Intel Graphics Media Accelerator (GMA) 500 vs vs Vivante GC1000+ Dual-Core
Intel Graphics Media Accelerator (GMA) 500
► remove from comparisonThe Intel Graphics Media Accelerator 500 (also called GMA 500) is a graphics card for embedded products (e.g. MIDs), netbooks and other small mobile devices. It is usually paired with an Intel Atom CPU and designed for video playback tasks (even HD content). The integrated video decoder is able to accelerate MPEG-2, VC-1, and AVC HD videos.
The graphics core is based on a licensed PowerVR SGX core (Power VR SGX535 as in the Apple A4) and is clocked with 100 (UL11L) or 200 MHz (US15L, US15W chipset). The GMA 500 is compatible with DirectX 10.1 and features 4 unified shaders. Still the performance wont be sufficient for playing 3D games.
The chipsets that integrate the GMA 500 (UL11L, US15L, and US15W) support
UL11L | US15L | US15W | |
---|---|---|---|
Core Speed | 100 | 200 | 200 MHz |
Max RAM | 512 MB | 1024 MB | 1024 MB |
max Displays | 1 | 2 | 2 |
PCIe Slots | 1 | 2 | 2 |
Vivante GC1000+ Dual-Core
► remove from comparisonThe Vivante GC1000+ Dual-Core is an integrated graphics card for ARM based SoCs. It supports Android, Windows Mobile 6, Windows CE and Linux and the standards OpenGL ES 2.0, OpenGL 2.1, OpenVG 1.1, and DirectX 11 (9_3). The chip is can be clocked with up to 600 MHz (28nm LP) or 800 MHz (28nm HPM). The theoretical calculating power of the GPU is 50 Mio triangles / s, 650 Mio pixels / s and 12 GFLOPS (according to cnx-software.com). According to Vivante however the GC1000 is capable of 345 to 460 Mio triangles /s and 11 to 15 GFLOPS.
Intel Graphics Media Accelerator (GMA) 500 | Vivante GC1000+ Dual-Core | ||||||||||||||||||||||||||||||||||||||||||
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Codename | GMA 500 | ||||||||||||||||||||||||||||||||||||||||||
Architecture | PowerVR SGX5 | ||||||||||||||||||||||||||||||||||||||||||
Pipelines | 4 - unified | 2 - unified | |||||||||||||||||||||||||||||||||||||||||
Core Speed | 200 MHz | 600 / 800 MHz | |||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | no | |||||||||||||||||||||||||||||||||||||||||
API | DirectX 10.1, Shader 4.1 | DirectX 9_3, OpenGL 2.1 / ES 2.0 | |||||||||||||||||||||||||||||||||||||||||
technology | 130 nm | ||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL 2.0, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations. | ||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 01.11.2008 | 12.09.2013 | |||||||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | download.intel.com |