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NVIDIA GeForce GTX 460M SLI vs NVIDIA GeForce GTX 470M vs NVIDIA GeForce GTX 485M

NVIDIA GeForce GTX 460M SLI

► remove from comparison NVIDIA GeForce GTX 460M SLI

The NVIDIA GeForce GTX 460M SLI consists of two high end DirectX 11 capable Geforce GTX460M cards connected with an SLI bridge. Therefore, it offers 2x 192 cores of the GF106 chip. Due to the alternating frame rendering (AFR), the SLI solution may suffer from micro stuttering in low fps ranges (around 30fps). Furthermore, the 2x1536 MB GDDR5 cant be added together as each card uses the same date in the graphics memory.

GF106 architecture

The GF106 core of the GTX 460M is related to the GF100 core of the GeFore GTX 480M and offers 192 shaders and a 192 Bit memory bus for GDDR5. Except for the memory controllers, the GF106 can basically be considered a halved GF104. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores.

Unlike the GF100, the smaller GF104, GF106, and GF108 cores have all been shortened and considerably modified. In contrast to the GF100, which was designed for professional applications, these GF10x chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM).

As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more efficiently and the performance per core should be improved. However, in worst case scenarios the performance can also be worse than of the GF100 (and its predecessors). The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware shortened (only 1/3 of the shaders are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and by extension the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

The SLI performance with the current drivers (mid 2010) should be about 15-20% faster than a single GTX 460M in high settings and resolutions. Therefore, all current games (as of 2011) should run fluently in highest detail settings with antialiasing and Full HD resolution, with the exception of Metro 2033 and Crysis.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 460M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GTX460M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The X500 tester was able to decode the VC-1 encoded Elephants Dream video with about 3-6% CPU load (according to the task manager). The H.264 coded Big Buck Bunny video was played back with 1-3% CPU load (both 1080p videos).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 460M can used for general calculations. For example, the stream processor can encode videos considerably faster than can many modern CPUs. Furthermore, physics calculations can be done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033). A single GTX 460M of the SLI combination can also be used for dedicated calculations.

According to Nvidia, support for 3D Vision on the GTX graphics cards is also enabled. It allows the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a supported 3D enabled screen or an external 3D TV if compatible.

The power consumption of a single GeForce GTX 460M is supposedly about 72 Watts (TDP including the MXM board and memory). By extension, the GTX 460M SLI should use twice as much power. However, a single 460M in the SLI setup can be deactivated in the drivers to save power. If idle, each chip is clocked at 50/100 MHz and 200/400MHz (chip/shader) in 2D mode and 3D mode, respectively, to save power.

The similar desktop GeForce GTX 460 SLI is based on the GF104 chip and offers significantly more shader cores at 2x336 cores. Therefore, the desktop setup is significantly faster than the 460M SLI and even the 470M SLI graphics solutions.

NVIDIA GeForce GTX 470M

► remove from comparison NVIDIA GeForce GTX 470M

The NVIDIA GeForce GTX 470M is a high-end laptop graphics card introduced in 2010. It is based on the GF104 core as part of the Fermi architecture (as opposed to the GF100 core that the faster GTX 480M is based off of). As a result, the GTX 470M supports both DirectX 11 and OpenGL 4.0.

GF104 architecture

The GF104 core of the GTX 470M is related to the GF100 core of the GeFore GTX 480M and offers 384 shaders and a 256 Bit memory bus for GDDR5. The GTX 470M, however, offers only 288 cores of the 384 and a 192 Bit memory bus. The architecture of the GF104 is not comparable to the old GT215 (e.g., GeForce GTS 350M) or G92b (e.g., GeForce GTX 285M) cores.  Unlike the GF100, the smaller GF104, GF106, and GF108 cores were not only reduced in size, but also considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more efficiently and the performance per core is improved.

However, in worst case scenarios the performance of the GTX 470M can also be worse than of the GF100 and its predecessors. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware reduced (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and thereby also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

Because the GeForce GTX 470M features a new architecture, the performance is not comparable to older chips with a similar core count. In contrast to the Radeon HD 5850, which could optionally use DDR3 memory, the 192 Bit memory bus of the GTX 470M is combined with GDDR5. Furthermore, the Fermi-based chips offer higher Tessellation performance than DX11 chips of the Radeon HD 5000 series. The performance of the GTX470M should also be a bit above the Mobility Radeon HD 5870 and first tests even show performance scores above a GTX 480M. Therefore, all modern games of 2010 (except Metro 2033 and Crysis) should run in highest detail settings fluently.

Features

A novel feature of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 470M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GTX 470M offers PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 470M can be of use in general calculations. For example, the stream processor can encode videos considerably faster than can many modern CPUs. Furthermore, physics calculations can be done by the GPU using PhysX if supported (e.g., Mafia 2 or Metro 2033).

According to Nvidia, support for 3D Vision on the GTX graphics cards is also enabled. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV if supported by the laptop manufacturer.

Unofficially, the power consumption of the GeForce GTX 470M should be at about 75 Watt (TDP including the MXM board and memory), which is about the level of the Mobility Radeon HD 5870. Without load, the chip is clocked at 50/100 MHz (chip/shader) and 200/400 MHz in 2D mode and 3D mode, respectively, to save power. Furthermore, the 400M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. However, whether or not this feature is included on a notebook will be dependent on the notebook manufacturer. As modern quad cores (2010) don’t house an integrated GPU, we won’t see many Optimus designs with GTX 470M before the launch of Sandy Bridge in 2011.

The similarly named desktop GeForce GTX 470 is based on the GF100 chip and offers 448 shader cores. Therefore, it is significantly faster than a GTX 470M.  Instead, a more comparable desktop GPU to the GTX 470M in terms of overall performance would be the GeForce GTS 450.

NVIDIA GeForce GTX 485M

► remove from comparison

The Nvidia GeForce GTX 485M is the fastest graphics card for laptops at the time of announcement (Q1 2011). It is based on the GF104 chip and offers all 384 shader cores and the full 256 Bit memory bus. Due to the high clock rate of 575 MHz, it is significantly faster than the old GeForce GTX 480M of which it replaces. It also supports DirectX 11 and OpenGL 4.0.

Other than the GeForce GTX 480M, the 485M is no longer based on a trimmed down GF100 chip, but on the related GF104 instead. The GF104 is designed for the consumer sector and has a total of 384 cores. A number of cores may be disabled, for example the 470M with only 288 active cores.

The technology of the GF104 differs quite a bit from the GF100 chip (which was actually designed for professional use). The GF104 has more shaders (3x16 vs. 2x16), texture units (8 vs. 4) and SFUs (Special-Funciton-Units) per Streaming-Multiprocessors (SM). Nvidia now uses the superscalar architecture as there are still only two warp schedulers supporting three shader blocks. In theory, this helps to utilize the shaders more efficiently and increases the performance per core.

However, in the worst case, the performance can drop below the GF100 architecture (and its predecessors). The ECC memory protection, important in professional applications, was completely omitted and the FP64 was trimmed down (only 1/3 of the shaders are FP64-capable, only 1/12 of the FP32 performance). Because of these reductions in the GF104, the size of a SM increased only by 25% despite the higher number of shaders.

Note that it is not possible to directly compare the number of cores to the AMD Radeon graphics cards (e.g. HD 5870) or even to Nvidia's own predecessors (e.g., G92b), because shader architecture and clock rates are significantly different in the GF104 chip.

Performance

In our extensive test of the GeForce GTX 485M, we found that the GTX485M is significantly faster than the old GeForce GTX 480M (at the same TDP rating). The performance is on a level with two GeForce GTX 460M in SLI mode. Nearly all games are therefore playable in highest details and resolutions. Even demanding games like Mafia 2 or Battlefield Bad Company 2 can run fluently in 1080p with maximus detail settings. Detailed benchmarks can be found at the end of this page.

Features

What's new compared to the GF100 is support for Bitstream transfer of HD Audio (Blu-Ray) via HDMI in the GF104 chips. Similar to the HD 5850, the GTX 485M can transmit Dolby True HD and DTS-HD via Bitstream to compatible receivers without quality loss.

For decoding HD videos, the GTX485M supports PureVideo HD. The built-in Processor 4 (VP4) handles Feature Set C. As a result, MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - z.B. DivX or Xvid), VC-1/WMV9 and H.264 can be fully decoded by the graphics card (VLD, IDCT, Motion Compensation, and Deblocking). Furthermore, two streams can be simultaneously decoded in realtime, e.g. Blu-Ray Picture-in-Picture (2x1080p lt DXVAChecker). In addition, PureVideo HD indicates HDCP encoding for digital interfaces.

The shader cores (also called CUDA cores) can also be used for general computations (e.g. Video Transcoding) by using the interfaces CUDA, DirectCompute 2.1 or OpenCL. Thanks to PhysX, the 485M can also perform physics calculations.

According to Nvidia, the support for 3D Vision includes support for the recent HDMI 1.4a standard as well. If enabled by the laptop manufacturer, content such as 3D games, 3D web streaming videos, 3D pictures and 3D Blu-Ray videos can be displayed on a 3D-capable TV (via discrete 3DTV Play) or on the internal notebook 3D display.

With regards to energy demand, the GTX 485M should be on par with the GeForce GTX 480M. In other words, both graphics cards should draw about 100 Watts each when including their respective memory and MXM boards. Due to the higher performance from the 485M, the performance/power efficiency here has clearly been improved.

Compared to desktop graphics cards, the performance of the 485M should be on par with a GeForce GTX 460 768MB which features less cores but operates on higher clock rates.

NVIDIA GeForce GTX 460M SLINVIDIA GeForce GTX 470MNVIDIA GeForce GTX 485M
GeForce GTX 400M Series
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 0.68 GHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 0.58 GHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 0.54 GHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 0.43 GHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 0.68 GHz192 Bit @ 1250 MHz
CodenameN11E-GSN11E-GTN12E-GTX-A1
ArchitectureFermiFermiFermi
Pipelines384 - unified288 - unified384 - unified
Core Speed675 MHz535 MHz575 MHz
Shader Speed1350 MHz1070 MHz1150 MHz
Memory Speed1250 MHz1250 MHz1500 MHz
Memory Bus Width192 Bit192 Bit256 Bit
Memory TypeGDDR5GDDR5GDDR5
Max. Amount of Memory2x1536 MB
Shared Memorynonono
APIDirectX 11, Shader 5.0DirectX 11, Shader 5.0DirectX 11, Shader 5.0
technology40 nm40 nm40 nm
FeaturesOptimus Support, PureVideo HD VP4, 3D Vision, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11, SLI Supported
Notebook Sizelargelargelarge
Date of Announcement03.09.2010 01.11.2010 06.01.2010
Link to Manufacturer Pagewww.nvidia.com
Power Consumption100 Watt

Benchmarks

3DMark 11 - 3DM11 Performance Score
3412 Points (5%)
min: 2162     avg: 2206     median: 2205.5 (3%)     max: 2249 Points
min: 2891     avg: 2942     median: 2942 (4%)     max: 2993 Points
3DMark 11 - 3DM11 Performance GPU
3313 Points (3%)
min: 1970     avg: 2003     median: 2002.5 (2%)     max: 2035 Points
min: 2668     avg: 2709     median: 2709 (2%)     max: 2750 Points
3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GTX 460M SLI
3DMark Vantage - 3DM Vant. Perf. total
14236 Points (4%)
3DM Vant. Perf. total + NVIDIA GeForce GTX 470M
min: 9787     avg: 9801     median: 9800.5 (3%)     max: 9814 Points
3DM Vant. Perf. total + NVIDIA GeForce GTX 485M
min: 13172     avg: 13450     median: 13536 (4%)     max: 13554 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 460M SLI
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
13156 Points (7%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 470M
min: 8420     avg: 8589     median: 8561 (5%)     max: 8787 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 485M
min: 12142     avg: 12199     median: 12191.5 (7%)     max: 12270 Points
3DMark 03 - 3DMark 03 - Standard
61524 Points (32%)
min: 41399     avg: 41763     median: 41762.5 (22%)     max: 42126 Points
3DMark 05 - 3DMark 05 - Standard
25371 Points (28%)
min: 22248     avg: 23057     median: 23057 (25%)     max: 23866 Points
min: 23218     avg: 24984     median: 24983.5 (27%)     max: 26749 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 460M SLI
3DMark 06
18583 Points (24%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 470M
min: 16184     avg: 16509     median: 16562 (22%)     max: 16781 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 485M
min: 17852     avg: 19465     median: 19877.5 (26%)     max: 20251 Points
Unigine Heaven 2.1 - Heaven 2.1 high
47.2 fps (9%)
min: 29.6     avg: 30.2     median: 30.2 (6%)     max: 30.8 fps
40.9 fps (8%)
SPECviewperf 11
specvp11 snx-01 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 snx-01
2.1 fps (1%)
specvp11 snx-01 + NVIDIA GeForce GTX 470M
min: 2     avg: 2     median: 2 (1%)     max: 2.02 fps
specvp11 snx-01 + NVIDIA GeForce GTX 485M
2.1 fps (1%)
specvp11 tcvis-02 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 tcvis-02
0.8 fps (0%)
specvp11 tcvis-02 + NVIDIA GeForce GTX 470M
min: 0.66     avg: 0.7     median: 0.7 (0%)     max: 0.68 fps
specvp11 tcvis-02 + NVIDIA GeForce GTX 485M
0.7 fps (0%)
specvp11 sw-02 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 sw-02
5.2 fps (4%)
specvp11 sw-02 + NVIDIA GeForce GTX 470M
min: 5.85     avg: 5.9     median: 5.9 (4%)     max: 5.88 fps
specvp11 sw-02 + NVIDIA GeForce GTX 485M
6.2 fps (5%)
specvp11 proe-05 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 proe-05
1.2 fps (1%)
specvp11 proe-05 + NVIDIA GeForce GTX 470M
min: 1.03     avg: 1.1     median: 1.1 (1%)     max: 1.15 fps
specvp11 proe-05 + NVIDIA GeForce GTX 485M
1 fps (1%)
specvp11 maya-03 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 maya-03
6.8 fps (5%)
specvp11 maya-03 + NVIDIA GeForce GTX 470M
min: 7.1     avg: 7.4     median: 7.4 (6%)     max: 7.74 fps
specvp11 maya-03 + NVIDIA GeForce GTX 485M
7 fps (5%)
specvp11 lightwave-01 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 lightwave-01
9.5 fps (10%)
specvp11 lightwave-01 + NVIDIA GeForce GTX 470M
min: 9.49     avg: 9.5     median: 9.5 (10%)     max: 9.51 fps
specvp11 lightwave-01 + NVIDIA GeForce GTX 485M
8.9 fps (9%)
specvp11 ensight-04 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 ensight-04
17 fps (8%)
specvp11 ensight-04 + NVIDIA GeForce GTX 470M
min: 19.09     avg: 19.1     median: 19.1 (9%)     max: 19.19 fps
specvp11 ensight-04 + NVIDIA GeForce GTX 485M
22.9 fps (11%)
specvp11 catia-03 + NVIDIA GeForce GTX 460M SLI
SPECviewperf 11 - specvp11 catia-03
4.7 fps (2%)
specvp11 catia-03 + NVIDIA GeForce GTX 470M
min: 4.19     avg: 4.2     median: 4.2 (2%)     max: 4.29 fps
specvp11 catia-03 + NVIDIA GeForce GTX 485M
4.3 fps (2%)
Windows 7 Experience Index - Win7 Gaming graphics
7.5 Points (95%)
min: 7.2     avg: 7.5     median: 7.5 (95%)     max: 7.8 Points
6.6 Points (84%)
Windows 7 Experience Index - Win7 Graphics
7.5 Points (95%)
min: 7.2     avg: 7.5     median: 7.5 (95%)     max: 7.8 Points
5.7 Points (72%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 460M SLI
Cinebench R10 - Cinebench R10 Shading (32bit)
5342 Points (4%)
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 470M
min: 5406     avg: 5409     median: 5409 (4%)     max: 5412 Points
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 485M
min: 5454     avg: 5780     median: 5859.5 (4%)     max: 5947 Points
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 460M SLI
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
38.9 fps (13%)
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 470M
min: 41.31     avg: 41.7     median: 41.7 (14%)     max: 41.99 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 485M
min: 40.88     avg: 46.7     median: 48.1 (17%)     max: 49.58 fps

Average Benchmarks NVIDIA GeForce GTX 460M SLI → 100% n=19

Average Benchmarks NVIDIA GeForce GTX 470M → 90% n=19

Average Benchmarks NVIDIA GeForce GTX 485M → 98% n=19

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Crysis 2

Crysis 2

2011
low 800x600
GeForce GTX 485M:
166.6  fps
med. 1024x768
GeForce GTX 485M:
117.5  fps
high 1366x768
GeForce GTX 485M:
87.8  fps
ultra 1920x1080
GeForce GTX 485M:
30.3  fps
low 800x600
GeForce GTX 470M:
84.6  fps
GeForce GTX 485M:
74.3  fps
med. 1024x768
GeForce GTX 470M:
77.6  fps
GeForce GTX 485M:
84.2  fps
high 1360x768
GeForce GTX 470M:
77.2  fps
GeForce GTX 485M:
72.7 77.5 ~ 75 fps
ultra 1920x1080
GeForce GTX 470M:
62.1 64.1 ~ 63 fps
GeForce GTX 485M:
71.4 74.2 ~ 73 fps
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GTX 460M SLI:
551  fps
86%
GeForce GTX 470M:
472.6  fps
83%
GeForce GTX 485M:
455  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
318.4  fps
99%
GeForce GTX 470M:
314.3  fps
103%
GeForce GTX 485M:
327  fps
high 1360x768
100%
GeForce GTX 460M SLI:
216.8  fps
105%
GeForce GTX 470M:
227.7  fps
125%
GeForce GTX 485M:
271  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
133.4  fps
112%
GeForce GTX 470M:
150 150.9 ~ 150 fps
148%
GeForce GTX 485M:
196.9  fps
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GTX 460M SLI:
120.9  fps
92%
GeForce GTX 470M:
111.8  fps
81%
GeForce GTX 485M:
97.9  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
102.9  fps
83%
GeForce GTX 470M:
85  fps
88%
GeForce GTX 485M:
90.8  fps
high 1360x768
100%
GeForce GTX 460M SLI:
92.1  fps
80%
GeForce GTX 470M:
73.8  fps
93%
GeForce GTX 485M:
85.1 87.3 ~ 86 fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
66  fps
73%
GeForce GTX 470M:
43.9 46.1 54.1 ~ 48 fps
89%
GeForce GTX 485M:
58.3 59.2 ~ 59 fps
low 1024x768
100%
GeForce GTX 460M SLI:
260  fps
98%
GeForce GTX 470M:
254.3  fps
85%
GeForce GTX 485M:
220.9  fps
med. 1360x768
100%
GeForce GTX 460M SLI:
76.1  fps
122%
GeForce GTX 470M:
92.9  fps
113%
GeForce GTX 485M:
85.9  fps
high 1360x768
100%
GeForce GTX 460M SLI:
67.2  fps
113%
GeForce GTX 470M:
75.7  fps
127%
GeForce GTX 485M:
85.2  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
40.8  fps
100%
GeForce GTX 470M:
40.5 41.1 ~ 41 fps
138%
GeForce GTX 485M:
56.5  fps
low 800x600
100%
GeForce GTX 460M SLI:
122.8  fps
79%
GeForce GTX 470M:
97.2  fps
95%
GeForce GTX 485M:
116.2  fps
med. 1360x768
100%
GeForce GTX 460M SLI:
91.3  fps
72%
GeForce GTX 470M:
65.7  fps
88%
GeForce GTX 485M:
80.8  fps
high 1600x900
100%
GeForce GTX 460M SLI:
52  fps
66%
GeForce GTX 470M:
34.4  fps
93%
GeForce GTX 485M:
48.1  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
18.5  fps
65%
GeForce GTX 470M:
11.8 12.1 ~ 12 fps
87%
GeForce GTX 485M:
16.1  fps
low 1024x768
100%
GeForce GTX 460M SLI:
140.9  fps
90%
GeForce GTX 470M:
126.3  fps
med. 1366x768
100%
GeForce GTX 460M SLI:
122.2  fps
80%
GeForce GTX 470M:
97.2  fps
110%
GeForce GTX 485M:
134.5  fps
high 1366x768
100%
GeForce GTX 460M SLI:
98.2  fps
72%
GeForce GTX 470M:
70.7  fps
103%
GeForce GTX 485M:
100.4 101.5 ~ 101 fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
56.7  fps
65%
GeForce GTX 470M:
36.6 37.5 ~ 37 fps
92%
GeForce GTX 485M:
49.5 53.5 ~ 52 fps
low 800x600
100%
GeForce GTX 460M SLI:
278.9  fps
77%
GeForce GTX 470M:
213.7  fps
80%
GeForce GTX 485M:
223.7  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
152.2  fps
71%
GeForce GTX 470M:
108.2  fps
86%
GeForce GTX 485M:
130.9  fps
high 1366x768
100%
GeForce GTX 460M SLI:
132.2  fps
66%
GeForce GTX 470M:
87.8  fps
90%
GeForce GTX 485M:
118.4  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
88.3  fps
66%
GeForce GTX 470M:
56.8 58.2 ~ 58 fps
86%
GeForce GTX 485M:
76.3  fps
Risen

Risen

2009
low 800x600
100%
GeForce GTX 460M SLI:
155.1  fps
83%
GeForce GTX 470M:
129.4  fps
103%
GeForce GTX 485M:
160.3  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
126.3  fps
66%
GeForce GTX 470M:
83.6  fps
79%
GeForce GTX 485M:
99.9  fps
high 1366x768
100%
GeForce GTX 460M SLI:
99.9  fps
55%
GeForce GTX 470M:
54.9  fps
73%
GeForce GTX 485M:
72.6  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
63.5  fps
60%
GeForce GTX 470M:
38 38.2 ~ 38 fps
83%
GeForce GTX 485M:
52.7  fps
Resident Evil 5

Resident Evil 5

2009
low 800x600
100%
GeForce GTX 460M SLI:
151.9  fps
103%
GeForce GTX 470M:
155.8  fps
92%
GeForce GTX 485M:
140  fps
high 1360x768
100%
GeForce GTX 460M SLI:
112.4  fps
88%
GeForce GTX 470M:
98.9  fps
86%
GeForce GTX 485M:
96.9  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
91.1  fps
67%
GeForce GTX 470M:
60.6  fps
Need for Speed Shift

Need for Speed Shift

2009
low 800x600
GeForce GTX 485M:
141.9  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
107.6  fps
102%
GeForce GTX 470M:
109.6  fps
99%
GeForce GTX 485M:
106.9  fps
high 1366x768
100%
GeForce GTX 460M SLI:
113.9  fps
78%
GeForce GTX 470M:
88.7  fps
88%
GeForce GTX 485M:
100.1  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
81.6  fps
69%
GeForce GTX 470M:
55.4 55.7 ~ 56 fps
87%
GeForce GTX 485M:
70.7  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
100%
GeForce GTX 460M SLI:
164.8  fps
101%
GeForce GTX 470M:
167.1  fps
97%
GeForce GTX 485M:
159.9  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
143.1  fps
101%
GeForce GTX 470M:
143.9  fps
97%
GeForce GTX 485M:
138.8  fps
high 1360x768
100%
GeForce GTX 460M SLI:
122.9  fps
79%
GeForce GTX 470M:
96.5  fps
101%
GeForce GTX 485M:
124.1 124.8 ~ 124 fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
75.4  fps
72%
GeForce GTX 470M:
53.4 53.9 ~ 54 fps
93%
GeForce GTX 485M:
69.7 70.3 ~ 70 fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce GTX 460M SLI:
180.9  fps
97%
GeForce GTX 470M:
175.2  fps
118%
GeForce GTX 485M:
214.2  fps
ultra 1280x1024
100%
GeForce GTX 460M SLI:
94.6  fps
70%
GeForce GTX 470M:
66.3  fps
88%
GeForce GTX 485M:
83.3  fps
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
GeForce GTX 460M SLI:
227.7  fps
84%
GeForce GTX 470M:
192.2  fps
119%
GeForce GTX 485M:
271.6  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
152.5  fps
86%
GeForce GTX 470M:
131.7  fps
120%
GeForce GTX 485M:
182.7  fps
high 1280x1024
100%
GeForce GTX 460M SLI:
149.3  fps
74%
GeForce GTX 470M:
109.8  fps
103%
GeForce GTX 485M:
153.5  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
91.2  fps
64%
GeForce GTX 470M:
58.2 58.2 ~ 58 fps
97%
GeForce GTX 485M:
88.5  fps
GTA IV - Grand Theft Auto

GTA IV - Grand Theft Auto

2008
low 800x600
GeForce GTX 485M:
65.5  fps
med. 1024x768
GeForce GTX 485M:
63.9  fps
high 1280x1024
GeForce GTX 485M:
62  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
GeForce GTX 460M SLI:
250.2  fps
87%
GeForce GTX 470M:
218.5  fps
74%
GeForce GTX 485M:
184.3  fps
high 1024x768
100%
GeForce GTX 460M SLI:
190.8  fps
86%
GeForce GTX 470M:
164.6  fps
64%
GeForce GTX 485M:
121.6  fps
Far Cry 2

Far Cry 2

2008
low 640x480
100%
GeForce GTX 460M SLI:
193.8  fps
87%
GeForce GTX 470M:
168  fps
99%
GeForce GTX 485M:
192.8  fps
high 1024x768
100%
GeForce GTX 460M SLI:
132.7  fps
86%
GeForce GTX 470M:
113.6  fps
107%
GeForce GTX 485M:
141.4  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
80.6  fps
63%
GeForce GTX 470M:
50.6 50.6 ~ 51 fps
85%
GeForce GTX 485M:
68.3  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
GeForce GTX 460M SLI:
352.5  fps
78%
GeForce GTX 470M:
275  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
226.5  fps
70%
GeForce GTX 470M:
158.5  fps
high 1280x1024
100%
GeForce GTX 460M SLI:
159.7  fps
66%
GeForce GTX 470M:
105.7  fps
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
med. 1024x768
GeForce GTX 485M:
81.7  fps
high 1024x768
GeForce GTX 485M:
78.9  fps
ultra 1920x1080
GeForce GTX 485M:
59.9  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce GTX 460M SLI:
139.9  fps
85%
GeForce GTX 470M:
119.4  fps
97%
GeForce GTX 485M:
135.6  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
88.1  fps
89%
GeForce GTX 470M:
78.7  fps
100%
GeForce GTX 485M:
88.1  fps
high 1024x768
100%
GeForce GTX 460M SLI:
73.9  fps
86%
GeForce GTX 470M:
63.8  fps
100%
GeForce GTX 485M:
74.2  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
25.4  fps
63%
GeForce GTX 470M:
16.3 16.6 ~ 16 fps
89%
GeForce GTX 485M:
22.6  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce GTX 460M SLI:
184.3  fps
77%
GeForce GTX 470M:
141.1  fps
med. 1024x768
100%
GeForce GTX 460M SLI:
93.1  fps
87%
GeForce GTX 470M:
81.3  fps
high 1024x768
100%
GeForce GTX 460M SLI:
76.5  fps
80%
GeForce GTX 470M:
61.4  fps
ultra 1920x1080
100%
GeForce GTX 460M SLI:
24.1  fps
66%
GeForce GTX 470M:
15.5 15.8 ~ 16 fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
100%
GeForce GTX 460M SLI:
126.1  fps
62%
GeForce GTX 470M:
78  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
100%
GeForce GTX 460M SLI:
243.4  fps
97%
GeForce GTX 470M:
235  fps

Average Gaming NVIDIA GeForce GTX 460M SLI → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA GeForce GTX 470M → 81%

Average Gaming 30-70 fps → 70%

Average Gaming NVIDIA GeForce GTX 485M → 96%

Average Gaming 30-70 fps → 97%

NVIDIA GeForce GTX 485Mlowmed.highultraQHD4K
Crysis 2166.6117.587.830.3
Call of Duty: Black Ops74.384.27573
Fifa 11455327271196.9
Mafia 297.990.88659
StarCraft 2220.985.985.256.5
Metro 2033116.280.848.1216.1
Battlefield: Bad Company 2134.510152
CoD Modern Warfare 2223.7130.9118.476.3
Risen160.399.972.652.7
Resident Evil 514096.9
Need for Speed Shift141.9106.9100.170.7
Colin McRae: DIRT 2159.9138.812470
Anno 1404214.283.3
F.E.A.R. 2271.6182.7153.588.5
GTA IV - Grand Theft Auto65.563.962
Left 4 Dead184.3121.6
Far Cry 2192.8141.468.3
Supreme Commander - FA Bench81.778.959.9
Crysis - GPU Benchmark135.688.174.222.56
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


4
13


10
5

1
12
5
2
6
7
1






NVIDIA GeForce GTX 470Mlowmed.highultraQHD4K
Call of Duty: Black Ops84.677.677.263
Fifa 11472.6314.3227.7150
Mafia 2111.88573.848
StarCraft 2254.392.975.741
Metro 203397.265.734.412
Battlefield: Bad Company 2126.397.270.737
CoD Modern Warfare 2213.7108.287.858
Risen129.483.654.938
Resident Evil 5155.898.960.6
Need for Speed Shift109.688.756
Colin McRae: DIRT 2167.1143.996.554
Anno 1404175.266.3
F.E.A.R. 2192.2131.7109.858
Left 4 Dead218.5164.6
Far Cry 2168113.651
Call of Duty 4 - Modern Warfare275158.5105.7
Crysis - GPU Benchmark119.478.763.816
Crysis - CPU Benchmark141.181.361.416
Call of Juarez Benchmark78
Half Life 2 - Lost Coast Benchmark235
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


4
13


10
4

2
14
3
3
9
3
1






NVIDIA GeForce GTX 460M SLIlowmed.highultraQHD4K
Fifa 11551318.4216.8133.4
Mafia 2120.9102.992.166
StarCraft 226076.167.240.8
Metro 2033122.891.35218.5
Battlefield: Bad Company 2140.9122.298.256.7
CoD Modern Warfare 2278.9152.2132.288.3
Risen155.1126.399.963.5
Resident Evil 5151.9112.491.1
Need for Speed Shift107.6113.981.6
Colin McRae: DIRT 2164.8143.1122.975.4
Anno 1404180.994.6
F.E.A.R. 2227.7152.5149.391.2
Left 4 Dead250.2190.8
Far Cry 2193.8132.780.6
Call of Duty 4 - Modern Warfare352.5226.5159.7
Crysis - GPU Benchmark139.988.173.925.4
Crysis - CPU Benchmark184.393.176.524.1
Call of Juarez Benchmark126.1
Half Life 2 - Lost Coast Benchmark243.4
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps



16


6
7

1
8
9
3
2
9
1






For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.26
log 18. 15:06:25

#0 checking url part for id 2019 +0s ... 0s

#1 checking url part for id 1951 +0s ... 0s

#2 checking url part for id 2059 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Tue, 16 Apr 2024 05:39:00 +0200 +0.001s ... 0.001s

#5 composed specs +0.15s ... 0.151s

#6 did output specs +0s ... 0.151s

#7 start showIntegratedCPUs +0s ... 0.151s

#8 getting avg benchmarks for device 2019 +0.035s ... 0.186s

#9 got single benchmarks 2019 +0.008s ... 0.194s

#10 getting avg benchmarks for device 1951 +0.002s ... 0.196s

#11 got single benchmarks 1951 +0.011s ... 0.206s

#12 getting avg benchmarks for device 2059 +0.002s ... 0.208s

#13 got single benchmarks 2059 +0.019s ... 0.227s

#14 got avg benchmarks for devices +0s ... 0.227s

#15 min, max, avg, median took s +0.226s ... 0.453s

#16 before gaming benchmark output +0s ... 0.453s

#17 Got 217 rows for game benchmarks. +0.014s ... 0.467s

#18 composed SQL query for gamebenchmarks +0s ... 0.467s

#19 got data and put it in $dataArray +0.012s ... 0.48s

#20 benchmarks composed for output. +0.052s ... 0.532s

#21 calculated avg scores. +0s ... 0.532s

#22 return log +0.002s ... 0.534s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)