Intel HD Graphics 3000 vs Intel HD Graphics P530
Intel HD Graphics 3000► remove from comparison
The Intel HD Graphics 3000 (or Intel Graphics Media Accelerator HD 3000, GMA HD 3000, Intel HD Graphics 200) is an integrated graphics card in the Sandy Bridge codenamed processors. The HD Graphics 3000 has no dedicated memory but shares the Level 3 / LLC Cache with the CPU cores and also part of the main memory. Due to TurboBoost, the GPU can be overclocked depending on the current CPU load and power consumption. The base speed and the turbo boost speed of the HD Graphics 3000 depend on the processor:
- ULV processors Core ix-2xx7 (base 350MHz, Turbo 900-1000MHz)
- LV processors Core ix-2xx5 (base 500MHz, Turbo 1000MHz)
- Mainstream and high-end Dual und Quad-Core Core ix-2xx0 (base 650MHz, Turbo 1100-1300MHz)
- Desktop K processors (base 850, Turbo 1100-1350MHz)
The HD 3000 offers 12 Execution Units (EUs) like the old Intel GMA HD but due to architectural changes each EU is now faster. The slower HD Graphics 2000 uses only 6 Execution Units. The EUs can be accessed using DirectX 10.1, OpenGL 3.0 and DirectCompute 4.1. OpenCL is not supported (the media SDK only uses the CPU).
Our performance tests with the high clocked mainstream version of the HD Graphics 3000 in quad-core processors showed a performance level on par with older entry level generations from NVIDIA (e.g. GeForce 310M) and AMD (HD 5450). In comparison with AMD's APU models, the HD 3000 can only compete against the C-and E-series, but not the faster Llano and Trinity models. The quality of the Intel drivers has been improved over the years, so most games are flawlessly playable (if the minimum requirements are fullfilled).
We could measure smooth frame rates in games like Dead Space 3, World of Tanks, Fifa 13, Torchlight 2, Counter-Strike: GO reach, Diablo 3, and many older games, though usually only in minimal detail settings. For accurate performance analysis and gaming benchmarks, read our article "Intel HD Graphics 3000" or scroll down in this article.
Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a i7-2637M for example reached the same score with 2x AA and 4x AA.
In addition to the GPU, the chip also houses some dedicated units for decoding and encoding HD videos. On the IDF Intel demonstrated the encoding of a 3 minute long 1080p video to an iPhone compatible format in 640x360 in only 14s. Another novelty of the Sandy Bridge GPU is the embedded DisplayPort eDP to connect internal Displays.
Due to the integration in the 32nm built CPU, the power consumption of the GPU should be quite low.
Intel HD Graphics P530► remove from comparison
The Intel HD Graphics P530 (GT2) is an integrated graphics unit, which can be found in various Xeon workstation processors of the Skylake generation. The "GT2" version of the Skylake GPU offers 24 Execution Units (EUs) clocked at up to 1050 MHz (depending on the CPU model). Due to its lack of dedicated graphics memory or eDRAM cache, the P530 has to access the main memory (2x 64bit DDR3L-1600 / DDR4-2133).
Depending on the memory configuration, the HD Graphics P530 is just slightly behind a dedicated GeForce 920M and will handle modern games (as of 2015) in low or medium settings.
The revised video engine now decodes H.265/HEVC completely in hardware and thereby much more efficiently than before. Displays can be connected via DP 1.2 / eDP 1.3 (max. 3840 x 2160 @ 60 Hz), whereas HDMI is limited to the older version 1.4a (max. 3840 x 2160 @ 30 Hz). However, HDMI 2.0 can be added using a DisplayPort converter. Up to three displays can be controlled simultaneously.
The HD Graphics P530 can be found in mobile quad-core Xeon processors with 45 W TDP.
|Intel HD Graphics 3000||Intel HD Graphics P530|
|HD Graphics Series|
|Codename||Sandy Bridge||Skylake GT2|
|Architecture||Gen. 6 Sandy Bridge||Gen. 9 Skylake|
|Pipelines||12 - unified||24 - unified|
|Core Speed||350 - 1350 (Boost) MHz||350 - 1050 (Boost) MHz|
|Memory Bus Width||64/128 Bit||64/128 Bit|
|API||DirectX 10.1, Shader 4.1, OpenGL 3.0||DirectX 12_1, OpenGL 4.4|
|technology||32 nm||14 nm|
|Date of Announcement||01.02.2011||01.09.2015|