 2560x1440
255 Points (2%)
3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 17968     avg: 20459     median: 20277 (4%)     max: 23161 Points
min: 43391     avg: 58342.9     median: 58776 (11%)     max: 68877 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
14334 Points (2%)
min: 27084     avg: 33172.2     median: 31022.5 (4%)     max: 40670 Points
3DMark - Cloud Gate Standard Score 1280x720
min: 1350     avg: 1569.2     median: 1450 (2%)     max: 2087 Points
min: 2277     avg: 2642.3     median: 2656.5 (4%)     max: 2979 Points
min: 3351     avg: 4777.3     median: 4790.5 (8%)     max: 6106 Points
3DMark - Cloud Gate Standard Graphics 1280x720
min: 1519     avg: 1910.5     median: 1874 (1%)     max: 2455 Points
min: 2356     avg: 2593     median: 2502.5 (1%)     max: 3011 Points
min: 4571     avg: 5863.9     median: 5544 (3%)     max: 7789 Points
3DMark - Fire Strike Score 1920x1080
min: 176     avg: 188     median: 188 (1%)     max: 200 Points
min: 500     avg: 648.5     median: 634.5 (2%)     max: 868 Points
3DMark - Fire Strike Graphics 1920x1080
min: 202     avg: 218     median: 218 (1%)     max: 234 Points
min: 535     avg: 693.7     median: 663 (2%)     max: 927 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 13689     avg: 18516.5     median: 18516.5 (2%)     max: 23344 Points
min: 25494     avg: 29036.2     median: 27124 (4%)     max: 36403 Points
min: 33288     avg: 50088.6     median: 48637 (6%)     max: 70409 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1502     avg: 1925.5     median: 1925.5 (14%)     max: 2349 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1452     avg: 2046     median: 2046 (7%)     max: 2640 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
1180 Points (20%)
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
977 Points (12%)
3DMark 11 - Performance 1280x720
min: 333     avg: 395.8     median: 397 (1%)     max: 478 points
min: 758     avg: 1087.7     median: 1079.5 (3%)     max: 1434 points
3DMark 11 - Performance GPU 1280x720
min: 292     avg: 350.5     median: 349 (1%)     max: 418 points
min: 667     avg: 979.5     median: 979 (2%)     max: 1265 points
3DMark Vantage
P Result 1280x1024 + Intel HD Graphics 3000
P Result 1280x1024 + Intel HD Graphics 5500
P GPU no PhysX 1280x1024 + Intel HD Graphics 3000
P GPU no PhysX 1280x1024 + Intel HD Graphics 5500
3DMark 2001SE - Standard 1024x768
min: 7796     avg: 12751.9     median: 11654 (12%)     max: 19742 Points
3DMark 03 - Standard 1024x768
min: 5162     avg: 8576.5     median: 7751 (4%)     max: 12358 Points
3DMark 05 - Standard 1024x768
min: 3498     avg: 6355     median: 5968 (13%)     max: 9344 Points
3DMark 06 + Intel HD Graphics 3000
Standard 1280x1024 + Intel HD Graphics 5500
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
9.3 fps (3%)
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
9.8 fps (6%)
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 4     avg: 7.7     median: 7.8 (3%)     max: 9.3 fps
min: 12.4     avg: 15.5     median: 15.7 (7%)     max: 17.9 fps
SPECviewperf 11
Siemens NX 1920x1080 + Intel HD Graphics 3000
Siemens NX 1920x1080 + Intel HD Graphics 5500
Tcvis 1920x1080 + Intel HD Graphics 3000
Tcvis 1920x1080 + Intel HD Graphics 5500
SolidWorks 1920x1080 + Intel HD Graphics 3000
SolidWorks 1920x1080 + Intel HD Graphics 5500
Pro/ENGINEER 1920x1080 + Intel HD Graphics 3000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 5500
Maya 1920x1080 + Intel HD Graphics 3000
Maya 1920x1080 + Intel HD Graphics 5500
Lightwave 1920x1080 + Intel HD Graphics 3000
Lightwave 1920x1080 + Intel HD Graphics 5500
Ensight 1920x1080 + Intel HD Graphics 3000
Ensight 1920x1080 + Intel HD Graphics 5500
SPECviewperf 12
Solidworks (sw-03) 1900x1060 + Intel HD Graphics 5500
Siemens NX (snx-02) 1900x1060 + Intel HD Graphics 5500
Showcase (showcase-01) 1900x1060 + Intel HD Graphics 5500
Medical (medical-01) 1900x1060 + Intel HD Graphics 5500
Maya (maya-04) 1900x1060 + Intel HD Graphics 5500
Energy (energy-01) 1900x1060 + Intel HD Graphics 5500
Creo (creo-01) 1900x1060 + Intel HD Graphics 5500
Catia (catia-04) 1900x1060 + Intel HD Graphics 5500
Windows 7 Experience Index - Gaming graphics
min: 5.5     avg: 6.1     median: 6.1 (77%)     max: 6.4 points
Windows 7 Experience Index - Graphics
min: 4.1     avg: 5.1     median: 4.7 (59%)     max: 6.4 points
Cinebench R10 Shading 32Bit + Intel HD Graphics 400 (Braswell)
Shading 32Bit + Intel HD Graphics 3000
Shading 32Bit + Intel HD Graphics 5500
Cinebench R11.5 OpenGL 64Bit + Intel HD Graphics 400 (Braswell)
OpenGL 64Bit + Intel HD Graphics 3000
OpenGL 64Bit + Intel HD Graphics 5500
Cinebench R15
OpenGL 64Bit + Intel HD Graphics 400 (Braswell)
OpenGL 64Bit + Intel HD Graphics 3000
OpenGL 64Bit + Intel HD Graphics 5500
Ref. Match 64Bit + Intel HD Graphics 400 (Braswell)
Ref. Match 64Bit + Intel HD Graphics 3000
Ref. Match 64Bit + Intel HD Graphics 5500
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 400 (Braswell)
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 5500
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 400 (Braswell)
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 5500
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 14     avg: 16     median: 16 (3%)     max: 18 fps
min: 26.9     avg: 32.4     median: 30.6 (6%)     max: 44.6 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 15     avg: 23     median: 23 (6%)     max: 31 fps
min: 23     avg: 30.3     median: 26.8 (7%)     max: 40.3 fps
GFXBench - High Tier Onscreen
11 fps (16%)
GFXBench - High Tier Offscreen 2560x1440
3.3 fps (6%)
GFXBench - Normal Tier Onscreen
17 fps (18%)
GFXBench - Normal Tier Offscreen 1920x1080
9.3 fps (7%)
LuxMark v2.0 64Bit - Room GPUs-only
min: 128     avg: 166.7     median: 149 (3%)     max: 306 Samples/s
LuxMark v2.0 64Bit - Sala GPUs-only
min: 134     avg: 311.5     median: 328 (3%)     max: 409 Samples/s
ComputeMark v2.1 - Normal, Score 1024x600
min: 643     avg: 689.1     median: 695 (2%)     max: 734 Points
Power Consumption - FurMark 1.19 GPU Stress Test - Power Consumption (external Monitor) 1280x720 *
28.3 Watt (7%)
Power Consumption - The Witcher 3 Power Consumption (external Monitor) ultra 1920x1080 *
26.5 Watt (6%)
Clock Speed - GPU Clock Witcher 3 ultra
898 MHz (21%)
Clock Speed - GPU Clock Speed Furmark 1.19 GPU Stress Test 1280x720
749 MHz (45%)

Average Benchmarks Intel HD Graphics 400 (Braswell) → 100%

Average Benchmarks Intel HD Graphics 3000 → 103%

Average Benchmarks Intel HD Graphics 5500 → 280%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

The Division 2

The Division 2

2019
low 1280x720
HD Graphics 5500:
15  fps
HD Graphics 5500:
»
Dirt Rally 2.0

Dirt Rally 2.0

2019
low 1280x720
HD Graphics 5500:
29.5  fps
HD Graphics 5500:
»
Anthem

Anthem

2019
low 1280x720
HD Graphics 5500:
6  fps
HD Graphics 5500:
»
Far Cry New Dawn

Far Cry New Dawn

2019
low 1280x720
HD Graphics 5500:
9  fps
HD Graphics 5500:
»
Metro Exodus

Metro Exodus

2019
low 1280x720
HD Graphics 5500:
5  fps
HD Graphics 5500:
»
Apex Legends

Apex Legends

2019
low 1280x720
HD Graphics 5500:
19.8  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
11.1  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
20  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
17.1  fps
HD Graphics 5500:
»
low 1280x720
100%
HD Graphics 400 (Braswell):
14.1  fps
316%
HD Graphics 5500:
44.6  fps
HD Graphics 400 (Braswell):
»
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
12.2  fps
HD Graphics 5500:
»
Hitman 2

Hitman 2

2018
low 1280x720
HD Graphics 5500:
9.5  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
13.4  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
0 (!)  fps
low 1280x720
HD Graphics 5500:
7  fps
HD Graphics 5500:
»
FIFA 19

FIFA 19

2018
low 1280x720
HD Graphics 5500:
42.9 (!)  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
10  fps
HD Graphics 5500:
»
F1 2018

F1 2018

2018
low 1280x720
HD Graphics 5500:
19  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
8.9  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
14.3  fps
HD Graphics 5500:
»
Far Cry 5

Far Cry 5

2018
low 1280x720
HD Graphics 5500:
11  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
17.1 18 ~ 18 fps
med. 1920x1080
HD Graphics 5500:
11.8  fps
high 1920x1080
HD Graphics 5500:
10.5  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
12.1  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
16.1  fps
HD Graphics 5500:
»
Fortnite

Fortnite

2018
low 1280x720
HD Graphics 5500:
72.6  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
15.5  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
23.6  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
6  fps
HD Graphics 5500:
»
ELEX

ELEX

2017
low 1280x720
HD Graphics 5500:
11.2  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
9.8  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
14  fps
HD Graphics 5500:
»
FIFA 18

FIFA 18

2017
low 1280x720
HD Graphics 5500:
56.1  fps
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
10.9  fps
HD Graphics 5500:
»
F1 2017

F1 2017

2017
low 1280x720
HD Graphics 5500:
23  fps
HD Graphics 5500:
»
low 1280x720
100%
HD Graphics 400 (Braswell):
18.5  fps
262%
HD Graphics 3000:
48.4  fps
368%
HD Graphics 5500:
68  fps
med. 1366x768
100%
HD Graphics 400 (Braswell):
16  fps
394%
HD Graphics 5500:
63  fps
high 1920x1080
HD Graphics 5500:
36.4 (!)  fps
ultra 1920x1080
HD Graphics 5500:
14 (!)  fps
HD Graphics 400 (Braswell):
»
HD Graphics 3000:
»
HD Graphics 5500:
»
Dirt 4

Dirt 4

2017
low 1280x720
HD Graphics 5500:
34.2  fps
HD Graphics 5500:
»
low 1280x720
100%
HD Graphics 400 (Braswell):
12.7  fps
502%
HD Graphics 5500:
63.7  fps
HD Graphics 400 (Braswell):
»
HD Graphics 5500:
»
Prey

Prey

2017
low 1280x720
100%
HD Graphics 400 (Braswell):
6.8  fps
319%
HD Graphics 5500:
21.7  fps
HD Graphics 400 (Braswell):
»
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
11.2  fps
HD Graphics 5500:
»
low 1280x720
100%
HD Graphics 400 (Braswell):
10.7  fps
234%
HD Graphics 5500:
25  fps
HD Graphics 400 (Braswell):
»
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
30.8  fps
med. 1366x768
HD Graphics 5500:
21.6  fps
HD Graphics 5500:
»
low 1280x720
100%
HD Graphics 400 (Braswell):
20.9  fps
106%
HD Graphics 3000:
22.1  fps
290%
HD Graphics 5500:
60.7  fps
med. 1366x768
100%
HD Graphics 400 (Braswell):
5.8  fps
228%
HD Graphics 3000:
13.2  fps
HD Graphics 400 (Braswell):
»
HD Graphics 3000:
»
HD Graphics 5500:
»
low 1280x720
HD Graphics 5500:
20.7  fps
med. 1366x768
HD Graphics 5500:
13.3  fps
HD Graphics 5500:
»
low 1024x768
100%
HD Graphics 400 (Braswell):
9.7  fps
HD Graphics 400 (Braswell):
»
low 1280x720
HD Graphics 5500:
21.5  fps
med. 1366x768
HD Graphics 5500:
12.6  fps
HD Graphics 5500:
»
Overwatch

Overwatch

2016
low 1280x720
100%
HD Graphics 400 (Braswell):
15 15.1 ~ 15 fps
0%
HD Graphics 3000:
0 (!)  fps
211%
HD Graphics 5500:
31.6  fps
med. 1366x768
100%
HD Graphics 400 (Braswell):
9.5 9.7