Intel Graphics Media Accelerator (GMA) 900 vs Intel Graphics Media Accelerator (GMA) X3100 vs Intel Graphics Media Accelerator (GMA) 500
Intel Graphics Media Accelerator (GMA) 900
► remove from comparisonThe Intel Graphics Media Accelerator 900 (also known as GMA 900) is an integrated (onboard) graphic chip on the Mobile Intel 915GM chipset for Intel processors. It does not support hardware T&L (Transform & Lightning) calculations (which is required for some games).
It supports DirectX 9.0 with Shader Model 2.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation.
The GMA 900 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list of games that will run (not needingly beautiful) on the notebook. Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.
Currently there are no drivers that support Aero Glass for Windows Vista.
Intel Graphics Media Accelerator (GMA) X3100
► remove from comparisonIntel Graphics Media Accelerator (GMA) X3100 is an integrated (onboard) graphic chip on a Mobile Intel 965GM (with 500 MHz core speed) and 960GM (400 MHz) chipset (for Merom = Core 2 architecture). It is the successor of GMA 950. Most interesting is the integration of a fully programmable pipeline. Due to the integration of DirectX9 and DirectX 10 features (with drivers later than 15.9.0.1472), HDR and Hardware Transform & Lighning (T&L) - predecessor only had Software T&L - should be ready for Windows Vista Premium (support Aero Glass fully). Respective the data, the peformance should be clearly better than GMA 950.
The 13.5 Watt current consumption is relatively low, because it includes all chipset functions (therefore, this value is not compareable to dedicated graphics cards).
Intel Graphics Media Accelerator (GMA) 500
► remove from comparisonThe Intel Graphics Media Accelerator 500 (also called GMA 500) is a graphics card for embedded products (e.g. MIDs), netbooks and other small mobile devices. It is usually paired with an Intel Atom CPU and designed for video playback tasks (even HD content). The integrated video decoder is able to accelerate MPEG-2, VC-1, and AVC HD videos.
The graphics core is based on a licensed PowerVR SGX core (Power VR SGX535 as in the Apple A4) and is clocked with 100 (UL11L) or 200 MHz (US15L, US15W chipset). The GMA 500 is compatible with DirectX 10.1 and features 4 unified shaders. Still the performance wont be sufficient for playing 3D games.
The chipsets that integrate the GMA 500 (UL11L, US15L, and US15W) support
UL11L | US15L | US15W | |
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Core Speed | 100 | 200 | 200 MHz |
Max RAM | 512 MB | 1024 MB | 1024 MB |
max Displays | 1 | 2 | 2 |
PCIe Slots | 1 | 2 | 2 |
Intel Graphics Media Accelerator (GMA) 900 | Intel Graphics Media Accelerator (GMA) X3100 | Intel Graphics Media Accelerator (GMA) 500 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GMA Series |
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Codename | GMA 900 | Crestline | GMA 500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Architecture | Gen. 3 | Gen. 4 | PowerVR SGX5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pipelines | 4 / 0 Pixel- / Vertexshader | 8 - unified | 4 - unified | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 400 MHz | 500 MHz | 200 MHz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | no | no | yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 9c, Shader 2.0 | DirectX 10, Shader 3.0 | DirectX 10.1, Shader 4.1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 130 nm | 90 nm | 130 nm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | No Hardware Transform and Lightning Support (T&L), MPEG2 acceleration, Motion Compensation | Transform and Lighting Hardware Support, 32 Bit Floating Point Precision, 16xAF, Occlusion Query, Hardware Clipping, DX10, DirectX9, OpenGl 2.0, Hardware MPEG2 und WMV9 acceleration, 300 MHz RAMDAC, 2 25-112 MHz LVDS Transmitter, 2 DVO Encoder, TV Encoder | OpenGL 2.0, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 01.03.2005 | 09.05.2007 | 01.11.2008 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | www.intel.com | www.intel.com | download.intel.com | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Power Consumption | 13.5 Watt |