Intel Graphics Media Accelerator (GMA) 500 vs vs Intel Extreme Graphics 2
Intel Graphics Media Accelerator (GMA) 500
► remove from comparisonThe Intel Graphics Media Accelerator 500 (also called GMA 500) is a graphics card for embedded products (e.g. MIDs), netbooks and other small mobile devices. It is usually paired with an Intel Atom CPU and designed for video playback tasks (even HD content). The integrated video decoder is able to accelerate MPEG-2, VC-1, and AVC HD videos.
The graphics core is based on a licensed PowerVR SGX core (Power VR SGX535 as in the Apple A4) and is clocked with 100 (UL11L) or 200 MHz (US15L, US15W chipset). The GMA 500 is compatible with DirectX 10.1 and features 4 unified shaders. Still the performance wont be sufficient for playing 3D games.
The chipsets that integrate the GMA 500 (UL11L, US15L, and US15W) support
UL11L | US15L | US15W | |
---|---|---|---|
Core Speed | 100 | 200 | 200 MHz |
Max RAM | 512 MB | 1024 MB | 1024 MB |
max Displays | 1 | 2 | 2 |
PCIe Slots | 1 | 2 | 2 |
Intel Extreme Graphics 2
► remove from comparisonThe Intel Extreme Graphics 2 is an integrated (onboard) graphic chip with shared memory on the Intel 852 / 855 GM, GME, GMV chipsets for Centrino, Pentium 4 and Celeron based laptops. The 3D performance is very low and therefore the graphics card is not suited for 3D games. For example the 3D Mark 05 does not start due to the lack of pixel shader support. Furthermore, the card does not support Windows Aero in Vista and Windows 7.
Intel Graphics Media Accelerator (GMA) 500 | Intel Extreme Graphics 2 | ||||||||||||||||||||||||||||||||||||||||||
Series |
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Codename | GMA 500 | Montara | |||||||||||||||||||||||||||||||||||||||||
Architecture | PowerVR SGX5 | Gen. 2 | |||||||||||||||||||||||||||||||||||||||||
Pipelines | 4 - unified | ||||||||||||||||||||||||||||||||||||||||||
Core Speed | 200 MHz | 133 MHz | |||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | no | |||||||||||||||||||||||||||||||||||||||||
API | DirectX 10.1, Shader 4.1 | DirectX 8 | |||||||||||||||||||||||||||||||||||||||||
technology | 130 nm | 150 nm | |||||||||||||||||||||||||||||||||||||||||
Features | OpenGL 2.0, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations. | GDI und DirectX / DirectDraw mit Overlay Unterstützung, XFree86, XAA, Xv Unterstützung für Linux, Multi-Monitor Unterstützung, Dual Monitor Support, bis zu 96 MB vom Hauptspeicher (dynamisch) | |||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 01.11.2008 | 03.12.2003 | |||||||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | download.intel.com | www.intel.com |