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Intel Graphics Media Accelerator (GMA) 600 vs Intel Graphics Media Accelerator (GMA) 4500M vs Intel Graphics Media Accelerator (GMA) X3100

Intel Graphics Media Accelerator (GMA) 600

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The Intel Graphics Media Accelerator 600 (also called GMA 600) is a graphics cards for embedded products (e.g. MIDs), netbooks and other small mobile devices. It is integrated in the Atom Z600 series CPUs and compared to the GMA 500 it features a twice as high clock speed of max. 400 MHz. The integrated video decoder is able to accelerate MPEG-2, VC-1, and AVC HD videos.

The graphics core is based on a licensed PowerVR SGX core and is clocked with max 400 MHz. The GMA 600 should be theoretically compatible with DirectX 10.1 and features 4 unified shaders. Because of the missing Windows BIOS support, the Lincroft SOC is currently not able to run Windows (only CE) and therefore supports OpenGL ES 2.0, Open VG 1.0, DirectX 9.L. Another restriction is the max. resolution support of 1366x768 with LVDS and 1024x600 with MIPI.

The performance wont be sufficient for playing demanding 3D games.

Intel Graphics Media Accelerator (GMA) 4500M

► remove from comparison Intel Graphics Media Accelerator (GMA) 4500M

The Intel Graphics Media Accelerator 4500M (GMA 4500M) (sometimes also called GMA X4500 M) is a DirectX 10 capable integrated shared memory graphic card for laptops. The mGPU is integrated in the Intel GM40 and GL40 chipsets and designed for cheap laptops. The graphics card is also called Mobile Intel(R) 4 Series Express Chipset Family in the Intel drivers.

Compared to the GMA 4500M HD, the 4500M features a slower core clock (400 MHz versus 533MHz) and is thus a bit slower in games.

The chip itself is capable of supporting the CPU to decode HD videos, but because of the slower clock rate, the 4500M has troubles decoding 1080p videos fluently and therefore has no full Blu-Ray logo support.

The gaming performance of the 4500M is not really good. Only less demanding 3D games and very old games may run fluently in low detail settings. Sims 3 and F.E.A.R. for example achieved 30 fps (with stutters) in low deatails and low resolustions (combined with a fast CPU). 2D applications, games and Windows Vista / Windows 7 Aero are supported without any performance problems.

Compared to other modern integrated chipsets like the GeForce 9400M or the Radeon HD 3200, the 4500M is clearly the slowest especially for 3D games. Still the power consumption of the chip is quite competitive, so it may be the right choice for office tasks.

Intel Graphics Media Accelerator (GMA) X3100

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Intel Graphics Media Accelerator (GMA) X3100 is an integrated (onboard) graphic chip on a Mobile Intel 965GM (with 500 MHz core speed) and 960GM (400 MHz) chipset (for Merom = Core 2 architecture). It is the successor of GMA 950. Most interesting is the integration of a fully programmable pipeline. Due to the integration of DirectX9 and DirectX 10 features (with drivers later than 15.9.0.1472), HDR and Hardware Transform & Lighning (T&L) - predecessor only had Software T&L - should be ready for Windows Vista Premium (support Aero Glass fully). Respective the data, the peformance should be clearly better than GMA 950.

The 13.5 Watt current consumption is relatively low, because it includes all chipset functions (therefore, this value is not compareable to dedicated graphics cards).

Intel Graphics Media Accelerator (GMA) 600Intel Graphics Media Accelerator (GMA) 4500MIntel Graphics Media Accelerator (GMA) X3100
GMA Series
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
CodenameGMA 600GL40Crestline
ArchitecturePowerVR SGX5Gen. 4.5Gen. 4
Pipelines4 - unified10 - unified8 - unified
Core Speed400 MHz400 MHz500 MHz
Shared Memoryyesyesno
APIDirectX 9.0c, Shader 3.0DirectX 10, Shader 4.0DirectX 10, Shader 3.0
technology45 nm65 nm90 nm
FeaturesOpenGL, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations.Enhanced Intel Clear Video Technology, HD Video Decoder (VC/VC2/MPEG2), HDMI mit HDCP Support, Display Refresh Rate Switching Technology, Render StandbyTransform and Lighting Hardware Support, 32 Bit Floating Point Precision, 16xAF, Occlusion Query, Hardware Clipping, DX10, DirectX9, OpenGl 2.0, Hardware MPEG2 und WMV9 acceleration, 300 MHz RAMDAC, 2 25-112 MHz LVDS Transmitter, 2 DVO Encoder, TV Encoder
Date of Announcement01.05.2010 01.10.2008 09.05.2007
Link to Manufacturer Pagehttp://www.intel.com/products/centrino/c...http://www.intel.com/cd/products/service...
Power Consumption13.5 Watt

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 1549     avg: 1562     median: 1562 (2%)     max: 1575 Points
min: 2012     avg: 4319     median: 4117 (4%)     max: 6839 Points
3DMark 03 - 3DMark 03 - Standard
min: 249     avg: 564     median: 697 (0%)     max: 747 Points
min: 751     avg: 1520     median: 1600 (1%)     max: 2916 Points
3DMark 05 - 3DMark 05 - Standard
min: 253     avg: 259.3     median: 260 (0%)     max: 265 Points
min: 446     avg: 805     median: 848 (1%)     max: 997 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 600
3DMark 06
119 Points (0%)
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 4500M
min: 515     avg: 594     median: 612.5 (1%)     max: 636 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) X3100
3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 4500M
3DMark 06
min: 645     avg: 696     median: 687.5 (1%)     max: 765 Points
3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) X3100
3DMark 06 - Standard 1280x768 + Intel Graphics Media Accelerator (GMA) 4500M
3DMark 06
min: 533     avg: 700     median: 698.5 (1%)     max: 871 Points
3DMark 06 - Standard 1280x768 + Intel Graphics Media Accelerator (GMA) X3100
min: 426     avg: 488.3     median: 506 (1%)     max: 533 Points
3DMark 06 - Standard 1280x800 + Intel Graphics Media Accelerator (GMA) X3100
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) X3100
3DMark 06
min: 413     avg: 528     median: 527.5 (1%)     max: 642 Points
Windows 7 Experience Index - Win7 Gaming graphics
min: 3     avg: 3.4     median: 3.6 (46%)     max: 3.6 Points
Windows 7 Experience Index - Win7 Graphics
min: 2.9     avg: 3.5     median: 2.9 (37%)     max: 4.8 Points
min: 3.2     avg: 3.4     median: 3.4 (43%)     max: 3.6 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
3.8 Points (56%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
4.1 Points (60%)
Cinebench R10 Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 600
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 100     avg: 105     median: 107 (0%)     max: 108 Points
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 4500M
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) X3100
min: 76     avg: 647     median: 665 (0%)     max: 1143 Points
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + Intel Graphics Media Accelerator (GMA) 4500M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
1.1 fps (0%)

Average Benchmarks Intel Graphics Media Accelerator (GMA) 600 → 100% n=5

Average Benchmarks Intel Graphics Media Accelerator (GMA) 4500M → 408% n=5

Average Benchmarks Intel Graphics Media Accelerator (GMA) X3100 → 361% n=5

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Fifa 12

Fifa 12

2011
low 800x600
100%
Graphics Media Accelerator (GMA) 600:
-1 (!)  fps
Fifa 11

Fifa 11

2010
low 800x600
Graphics Media Accelerator (GMA) X3100:
-1  fps
Resident Evil 5

Resident Evil 5

2009
low 800x600
100%
Graphics Media Accelerator (GMA) 600:
-1 (!)  fps
Sims 3

Sims 3

2009
low 800x600
Graphics Media Accelerator (GMA) 4500M:
34  fps
med. 1024x768
Graphics Media Accelerator (GMA) 4500M:
11.4  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
Graphics Media Accelerator (GMA) X3100:
6  fps
Trackmania Nations Forever

Trackmania Nations Forever

2008
low 640x480
100%
Graphics Media Accelerator (GMA) 600:
-1 (!)  fps
-4860%
Graphics Media Accelerator (GMA) X3100:
48.6  fps
high 1024x768
Graphics Media Accelerator (GMA) X3100:
2  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
high 1024x768
Graphics Media Accelerator (GMA) 4500M:
3.5  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
Graphics Media Accelerator (GMA) X3100:
1.6  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
Graphics Media Accelerator (GMA) 4500M:
28 40 ~ 34 fps
Graphics Media Accelerator (GMA) X3100:
43 44 47 47 48 50 50 51 56 56 70 75 ~ 53 fps
med. 800x600
Graphics Media Accelerator (GMA) 4500M:
12 15 ~ 14 fps
Graphics Media Accelerator (GMA) X3100:
8 8 8 8 10 10 10 11 11 13 14 14 ~ 10 fps
high 1024x768
Graphics Media Accelerator (GMA) 4500M:
5 5 ~ 5 fps
Graphics Media Accelerator (GMA) X3100:
3 3 3 3 3 3 3 3 3 4 4 5 ~ 3 fps
Quake 4

Quake 4

2005
low 640x480
Graphics Media Accelerator (GMA) X3100:
14  fps
med. 800x600
Graphics Media Accelerator (GMA) X3100:
12  fps
World of Warcraft

World of Warcraft

2005
low 800x600
100%
Graphics Media Accelerator (GMA) 600:
2 (!)  fps
1250%
Graphics Media Accelerator (GMA) 4500M:
15 29.4 30 ~ 25 fps
950%
Graphics Media Accelerator (GMA) X3100:
19  fps
med. 1024x768
Graphics Media Accelerator (GMA) 4500M:
6 9.9 21 ~ 12 fps
high 1280x1024
Graphics Media Accelerator (GMA) 4500M:
1 4 ~ 3 fps
Counter-Strike Source

Counter-Strike Source

2004
low 640x480
100%
Graphics Media Accelerator (GMA) 600:
-1 (!)  fps
-3000%
Graphics Media Accelerator (GMA) X3100:
30  fps
high 1024x768
Graphics Media Accelerator (GMA) 4500M:
23.6  fps
Graphics Media Accelerator (GMA) X3100:
4  fps
Doom 3

Doom 3

2004
low 640x480
Graphics Media Accelerator (GMA) X3100:
5.2 8 8 8.4 8.7 9.6 9.7 12.6 12.6 13.4 15 ~ 10 fps
med. 640x480
Graphics Media Accelerator (GMA) X3100:
8.5 9.9 13.3 ~ 11 fps
high 800x600
Graphics Media Accelerator (GMA) X3100:
8.4 9.8 12.2 ~ 10 fps
ultra 1024x768
Graphics Media Accelerator (GMA) X3100:
7 8.2 9.5 ~ 8 fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Graphics Media Accelerator (GMA) 600:
24  fps
300%
Graphics Media Accelerator (GMA) 4500M:
59.9 84.5 ~ 72 fps
304%
Graphics Media Accelerator (GMA) X3100:
43.6 52 53.9 58 62.6 65.3 67.1 68.5 70 73 77.7 81 82.1 82.6 83.4 101.7 120.9 ~ 73 fps

Average Gaming Intel Graphics Media Accelerator (GMA) 600 → 100%

Average Gaming Intel Graphics Media Accelerator (GMA) 4500M → 775%

Average Gaming Intel Graphics Media Accelerator (GMA) X3100 → -1651%

Average Gaming 30-70 fps → -4860%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.368s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.368s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.368s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.368s

#175 linkCache_getLink no uid found +0s ... 0.368s

#176 linkCache_getLink no uid found +0s ... 0.368s

#177 linkCache_getLink no uid found +0s ... 0.368s

#178 linkCache_getLink no uid found +0s ... 0.368s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.368s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.368s

#181 linkCache_getLink no uid found +0s ... 0.368s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.369s

#183 linkCache_getLink no uid found +0s ... 0.369s

#184 linkCache_getLink no uid found +0s ... 0.369s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.369s

#186 linkCache_getLink no uid found +0s ... 0.369s

#187 linkCache_getLink no uid found +0s ... 0.369s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.369s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.369s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.369s

#191 linkCache_getLink no uid found +0s ... 0.369s

#192 linkCache_getLink no uid found +0s ... 0.369s

#193 linkCache_getLink no uid found +0s ... 0.369s

#194 linkCache_getLink no uid found +0s ... 0.369s

#195 linkCache_getLink no uid found +0s ... 0.369s

#196 linkCache_getLink no uid found +0s ... 0.369s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.369s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.369s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.369s

#200 linkCache_getLink no uid found +0s ... 0.369s

#201 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.371s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.371s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.371s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.371s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.371s

#206 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.372s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.372s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.372s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.373s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.373s

#211 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.373s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.373s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.373s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.373s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.373s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.373s

#217 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.374s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.374s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.374s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.374s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.374s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.374s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#227 linkCache_getLink no uid found +0s ... 0.375s

#228 linkCache_getLink no uid found +0s ... 0.375s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#234 linkCache_getLink no uid found +0s ... 0.375s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#236 linkCache_getLink no uid found +0s ... 0.375s

#237 linkCache_getLink no uid found +0s ... 0.375s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#244 linkCache_getLink no uid found +0s ... 0.376s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#246 linkCache_getLink no uid found +0s ... 0.376s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#249 linkCache_getLink no uid found +0s ... 0.376s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#251 linkCache_getLink no uid found +0s ... 0.376s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#253 linkCache_getLink no uid found +0s ... 0.376s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#256 linkCache_getLink no uid found +0s ... 0.376s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#258 linkCache_getLink no uid found +0s ... 0.376s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#261 linkCache_getLink no uid found +0s ... 0.376s

#262 linkCache_getLink no uid found +0s ... 0.376s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.376s

#264 linkCache_getLink no uid found +0s ... 0.376s

#265 min, max, avg, median took s +0s ... 0.377s

#266 before gaming benchmark output +0s ... 0.377s

#267 Got 109 rows for game benchmarks. +0.036s ... 0.413s

#268 composed SQL query for gamebenchmarks +0s ... 0.413s

#269 got data and put it in $dataArray +0.003s ... 0.415s

#270 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.417s

#271 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.418s

#272 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.419s

#273 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.42s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.42s

#275 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.421s

#276 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.422s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.422s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.422s

#279 linkCache_getLink no uid found +0.001s ... 0.423s

#280 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.424s

#281 linkCache_getLink no uid found +0.001s ... 0.425s

#282 linkCache_getLink no uid found +0s ... 0.425s

#283 linkCache_getLink no uid found +0s ... 0.425s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.425s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.425s

#286 linkCache_getLink no uid found +0s ... 0.425s

#287 linkCache_getLink no uid found +0s ... 0.425s

#288 linkCache_getLink no uid found +0s ... 0.425s

#289 linkCache_getLink no uid found +0s ... 0.425s

#290 linkCache_getLink no uid found +0s ... 0.425s

#291 linkCache_getLink no uid found +0s ... 0.425s

#292 linkCache_getLink no uid found +0s ... 0.425s

#293 linkCache_getLink no uid found +0s ... 0.425s

#294 linkCache_getLink no uid found +0s ... 0.425s

#295 linkCache_getLink no uid found +0s ... 0.425s

#296 linkCache_getLink no uid found +0s ... 0.425s

#297 linkCache_getLink no uid found +0s ... 0.425s

#298 linkCache_getLink no uid found +0s ... 0.425s

#299 linkCache_getLink no uid found +0s ... 0.425s

#300 linkCache_getLink no uid found +0s ... 0.425s

#301 linkCache_getLink no uid found +0s ... 0.425s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.425s

#303 linkCache_getLink no uid found +0s ... 0.425s

#304 linkCache_getLink no uid found +0s ... 0.425s

#305 linkCache_getLink no uid found +0s ... 0.425s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.425s

#307 linkCache_getLink no uid found +0s ... 0.425s

#308 linkCache_getLink no uid found +0s ... 0.425s

#309 linkCache_getLink no uid found +0s ... 0.425s

#310 linkCache_getLink no uid found +0s ... 0.425s

#311 linkCache_getLink no uid found +0s ... 0.425s

#312 linkCache_getLink no uid found +0s ... 0.425s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.425s

#314 linkCache_getLink no uid found +0s ... 0.425s

#315 linkCache_getLink no uid found +0s ... 0.425s

#316 linkCache_getLink no uid found +0s ... 0.425s

#317 linkCache_getLink no uid found +0s ... 0.425s

#318 linkCache_getLink no uid found +0s ... 0.425s

#319 linkCache_getLink no uid found +0s ... 0.425s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.425s

#321 linkCache_getLink no uid found +0s ... 0.425s

#322 linkCache_getLink no uid found +0s ... 0.425s

#323 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.426s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.426s

#325 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.427s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#331 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#334 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.427s

#335 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.428s

#336 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.428s

#337 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.428s

#338 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.428s

#339 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.429s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#341 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#346 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#347 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#348 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#349 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#350 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#351 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#352 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#353 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#354 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#355 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#356 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#357 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.429s

#358 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.43s

#359 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.43s

#360 linkCache_getLink no uid found +0s ... 0.43s

#361 linkCache_getLink no uid found +0s ... 0.431s

#362 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.431s

#363 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.431s

#364 linkCache_getLink no uid found +0s ... 0.431s

#365 linkCache_getLink no uid found +0s ... 0.431s

#366 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.431s

#367 linkCache_getLink no uid found +0s ... 0.431s

#368 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.431s

#369 linkCache_getLink no uid found +0s ... 0.431s

#370 linkCache_getLink no uid found +0s ... 0.431s

#371 linkCache_getLink no uid found +0s ... 0.431s

#372 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.431s

#373 linkCache_getLink no uid found +0s ... 0.431s

#374 linkCache_getLink no uid found +0s ... 0.431s

#375 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.431s

#376 linkCache_getLink no uid found +0s ... 0.431s

#377 linkCache_getLink no uid found +0s ... 0.431s

#378 linkCache_getLink no uid found +0s ... 0.431s

#379 benchmarks composed for output. +0s ... 0.431s

#380 calculated avg scores. +0s ... 0.431s

#381 return log +0.001s ... 0.432s

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> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)