Notebookcheck Logo

NVIDIA GeForce GTX 485M SLI vs NVIDIA GeForce GTX 470M vs NVIDIA GeForce GTX 480M SLI

NVIDIA GeForce GTX 485M SLI

► remove from comparison NVIDIA GeForce GTX 485M SLI

The NVIDIA GeForce GTX 485M SLI is a high-end laptop graphics solution based on two GTX 485M graphics cards. With SLI, each card usually renders a single frame (AFR mode). Therefore, it may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g. irregular delays between sequential frames).

The GeForce GTX485M SLI supports the same features as a single GTX 485M card. Therefore, it supports DirectX 11 and is produced in a 40nm fabrication process at TSMC. 

Unlike the GeForce GTX 480M, the 485M is no longer based on a trimmed down GF100 core, but on the GF104 core instead. The latter has been designed for the consumer sector and has 384 cores maximum if completely enabled. More information on the GF104 core can be found on the GTX 485M page.  

The performance of the Nvidia GeForce GTX 485M SLI is clearly better than the GTX 480M SLI and is therefore the fastest graphics solution for laptops as of early 2011. It allows the user to play all current games in high resolutions and detail settings with Antialiasing activated. Only Metro 2033 and Crysis may stutter with high Antialiasing and maximum details. Compared to a single GTX 485M, the performance from the SLI combination should be about 40% higher on average (with high details and Antialiasing). Compared to Crossfire solutions by AMD, the Nvdia SLI drivers have the advantage as of this writing.

As the GeForce 300M series, the GeForce GTX 485M supports PureVideo HD with VideoProcessor 4 (VP4 with Feature Set C). This means that the GPU is able to fully decode HD videos in H.254, VC-1, MPEG-2, and MPEG-4 ASP. Using Flash 10.1, the graphics card can also accelerate Flash videos.

What's new in the GF104 chips compared to the GF100 (480M) is the support for Bitstream transfer of HD Audio (Blu-Ray) via HDMI. Similar to the HD 5850, the GTX 485M can transmit Dolby True HD and DTS-HD via Bitstream to compatible receivers without quality loss.

The rendering cores of the Nvidia GeForce GTX 485M can be used for general calculations using CUDA or DirectCompute. In other words, the encoding for HD videos can be done significantly faster by using the shader cores of the GPUs instead of using modern CPUs. PhysX is also supported by the mobile Fermi to calculate physics effects in supported games. Furthermore, a single GTX485M can be used to calculate PhysX while the other card can render frames in the SLI setup.

Compared to desktop GPUs, the Geforce GTX 485M SLI is most similar to two Nvidia GeForce GTX 460 cards running in an SLI configuration.

NVIDIA GeForce GTX 470M

► remove from comparison NVIDIA GeForce GTX 470M

The NVIDIA GeForce GTX 470M is a high-end laptop graphics card introduced in 2010. It is based on the GF104 core as part of the Fermi architecture (as opposed to the GF100 core that the faster GTX 480M is based off of). As a result, the GTX 470M supports both DirectX 11 and OpenGL 4.0.

GF104 architecture

The GF104 core of the GTX 470M is related to the GF100 core of the GeFore GTX 480M and offers 384 shaders and a 256 Bit memory bus for GDDR5. The GTX 470M, however, offers only 288 cores of the 384 and a 192 Bit memory bus. The architecture of the GF104 is not comparable to the old GT215 (e.g., GeForce GTS 350M) or G92b (e.g., GeForce GTX 285M) cores.  Unlike the GF100, the smaller GF104, GF106, and GF108 cores were not only reduced in size, but also considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more efficiently and the performance per core is improved.

However, in worst case scenarios the performance of the GTX 470M can also be worse than of the GF100 and its predecessors. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware reduced (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and thereby also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

Because the GeForce GTX 470M features a new architecture, the performance is not comparable to older chips with a similar core count. In contrast to the Radeon HD 5850, which could optionally use DDR3 memory, the 192 Bit memory bus of the GTX 470M is combined with GDDR5. Furthermore, the Fermi-based chips offer higher Tessellation performance than DX11 chips of the Radeon HD 5000 series. The performance of the GTX470M should also be a bit above the Mobility Radeon HD 5870 and first tests even show performance scores above a GTX 480M. Therefore, all modern games of 2010 (except Metro 2033 and Crysis) should run in highest detail settings fluently.

Features

A novel feature of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 470M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GTX 470M offers PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 470M can be of use in general calculations. For example, the stream processor can encode videos considerably faster than can many modern CPUs. Furthermore, physics calculations can be done by the GPU using PhysX if supported (e.g., Mafia 2 or Metro 2033).

According to Nvidia, support for 3D Vision on the GTX graphics cards is also enabled. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV if supported by the laptop manufacturer.

Unofficially, the power consumption of the GeForce GTX 470M should be at about 75 Watt (TDP including the MXM board and memory), which is about the level of the Mobility Radeon HD 5870. Without load, the chip is clocked at 50/100 MHz (chip/shader) and 200/400 MHz in 2D mode and 3D mode, respectively, to save power. Furthermore, the 400M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. However, whether or not this feature is included on a notebook will be dependent on the notebook manufacturer. As modern quad cores (2010) don’t house an integrated GPU, we won’t see many Optimus designs with GTX 470M before the launch of Sandy Bridge in 2011.

The similarly named desktop GeForce GTX 470 is based on the GF100 chip and offers 448 shader cores. Therefore, it is significantly faster than a GTX 470M.  Instead, a more comparable desktop GPU to the GTX 470M in terms of overall performance would be the GeForce GTS 450.

NVIDIA GeForce GTX 480M SLI

► remove from comparison NVIDIA GeForce GTX 480M SLI

The NVIDIA GeForce GTX 480M SLI is a high-end graphics solution for laptops based on two GTX 480M graphics cards in SLI mode. Each card usually renders a single frame in an alternating manner. Therefore, it may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g. Irregular delays between sequential frames).

The GeForce GTX480M SLI supports the same features as a single GTX 480M card. A single card is based on the Fermi architecture. Therefore, it supports DirectX 11 and is produced in 40nm at TSMC. Featuring 352 cores, the GTX480M is similar to the desktop GTX 465 but features a lower clock rate. The GeForce GTX 480M is combined with 2 GB of fast GDDR5 graphics memory (dedicated) and the overall performance should be superior to the Mobility Radeon HD 5870.

The GF100 aka. Fermi chip was redesigned from scratch and features 3 billion transistors (with all 512 shaders). Compared to the desktop Radeon HD 5870 with 2.13 billion transistors or the Mobility Radeon HD 5870 (RV870) with 1.04 billion transistors, the GTX480M chipset is quite large.

The mobile Fermi chip is stripped down to 352 shader cores (1-dimensional) with 32 ROPs and 44 Texture Units. The memory bus is 256 bit wide, but due to the fast GDDR5 memory, this should not be a bottleneck. The power consumption is specified with 100 Watt TDP including the MXM board and the 2 GB GDDR5. AMD usually specifies the TDP of the chip alone, therefore this value is not directly comparable. Still, the GTX 480M is only suited for very large DTR laptops with a good cooling system. Originally, only Clevo sold 17" (D901F) and 18" (X8100) barebone systems.

The fast performance of the Nvidia GeForce GTX 480M SLI is marginally better than two ATI Mobility Radeon HD 5870 in Crossfire Mode (CF), partly because of the superior driver support from Nvidia.  This means the GTX 480M SLI was the fastest graphics solution for laptops at the time of arrival (2010-06). It allows the user to play all current games in high resolutions and detail settings with Antialiasing activated. Only Metro 2033 and Crysis have to run at lower settings (see below).

Still, in some games the performance gain from SLI may be very small or sometimes a single card may be even a bit faster (due to no SLI support and overhead). You can still disable SLI through the drivers in this case. In our gaming tests, a single 480M was about 16% (Starcraft 2) to 48% (Far Cry 2) slower than the SLI combination. Otherwise, most modern games run about 40% slower on the single card compared to the SLI setup. (see expandable gaming charts below). Due to the fast tessellation unit, upcoming DirectX 11 games may have an advantage over the AMD 5000 series.

Similar to the GeForce 300M series, the GeForce GTX 480M supports PureVideo HD with VideoProcessor 4 (VP4 with Feature Set C). As a result, the GPU is able to fully decode HD videos in H.254, VC-1, MPEG-2, and MPEG-4 ASP. By using Flash 10.1 or later, the graphics card can also accelerate Flash videos, thus taking workload off of the CPU.

The rendering cores of the Nvidia GeForce GTX 480M can be used for general calculations by means of CUDA or DirectCompute. E.g., the encoding for HD videos can be done significantly faster by using the shader cores of the GPUs rather than using most modern CPUs. PhysX is also supported by the mobile Fermi to calculate physics effects in supported games. Furthermore, a single GTX480M can be used to calculate PhysX while the other card renders the game.

Compared to desktop GPUs, the Geforce GTX 480M is comparable to an underclocked Nvidia GeForce GTX 465 SLI combination (607/1200 clock speed).

NVIDIA GeForce GTX 485M SLINVIDIA GeForce GTX 470MNVIDIA GeForce GTX 480M SLI
GeForce GTX 400M Series
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
CodenameN11E-GTX-A1N11E-GTN11E-GTX-A3
ArchitectureFermiFermiFermi
Pipelines768 - unified288 - unified704 - unified
Core Speed575 MHz535 MHz425 MHz
Shader Speed1150 MHz1070 MHz850 MHz
Memory Speed1500 MHz1250 MHz1200 MHz
Memory Bus Width256 Bit192 Bit256 Bit
Memory TypeGDDR5GDDR5GDDR5
Max. Amount of Memory2x2048 MB4 GB
Shared Memorynonono
APIDirectX 11, Shader 5.0DirectX 11, Shader 5.0DirectX 11, Shader 5.0
Power Consumption100 Watt100 Watt
technology40 nm40 nm40 nm
Notebook Sizelargelargelarge
Date of Announcement06.01.2011 01.11.2010 25.05.2010
Link to Manufacturer Pagewww.nvidia.comwww.nvidia.com
Transistors6 Billion

Benchmarks

3DMark 11 - 3DM11 Performance Score
5468 Points (8%)
min: 2162     avg: 2206     median: 2205.5 (3%)     max: 2249 Points
4383 Points (6%)
3DMark 11 - 3DM11 Performance GPU
5334 Points (5%)
min: 1970     avg: 2003     median: 2002.5 (2%)     max: 2035 Points
4229 Points (4%)
3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GTX 485M SLI
3DMark Vantage - 3DM Vant. Perf. total
min: 24816     avg: 24830     median: 24830 (7%)     max: 24844 Points
3DM Vant. Perf. total + NVIDIA GeForce GTX 470M
min: 9787     avg: 9801     median: 9800.5 (3%)     max: 9814 Points
3DM Vant. Perf. total + NVIDIA GeForce GTX 480M SLI
min: 15839     avg: 16500     median: 16499.5 (5%)     max: 17160 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 485M SLI
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 23082     avg: 23092     median: 23092 (13%)     max: 23102 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 470M
min: 8420     avg: 8589     median: 8561 (5%)     max: 8787 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 480M SLI
14890 Points (8%)
3DMark 03 - 3DMark 03 - Standard
87591 Points (46%)
min: 41399     avg: 41763     median: 41762.5 (22%)     max: 42126 Points
75704 Points (40%)
3DMark 05 - 3DMark 05 - Standard
29690 Points (33%)
min: 22248     avg: 23057     median: 23057 (25%)     max: 23866 Points
28423 Points (31%)
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 485M SLI
3DMark 06
min: 23286     avg: 23415     median: 23415 (31%)     max: 23544 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 470M
min: 16184     avg: 16509     median: 16562 (22%)     max: 16781 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 480M SLI
20144 Points (26%)
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GTX 480M SLI
3DMark 06
21792 Points (28%)
Unigine Heaven 2.1 - Heaven 2.1 high
78.5 fps (15%)
min: 29.6     avg: 30.2     median: 30.2 (6%)     max: 30.8 fps
58.8 fps (11%)
SPECviewperf 11
specvp11 snx-01 + NVIDIA GeForce GTX 485M SLI
SPECviewperf 11 - specvp11 snx-01
2.2 fps (1%)
specvp11 snx-01 + NVIDIA GeForce GTX 470M
min: 2     avg: 2     median: 2 (1%)     max: 2.02 fps
specvp11 snx-01 + NVIDIA GeForce GTX 480M SLI
0.9 fps (1%)
specvp11 tcvis-02 + NVIDIA GeForce GTX 485M SLI
SPECviewperf 11 - specvp11 tcvis-02
0.7 fps (0%)
specvp11 tcvis-02 + NVIDIA GeForce GTX 470M
min: 0.66     avg: 0.7     median: 0.7 (0%)     max: 0.68 fps
specvp11 tcvis-02 + NVIDIA GeForce GTX 480M SLI
0.6 fps (0%)
specvp11 sw-02 + NVIDIA GeForce GTX 485M SLI
SPECviewperf 11 - specvp11 sw-02
6.4 fps (5%)
specvp11 sw-02 + NVIDIA GeForce GTX 470M
min: 5.85     avg: 5.9     median: 5.9 (4%)     max: 5.88 fps
specvp11 sw-02 + NVIDIA GeForce GTX 480M SLI
5.1 fps (4%)
specvp11 proe-05 + NVIDIA GeForce GTX 485M SLI
SPECviewperf 11 - specvp11 proe-05
1.4 fps (2%)
specvp11 proe-05 + NVIDIA GeForce GTX 470M
min: 1.03     avg: 1.1     median: 1.1 (1%)     max: 1.15 fps
specvp11 proe-05 + NVIDIA GeForce GTX 480M SLI
1.1 fps (1%)
specvp11 maya-03 + NVIDIA GeForce GTX 485M SLI
SPECviewperf 11 - specvp11 maya-03
7.4 fps (6%)
specvp11 maya-03 + NVIDIA GeForce GTX 470M
min: 7.1     avg: 7.4     median: 7.4 (6%)     max: 7.74 fps
specvp11 maya-03 + NVIDIA GeForce GTX 480M SLI
4.8 fps (4%)
specvp11 lightwave-01 + NVIDIA GeForce GTX 485M SLI
SPECviewperf 11 - specvp11 lightwave-01
10.2 fps (11%)
specvp11 lightwave-01 + NVIDIA GeForce GTX 470M
min: 9.49     avg: 9.5     median: 9.5 (10%)     max: 9.51 fps
specvp11 lightwave-01 + NVIDIA GeForce GTX 480M SLI
9.9 fps (11%)
specvp11 ensight-04 + NVIDIA GeForce GTX 485M SLI
SPECviewperf 11 - specvp11 ensight-04
22.6 fps (11%)
specvp11 ensight-04 + NVIDIA GeForce GTX 470M
min: 19.09     avg: 19.1     median: 19.1 (9%)     max: 19.19 fps
specvp11 ensight-04 + NVIDIA GeForce GTX 480M SLI
8.7 fps (4%)
specvp11 catia-03 + NVIDIA GeForce GTX 485M SLI
SPECviewperf 11 - specvp11 catia-03
5.2 fps (3%)
specvp11 catia-03 + NVIDIA GeForce GTX 470M
min: 4.19     avg: 4.2     median: 4.2 (2%)     max: 4.29 fps
specvp11 catia-03 + NVIDIA GeForce GTX 480M SLI
4 fps (2%)
Windows 7 Experience Index - Win7 Gaming graphics
7.5 Points (95%)
min: 7.2     avg: 7.5     median: 7.5 (95%)     max: 7.8 Points
7.8 Points (99%)
Windows 7 Experience Index - Win7 Graphics
7.5 Points (95%)
min: 7.2     avg: 7.5     median: 7.5 (95%)     max: 7.8 Points
7.8 Points (99%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 485M SLI
Cinebench R10 - Cinebench R10 Shading (32bit)
5658 Points (4%)
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 470M
min: 5406     avg: 5409     median: 5409 (4%)     max: 5412 Points
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 480M SLI
5178 Points (4%)
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 485M SLI
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
44.8 fps (16%)
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 470M
min: 41.31     avg: 41.7     median: 41.7 (14%)     max: 41.99 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 480M SLI
37.7 fps (13%)

Average Benchmarks NVIDIA GeForce GTX 485M SLI → 100% n=20

Average Benchmarks NVIDIA GeForce GTX 470M → 75% n=20

Average Benchmarks NVIDIA GeForce GTX 480M SLI → 79% n=20

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

low 800x600
100%
GeForce GTX 485M SLI:
167  fps
51%
GeForce GTX 470M:
84.6  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
125.1  fps
62%
GeForce GTX 470M:
77.6  fps
high 1360x768
100%
GeForce GTX 485M SLI:
128.4  fps
60%
GeForce GTX 470M:
77.2  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
119  fps
53%
GeForce GTX 470M:
62.1 64.1 ~ 63 fps
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GTX 485M SLI:
638  fps
74%
GeForce GTX 470M:
472.6  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
426.6  fps
74%
GeForce GTX 470M:
314.3  fps
high 1360x768
100%
GeForce GTX 485M SLI:
307.3  fps
74%
GeForce GTX 470M:
227.7  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
199.2  fps
75%
GeForce GTX 470M:
150 150.9 ~ 150 fps
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GTX 485M SLI:
145.3  fps
77%
GeForce GTX 470M:
111.8  fps
86%
GeForce GTX 480M SLI:
124.7  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
139.5  fps
61%
GeForce GTX 470M:
85  fps
81%
GeForce GTX 480M SLI:
113.2  fps
high 1360x768
100%
GeForce GTX 485M SLI:
132.4  fps
56%
GeForce GTX 470M:
73.8  fps
80%
GeForce GTX 480M SLI:
105.8  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
102.2  fps
47%
GeForce GTX 470M:
43.9 46.1 54.1 ~ 48 fps
74%
GeForce GTX 480M SLI:
75.8  fps
low 1024x768
100%
GeForce GTX 485M SLI:
323.8  fps
79%
GeForce GTX 470M:
254.3  fps
86%
GeForce GTX 480M SLI:
279.6  fps
med. 1360x768
100%
GeForce GTX 485M SLI:
105.3  fps
88%
GeForce GTX 470M:
92.9  fps
71%
GeForce GTX 480M SLI:
74.9  fps
high 1360x768
100%
GeForce GTX 485M SLI:
94.8  fps
80%
GeForce GTX 470M:
75.7  fps
68%
GeForce GTX 480M SLI:
64.6  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
65.9  fps
62%
GeForce GTX 470M:
40.5 41.1 ~ 41 fps
64%
GeForce GTX 480M SLI:
42.5  fps
low 800x600
100%
GeForce GTX 485M SLI:
149.6  fps
65%
GeForce GTX 470M:
97.2  fps
90%
GeForce GTX 480M SLI:
134.4  fps
med. 1360x768
100%
GeForce GTX 485M SLI:
141  fps
47%
GeForce GTX 470M:
65.7  fps
76%
GeForce GTX 480M SLI:
106.8  fps
high 1600x900
100%
GeForce GTX 485M SLI:
89.4  fps
38%
GeForce GTX 470M:
34.4  fps
68%
GeForce GTX 480M SLI:
61.1  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
31.4  fps
38%
GeForce GTX 470M:
11.8 12.1 ~ 12 fps
74%
GeForce GTX 480M SLI:
23.1  fps
low 1024x768
100%
GeForce GTX 485M SLI:
198.2  fps
64%
GeForce GTX 470M:
126.3  fps
76%
GeForce GTX 480M SLI:
151.6  fps
med. 1366x768
100%
GeForce GTX 485M SLI:
192.4  fps
51%
GeForce GTX 470M:
97.2  fps
70%
GeForce GTX 480M SLI:
134.4  fps
high 1366x768
100%
GeForce GTX 485M SLI:
168.6  fps
42%
GeForce GTX 470M:
70.7  fps
66%
GeForce GTX 480M SLI:
110.6  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
96.8  fps
38%
GeForce GTX 470M:
36.6 37.5 ~ 37 fps
67%
GeForce GTX 480M SLI:
64.7  fps
low 800x600
100%
GeForce GTX 485M SLI:
361.4  fps
59%
GeForce GTX 470M:
213.7  fps
77%
GeForce GTX 480M SLI:
277.5  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
212.5  fps
51%
GeForce GTX 470M:
108.2  fps
70%
GeForce GTX 480M SLI:
148  fps
high 1366x768
100%
GeForce GTX 485M SLI:
190.1  fps
46%
GeForce GTX 470M:
87.8  fps
68%
GeForce GTX 480M SLI:
129.1  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
142  fps
41%
GeForce GTX 470M:
56.8 58.2 ~ 58 fps
64%
GeForce GTX 480M SLI:
90.3  fps
Risen

Risen

2009
low 800x600
100%
GeForce GTX 485M SLI:
189.2  fps
68%
GeForce GTX 470M:
129.4  fps
79%
GeForce GTX 480M SLI:
148.9  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
157.5  fps
53%
GeForce GTX 470M:
83.6  fps
80%
GeForce GTX 480M SLI:
125.7  fps
high 1366x768
100%
GeForce GTX 485M SLI:
142.7  fps
38%
GeForce GTX 470M:
54.9  fps
73%
GeForce GTX 480M SLI:
104.6  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
109.1  fps
35%
GeForce GTX 470M:
38 38.2 ~ 38 fps
65%
GeForce GTX 480M SLI:
70.9  fps
Resident Evil 5

Resident Evil 5

2009
low 800x600
100%
GeForce GTX 485M SLI:
202.6  fps
77%
GeForce GTX 470M:
155.8  fps
78%
GeForce GTX 480M SLI:
157.8  fps
high 1360x768
100%
GeForce GTX 485M SLI:
143.7  fps
69%
GeForce GTX 470M:
98.9  fps
69%
GeForce GTX 480M SLI:
98.7  fps
ultra 1920x1080
GeForce GTX 470M:
60.6  fps
GeForce GTX 480M SLI:
97.5  fps
Need for Speed Shift

Need for Speed Shift

2009
med. 1024x768
100%
GeForce GTX 485M SLI:
138.6  fps
79%
GeForce GTX 470M:
109.6  fps
82%
GeForce GTX 480M SLI:
113.8  fps
high 1366x768
100%
GeForce GTX 485M SLI:
139  fps
64%
GeForce GTX 470M:
88.7  fps
83%
GeForce GTX 480M SLI:
115.9  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
126  fps
44%
GeForce GTX 470M:
55.4 55.7 ~ 56 fps
74%
GeForce GTX 480M SLI:
93  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
100%
GeForce GTX 485M SLI:
234.9  fps
71%
GeForce GTX 470M:
167.1  fps
80%
GeForce GTX 480M SLI:
188.2  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
197.6  fps
73%
GeForce GTX 470M:
143.9  fps
80%
GeForce GTX 480M SLI:
157.5  fps
high 1360x768
100%
GeForce GTX 485M SLI:
177.2  fps
54%
GeForce GTX 470M:
96.5  fps
74%
GeForce GTX 480M SLI:
130.7  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
114.3  fps
47%
GeForce GTX 470M:
53.4 53.9 ~ 54 fps
71%
GeForce GTX 480M SLI:
81.3  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce GTX 485M SLI:
228.2  fps
77%
GeForce GTX 470M:
175.2  fps
76%
GeForce GTX 480M SLI:
173  fps
ultra 1280x1024
100%
GeForce GTX 485M SLI:
138.9  fps
48%
GeForce GTX 470M:
66.3  fps
75%
GeForce GTX 480M SLI:
103.9  fps
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
GeForce GTX 485M SLI:
283.8  fps
68%
GeForce GTX 470M:
192.2  fps
84%
GeForce GTX 480M SLI:
238.3  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
202.4  fps
65%
GeForce GTX 470M:
131.7  fps
79%
GeForce GTX 480M SLI:
160.2  fps
high 1280x1024
100%
GeForce GTX 485M SLI:
195.9  fps
56%
GeForce GTX 470M:
109.8  fps
79%
GeForce GTX 480M SLI:
154.7  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
154.3  fps
38%
GeForce GTX 470M:
58.2 58.2 ~ 58 fps
70%
GeForce GTX 480M SLI:
108.7  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
GeForce GTX 470M:
218.5  fps
GeForce GTX 480M SLI:
244.2  fps
high 1024x768
GeForce GTX 470M:
164.6  fps
GeForce GTX 480M SLI:
191.1  fps
Far Cry 2

Far Cry 2

2008
low 640x480
GeForce GTX 470M:
168  fps
GeForce GTX 480M SLI:
199.7  fps
high 1024x768
GeForce GTX 470M:
113.6  fps
GeForce GTX 480M SLI:
134  fps
ultra 1920x1080
GeForce GTX 470M:
50.6 50.6 ~ 51 fps
GeForce GTX 480M SLI:
88.1  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
GeForce GTX 470M:
275  fps
GeForce GTX 480M SLI:
357.4  fps
med. 1024x768
GeForce GTX 470M:
158.5  fps
GeForce GTX 480M SLI:
244  fps
high 1280x1024
GeForce GTX 470M:
105.7  fps
GeForce GTX 480M SLI:
172.1  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce GTX 485M SLI:
158.2  fps
75%
GeForce GTX 470M:
119.4  fps
84%
GeForce GTX 480M SLI:
132.1  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
92.8  fps
85%
GeForce GTX 470M:
78.7  fps
90%
GeForce GTX 480M SLI:
83.4  fps
high 1024x768
100%
GeForce GTX 485M SLI:
76.7  fps
83%
GeForce GTX 470M:
63.8  fps
90%
GeForce GTX 480M SLI:
68.8  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
43.3  fps
37%
GeForce GTX 470M:
16.3 16.6 ~ 16 fps
71%
GeForce GTX 480M SLI:
30.9  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce GTX 485M SLI:
209.5  fps
67%
GeForce GTX 470M:
141.1  fps
81%
GeForce GTX 480M SLI:
170.3  fps
med. 1024x768
100%
GeForce GTX 485M SLI:
96.7  fps
84%
GeForce GTX 470M:
81.3  fps
93%
GeForce GTX 480M SLI:
89.5  fps
high 1024x768
100%
GeForce GTX 485M SLI:
78.6  fps
78%
GeForce GTX 470M:
61.4  fps
93%
GeForce GTX 480M SLI:
72.8  fps
ultra 1920x1080
100%
GeForce GTX 485M SLI:
41.4  fps
39%
GeForce GTX 470M:
15.5 15.8 ~ 16 fps
73%
GeForce GTX 480M SLI:
30.1  fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
GeForce GTX 470M:
78  fps
GeForce GTX 480M SLI:
152.2  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
GeForce GTX 470M:
235  fps
GeForce GTX 480M SLI:
244.9  fps

Average Gaming NVIDIA GeForce GTX 485M SLI → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA GeForce GTX 470M → 60%

Average Gaming 30-70 fps → 49%

Average Gaming NVIDIA GeForce GTX 480M SLI → 77%

Average Gaming 30-70 fps → 72%

NVIDIA GeForce GTX 485M SLIlowmed.highultraQHD4K
Call of Duty: Black Ops167125.1128.4119
Fifa 11638426.6307.3199.2
Mafia 2145.3139.5132.4102.2
StarCraft 2323.8105.394.865.9
Metro 2033149.614189.431.4
Battlefield: Bad Company 2198.2192.4168.696.8
CoD Modern Warfare 2361.4212.5190.1142
Risen189.2157.5142.7109.1
Resident Evil 5202.6143.7
Need for Speed Shift138.6139126
Colin McRae: DIRT 2234.9197.6177.2114.3
Anno 1404228.2138.9
F.E.A.R. 2283.8202.4195.9154.3
Crysis - GPU Benchmark158.292.876.743.3
Crysis - CPU Benchmark209.596.778.641.4
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps



14


3
10


4
10

3
6
5






NVIDIA GeForce GTX 470Mlowmed.highultraQHD4K
Call of Duty: Black Ops84.677.677.263
Fifa 11472.6314.3227.7150
Mafia 2111.88573.848
StarCraft 2254.392.975.741
Metro 203397.265.734.412
Battlefield: Bad Company 2126.397.270.737
CoD Modern Warfare 2213.7108.287.858
Risen129.483.654.938
Resident Evil 5155.898.960.6
Need for Speed Shift109.688.756
Colin McRae: DIRT 2167.1143.996.554
Anno 1404175.266.3
F.E.A.R. 2192.2131.7109.858
Left 4 Dead218.5164.6
Far Cry 2168113.651
Call of Duty 4 - Modern Warfare275158.5105.7
Crysis - GPU Benchmark119.478.763.816
Crysis - CPU Benchmark141.181.361.416
Call of Juarez Benchmark78
Half Life 2 - Lost Coast Benchmark235
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


4
13


10
4

2
14
3
3
9
3
1






NVIDIA GeForce GTX 480M SLIlowmed.highultraQHD4K
Mafia 2124.7113.2105.875.8
StarCraft 2279.674.964.642.5
Metro 2033134.4106.861.123.1
Battlefield: Bad Company 2151.6134.4110.664.7
CoD Modern Warfare 2277.5148129.190.3
Risen148.9125.7104.670.9
Resident Evil 5157.898.797.5
Need for Speed Shift113.8115.993
Colin McRae: DIRT 2188.2157.5130.781.3
Anno 1404173103.9
F.E.A.R. 2238.3160.2154.7108.7
Left 4 Dead244.2191.1
Far Cry 2199.713488.1
Call of Duty 4 - Modern Warfare357.4244172.1
Crysis - GPU Benchmark132.183.468.830.9
Crysis - CPU Benchmark170.389.572.830.1
Call of Juarez Benchmark152.2
Half Life 2 - Lost Coast Benchmark244.9
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps



15


6
6


9
8
1
3
10






For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.26
log 24. 10:13:22

#0 checking url part for id 2528 +0s ... 0s

#1 checking url part for id 1951 +0s ... 0s

#2 checking url part for id 1857 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Mon, 22 Apr 2024 05:40:21 +0200 +0.001s ... 0.001s

#5 composed specs +0.212s ... 0.214s

#6 did output specs +0s ... 0.214s

#7 start showIntegratedCPUs +0s ... 0.214s

#8 getting avg benchmarks for device 2528 +0.049s ... 0.263s

#9 got single benchmarks 2528 +0.012s ... 0.275s

#10 getting avg benchmarks for device 1951 +0.002s ... 0.277s

#11 got single benchmarks 1951 +0.018s ... 0.295s

#12 getting avg benchmarks for device 1857 +0.002s ... 0.297s

#13 got single benchmarks 1857 +0.012s ... 0.309s

#14 got avg benchmarks for devices +0s ... 0.309s

#15 min, max, avg, median took s +0.411s ... 0.72s

#16 before gaming benchmark output +0s ... 0.72s

#17 Got 194 rows for game benchmarks. +0.045s ... 0.765s

#18 composed SQL query for gamebenchmarks +0s ... 0.765s

#19 got data and put it in $dataArray +0.013s ... 0.779s

#20 benchmarks composed for output. +0.053s ... 0.832s

#21 calculated avg scores. +0s ... 0.832s

#22 return log +0.003s ... 0.834s

Please share our article, every link counts!
> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)