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NVIDIA GeForce GTX 460M vs NVIDIA GeForce GTX 470M SLI vs NVIDIA GeForce GTX 485M SLI

NVIDIA GeForce GTX 460M

► remove from comparison NVIDIA GeForce GTX 460M

The NVIDIA GeForce GTX 460M is a high-end laptop graphics card released in 2010. It is based on the GF106 core as part of the Fermi architecture. As a result, the GPU supports DirectX 11 and OpenGL 4.0. In contrast to the GT 445M, which only features 144 core, the GTX 460M offers all the 192 shader cores of the GF106. The faster GTX 470M is based on the GF104 and offers even more shader cores at 288.

GF106 architecture

The GF106 core of the GTX 460M is related to the GF100 core of the GeFore GTX 480M and offers 192 shaders and a 192 Bit memory bus for GDDR5. Except for the memory controllers, the GF106 can basically be considered a halved GF104. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores. Unlike the GF100, the smaller GF104, GF106, and GF108 cores have not only been reduced in size, but have also been considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more effectively and the performance per core can be improved. 

However, in worst case scenarios the performance can also be worse than of the GF100 and its predecessors. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware shortened (only 1/3 of the shader are FP64-capable and therewith only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count of the GTX 460M cannot be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and by extension also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

Because the GeForce GTX 460M features a new architecture, the performance is not comparable to older chips with a similar core count. In contrast to the Radeon HD 5850, which could optionally use DDR3 memory, the 192 Bit memory bus of the GTX 460M is combined with GDDR5. Furthermore, the Fermi based chips offer a higher Tessellation performance than DX11 chips of the Radeon HD 5000 series.

We ran a set of benchmarks on an early pre-sample of a Toshiba Qosmio X500 with a 740QM CPU. In the synthetic benchmarks, the GTX 460M was on par with the DDR3 based Mobility Radeon HD 5850. In actual game benchmarks and tests, the performance was better than a HD 5850 with GDDR5 on average. In some cases (e.g., Unigine Heaven 2.1 and Dirt 2 Demo), the card even beat a Mobility Radeon HD 5870. On average, the GTX 480M was about 8-18% faster. The detailed benchmark and gaming results (including charts) can be found below.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 460M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GTX460M offers PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The X500 notebook tester was able to decode the VC-1 encoded Elephants Dream video with about 3-6% CPU load (according to the task manager). The H.264 coded Big Buck Bunny video was played back with 1-3% CPU load (both 1080p videos).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 460M can be of use in general calculations. For example, the stream processor can encode videos considerably faster than can many modern CPUs. Furthermore, physics calculations can be done by the GPU using PhysX if supported (e.g., Mafia 2 or Metro 2033). For example, the X500’s GPU ran Fluidmark more than 3x faster than its CPU (36 versus 11 fps) in our tests.

According to Nvidia,  3D Vision is supported on the GTX graphics cards. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV if supported by the laptop manufacturer. 

Unofficially, the power consumption of the GeForce GTX 460M should be about 72 Watt (TDP including the MXM board and memory), which is about the level of the Mobility Radeon HD 5850 - 5870. If not under load, the chip is clocked at 50/100 MHz (chip/shader) and 200/400 in 2D mode and 3D mode, respectively, to save power. Furthermore, the 400M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. However, its implementation is dependent on the manufacturer. As current (2010) quad-cores don’t house an integrated GPU, we won’t see many Optimus designs with a GTX 460M GPU before the launch of Sandy Bridge in 2011.

The similarly named desktop GeForce GTX 460 is based on the GF104 chip and offers more shader cores at 336. Therefore, it is significantly faster than the GTX 460M and even the GTX 470M.

NVIDIA GeForce GTX 470M SLI

► remove from comparison NVIDIA GeForce GTX 470M SLI

The NVIDIA GeForce GTX 470M SLI is a high-end graphics solution for laptops based on two GeForce GTX 470M graphic cards in SLI mode. Each card usually renders a single frame in an alternating manner. Therefore, it may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g. Irregular delays between sequential frames). Each single GTX 470M is based on the GF104 core and therefore supports DirectX1 11 and OpenGL 4.0.

GF104 architecture

The GF104 core of the GTX 470M is related to the GF100 core of the GeFore GTX 480M that offers 384 shaders and a 256 Bit memory bus for GDDR5. The GTX 470M, however, offers only 288 cores of the 384 and a 192 Bit memory bus. The architecture of the GF104 is not comparable to the old GT215 (e.g., GeForce GTS 350M) or G92b (e.g., GeForce GTX 285M) cores.  

Unlike the GF100, the smaller GF104, GF106, and GF108 cores were shortened and considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can therefore be utilized more efficiently and the performance per core is improved. 

However, in worst case scenarios the performance can also be worse than that of the GF100 (and its predecessors). The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware was shortened (only 1/3 of the shader are FP64-capable and therefore only 1/12 of the performance of the FP32). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and by extension also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

The performance of the GTX 470M SLI combination should be similar to the GTX 480M SLI due to the high-clocked GTX470M cards. Generally, the SLI gain depends on the used application/game and the driver support. Currently, the SLI driver support from Nvidia is better than the Crossfire support from AMD, leading to higher gains. About 30% more performance is gained on average compared to a single GTX 470M (in high resolutions and with Anti-Aliasing). Therefore, all games from 2010 except Metro 2033 should be playable in the highest detail settings. Metro 2033 only ran with 23 fps in our tests with a GTX 480M SLI system and should therefore score similar on the GTX 470M SLI combination.

Features

A novelty of the GF104/106/108 chips is the support of Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 470M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GTX470M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The X500 tester was able to decode the VC-1 encoded Elephants Dream video with about 3-6% CPU load (according to the task manager). The H.264-encoded Big Buck Bunny video was played back with 1-3% CPU load (both 1080p videos).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GTX 470M can assist in general calculations. For example, the stream processor can  encode videos considerably faster than certain high-end CPUs. Furthermore, physics calculations can be done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033). SLI systems can also dedicate a single card for PhysX calculations.

According to Nvidia, support for 3D Vision on the GTX graphics cards is also new. It enables the laptop to send 3D contents (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV (only if supported by the laptop manufacturer).

Unofficially, the power consumption of the GeForce GTX 470M should be about 75 Watt (TDP including the MXM board and memory), which is about the level of the Mobility Radeon HD 5870. Therefore, the SLI system needs 2x75 Watt and therefore a lot less than the GTX 480M SLI with 2x100W. Without load, the chip is clocked at 50/100 MHz (chip/shader) in 2D respectively 200/400 in 3D mode to save power.

Compared to desktop graphics cards, the GTX 470M SLI combination is most similar in performance to a GTS 450 SLI combo, as the desktop GTX 470 is significantly faster.

NVIDIA GeForce GTX 485M SLI

► remove from comparison NVIDIA GeForce GTX 485M SLI

The NVIDIA GeForce GTX 485M SLI is a high-end laptop graphics solution based on two GTX 485M graphics cards. With SLI, each card usually renders a single frame (AFR mode). Therefore, it may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g. irregular delays between sequential frames).

The GeForce GTX485M SLI supports the same features as a single GTX 485M card. Therefore, it supports DirectX 11 and is produced in a 40nm fabrication process at TSMC. 

Unlike the GeForce GTX 480M, the 485M is no longer based on a trimmed down GF100 core, but on the GF104 core instead. The latter has been designed for the consumer sector and has 384 cores maximum if completely enabled. More information on the GF104 core can be found on the GTX 485M page.  

The performance of the Nvidia GeForce GTX 485M SLI is clearly better than the GTX 480M SLI and is therefore the fastest graphics solution for laptops as of early 2011. It allows the user to play all current games in high resolutions and detail settings with Antialiasing activated. Only Metro 2033 and Crysis may stutter with high Antialiasing and maximum details. Compared to a single GTX 485M, the performance from the SLI combination should be about 40% higher on average (with high details and Antialiasing). Compared to Crossfire solutions by AMD, the Nvdia SLI drivers have the advantage as of this writing.

As the GeForce 300M series, the GeForce GTX 485M supports PureVideo HD with VideoProcessor 4 (VP4 with Feature Set C). This means that the GPU is able to fully decode HD videos in H.254, VC-1, MPEG-2, and MPEG-4 ASP. Using Flash 10.1, the graphics card can also accelerate Flash videos.

What's new in the GF104 chips compared to the GF100 (480M) is the support for Bitstream transfer of HD Audio (Blu-Ray) via HDMI. Similar to the HD 5850, the GTX 485M can transmit Dolby True HD and DTS-HD via Bitstream to compatible receivers without quality loss.

The rendering cores of the Nvidia GeForce GTX 485M can be used for general calculations using CUDA or DirectCompute. In other words, the encoding for HD videos can be done significantly faster by using the shader cores of the GPUs instead of using modern CPUs. PhysX is also supported by the mobile Fermi to calculate physics effects in supported games. Furthermore, a single GTX485M can be used to calculate PhysX while the other card can render frames in the SLI setup.

Compared to desktop GPUs, the Geforce GTX 485M SLI is most similar to two Nvidia GeForce GTX 460 cards running in an SLI configuration.

NVIDIA GeForce GTX 460MNVIDIA GeForce GTX 470M SLINVIDIA GeForce GTX 485M SLI
GeForce GTX 400M Series
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
CodenameN11E-GSN11E-GTN11E-GTX-A1
ArchitectureFermiFermiFermi
Pipelines192 - unified576 - unified768 - unified
Core Speed675 MHz535 MHz575 MHz
Shader Speed1350 MHz1070 MHz1150 MHz
Memory Speed1250 MHz1250 MHz1500 MHz
Memory Bus Width192 Bit192 Bit256 Bit
Memory TypeGDDR5GDDR5GDDR5
Max. Amount of Memory1536 MB2x2048 MB
Shared Memorynonono
APIDirectX 11, Shader 5.0DirectX 11, Shader 5.0DirectX 11, Shader 5.0
technology40 nm40 nm40 nm
FeaturesOptimus Support, PureVideo HD VP4, 3D Vision, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11, SLI Supported
Notebook Sizelargelargelarge
Date of Announcement03.09.2010 01.11.2010 06.01.2011
Link to Manufacturer Pagewww.nvidia.comwww.nvidia.com
Power Consumption100 Watt

Benchmarks

3DMark 11 - 3DM11 Performance Score
min: 1788     avg: 1814     median: 1805 (3%)     max: 1861 Points
4076 Points (6%)
5468 Points (8%)
3DMark 11 - 3DM11 Performance GPU
min: 1598     avg: 1628     median: 1623 (1%)     max: 1692 Points
4070 Points (3%)
5334 Points (5%)
3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GTX 460M
3DMark Vantage - 3DM Vant. Perf. total
min: 6629     avg: 7617     median: 7507 (2%)     max: 8398 Points
3DM Vant. Perf. total + NVIDIA GeForce GTX 470M SLI
16802 Points (5%)
3DM Vant. Perf. total + NVIDIA GeForce GTX 485M SLI
min: 24816     avg: 24830     median: 24830 (7%)     max: 24844 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 460M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 6537     avg: 6763     median: 6709 (4%)     max: 7164 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 470M SLI
min: 16161     avg: 16234     median: 16233.5 (9%)     max: 16306 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 485M SLI
min: 23082     avg: 23092     median: 23092 (13%)     max: 23102 Points
3DMark 2001SE - 3DMark 2001 - Standard
min: 33339     avg: 34874     median: 34874 (36%)     max: 36409 Points
3DMark 03 - 3DMark 03 - Standard
min: 33712     avg: 35178     median: 35451 (19%)     max: 36383 Points
69012 Points (36%)
87591 Points (46%)
3DMark 05 - 3DMark 05 - Standard
min: 17886     avg: 20171     median: 21131 (23%)     max: 21679 Points
25241 Points (28%)
29690 Points (33%)
3DMark 06 3DMark 06 - Score Unknown Settings + NVIDIA GeForce GTX 460M
3DMark 06
16957 Points (22%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 460M
3DMark 06
min: 11521     avg: 13112     median: 12942 (17%)     max: 14135 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 470M SLI
min: 19368     avg: 20608     median: 20607.5 (27%)     max: 21847 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 485M SLI
min: 23286     avg: 23415     median: 23415 (31%)     max: 23544 Points
Unigine Heaven 2.1 - Heaven 2.1 high
min: 23.5     avg: 24     median: 23.9 (4%)     max: 24.7 fps
57.1 fps (11%)
78.5 fps (15%)
SPECviewperf 11
specvp11 snx-01 + NVIDIA GeForce GTX 460M
SPECviewperf 11 - specvp11 snx-01
min: 2.01     avg: 2.1     median: 2.1 (1%)     max: 2.12 fps
specvp11 snx-01 + NVIDIA GeForce GTX 470M SLI
specvp11 snx-01 + NVIDIA GeForce GTX 485M SLI
2.2 fps (1%)
specvp11 tcvis-02 + NVIDIA GeForce GTX 460M
SPECviewperf 11 - specvp11 tcvis-02
min: 0.66     avg: 0.7     median: 0.7 (0%)     max: 0.75 fps
specvp11 tcvis-02 + NVIDIA GeForce GTX 470M SLI
0.7 fps (0%)
specvp11 tcvis-02 + NVIDIA GeForce GTX 485M SLI
0.7 fps (0%)
specvp11 sw-02 + NVIDIA GeForce GTX 460M
SPECviewperf 11 - specvp11 sw-02
min: 3.75     avg: 4.7     median: 4.7 (4%)     max: 5.69 fps
specvp11 sw-02 + NVIDIA GeForce GTX 470M SLI
5.6 fps (4%)
specvp11 sw-02 + NVIDIA GeForce GTX 485M SLI
6.4 fps (5%)
specvp11 proe-05 + NVIDIA GeForce GTX 460M
SPECviewperf 11 - specvp11 proe-05
min: 0.84     avg: 0.9     median: 0.9 (1%)     max: 1.03 fps
specvp11 proe-05 + NVIDIA GeForce GTX 470M SLI
1.2 fps (1%)
specvp11 proe-05 + NVIDIA GeForce GTX 485M SLI
1.4 fps (2%)
specvp11 maya-03 + NVIDIA GeForce GTX 460M
SPECviewperf 11 - specvp11 maya-03
min: 5.76     avg: 7     median: 7.2 (5%)     max: 8.03 fps
specvp11 maya-03 + NVIDIA GeForce GTX 470M SLI
6.1 fps (5%)
specvp11 maya-03 + NVIDIA GeForce GTX 485M SLI
7.4 fps (6%)
specvp11 lightwave-01 + NVIDIA GeForce GTX 460M
SPECviewperf 11 - specvp11 lightwave-01
min: 5.21     avg: 7.4     median: 7.5 (8%)     max: 9.58 fps
specvp11 lightwave-01 + NVIDIA GeForce GTX 470M SLI
9.1 fps (10%)
specvp11 lightwave-01 + NVIDIA GeForce GTX 485M SLI
10.2 fps (11%)
specvp11 ensight-04 + NVIDIA GeForce GTX 460M
SPECviewperf 11 - specvp11 ensight-04
min: 16.85     avg: 17     median: 17 (8%)     max: 17.1 fps
specvp11 ensight-04 + NVIDIA GeForce GTX 470M SLI
19.1 fps (9%)
specvp11 ensight-04 + NVIDIA GeForce GTX 485M SLI
22.6 fps (11%)
specvp11 catia-03 + NVIDIA GeForce GTX 460M
SPECviewperf 11 - specvp11 catia-03
min: 3.24     avg: 3.9     median: 3.8 (2%)     max: 4.67 fps
specvp11 catia-03 + NVIDIA GeForce GTX 470M SLI
3.6 fps (2%)
specvp11 catia-03 + NVIDIA GeForce GTX 485M SLI
5.2 fps (3%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 6.9     avg: 7     median: 7.1 (90%)     max: 7.1 Points
7.8 Points (99%)
7.5 Points (95%)
Windows 7 Experience Index - Win7 Graphics
min: 5.7     avg: 6.9     median: 7.1 (90%)     max: 7.1 Points
7.8 Points (99%)
7.5 Points (95%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 460M
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 3566     avg: 4942     median: 5312.5 (4%)     max: 5749 Points
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 470M SLI
5348 Points (4%)
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 485M SLI
5658 Points (4%)
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 460M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 26.15     avg: 36.1     median: 36.2 (13%)     max: 41.49 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 470M SLI
40.4 fps (14%)
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 485M SLI
44.8 fps (16%)

Average Benchmarks NVIDIA GeForce GTX 460M → 100% n=20

Average Benchmarks NVIDIA GeForce GTX 470M SLI → 147% n=20

Average Benchmarks NVIDIA GeForce GTX 485M SLI → 182% n=20

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Dirt 3

Dirt 3

2011
low 800x600
100%
GeForce GTX 460M:
189.4  fps
med. 1024x768
100%
GeForce GTX 460M:
108  fps
high 1360x768
100%
GeForce GTX 460M:
73.6  fps
Crysis 2

Crysis 2

2011
low 800x600
100%
GeForce GTX 460M:
102.9 106 ~ 104 fps
med. 1024x768
100%
GeForce GTX 460M:
70.8 71.9 ~ 71 fps
high 1366x768
100%
GeForce GTX 460M:
51.4 53.2 ~ 52 fps
ultra 1920x1080
100%
GeForce GTX 460M:
17.8 18.1 ~ 18 fps
low 800x600
100%
GeForce GTX 460M:
83.7  fps
100%
GeForce GTX 470M SLI:
83.5  fps
200%
GeForce GTX 485M SLI:
167  fps
med. 1024x768
100%
GeForce GTX 460M:
78.2  fps
99%
GeForce GTX 470M SLI:
77.3  fps
160%
GeForce GTX 485M SLI:
125.1  fps
high 1360x768
100%
GeForce GTX 460M:
58.5 75.8 86.3 ~ 74 fps
104%
GeForce GTX 470M SLI:
77.3  fps
174%
GeForce GTX 485M SLI:
128.4  fps
ultra 1920x1080
100%
GeForce GTX 460M:
47.2 47.8 55.7 55.7 56.5 59.3 ~ 54 fps
114%
GeForce GTX 470M SLI:
61.4  fps
220%
GeForce GTX 485M SLI:
119  fps
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GTX 460M:
543 664 ~ 604 fps
89%
GeForce GTX 470M SLI:
539  fps
106%
GeForce GTX 485M SLI:
638  fps
med. 1024x768
100%
GeForce GTX 460M:
301.6 320.6 ~ 311 fps
108%
GeForce GTX 470M SLI:
336  fps
137%
GeForce GTX 485M SLI:
426.6  fps
high 1360x768
100%
GeForce GTX 460M:
194 222.6 ~ 208 fps
116%
GeForce GTX 470M SLI:
242  fps
148%
GeForce GTX 485M SLI:
307.3  fps
ultra 1920x1080
100%
GeForce GTX 460M:
123.5 130 132.1 133 136.2 136.3 ~ 132 fps
115%
GeForce GTX 470M SLI:
151.2  fps
151%
GeForce GTX 485M SLI:
199.2  fps
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GTX 460M:
53.6 92.6 ~ 73 fps
170%
GeForce GTX 470M SLI:
124.4  fps
199%
GeForce GTX 485M SLI:
145.3  fps
med. 1024x768
100%
GeForce GTX 460M:
50.2 67.4 ~ 59 fps
193%
GeForce GTX 470M SLI:
114  fps
236%
GeForce GTX 485M SLI:
139.5  fps
high 1360x768
100%
GeForce GTX 460M:
46.7 51.2 56.3 62.3 ~ 54 fps
192%
GeForce GTX 470M SLI:
103.9  fps
245%
GeForce GTX 485M SLI:
132.4  fps
ultra 1920x1080
100%
GeForce GTX 460M:
32.9 33.7 33.9 34 34.4 34.7 34.8 39.2 ~ 35 fps
219%
GeForce GTX 470M SLI:
76.6  fps
292%
GeForce GTX 485M SLI:
102.2  fps
low 1024x768
100%
GeForce GTX 460M:
172 193 216.6 ~ 194 fps
144%
GeForce GTX 470M SLI:
280  fps
167%
GeForce GTX 485M SLI:
323.8  fps
med. 1360x768
100%
GeForce GTX 460M:
66 73 83.5 ~ 74 fps
113%
GeForce GTX 470M SLI:
83.3  fps
142%
GeForce GTX 485M SLI:
105.3  fps
high 1360x768
100%
GeForce GTX 460M:
57 61 65.4 68.4 ~ 63 fps
117%
GeForce GTX 470M SLI:
73.9  fps
150%
GeForce GTX 485M SLI:
94.8  fps
ultra 1920x1080
100%
GeForce GTX 460M:
31.4 31.5 31.6 31.9 32 34.5 36 47.3 ~ 35 fps
144%
GeForce GTX 470M SLI:
50.3  fps
188%
GeForce GTX 485M SLI:
65.9  fps
low 800x600
100%
GeForce GTX 460M:
88 115.8 ~ 102 fps
133%
GeForce GTX 470M SLI:
136  fps
147%
GeForce GTX 485M SLI:
149.6  fps
med. 1360x768
100%
GeForce GTX 460M:
53.1 54 55.5 ~ 54 fps
200%
GeForce GTX 470M SLI:
108.1  fps
261%
GeForce GTX 485M SLI:
141  fps
high 1600x900
100%
GeForce GTX 460M:
24.3 25.2 30 30 35.6 ~ 29 fps
226%
GeForce GTX 470M SLI:
65.5  fps
308%
GeForce GTX 485M SLI:
89.4  fps
ultra 1920x1080
100%
GeForce GTX 460M:
9 9.3 9.4 9.5 9.6 9.6 9.9 10.5 12.7 ~ 10 fps
230%
GeForce GTX 470M SLI:
23  fps
314%
GeForce GTX 485M SLI:
31.4  fps
low 1024x768
100%
GeForce GTX 460M:
80 87.3 ~ 84 fps
182%
GeForce GTX 470M SLI:
152.5  fps
236%
GeForce GTX 485M SLI:
198.2  fps
med. 1366x768
100%
GeForce GTX 460M:
65 68.9 ~ 67 fps
201%
GeForce GTX 470M SLI:
134.5  fps
287%
GeForce GTX 485M SLI:
192.4  fps
high 1366x768
100%
GeForce GTX 460M:
53.5 54.2 57.2 58 59.6 60.6 ~ 57 fps
202%
GeForce GTX 470M SLI:
114.9  fps
296%
GeForce GTX 485M SLI:
168.6  fps
ultra 1920x1080
100%
GeForce GTX 460M:
27.1 29 29.3 29.6 30.1 30.1 31 31.6 32 ~ 30 fps
231%
GeForce GTX 470M SLI:
69.2  fps
323%
GeForce GTX 485M SLI:
96.8  fps
low 800x600
100%
GeForce GTX 460M:
201.9  fps
137%
GeForce GTX 470M SLI:
276.5  fps
179%
GeForce GTX 485M SLI:
361.4  fps
med. 1024x768
100%
GeForce GTX 460M:
73.2  fps
224%
GeForce GTX 470M SLI:
163.9  fps
290%
GeForce GTX 485M SLI:
212.5  fps
high 1366x768
100%
GeForce GTX 460M:
58.5 62.5 68.3 ~ 63 fps
238%
GeForce GTX 470M SLI:
150.2  fps
302%
GeForce GTX 485M SLI:
190.1  fps
ultra 1920x1080
100%
GeForce GTX 460M:
41.3 45.2 45.4 45.9 46 47 ~ 45 fps
232%
GeForce GTX 470M SLI:
104.4  fps
316%
GeForce GTX 485M SLI:
142  fps
Risen

Risen

2009
low 800x600
100%
GeForce GTX 460M:
97.7 102.3 ~ 100 fps
154%
GeForce GTX 470M SLI:
154  fps
189%
GeForce GTX 485M SLI:
189.2  fps
med. 1024x768
100%
GeForce GTX 460M:
59.3 64 ~ 62 fps
206%
GeForce GTX 470M SLI:
127.9  fps
254%
GeForce GTX 485M SLI:
157.5  fps
high 1366x768
100%
GeForce GTX 460M:
40.9 42.6 47.8 ~ 44 fps
261%
GeForce GTX 470M SLI:
114.7  fps
324%
GeForce GTX 485M SLI:
142.7  fps
ultra 1920x1080
100%
GeForce GTX 460M:
12.5 26.5 28 29.3 30.4 31 32.9 ~ 27 fps
303%
GeForce GTX 470M SLI:
81.8  fps
404%
GeForce GTX 485M SLI:
109.1  fps
Resident Evil 5

Resident Evil 5

2009
low 800x600
100%
GeForce GTX 460M:
99  fps
157%
GeForce GTX 470M SLI:
155.3  fps
205%
GeForce GTX 485M SLI:
202.6  fps
high 1360x768
100%
GeForce GTX 460M:
70.2  fps
162%
GeForce GTX 470M SLI:
113.8  fps
205%
GeForce GTX 485M SLI:
143.7  fps
ultra 1920x1080
100%
GeForce GTX 460M:
47.2 48.3 48.6 48.8 ~ 48 fps
218%
GeForce GTX 470M SLI:
104.8  fps
Need for Speed Shift

Need for Speed Shift

2009
low 800x600
100%
GeForce GTX 460M:
126.7  fps
med. 1024x768
100%
GeForce GTX 460M:
91.9 106.3 ~ 99 fps
115%
GeForce GTX 470M SLI:
114.2  fps
140%
GeForce GTX 485M SLI:
138.6  fps
high 1366x768
100%
GeForce GTX 460M:
61 68 ~ 65 fps
171%
GeForce GTX 470M SLI:
111.1  fps
214%
GeForce GTX 485M SLI:
139  fps
ultra 1920x1080
100%
GeForce GTX 460M:
41.8 43 43.8 43.9 44 ~ 43 fps
239%
GeForce GTX 470M SLI:
102.7  fps
293%
GeForce GTX 485M SLI:
126  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
100%
GeForce GTX 460M:
63.5 113 ~ 88 fps
200%
GeForce GTX 470M SLI:
176.4  fps
267%
GeForce GTX 485M SLI:
234.9  fps
med. 1024x768
100%
GeForce GTX 460M:
58.8 102.9 104.5 ~ 89 fps
185%
GeForce GTX 470M SLI:
164.5  fps
222%
GeForce GTX 485M SLI:
197.6  fps
high 1360x768
100%
GeForce GTX 460M:
69.9 73.8 75.3 ~ 73 fps
204%
GeForce GTX 470M SLI:
148.9  fps
243%
GeForce GTX 485M SLI:
177.2  fps
ultra 1920x1080
100%
GeForce GTX 460M:
41.6 42.3 42.5 42.5 42.9 ~ 42 fps
221%
GeForce GTX 470M SLI:
93  fps
272%
GeForce GTX 485M SLI:
114.3  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce GTX 460M:
123  fps
147%
GeForce GTX 470M SLI:
181.3  fps
186%
GeForce GTX 485M SLI:
228.2  fps
ultra 1280x1024
100%
GeForce GTX 460M:
44  fps
248%
GeForce GTX 470M SLI:
109  fps
316%
GeForce GTX 485M SLI:
138.9  fps
Sims 3

Sims 3

2009
med. 1024x768
100%
GeForce GTX 460M:
105  fps
high 1280x1024
100%
GeForce GTX 460M:
61  fps
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
GeForce GTX 460M:
229.4  fps
98%
GeForce GTX 470M SLI:
224.9  fps
124%
GeForce GTX 485M SLI:
283.8  fps
med. 1024x768
100%
GeForce GTX 460M:
136.4  fps
109%
GeForce GTX 470M SLI:
149  fps
148%
GeForce GTX 485M SLI:
202.4  fps
high 1280x1024
100%
GeForce GTX 460M:
95.5  fps
152%
GeForce GTX 470M SLI:
145.4  fps
205%
GeForce GTX 485M SLI:
195.9  fps
ultra 1920x1080
100%
GeForce GTX 460M:
48.2 52 ~ 50 fps
222%
GeForce GTX 470M SLI:
110.8  fps
309%
GeForce GTX 485M SLI:
154.3  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
GeForce GTX 460M:
248  fps
95%
GeForce GTX 470M SLI:
234.4  fps
high 1024x768
100%
GeForce GTX 460M:
128  fps
153%
GeForce GTX 470M SLI:
195.9  fps
Far Cry 2

Far Cry 2

2008
low 640x480
100%
GeForce GTX 460M:
121.7  fps
159%
GeForce GTX 470M SLI:
193.5  fps
high 1024x768
100%
GeForce GTX 460M:
86.4  fps
155%
GeForce GTX 470M SLI:
133.6  fps
ultra 1920x1080
100%
GeForce GTX 460M:
41.5 42.1 ~ 42 fps
225%
GeForce GTX 470M SLI:
94.7  fps
Crysis Warhead

Crysis Warhead

2008
low 800x600
100%
GeForce GTX 460M:
76  fps
ultra 1024x768
100%
GeForce GTX 460M:
25  fps
Trackmania Nations Forever

Trackmania Nations Forever

2008
low 640x480
100%
GeForce GTX 460M:
317  fps
high 1024x768
100%
GeForce GTX 460M:
86.5  fps
ultra 1920x1080
100%
GeForce GTX 460M:
31.7  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
GeForce GTX 460M:
297.9 304.3 ~ 301 fps
117%
GeForce GTX 470M SLI:
350.9  fps
med. 1024x768
100%
GeForce GTX 460M:
130.6 195.5 ~ 163 fps
145%
GeForce GTX 470M SLI:
237  fps
high 1280x1024
100%
GeForce GTX 460M:
83 118.6 ~ 101 fps
191%
GeForce GTX 470M SLI:
193.4  fps
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
low 1024x768
100%
GeForce GTX 460M:
54.7  fps
med. 1024x768
100%
GeForce GTX 460M:
49.2  fps
high 1024x768
100%
GeForce GTX 460M:
48.4  fps
ultra 1920x1080
100%
GeForce GTX 460M:
37.2  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce GTX 460M:
92.6  fps
149%
GeForce GTX 470M SLI:
138.2  fps
171%
GeForce GTX 485M SLI:
158.2  fps
med. 1024x768
100%
GeForce GTX 460M:
70.2  fps
125%
GeForce GTX 470M SLI:
87.8  fps
132%
GeForce GTX 485M SLI:
92.8  fps
high 1024x768
100%
GeForce GTX 460M:
50.7 52.6 54.6 55.9 ~ 53 fps
139%
GeForce GTX 470M SLI:
73.5  fps
145%
GeForce GTX 485M SLI:
76.7  fps
ultra 1920x1080
100%
GeForce GTX 460M:
12.9 13 13 13.1 14.6 19.4 ~ 14 fps
226%
GeForce GTX 470M SLI:
31.7  fps
309%
GeForce GTX 485M SLI:
43.3  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce GTX 460M:
112.4  fps
162%
GeForce GTX 470M SLI:
182.1  fps
186%
GeForce GTX 485M SLI:
209.5  fps
med. 1024x768
100%
GeForce GTX 460M:
70.4  fps
131%
GeForce GTX 470M SLI:
92.4  fps
137%
GeForce GTX 485M SLI:
96.7  fps
high 1024x768
100%
GeForce GTX 460M:
47.4 49.6 50.5 58.4 ~ 51 fps
151%
GeForce GTX 470M SLI:
76.8  fps
154%
GeForce GTX 485M SLI:
78.6  fps
ultra 1920x1080
100%
GeForce GTX 460M:
12.2 12.2 12.2 12.4 14.4 16.4 ~ 13 fps
234%
GeForce GTX 470M SLI:
30.4  fps
318%
GeForce GTX 485M SLI:
41.4  fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
low 800x600
100%
GeForce GTX 460M:
165  fps
med. 1024x768
100%
GeForce GTX 460M:
66  fps
high 1024x768
100%
GeForce GTX 460M:
62  fps
ultra 1920x1080
100%
GeForce GTX 460M:
27  fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
100%
GeForce GTX 460M:
62.6 64 ~ 63 fps
246%
GeForce GTX 470M SLI:
154.8  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
100%
GeForce GTX 460M:
197  fps
124%
GeForce GTX 470M SLI:
244.1  fps
Quake 4

Quake 4

2005
ultra 1024x768
100%
GeForce GTX 460M:
62  fps
World of Warcraft

World of Warcraft

2005
high 1280x1024
100%
GeForce GTX 460M:
81  fps
Counter-Strike Source

Counter-Strike Source

2004
high 1024x768
100%
GeForce GTX 460M:
138  fps
Doom 3

Doom 3

2004
low 640x480
100%
GeForce GTX 460M:
216  fps
ultra 1024x768
100%
GeForce GTX 460M:
209  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
GeForce GTX 460M:
643  fps

Average Gaming NVIDIA GeForce GTX 460M → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA GeForce GTX 470M SLI → 171%

Average Gaming 30-70 fps → 196%

Average Gaming NVIDIA GeForce GTX 485M SLI → 223%

Average Gaming 30-70 fps → 283%

NVIDIA GeForce GTX 460Mlowmed.highultraQHD4K
Dirt 3189.410873.6
Crysis 2104715218
Call of Duty: Black Ops83.778.27454
Fifa 11604311208132
Mafia 273595435
StarCraft 2194746335
Metro 2033102542910
Battlefield: Bad Company 284675730
CoD Modern Warfare 2201.973.26345
Risen100624427
Resident Evil 59970.248
Need for Speed Shift126.7996543
Colin McRae: DIRT 288897342
Anno 140412344
Sims 310561
F.E.A.R. 2229.4136.495.550
Left 4 Dead248128
Far Cry 2121.786.442
Crysis Warhead7625
Trackmania Nations Forever31786.531.7
Call of Duty 4 - Modern Warfare301163101
Supreme Commander - FA Bench54.749.248.437.2
Crysis - GPU Benchmark92.670.25314
Crysis - CPU Benchmark112.470.45113
World in Conflict - Benchmark165666227
Call of Juarez Benchmark63
Half Life 2 - Lost Coast Benchmark197
Quake 462
World of Warcraft81
Counter-Strike Source138
Doom 3216209
Quake 3 Arena - Timedemo643
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1
11
13

3
13
3
1
7
15
5
7
13
1
2






NVIDIA GeForce GTX 470M SLIlowmed.highultraQHD4K
Call of Duty: Black Ops83.577.377.361.4
Fifa 11539336242151.2
Mafia 2124.4114103.976.6
StarCraft 228083.373.950.3
Metro 2033136108.165.523
Battlefield: Bad Company 2152.5134.5114.969.2
CoD Modern Warfare 2276.5163.9150.2104.4
Risen154127.9114.781.8
Resident Evil 5155.3113.8104.8
Need for Speed Shift114.2111.1102.7
Colin McRae: DIRT 2176.4164.5148.993
Anno 1404181.3109
F.E.A.R. 2224.9149145.4110.8
Left 4 Dead234.4195.9
Far Cry 2193.5133.694.7
Call of Duty 4 - Modern Warfare350.9237193.4
Crysis - GPU Benchmark138.287.873.531.7
Crysis - CPU Benchmark182.192.476.830.4
Call of Juarez Benchmark154.8
Half Life 2 - Lost Coast Benchmark244.1
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


1
16


7
7


10
9
1
3
11
1






NVIDIA GeForce GTX 485M SLIlowmed.highultraQHD4K
Call of Duty: Black Ops167125.1128.4119
Fifa 11638426.6307.3199.2
Mafia 2145.3139.5132.4102.2
StarCraft 2323.8105.394.865.9
Metro 2033149.614189.431.4
Battlefield: Bad Company 2198.2192.4168.696.8
CoD Modern Warfare 2361.4212.5190.1142
Risen189.2157.5142.7109.1
Resident Evil 5202.6143.7
Need for Speed Shift138.6139126
Colin McRae: DIRT 2234.9197.6177.2114.3
Anno 1404228.2138.9
F.E.A.R. 2283.8202.4195.9154.3
Crysis - GPU Benchmark158.292.876.743.3
Crysis - CPU Benchmark209.596.778.641.4
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps



14


3
10


4
10

3
6
5






For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.26
log 16. 16:09:48

#0 checking url part for id 1902 +0s ... 0s

#1 checking url part for id 2104 +0s ... 0s

#2 checking url part for id 2528 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Tue, 16 Apr 2024 05:39:00 +0200 +0.001s ... 0.001s

#5 composed specs +0.205s ... 0.206s

#6 did output specs +0s ... 0.206s

#7 start showIntegratedCPUs +0s ... 0.206s

#8 getting avg benchmarks for device 1902 +0.038s ... 0.244s

#9 got single benchmarks 1902 +0.06s ... 0.304s

#10 getting avg benchmarks for device 2104 +0.002s ... 0.306s

#11 got single benchmarks 2104 +0.008s ... 0.313s

#12 getting avg benchmarks for device 2528 +0.002s ... 0.315s

#13 got single benchmarks 2528 +0.008s ... 0.323s

#14 got avg benchmarks for devices +0s ... 0.323s

#15 min, max, avg, median took s +0.322s ... 0.644s

#16 before gaming benchmark output +0s ... 0.644s

#17 Got 348 rows for game benchmarks. +0.026s ... 0.67s

#18 composed SQL query for gamebenchmarks +0s ... 0.67s

#19 got data and put it in $dataArray +0.021s ... 0.691s

#20 benchmarks composed for output. +0.077s ... 0.768s

#21 calculated avg scores. +0s ... 0.768s

#22 return log +0.003s ... 0.771s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)