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NVIDIA GeForce GTS 250M vs NVIDIA GeForce GTS 260M

NVIDIA GeForce GTS 250M

► remove from comparison NVIDIA GeForce GTS 250M

The Nividia GeForce GTS 250M is a DirectX 10.1 graphics adapter for notebooks based on the 40nm GT215 core. It features 96 shader cores as the 9800M GT, but the memory bus is only 128 bit wide. To compensate this, the GTS 250M supports GDDR5. With DDR3 graphics memory the performance is only a a bit above the Mobility Radeon HD 4670.

The core of the GTS250M is internally called GT215 and according to Nvidia based on the current high-end desktop architecture (GTX 200 series). Furthermore, Nvidia has improved the micro-architecture for further power saving and performance increases. Therefore, the performance per shader unit should be slightly improved compared to the previous generation.

As the GeForce 9800M GT, the GTS 250M features 96 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

The GeForce GTS250M also supports CUDA, DirectX Compute, OpenCL, and PhysiX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.

The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GTS 250M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the GTS 250M because the SLI combination would not perform better.

The performance of the middle class to high end gpu GeForce GTS 250M should be clearly above the GT 240M because of it features twice as much shader cores. Demanding DirectX 10 games like Crysis should run fluently in medium to high details. Older or less demanding games should run in high detail settings and high resolutions.

Depending on the the used type of graphics memory (GDDR5, GDDR3) the performance may differ.

The power consumption of the mobile graphics card is with 27 Watt TDP relativley low (especially as the GTS 260M which is a bit higher clocked needs 10 Watt more). Furthermore, according to Nvidia, the new improved core does only need half of the power in Idle mode (compared to the previous generation).

Compared to desktop graphics cards, the GeForce GTS 250M is similar to the GeForce GT 220. The desktop GPU is higher clocked (625/1360/500-1000) and therefore should be faster in games.

 

NVIDIA GeForce GTS 260M

► remove from comparison NVIDIA GeForce GTS 260M

The Nividia GeForce GTS 260M is a DirectX 10.1 graphics adapter for notebooks based on the 40nm GT215 core. It features 96 shader cores as the 9800M GT, but the memory bus is only 128 bit wide. To compensate, the certain models of the GTS 260M support faster GDDR5 VRAM. Essentially, the GTS 260M  is a higher clocked GeForce GTS 250M, but with a much higher power consumption (TDP) of 38 Watt.

The core of the GTS 260M is a GT215 based on the related desktop architecture (GTX 200 series). Compared to previous generations, Nvidia has improved the micro-architecture for further power-saving and performance increases. Therefore, the performance per shader unit of the GeForce card should be at least slightly better than older cards.

As with the GeForce 9800M GT, the GeForce GTS 260M features 96 stream processors that perform the graphics workload previously done by dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional vs.  5-dimensional shaders from AMD GPUs. As a result, graphics card between Nvidia and AMD Radeon cannot be directly compared by pure core count.

The GeForce GPU also supports CUDADirectX ComputeOpenCL and PhysX for tasks other than rendering images. For example, demanding processes like video encoding, physics calculations or mathematical tasks can be done noticeably faster with GPU stream processors compared to certain CPUs.

The mobile Nvidia graphics card has a built in video decoder called PureVideo HD with Video Processor 4 (VP4). Thus, the GPU supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 is still not supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with the integrated Nvidia graphics (e.g. 9400M), the GTS 260M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a Windows Vista-only technique for choosing between the integrated and dedicated graphics core for power-saving purposes. The technology was eventually superseded by Optimus, which allows for automatic graphics switching through drivers. GeForceBoost is not supported by the GTS 260M because the SLI combination with the integrated GPU would provide no significant performance gains.

The performance of the relatively powerful GeForce GTS 260M should be slightly above the GTS 250M because of the higher clock speed. Demanding DirectX 10 games, such as Crysis, should run fluently in medium to high details. Older or less demanding games should run fluently in both high detail settings  and resolutions.

Depending on the the used type of graphics memory (GDDR5 or GDDR3), the performance may differ between models and makes of the GTS 260M.

The power consumption of the Nvidia GPU is about 38 Watt TDP, which is significantly higher than the GTS 250M with only a 27 Watt TDP maximum. According to Nvidia, however, GPUs from the 200M series demand only half of the power when in Idle mode compared to the previous generation of Nvidia cards.

As far as we know, the GTS 260M was never utilized in a laptop, although the GPU was later refreshed and renamed to the Nvidia GeForce GTS 360M with a slightly higher core clock speeds. 

NVIDIA GeForce GTS 250MNVIDIA GeForce GTS 260M
GeForce GTS 200M Series
GeForce GTS 260M 96 @ 0.55 GHz128 Bit @ 1800 MHz
GeForce GTS 250M 96 @ 0.5 GHz128 Bit @ 1600 MHz
GeForce GTS 260M 96 @ 0.55 GHz128 Bit @ 1800 MHz
GeForce GTS 250M 96 @ 0.5 GHz128 Bit @ 1600 MHz
CodenameN10E-GEN10E-GS
ArchitectureGT2xxGT2xx
Pipelines96 - unified96 - unified
Core Speed500 MHz550 MHz
Shader Speed1250 MHz1375 MHz
Memory Speed1600 MHz1800 MHz
Memory Bus Width128 Bit128 Bit
Memory TypeDDR3, GDDR3, GDDR5GDDR3, GDDR5
Max. Amount of Memory1024 MB1024 MB
Shared Memorynono
APIDirectX 10.1, Shader 4.1DirectX 10.1, Shader 4.1
Power Consumption28 Watt38 Watt
Transistors727 Million727 Million
technology40 nm40 nm
FeaturesDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX, SLI, Powermizer 8.0, MXM 3.0 Type-BDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX, SLI, Powermizer 8.0, MXM 3.0 Type-B
Notebook Sizelargelarge
Date of Announcement15.06.2009 15.06.2009
Information360 Gigaflops396 Gigaflops
Link to Manufacturer Pagewww.nvidia.comwww.nvidia.com

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GTS 250M
3DMark Vantage - 3DM Vant. Perf. total
min: 3442     avg: 3848     median: 3659 (1%)     max: 4371 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTS 250M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 2944     avg: 3128     median: 3014 (2%)     max: 3653 Points
3DMark 2001SE - 3DMark 2001 - Standard
32373 Points (34%)
3DMark 03 - 3DMark 03 - Standard
20231 Points (11%)
3DMark 05 - 3DMark 05 - Standard
min: 14388     avg: 14733     median: 14463 (16%)     max: 15607 Points
3DMark 06 3DMark 06 - Score Unknown Settings + NVIDIA GeForce GTS 250M
3DMark 06
8310 Points (11%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTS 250M
3DMark 06
min: 7433     avg: 7625     median: 7484 (10%)     max: 8283 Points
3DMark 06 - Standard 1280x800 + NVIDIA GeForce GTS 250M
3DMark 06
9020 Points (12%)
3DMark 06 - Standard 1280x720 + NVIDIA GeForce GTS 250M
3DMark 06
8401 Points (11%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 6.5     avg: 6.6     median: 6.6 (83%)     max: 6.7 Points
Windows 7 Experience Index - Win7 Graphics
min: 6.5     avg: 6.6     median: 6.6 (83%)     max: 6.7 Points
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GTS 250M
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 4310     avg: 4489     median: 4451 (3%)     max: 4753 Points

Average Benchmarks NVIDIA GeForce GTS 250M → 0% n=

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

low 800x600
100%
GeForce GTS 250M:
139.6  fps
med. 1024x768
100%
GeForce GTS 250M:
47.5 48.5 52 ~ 49 fps
high 1366x768
100%
GeForce GTS 250M:
42.2 48.7 ~ 45 fps
ultra 1920x1080
100%
GeForce GTS 250M:
25.4 30.2 ~ 28 fps
Risen

Risen

2009
med. 1024x768
100%
GeForce GTS 250M:
31.4 35.5 36.7 ~ 35 fps
high 1366x768
100%
GeForce GTS 250M:
27.3 29 ~ 28 fps
Need for Speed Shift

Need for Speed Shift

2009
med. 1024x768
100%
GeForce GTS 250M:
38.8 42 42.1 ~ 41 fps
high 1366x768
100%
GeForce GTS 250M:
31.8 39.2 ~ 36 fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce GTS 250M:
120.6  fps
ultra 1280x1024
100%
GeForce GTS 250M:
24.2 26.2 26.5 29.8 ~ 27 fps
F.E.A.R. 2

F.E.A.R. 2

2009
med. 1024x768
100%
GeForce GTS 250M:
69.4  fps
high 1280x1024
100%
GeForce GTS 250M:
41.2 44.2 45.5 50.8 ~ 45 fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
GeForce GTS 250M:
152.3  fps
high 1024x768
100%
GeForce GTS 250M:
66.5 99.1 100.2 ~ 89 fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce GTS 250M:
88.4  fps
med. 1024x768
100%
GeForce GTS 250M:
48 51.8 ~ 50 fps
high 1024x768
100%
GeForce GTS 250M:
24.6 26.7 28.1 31.4 ~ 28 fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce GTS 250M:
95.2  fps
med. 1024x768
100%
GeForce GTS 250M:
45.2 49.3 ~ 47 fps
high 1024x768
100%
GeForce GTS 250M:
21.9 23.8 25.1 28.3 ~ 25 fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
100%
GeForce GTS 250M:
11.9 19.5 ~ 16 fps

Average Gaming NVIDIA GeForce GTS 250M → 100%

Average Gaming 30-70 fps → 100%

NVIDIA GeForce GTS 250Mlowmed.highultraQHD4K
CoD Modern Warfare 2139.6494528
Risen3528
Need for Speed Shift4136
Anno 1404120.627
F.E.A.R. 269.445
Left 4 Dead152.389
Crysis - GPU Benchmark88.45028
Crysis - CPU Benchmark95.24725
Call of Juarez Benchmark16
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


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Redaktion, 2017-09- 8 (Update: 2023-07- 1)