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NVIDIA GeForce GTX 460M SLI vs NVIDIA GeForce GTX 480M vs NVIDIA GeForce GTX 485M SLI

NVIDIA GeForce GTX 460M SLI

► remove from comparison NVIDIA GeForce GTX 460M SLI

The NVIDIA GeForce GTX 460M SLI consists of two high end DirectX 11 capable Geforce GTX460M cards connected with an SLI bridge. Therefore, it offers 2x 192 cores of the GF106 chip. Due to the alternating frame rendering (AFR), the SLI solution may suffer from micro stuttering in low fps ranges (around 30fps). Furthermore, the 2x1536 MB GDDR5 cant be added together as each card uses the same date in the graphics memory.

GF106 architecture

The GF106 core of the GTX 460M is related to the GF100 core of the GeFore GTX 480M and offers 192 shaders and a 192 Bit memory bus for GDDR5. Except for the memory controllers, the GF106 can basically be considered a halved GF104. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores.

Unlike the GF100, the smaller GF104, GF106, and GF108 cores have all been shortened and considerably modified. In contrast to the GF100, which was designed for professional applications, these GF10x chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM).

As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more efficiently and the performance per core should be improved. However, in worst case scenarios the performance can also be worse than of the GF100 (and its predecessors). The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware shortened (only 1/3 of the shaders are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and by extension the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

The SLI performance with the current drivers (mid 2010) should be about 15-20% faster than a single GTX 460M in high settings and resolutions. Therefore, all current games (as of 2011) should run fluently in highest detail settings with antialiasing and Full HD resolution, with the exception of Metro 2033 and Crysis.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 460M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GTX460M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The X500 tester was able to decode the VC-1 encoded Elephants Dream video with about 3-6% CPU load (according to the task manager). The H.264 coded Big Buck Bunny video was played back with 1-3% CPU load (both 1080p videos).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 460M can used for general calculations. For example, the stream processor can encode videos considerably faster than can many modern CPUs. Furthermore, physics calculations can be done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033). A single GTX 460M of the SLI combination can also be used for dedicated calculations.

According to Nvidia, support for 3D Vision on the GTX graphics cards is also enabled. It allows the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a supported 3D enabled screen or an external 3D TV if compatible.

The power consumption of a single GeForce GTX 460M is supposedly about 72 Watts (TDP including the MXM board and memory). By extension, the GTX 460M SLI should use twice as much power. However, a single 460M in the SLI setup can be deactivated in the drivers to save power. If idle, each chip is clocked at 50/100 MHz and 200/400MHz (chip/shader) in 2D mode and 3D mode, respectively, to save power.

The similar desktop GeForce GTX 460 SLI is based on the GF104 chip and offers significantly more shader cores at 2x336 cores. Therefore, the desktop setup is significantly faster than the 460M SLI and even the 470M SLI graphics solutions.

NVIDIA GeForce GTX 480M

► remove from comparison NVIDIA GeForce GTX 480M

The NVIDIA GeForce GTX 480M is a high-end graphics card for laptops based on the Fermi architecture. As a result, it supports DirectX 11 and is produced in 40nm at TSMC. Featuring 352 cores, the GTX480M is similar to the desktop GTX 465 but with a lower clock rate. The GeForce GTX 480M is combined with 2 GB of fast dedicated GDDR5 graphics memory and the overall performance should be generally superior to the Mobility Radeon HD 5870.

The GF100 (aka. Fermi) chip was redesigned from scratch and features 3 billion transistors, assuming all 512 shaders are present. Compared to the desktop HD 5870 with 2.13 billion transistors or the Mobility Radeon HD 5870 (RV870) with 1.04 billion transistors, the GTX 480M die is physically quite large.

The mobile Fermi chip is stripped down to 352 shader cores (1-dimensional) with 32 ROPs and 44 Texture Units. The memory bus is 256 bit wide, but due to the fast GDDR5 memory, this should not be a bottleneck. The power consumption has been specified to 100 Watt TDP when taking into account the MXM board and the 2 GB GDDR5. AMD usually specifies the TDP of the chip alone, therefore this value is not directly comparable with competing Radeon cards. Still, the GTX 480M is only suited for very large desktop replacement (DTR) laptops with an excellent cooling solution. Originally, only Clevo was offering the GTX 480M in its 17" (D901F) and 18" (X8100) barebones.

The performance of the Nvidia GeForce GTX 480M is about 10% better on average than the ATI Mobility Radeon HD 5870. In demanding DirectX 11 games and benchmarks (that make use of the Tessellation engine), the GTX 480M is even faster. That means the GTX480M is the fastest single GPU graphics solution for laptops as of  early to mid 2010. Modern DirectX 10 games should run fluently in high resolutions and details with antialiasing. Only very demanding games like Crysis or Metro 2033 may need some reduced settings (see list below). Due to the DirectX 11 hardware support (and the good tessellation implementation), the Fermi based laptop graphics card should be well suited for upcoming DirectX 11 games.

As the GeForce 300M series, the GeForce GTX 480M supports PureVideo HD with VideoProcessor 4 (VP4 with Feature Set C). This means the GPU is able to fully decode HD videos in H.254, VC-1, MPEG-2, and MPEG-4 ASP. The graphics card can also accelerate Flash videos by using Flash 10.1 or greater.

The rendering cores of the Nvidia GeForce GTX 480M can be used for general calculations with CUDA or DirectCompute. For example, the encoding of HD videos can be done significantly faster than most modern CPUs by using the shader cores of the GPU instead. PhysX is also supported by the mobile Fermi chip to calculate physics effects in supported games.

Compared to desktop GPUs, the Geforce GTX 480M is comparable to a nunderclocked Nvidia GeForce GTX 465 (607/1200 clock speed) and is therefore on par with a desktop Radeon HD 5770.

NVIDIA GeForce GTX 485M SLI

► remove from comparison NVIDIA GeForce GTX 485M SLI

The NVIDIA GeForce GTX 485M SLI is a high-end laptop graphics solution based on two GTX 485M graphics cards. With SLI, each card usually renders a single frame (AFR mode). Therefore, it may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g. irregular delays between sequential frames).

The GeForce GTX485M SLI supports the same features as a single GTX 485M card. Therefore, it supports DirectX 11 and is produced in a 40nm fabrication process at TSMC. 

Unlike the GeForce GTX 480M, the 485M is no longer based on a trimmed down GF100 core, but on the GF104 core instead. The latter has been designed for the consumer sector and has 384 cores maximum if completely enabled. More information on the GF104 core can be found on the GTX 485M page.  

The performance of the Nvidia GeForce GTX 485M SLI is clearly better than the GTX 480M SLI and is therefore the fastest graphics solution for laptops as of early 2011. It allows the user to play all current games in high resolutions and detail settings with Antialiasing activated. Only Metro 2033 and Crysis may stutter with high Antialiasing and maximum details. Compared to a single GTX 485M, the performance from the SLI combination should be about 40% higher on average (with high details and Antialiasing). Compared to Crossfire solutions by AMD, the Nvdia SLI drivers have the advantage as of this writing.

As the GeForce 300M series, the GeForce GTX 485M supports PureVideo HD with VideoProcessor 4 (VP4 with Feature Set C). This means that the GPU is able to fully decode HD videos in H.254, VC-1, MPEG-2, and MPEG-4 ASP. Using Flash 10.1, the graphics card can also accelerate Flash videos.

What's new in the GF104 chips compared to the GF100 (480M) is the support for Bitstream transfer of HD Audio (Blu-Ray) via HDMI. Similar to the HD 5850, the GTX 485M can transmit Dolby True HD and DTS-HD via Bitstream to compatible receivers without quality loss.

The rendering cores of the Nvidia GeForce GTX 485M can be used for general calculations using CUDA or DirectCompute. In other words, the encoding for HD videos can be done significantly faster by using the shader cores of the GPUs instead of using modern CPUs. PhysX is also supported by the mobile Fermi to calculate physics effects in supported games. Furthermore, a single GTX485M can be used to calculate PhysX while the other card can render frames in the SLI setup.

Compared to desktop GPUs, the Geforce GTX 485M SLI is most similar to two Nvidia GeForce GTX 460 cards running in an SLI configuration.

NVIDIA GeForce GTX 460M SLINVIDIA GeForce GTX 480MNVIDIA GeForce GTX 485M SLI
GeForce GTX 400M Series
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
CodenameN11E-GSN11E-GTX-A3N11E-GTX-A1
ArchitectureFermiFermiFermi
Pipelines384 - unified352 - unified768 - unified
Core Speed675 MHz425 MHz575 MHz
Shader Speed1350 MHz850 MHz1150 MHz
Memory Speed1250 MHz1200 MHz1500 MHz
Memory Bus Width192 Bit256 Bit256 Bit
Memory TypeGDDR5GDDR5GDDR5
Max. Amount of Memory2x1536 MB2048 MB2x2048 MB
Shared Memorynonono
APIDirectX 11, Shader 5.0DirectX 11, Shader 5.0DirectX 11, Shader 5.0
technology40 nm40 nm40 nm
FeaturesOptimus Support, PureVideo HD VP4, 3D Vision, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11, SLI Supported
Notebook Sizelargelargelarge
Date of Announcement03.09.2010 25.05.2010 06.01.2011
Link to Manufacturer Pagewww.nvidia.comwww.nvidia.comwww.nvidia.com
Power Consumption100 Watt100 Watt
Transistors3 Billion

Benchmarks

3DMark 11 - 3DM11 Performance Score
3412 Points (5%)
min: 2336     avg: 2387     median: 2387 (3%)     max: 2438 Points
5468 Points (8%)
3DMark 11 - 3DM11 Performance GPU
3313 Points (3%)
min: 2177     avg: 2185     median: 2184.5 (2%)     max: 2192 Points
5334 Points (5%)
3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GTX 460M SLI
3DMark Vantage - 3DM Vant. Perf. total
14236 Points (4%)
3DM Vant. Perf. total + NVIDIA GeForce GTX 480M
min: 8467     avg: 8872     median: 8872 (3%)     max: 9277 Points
3DM Vant. Perf. total + NVIDIA GeForce GTX 485M SLI
min: 24816     avg: 24830     median: 24830 (7%)     max: 24844 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 460M SLI
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
13156 Points (7%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 480M
min: 7854     avg: 7906     median: 7879 (4%)     max: 7986 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 485M SLI
min: 23082     avg: 23092     median: 23092 (13%)     max: 23102 Points
3DMark 2001SE - 3DMark 2001 - Standard
min: 37908     avg: 39907     median: 39907 (41%)     max: 41906 Points
3DMark 03 - 3DMark 03 - Standard
61524 Points (32%)
min: 42919     avg: 43733     median: 43552 (23%)     max: 44727 Points
87591 Points (46%)
3DMark 05 - 3DMark 05 - Standard
25371 Points (28%)
min: 18745     avg: 20818     median: 19867 (22%)     max: 23842 Points
29690 Points (33%)
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 460M SLI
3DMark 06
18583 Points (24%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 480M
min: 13273     avg: 15394     median: 15066.5 (20%)     max: 18731 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 485M SLI
min: 23286     avg: 23415     median: 23415 (31%)     max: 23544 Points
Unigine Heaven 2.1 - Heaven 2.1 high
47.2 fps (9%)
33.7 fps (6%)
78.5 fps (15%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
10 Points (21%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Catia
10.7 Points (23%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
20.9 Points (44%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
17.9 Points (10%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
12.4 Points (24%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
8.1 Points (12%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
1.1 Points (3%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS NX
0.9 Points (2%)
SPECviewperf 11
specvp11 snx-01 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 snx-01
2.1 fps (1%)
specvp11 snx-01 + NVIDIA GeForce GTX 485M SLI
2.2 fps (1%)
specvp11 tcvis-02 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 tcvis-02
0.8 fps (0%)
specvp11 tcvis-02 + NVIDIA GeForce GTX 485M SLI
0.7 fps (0%)
specvp11 sw-02 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 sw-02
5.2 fps (4%)
specvp11 sw-02 + NVIDIA GeForce GTX 485M SLI
6.4 fps (5%)
specvp11 proe-05 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 proe-05
1.2 fps (1%)
specvp11 proe-05 + NVIDIA GeForce GTX 485M SLI
1.4 fps (2%)
specvp11 maya-03 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 maya-03
6.8 fps (5%)
specvp11 maya-03 + NVIDIA GeForce GTX 485M SLI
7.4 fps (6%)
specvp11 lightwave-01 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 lightwave-01
9.5 fps (10%)
specvp11 lightwave-01 + NVIDIA GeForce GTX 485M SLI
10.2 fps (11%)
specvp11 ensight-04 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 ensight-04
17 fps (8%)
specvp11 ensight-04 + NVIDIA GeForce GTX 485M SLI
22.6 fps (11%)
specvp11 catia-03 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 catia-03
4.7 fps (2%)
specvp11 catia-03 + NVIDIA GeForce GTX 485M SLI
5.2 fps (3%)
Windows 7 Experience Index - Win7 Gaming graphics
7.5 Points (95%)
min: 7.2     avg: 7.3     median: 7.3 (92%)     max: 7.3 Points
7.5 Points (95%)
Windows 7 Experience Index - Win7 Graphics
7.5 Points (95%)
min: 7.2     avg: 7.3     median: 7.3 (92%)     max: 7.3 Points
7.5 Points (95%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 460M SLI
Cinebench R10 - Cinebench R10 Shading (32bit)
5342 Points (4%)
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 480M
4919 Points (3%)
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 485M SLI
5658 Points (4%)
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 460M SLI
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
38.9 fps (13%)
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 480M
min: 30.13     avg: 32.1     median: 32.1 (11%)     max: 34.09 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 485M SLI
44.8 fps (16%)

Average Benchmarks NVIDIA GeForce GTX 460M SLI → 100% n=12

Average Benchmarks NVIDIA GeForce GTX 480M → 77% n=12

Average Benchmarks NVIDIA GeForce GTX 485M SLI → 137% n=12

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

low 800x600
GeForce GTX 485M SLI:
167  fps
med. 1024x768
GeForce GTX 485M SLI:
125.1  fps
high 1360x768
GeForce GTX 485M SLI:
128.4  fps
ultra 1920x1080
GeForce GTX 485M SLI:
119  fps
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GTX 460M SLI:
551  fps
116%
GeForce GTX 485M SLI:
638  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
318.4  fps
134%
GeForce GTX 485M SLI:
426.6  fps
high 1360x768
100%
GeForce GTX 460M SLI:
216.8  fps
142%
GeForce GTX 485M SLI:
307.3  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
133.4  fps
149%
GeForce GTX 485M SLI:
199.2  fps
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GTX 460M SLI:
120.9  fps
120%
GeForce GTX 485M SLI:
145.3  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
102.9  fps
65%
GeForce GTX 480M:
67.1  fps
136%
GeForce GTX 485M SLI:
139.5  fps
high 1360x768
100%
GeForce GTX 460M SLI:
92.1  fps
65%
GeForce GTX 480M:
60  fps
144%
GeForce GTX 485M SLI:
132.4  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
66  fps
62%
GeForce GTX 480M:
40.9  fps
155%
GeForce GTX 485M SLI:
102.2  fps
low 1024x768
100%
GeForce GTX 460M SLI:
260  fps
125%
GeForce GTX 485M SLI:
323.8  fps
med. 1360x768
100%
GeForce GTX 460M SLI:
76.1  fps
59%
GeForce GTX 480M:
45.2  fps
138%
GeForce GTX 485M SLI:
105.3  fps
high 1360x768
100%
GeForce GTX 460M SLI:
67.2  fps
66%
GeForce GTX 480M:
44.5  fps
141%
GeForce GTX 485M SLI:
94.8  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
40.8  fps
90%
GeForce GTX 480M:
36.8  fps
162%
GeForce GTX 485M SLI:
65.9  fps
low 800x600
100%
GeForce GTX 460M SLI:
122.8  fps
103%
GeForce GTX 480M:
126  fps
122%
GeForce GTX 485M SLI:
149.6  fps
med. 1360x768
100%
GeForce GTX 460M SLI:
91.3  fps
70%
GeForce GTX 480M:
58.6 69 ~ 64 fps
154%
GeForce GTX 485M SLI:
141  fps
high 1600x900
100%
GeForce GTX 460M SLI:
52  fps
63%
GeForce GTX 480M:
31.3 34 ~ 33 fps
172%
GeForce GTX 485M SLI:
89.4  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
18.5  fps
65%
GeForce GTX 480M:
11.8 12 ~ 12 fps
170%
GeForce GTX 485M SLI:
31.4  fps
low 1024x768
100%
GeForce GTX 460M SLI:
140.9  fps
77%
GeForce GTX 480M:
108  fps
141%
GeForce GTX 485M SLI:
198.2  fps
med. 1366x768
100%
GeForce GTX 460M SLI:
122.2  fps
66%
GeForce GTX 480M:
64.8 97 ~ 81 fps
157%
GeForce GTX 485M SLI:
192.4  fps
high 1366x768
100%
GeForce GTX 460M SLI:
98.2  fps
65%
GeForce GTX 480M:
58 70 ~ 64 fps
172%
GeForce GTX 485M SLI:
168.6  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
56.7  fps
67%
GeForce GTX 480M:
37 38 ~ 38 fps
171%
GeForce GTX 485M SLI:
96.8  fps
low 800x600
100%
GeForce GTX 460M SLI:
278.9  fps
130%
GeForce GTX 485M SLI:
361.4  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
152.2  fps
52%
GeForce GTX 480M:
78.6  fps
140%
GeForce GTX 485M SLI:
212.5  fps
high 1366x768
100%
GeForce GTX 460M SLI:
132.2  fps
51%
GeForce GTX 480M:
68 68 ~ 68 fps
144%
GeForce GTX 485M SLI:
190.1  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
88.3  fps
55%
GeForce GTX 480M:
47.9 51 ~ 49 fps
161%
GeForce GTX 485M SLI:
142  fps
Risen

Risen

2009
low 800x600
100%
GeForce GTX 460M SLI:
155.1  fps
122%
GeForce GTX 485M SLI:
189.2  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
126.3  fps
54%
GeForce GTX 480M:
68.4  fps
125%
GeForce GTX 485M SLI:
157.5  fps
high 1366x768
100%
GeForce GTX 460M SLI:
99.9  fps
49%
GeForce GTX 480M:
48.7  fps
143%
GeForce GTX 485M SLI:
142.7  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
63.5  fps
57%
GeForce GTX 480M:
33.7 38 ~ 36 fps
172%
GeForce GTX 485M SLI:
109.1  fps
Resident Evil 5

Resident Evil 5

2009
low 800x600
100%
GeForce GTX 460M SLI:
151.9  fps
99%
GeForce GTX 480M:
150.5  fps
133%
GeForce GTX 485M SLI:
202.6  fps
high 1360x768
100%
GeForce GTX 460M SLI:
112.4  fps
86%
GeForce GTX 480M:
96.3  fps
128%
GeForce GTX 485M SLI:
143.7  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
91.1  fps
66%
GeForce GTX 480M:
59.7  fps
Need for Speed Shift

Need for Speed Shift

2009
med. 1024x768
100%
GeForce GTX 460M SLI:
107.6  fps
69%
GeForce GTX 480M:
74  fps
129%
GeForce GTX 485M SLI:
138.6  fps
high 1366x768
100%
GeForce GTX 460M SLI:
113.9  fps
68%
GeForce GTX 480M:
70.7 84 ~ 77 fps
122%
GeForce GTX 485M SLI:
139  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
81.6  fps
64%
GeForce GTX 480M:
51 52.6 ~ 52 fps
154%
GeForce GTX 485M SLI:
126  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
100%
GeForce GTX 460M SLI:
164.8  fps
107%
GeForce GTX 480M:
176.5  fps
143%
GeForce GTX 485M SLI:
234.9  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
143.1  fps
78%
GeForce GTX 480M:
94.1 130.5 ~ 112 fps
138%
GeForce GTX 485M SLI:
197.6  fps
high 1360x768
100%
GeForce GTX 460M SLI:
122.9  fps
68%
GeForce GTX 480M:
81.6 84.4 ~ 83 fps
144%
GeForce GTX 485M SLI:
177.2  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
75.4  fps
62%
GeForce GTX 480M:
46.8 46.9 ~ 47 fps
152%
GeForce GTX 485M SLI:
114.3  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce GTX 460M SLI:
180.9  fps
94%
GeForce GTX 480M:
170  fps
126%
GeForce GTX 485M SLI:
228.2  fps
ultra 1280x1024
100%
GeForce GTX 460M SLI:
94.6  fps
56%
GeForce GTX 480M:
53  fps
147%
GeForce GTX 485M SLI:
138.9  fps
Sims 3

Sims 3

2009
high 1280x1024
GeForce GTX 480M:
105  fps
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
GeForce GTX 460M SLI:
227.7  fps
125%
GeForce GTX 485M SLI:
283.8  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
152.5  fps
133%
GeForce GTX 485M SLI:
202.4  fps
high 1280x1024
100%
GeForce GTX 460M SLI:
149.3  fps
80%
GeForce GTX 480M:
119  fps
131%
GeForce GTX 485M SLI:
195.9  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
91.2  fps
67%
GeForce GTX 480M:
61  fps
169%
GeForce GTX 485M SLI:
154.3  fps
GTA IV - Grand Theft Auto

GTA IV - Grand Theft Auto

2008
high 1280x1024
GeForce GTX 480M:
53.9  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
GeForce GTX 460M SLI:
250.2  fps
high 1024x768
100%
GeForce GTX 460M SLI:
190.8  fps
74%
GeForce GTX 480M:
142  fps
Far Cry 2

Far Cry 2

2008
low 640x480
100%
GeForce GTX 460M SLI:
193.8  fps
90%
GeForce GTX 480M:
174  fps
high 1024x768
100%
GeForce GTX 460M SLI:
132.7  fps
80%
GeForce GTX 480M:
106  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
80.6  fps
56%
GeForce GTX 480M:
45.4  fps
Crysis Warhead

Crysis Warhead

2008
low 800x600
GeForce GTX 480M:
98  fps
ultra 1024x768
GeForce GTX 480M:
34  fps
Trackmania Nations Forever

Trackmania Nations Forever

2008
ultra 1920x1080
GeForce GTX 480M:
52.8  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
GeForce GTX 460M SLI:
352.5  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
226.5  fps
high 1280x1024
100%
GeForce GTX 460M SLI:
159.7  fps
58%
GeForce GTX 480M:
93  fps
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
high 1024x768
GeForce GTX 480M:
52.4  fps
ultra 1920x1080
GeForce GTX 480M:
45.1  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce GTX 460M SLI:
139.9  fps
113%
GeForce GTX 485M SLI:
158.2  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
88.1  fps
105%
GeForce GTX 485M SLI:
92.8  fps
high 1024x768
100%
GeForce GTX 460M SLI:
73.9  fps
84%
GeForce GTX 480M:
62.3  fps
104%
GeForce GTX 485M SLI:
76.7  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
25.4  fps
63%
GeForce GTX 480M:
16.1  fps
170%
GeForce GTX 485M SLI:
43.3  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce GTX 460M SLI:
184.3  fps
114%
GeForce GTX 485M SLI:
209.5  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
93.1  fps
104%
GeForce GTX 485M SLI:
96.7  fps
high 1024x768
100%
GeForce GTX 460M SLI:
76.5  fps
76%
GeForce GTX 480M:
58.3  fps
103%
GeForce GTX 485M SLI:
78.6  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
24.1  fps
64%
GeForce GTX 480M:
15.5  fps
172%
GeForce GTX 485M SLI:
41.4  fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
high 1024x768
GeForce GTX 480M:
84  fps
ultra 1920x1080
GeForce GTX 480M:
35  fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
100%
GeForce GTX 460M SLI:
126.1  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
100%
GeForce GTX 460M SLI:
243.4  fps
96%
GeForce GTX 480M:
234  fps
Quake 4

Quake 4

2005
ultra 1024x768
GeForce GTX 480M:
62  fps
Counter-Strike Source

Counter-Strike Source

2004
high 1024x768
GeForce GTX 480M:
191  fps
Doom 3

Doom 3

2004
low 640x480
GeForce GTX 480M:
310  fps
ultra 1024x768
GeForce GTX 480M:
290  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
GeForce GTX 480M:
720  fps

Average Gaming NVIDIA GeForce GTX 460M SLI → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA GeForce GTX 480M → 71%

Average Gaming 30-70 fps → 64%

Average Gaming NVIDIA GeForce GTX 485M SLI → 139%

Average Gaming 30-70 fps → 168%

NVIDIA GeForce GTX 485M SLIlowmed.highultraQHD4K
Call of Duty: Black Ops167125.1128.4119
Fifa 11638426.6307.3199.2
Mafia 2145.3139.5132.4102.2
StarCraft 2323.8105.394.865.9
Metro 2033149.614189.431.4
Battlefield: Bad Company 2198.2192.4168.696.8
CoD Modern Warfare 2361.4212.5190.1142
Risen189.2157.5142.7109.1
Resident Evil 5202.6143.7
Need for Speed Shift138.6139126
Colin McRae: DIRT 2234.9197.6177.2114.3
Anno 1404228.2138.9
F.E.A.R. 2283.8202.4195.9154.3
Crysis - GPU Benchmark158.292.876.743.3
Crysis - CPU Benchmark209.596.778.641.4
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps



14


3
10


4
10

3
6
5






NVIDIA GeForce GTX 460M SLIlowmed.highultraQHD4K
Fifa 11551318.4216.8133.4
Mafia 2120.9102.992.166
StarCraft 226076.167.240.8
Metro 2033122.891.35218.5
Battlefield: Bad Company 2140.9122.298.256.7
CoD Modern Warfare 2278.9152.2132.288.3
Risen155.1126.399.963.5
Resident Evil 5151.9112.491.1
Need for Speed Shift107.6113.981.6
Colin McRae: DIRT 2164.8143.1122.975.4
Anno 1404180.994.6
F.E.A.R. 2227.7152.5149.391.2
Left 4 Dead250.2190.8
Far Cry 2193.8132.780.6
Call of Duty 4 - Modern Warfare352.5226.5159.7
Crysis - GPU Benchmark139.988.173.925.4
Crysis - CPU Benchmark184.393.176.524.1
Call of Juarez Benchmark126.1
Half Life 2 - Lost Coast Benchmark243.4
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps



16


6
7

1
8
9
3
2
9
1






NVIDIA GeForce GTX 480Mlowmed.highultraQHD4K
Mafia 267.16040.9
StarCraft 245.244.536.8
Metro 2033126643312
Battlefield: Bad Company 2108816438
CoD Modern Warfare 278.66849
Risen68.448.736
Resident Evil 5150.596.359.7
Need for Speed Shift747752
Colin McRae: DIRT 2176.51128347
Anno 140417053
Sims 3105
F.E.A.R. 211961
GTA IV - Grand Theft Auto53.9
Left 4 Dead142
Far Cry 217410645.4
Crysis Warhead9834
Trackmania Nations Forever52.8
Call of Duty 4 - Modern Warfare93
Supreme Commander - FA Bench52.445.1
Crysis - GPU Benchmark62.316.1
Crysis - CPU Benchmark58.315.5
World in Conflict - Benchmark8435
Half Life 2 - Lost Coast Benchmark234
Quake 462
Counter-Strike Source191
Doom 3310290
Quake 3 Arena - Timedemo720
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


2
6

1
7

6
12
4
3
14
2
1






For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.26
log 19. 03:23:56

#0 checking url part for id 2019 +0s ... 0s

#1 checking url part for id 1797 +0s ... 0s

#2 checking url part for id 2528 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Sat, 16 Mar 2024 05:38:32 +0100 +0.001s ... 0.001s

#5 composed specs +0.114s ... 0.116s

#6 did output specs +0s ... 0.116s

#7 start showIntegratedCPUs +0s ... 0.116s

#8 getting avg benchmarks for device 2019 +0.033s ... 0.149s

#9 got single benchmarks 2019 +0.008s ... 0.157s

#10 getting avg benchmarks for device 1797 +0.002s ... 0.159s

#11 got single benchmarks 1797 +0.018s ... 0.177s

#12 getting avg benchmarks for device 2528 +0.002s ... 0.179s

#13 got single benchmarks 2528 +0.007s ... 0.186s

#14 got avg benchmarks for devices +0s ... 0.186s

#15 min, max, avg, median took s +0.243s ... 0.429s

#16 before gaming benchmark output +0s ... 0.429s

#17 Got 189 rows for game benchmarks. +0.012s ... 0.441s

#18 composed SQL query for gamebenchmarks +0s ... 0.441s

#19 got data and put it in $dataArray +0.015s ... 0.456s

#20 benchmarks composed for output. +0.068s ... 0.525s

#21 calculated avg scores. +0s ... 0.525s

#22 return log +0.002s ... 0.527s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)