NVIDIA GeForce GTS 350M vs NVIDIA GeForce GTS 360M

NVIDIA GeForce GTS 350M

► remove NVIDIA GeForce GTS 350M

The Nvidia GeForce GTS 350M is a high performance laptop graphics card and based on the GT215 core. According to the released information by Nvidia the card is identical to the GeForce GTS 250M. However, in the Toshiba A663-3DV the clock rate is a bit lower (450/1080MHz).

The GT215 core supports DirectX 10.1 and OpenGL 2.1. It features 96 shader cores as the 9800M GT, but the memory bus is only 128 bit wide. To compensate this, the GTS 350M supports GDDR5. Therefore, the performance is significantly lower when cheap DDR3 memory is used.

As the GeForce 9800M GT, the laptop graphics card GTS 350M features 96 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders). 

The GeForce GPU also supports CUDADirectX ComputeOpenCL, and PhysX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.

The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GTS 350M supports Hybrid-SLI (HybridPower but no GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the GTS 360M because the SLI combination would not perform better.

The performance of the middle class - high end GPU GeForce GTS 350M should be on par compared to the GTS 250M. Demanding DirectX 10 games like Crysis should run fluently in medium to high details. Older or less demanding games should run in high detail settings and high resolutions.

Depending on the the used type of graphics memory (GDDR5, GDDR3) the performance may differ. The maximum clock rate can also differ according to the used graphics RAM. The maximum support clock rate is 2000 MHz for GDDR5.

NVIDIA GeForce GTS 360M

► remove NVIDIA GeForce GTS 360M

The Nvidia GeForce GTS 360M is a high performance laptop graphics card based on the GT215 core. Compared to the older GTS 260M, the GTS 360 features only a higher clock speed.

The GT215 architecture supports DirectX 10.1 and OpenGL 2.1 and features 96 shader cores, similar to the 9800M GT.  The memory bus of the GTS 360M, however, is only 128 bit wide. To compensate, the GPU supports faster GDDR5 VRAM. Therefore, overall performance is significantly faster compared to models with slower DDR3 VRAM.

Similar to the GeForce 9800M GT, the GTS 360M features 96 stream processors that do the graphics work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which lead to the higher number of shaders). The shaders of the GT215 core are based on the GTX 200 desktop architecture and are therefore improved compared to the G92 based cards (e.g., 9800M GT).

The GeForce GPU also supports CUDADirectX ComputeOpenCL, and PhysX to use the shaders for other tasks than rendering images (for example, encoding videos or calculating physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.

The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 is still not supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with an Nvidia integrated graphics (e.g. 9400M), the GTS 360M supports Hybrid-SLI in the form of HybridPower. HybridPower is a Windows Vista-only technique for switching between the integrated and dedicated graphics core for power-saving purposes. Up to now, the user had to use a tool to switch between the GPUs. Later, HybridPower was succeeded by Optimus, which can automatically switch between GPUs directly through drivers. GeForceBoost is not supported by the GTS 360M as the SLI combination with the integrated GPU would provide no significant performance boosts.

The performance of the mid- to high-class GeForce GTS 360M should be slightly above the GTS 260M because of the higher clock speed. Demanding DirectX 10 games like Crysis should run fluently in medium to high details and lower resolutions. Older or less demanding games should run in high detail settings and high resolutions fluently. More details about the gaming performance can be found in our benchmarks below.

Depending on the type of graphics memory used (GDDR5 or GDDR3), the performance of the GTS 360M may differ. The maximum clock rate can also differ according to the used graphics RAM. For models equipped with GDDR5 VRAM, the maximum supported clock rate is 2000 MHz.

The power consumption should be similar to the slightly slower clocked GTS 260M, which is rated at 38 Watt TDP. Therefore, the GTS 360M is intended for larger laptops with powerful cooling solutions.

NVIDIA GeForce GTS 350MNVIDIA GeForce GTS 360M
ManufacturerNVIDIANVIDIA
GeForce GTS 300M Series
GeForce GTS 360M 96 @ 575 MHz128 Bit @ 1800 MHz
GeForce GTS 350M 96 @ 500 MHz128 Bit @ 1600 MHz
GeForce GTS 360M 96 @ 575 MHz128 Bit @ 1800 MHz
GeForce GTS 350M 96 @ 500 MHz128 Bit @ 1600 MHz
Codenamen11e-ge1N11E-GS1
ArchitectureGT2xxGT2xx
96 - 96 -
Core500 MHz575 MHz
Shader1250 MHz1325 MHz
Memory1600 MHz1800 MHz
Bus128 Bit128 Bit
MemoryDDR3, GDDR3, GDDR5DDR3, GDDR3, GDDR5
Max. Memory1024 MB1024 MB
nono
DirectXDirectX 10.1, 4.1DirectX 10.1, 4.1
Transistors727 Million727 Million
Technology40 nm40 nm
FeaturesDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX, SLI, Powermizer 8.0, MXM 3.0 Type-BDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX, SLI, Powermizer 8.0, MXM 3.0 Type-B
Size
Introduced07.01.2010 07.01.2010
360 GFlops360 GFlops
Manufacturerhttp://www.nvidia.com/object/product_gef...http://www.nvidia.com/object/product_gef...

3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce GTS 360M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GTS 360M
3DMark 03 - Standard 1024x768
min: 19551     avg: 19932     median: 19931.5 (10%)     max: 20312 Points
min: 25762     avg: 26152     median: 26327 (14%)     max: 26366 Points
3DMark 05 - Standard 1024x768
12278 Points (23%)
min: 16582     avg: 16712     median: 16674 (31%)     max: 16879 Points
3DMark 06 + NVIDIA GeForce GTS 350M
Standard 1280x1024 + NVIDIA GeForce GTS 360M
Windows 7 Experience Index - Gaming graphics
6.6 points (84%)
6.8 points (86%)
Windows 7 Experience Index - Graphics
6.6 points (84%)
6.8 points (86%)
Cinebench R10 Shading 32Bit + NVIDIA GeForce GTS 360M
Cinebench R11.5 OpenGL 64Bit + NVIDIA GeForce GTS 360M

Average Benchmarks NVIDIA GeForce GTS 350M → 100%

Average Benchmarks NVIDIA GeForce GTS 360M → 110%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

low 800x600
GeForce GTS 360M:
42.2 fps  fps
med. 1360x768
GeForce GTS 360M:
32.1 fps  fps
high 1600x900
GeForce GTS 360M:
17.9 fps  fps
GeForce GTS 360M:
»
med. 1366x768
GeForce GTS 360M:
52 fps  fps
high 1366x768
GeForce GTS 360M:
40.2 fps  fps
ultra 1920x1080
GeForce GTS 360M:
21.6 fps  fps
GeForce GTS 360M:
»
med. 1024x768
GeForce GTS 360M:
61.3 fps  fps
high 1366x768
GeForce GTS 360M:
53.1 fps  fps
ultra 1920x1080
GeForce GTS 360M:
34 fps  fps
GeForce GTS 360M:
»
Risen

Risen

2009
med. 1024x768
GeForce GTS 360M:
45.7 fps  fps
high 1366x768
GeForce GTS 360M:
33.4 fps  fps
ultra 1920x1080
GeForce GTS 360M:
23.2 fps  fps
GeForce GTS 360M:
»
Need for Speed Shift

Need for Speed Shift

2009
med. 1024x768
GeForce GTS 360M:
63.2 fps  fps
high 1366x768
GeForce GTS 360M:
53.1 fps  fps
ultra 1920x1080
GeForce GTS 360M:
32 fps  fps
GeForce GTS 360M:
»
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
med. 1024x768
GeForce GTS 360M:
80.9  fps
high 1360x768
GeForce GTS 360M:
50.2  fps
ultra 1920x1080
GeForce GTS 360M:
27.8  fps
GeForce GTS 360M:
»
Anno 1404

Anno 1404

2009
low 1024x768
GeForce GTS 360M:
122.6 fps  fps
ultra 1280x1024
GeForce GTS 360M:
39.1 fps  fps
GeForce GTS 360M:
»
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
med. 1024x768
GeForce GTS 360M:
62.4  fps
high 1024x768
GeForce GTS 360M:
38.5  fps
ultra 1920x1080
GeForce GTS 360M:
9.9  fps
GeForce GTS 360M:
»
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
med. 1024x768
GeForce GTS 360M:
60.5  fps
high 1024x768
GeForce GTS 360M:
34.5  fps
ultra 1920x1080
GeForce GTS 360M:
9.4  fps
GeForce GTS 360M:
»

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Redaktion, 2017-09- 8 (Update: 2017-09-11)