NVIDIA GeForce GT 540M vs NVIDIA GeForce GT 520MX vs NVIDIA GeForce GT 525M

NVIDIA GeForce GT 540M

► remove

The NVIDIA GeForce GT 540M is a fast middle class graphics card for laptops. It is based on the same chip as the GeForce GT 435M but with slightly higher clock speeds. Furthermore, it supports GDDR5 and 900MHz DDR3 graphics memory. Unfortunately, no models have utilized GDDR5 due to the increase in power consumption and higher prices compared to DDR3 VRAM.

GF108 Architecture

The GT 540M is based on the same GF108 architecture as the older GT 435M. The GF108 stems from the GF100 (Fermi) DirectX 10 architecture. However, it is optimized for the consumer end (gaming) and stripped down to save power. More information on the architecture can be found on our GeForce GT 435M page.

Performance

In general, the performance of the 540M lies between the Radeon HD 5650 and 5730 in our first benchmark tests. Therefore, the 540M is about 10% faster than the GT 435M using DDR3 graphics memory.

Paired with a fast CPU, demanding games of 2010 should run fluently in medium to high details and SXGA (1280x1024) resolution. In our tests, for example, Call of Duty: Black Ops and StarCraft 2 ran fluently in high details and 1360x768. More gaming benchmarks can be found below. Demanding games released in 2011 like Anno 2070 or Skyrim will only run fluent in low to medium detail settings.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Alike the Radeon HD 5730, the GT 540M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GT 540M offers PureVideo HD technology for video decoding using the GPU. The integrated Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GT 540M can be of help in general calculations. For example, the stream processor can  encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX (supported by Mafia 2 and Metro 2033). However, the GPU is not fast enough to calculate PhysX high detail game settings.

Following the current 3D trend, the 540M supports 3D Vision.  It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the manufacturer. This feature is disabled if the notebook includes Optimus.

The power consumption of the GeForce GT 540M should be similar to the GeForce GT 435M or Radeon HD 5730 and is therefore suited for 15" or larger laptops. Without load, the chip is clocked approximately at 50/101/137 MHz (chip/shader/memory) in 2D mode and 202/405/324 in 3D mode to save power. Furthermore, the 500M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. The implementation of the Nvidia graphics switching technology is dependent on the laptop manufacturer.

NVIDIA GeForce GT 520MX

► remove NVIDIA GeForce GT 520MX

The NVIDIA GeForce GT 520MX is an entry level dedicated laptop graphics card presented in 2011. It is based on the GF119 like the GT 520M, but features a higher core and shader clock rate. Using DDR3, the 64 Bit memory bus may become a bottleneck of the graphics card.

Architecture

The GF119 offers 48 ALUs, 8 texture units and a 64 Bit memory interface for DDR3-VRAM. Therefore, it is similar to a half GF108 (GeForce GT 540M) but already manufactured with optimized transistors. As a difference the amount of raster-operation-processors (ROP) stayed the same counting 4. The GF119 is the smalles chip of the Fermi generation and is used for low end laptops.

Performance

As an entry level card, the GT 520MX has to compete against the Intel HD Graphics 3000 in the current Sandy Bridge processors. Due to the higher clock speeds, the MX should be faster than the GT 520M which was only slightly faster than the HD 3000 but clearly still beyond the faster GT 525M. Therefore demanding games like Crysis 2 or Mafia 2 run only in lowest detail and resolutions fluently. Less demanding games lik Fifa 11 or Sims 3 should be playable even in high detail settings.

Features

As the other 500M series chips, the 520MX supports Bitstream HD Audio (Blu-Ray) output via HDMI. That means the card is able to transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GT520MX offers the PureVideo HD technology for video decoding. The included Video Processor 5 (VP5) supports feature set D and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). Compared to the older VP4, the VP5 offers faster decodes at lower power, HD-to-SD transcodes and 4K x 4K resolution H.264 decode support.

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 520MX can be of help in general calculations. For example, the stream processor can considerably faster encode videos than a fast CPU can. Furthermore, physics calculations can be theoretically done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033) but the performance wont be sufficient for this.

NVIDIA GeForce GT 525M

► remove

The NVIDIA GeForce GT 525M is a relatively fast mid-range laptop graphics card and the successor to the GeForce GT 425M. It is based on the GF108 core as part of the Fermi architecture. Therefore, it supports DirectX 11 and OpenGL 4.0.  Compared to the GT 425M, core clock rates of the GT 525M have been increased by about 7 percent. 

GF108 architecture

The GF108 core of the GT 525M is related to the GF100 core found in the GeFore GTX 480M and offers 96 shaders and a 128 Bit memory bus for DDR3 VRAM. Except for the memory controllers, the GF108 can essentially be considered a halved GF106. Therefore, the architecture is not directly comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores.

Unlike the GF100, the smaller GF104, GF106, and GF108 cores were not only shortened, but also considerably modified. In contrast to the GF100, which was designed for professional applications, these latter chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and more SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution in order to utilize the higher amount of shaders per SM more efficiently. In theory, the performance per core should be greatly improved over previous generations.

In worst case scenarios, the performance of the Fermi architecture can also be worse than expected. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware was shortened (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities.

Due to the different shader architectures and the higher clock rate of the shader domain, the core count of Nvidia Fermi cards can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5650).

Detailed information on the GF104 architecture (and by extension the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

The gaming performance of the GT 525M is similar to the GT 425M as the core clock rate differs only by 7%. Therefore, the gaming performance of the GT 525M is sufficient for medium detail settings in modern games like Battlefield Bad Company 2. Less demanding games should run in high detail settings. The best resolution to choose is 720p or lower due to the limited performance. Benchmarks and comparison charts on the 3D performance can be found below  or on The dedicated GT 425M benchmarks page is a great source as well due to the similarity between both GPUs.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5730, the GT 525M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GT525M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and allows the GPU to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GT 525M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX (e.g., supported by Mafia 2 or Metro 2033).

According to Nvidia, the 525M includes support for 3D Vision. This enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the laptop manufacturer. However, this feature is automatically disabled if the laptop includes Optimus.

The power consumption of the GeForce GT 525M should be similar to the GT 425M and is therefore suited for 15” laptops. Furthermore, the 500M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. The implementation of the Nvidia power-saving feature is completely dependent on the laptop manufacturer.

NVIDIA GeForce GT 540MNVIDIA GeForce GT 520MXNVIDIA GeForce GT 525M
ManufacturerNVIDIANVIDIANVIDIA
GeForce GT 500M Series
GeForce GT 555M 144 @ 525 - 753 MHz128, 192 Bit @ 785-900 MHz
GeForce GT 550M 96 @ 740 MHz128 Bit @ 900 MHz
GeForce GT 540M 96 @ 672 MHz128 Bit @ 900 MHz
GeForce GT 525M 96 @ 600 MHz128 Bit @ 900 MHz
GeForce GT 520MX 48 @ 900 MHz64 Bit @ 900 MHz
GeForce GT 520M 48 @ 740 / 600 MHz64 / 128 Bit @ 800 / 900 MHz
GeForce GT 555M 144 @ 525 - 753 MHz128, 192 Bit @ 785-900 MHz
GeForce GT 550M 96 @ 740 MHz128 Bit @ 900 MHz
GeForce GT 540M 96 @ 672 MHz128 Bit @ 900 MHz
GeForce GT 525M 96 @ 600 MHz128 Bit @ 900 MHz
GeForce GT 520MX 48 @ 900 MHz64 Bit @ 900 MHz
GeForce GT 520M 48 @ 740 / 600 MHz64 / 128 Bit @ 800 / 900 MHz
GeForce GT 555M 144 @ 525 - 753 MHz128, 192 Bit @ 785-900 MHz
GeForce GT 550M 96 @ 740 MHz128 Bit @ 900 MHz
GeForce GT 540M 96 @ 672 MHz128 Bit @ 900 MHz
GeForce GT 525M 96 @ 600 MHz128 Bit @ 900 MHz
GeForce GT 520MX 48 @ 900 MHz64 Bit @ 900 MHz
GeForce GT 520M 48 @ 740 / 600 MHz64 / 128 Bit @ 800 / 900 MHz
CodenameN12P-GSN12P-GVRN12P-GE
ArchitectureFermiFermiFermi
Cores96 - unified48 - unified96 - unified
Core672 MHz900 MHz600 MHz
Shader1344 MHz1800 MHz1200 MHz
Memory900 MHz900 MHz900 MHz
Bus128 Bit64 Bit128 Bit
MemoryGDDR5, DDR3DDR3GDDR5, DDR3
Max. Memory1536 MB1024 MB1536 MB
Shared Memorynonono
DirectXDirectX 11, 5.0DirectX 11, 5.0DirectX 11, 5.0
Technology40 nm40 nm40 nm
FeaturesOptimus Support, PureVideo HD VP4, 3D Vision, 3DTV Play, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11Verde Drivers, CUDA, Optimus, DirectCompute, OpenCL, DirectX11, OpenGL 4.1
Size2/31/3
Introduced06.01.2011 30.05.2011 06.01.2011

3DMark 11 - 3DM11 Performance Score
min: 944     avg: 993     median: 989 (3%)     max: 1086 Points
min: 658     avg: 666     median: 666 (2%)     max: 674 Points
min: 737     avg: 835     median: 901 (2%)     max: 937 Points
3DMark 11 - 3DM11 Performance GPU
min: 849     avg: 892     median: 888 (2%)     max: 971 Points
min: 593     avg: 597     median: 596.5 (1%)     max: 600 Points
min: 652     avg: 743     median: 799 (1%)     max: 829 Points
3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GT 540M
3DM Vant. Perf. total + NVIDIA GeForce GT 520MX
3DM Vant. Perf. total + NVIDIA GeForce GT 525M
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 540M
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 520MX
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 525M
3DMark 2001SE - 3DMark 2001 - Standard
min: 13773     avg: 28170     median: 32969 (34%)     max: 32969 Points
min: 13773     avg: 28170     median: 32969 (34%)     max: 32969 Points
25685 Points (27%)
3DMark 03 - 3DMark 03 - Standard
min: 19645     avg: 20670     median: 20701 (11%)     max: 21476 Points
min: 13717     avg: 13769     median: 13782 (7%)     max: 13808 Points
min: 14843     avg: 17618     median: 19070 (10%)     max: 19146 Points
3DMark 05 - 3DMark 05 - Standard
min: 13276     avg: 15284     median: 15658 (29%)     max: 16166 Points
10556 Points (20%)
min: 11799     avg: 13307     median: 13768 (26%)     max: 14509 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 540M
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 520MX
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 525M
3DMark 06 - Standard 1280x800 + NVIDIA GeForce GT 540M
3DMark 06 - Standard 1280x800 + NVIDIA GeForce GT 520MX
3DMark 06 - Standard 1280x800 + NVIDIA GeForce GT 525M
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 540M
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 520MX
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 525M
Unigine Heaven 2.1 - Heaven 2.1 high
min: 13     avg: 13.5     median: 13.4 (3%)     max: 14.4 fps
9.3 fps (2%)
min: 9.9     avg: 11.5     median: 12 (2%)     max: 12.3 fps
SPECviewperf 11
specvp11 snx-01 + NVIDIA GeForce GT 540M
specvp11 snx-01 + NVIDIA GeForce GT 520MX
specvp11 snx-01 + NVIDIA GeForce GT 525M
specvp11 tcvis-02 + NVIDIA GeForce GT 540M
specvp11 tcvis-02 + NVIDIA GeForce GT 520MX
specvp11 tcvis-02 + NVIDIA GeForce GT 525M
specvp11 sw-02 + NVIDIA GeForce GT 540M
specvp11 sw-02 + NVIDIA GeForce GT 520MX
specvp11 sw-02 + NVIDIA GeForce GT 525M
specvp11 proe-05 + NVIDIA GeForce GT 540M
specvp11 proe-05 + NVIDIA GeForce GT 520MX
specvp11 proe-05 + NVIDIA GeForce GT 525M
specvp11 maya-03 + NVIDIA GeForce GT 540M
specvp11 maya-03 + NVIDIA GeForce GT 520MX
specvp11 maya-03 + NVIDIA GeForce GT 525M
specvp11 lightwave-01 + NVIDIA GeForce GT 540M
specvp11 lightwave-01 + NVIDIA GeForce GT 520MX
specvp11 lightwave-01 + NVIDIA GeForce GT 525M
specvp11 ensight-04 + NVIDIA GeForce GT 540M
specvp11 ensight-04 + NVIDIA GeForce GT 520MX
specvp11 ensight-04 + NVIDIA GeForce GT 525M
specvp11 catia-03 + NVIDIA GeForce GT 540M
specvp11 catia-03 + NVIDIA GeForce GT 520MX
specvp11 catia-03 + NVIDIA GeForce GT 525M
Windows 7 Experience Index - Win7 Gaming graphics
min: 5     avg: 6.5     median: 6.6 (84%)     max: 6.7 Points
6.5 Points (82%)
min: 6.5     avg: 6.6     median: 6.6 (84%)     max: 6.6 Points
Windows 7 Experience Index - Win7 Graphics
min: 4.5     avg: 5.6     median: 5.8 (73%)     max: 6.7 Points
min: 4.5     avg: 4.6     median: 4.5 (57%)     max: 4.7 Points
min: 4.7     avg: 5.7     median: 5.7 (72%)     max: 6.6 Points
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 540M
Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 520MX
Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 525M
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 540M
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 520MX
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 525M

Average Benchmarks NVIDIA GeForce GT 540M → 100% n=23

Average Benchmarks NVIDIA GeForce GT 520MX → 85% n=23

Average Benchmarks NVIDIA GeForce GT 525M → 87% n=23

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

low 1024x768
GeForce GT 520MX:
13.8  fps
med. 1366x768
GeForce GT 520MX:
15.4  fps
high 1366x768
GeForce GT 520MX:
15.2  fps
low 1024x768
GeForce GT 520MX:
42.6  fps
med. 1366x768
GeForce GT 520MX:
15.1  fps
high 1366x768
GeForce GT 520MX:
13  fps
Fifa 13

Fifa 13

2012
low 1024x768
GeForce GT 520MX:
146  fps
med. 1366x768
GeForce GT 520MX:
97  fps
high 1366x768
GeForce GT 520MX:
52  fps
F1 2012

F1 2012

2012
low 1024x768
GeForce GT 520MX:
39  fps
med. 1366x768
GeForce GT 520MX:
34  fps
high 1366x768
GeForce GT 520MX:
30  fps
low 1024x768
GeForce GT 520MX:
33  fps
med. 1366x768
GeForce GT 520MX:
25.3  fps
high 1366x768
GeForce GT 520MX:
20  fps
Torchlight 2

Torchlight 2

2012
low 1024x768
GeForce GT 520MX:
24.3  fps
med. 1366x768
GeForce GT 520MX:
12.6  fps
low 1024x768
GeForce GT 520MX:
75  fps
med. 1366x768
GeForce GT 520MX:
68  fps
high 1366x768
GeForce GT 520MX:
38  fps
med. 1366x768
GeForce GT 520MX:
26.8  fps
low 1024x768
GeForce GT 520MX:
41  fps
med. 1366x768
GeForce GT 520MX:
30.1  fps
high 1366x768
GeForce GT 520MX:
10.3  fps
low 1024x768
GeForce GT 520MX:
20.8  fps
med. 1366x768
GeForce GT 520MX:
14  fps
high 1366x768
GeForce GT 520MX:
10.8  fps
low 1280x720
GeForce GT 520MX:
36.1  fps
high 1366x768
GeForce GT 520MX:
25.1  fps
Anno 2070

Anno 2070

2011
low 1024x768
100%
GeForce GT 540M:
77.8 fps 84 ~ 81 fps
68%
GeForce GT 520MX:
54.2 55.3 ~ 55 fps
med. 1366x768
100%
GeForce GT 540M:
31 fps 34 ~ 33 fps
64%
GeForce GT 520MX:
20.7 21.2 ~ 21 fps
high 1366x768
100%
GeForce GT 540M:
19.4 fps 21 ~ 20 fps
65%
GeForce GT 520MX:
12.7 13 ~ 13 fps
ultra 1920x1080
100%
GeForce GT 540M:
9.6  fps
low 1280x720
100%
GeForce GT 540M:
38 44.3 fps ~ 41 fps
76%
GeForce GT 520MX:
31.3 31.4 ~ 31 fps
med. 1366x768
100%
GeForce GT 540M:
25 31.9 fps ~ 28 fps
79%
GeForce GT 520MX:
21.8 22 ~ 22 fps
high 1366x768
100%
GeForce GT 540M:
17 21 fps ~ 19 fps
79%
GeForce GT 520MX:
14 16.8 ~ 15 fps
ultra 1920x1080
100%
GeForce GT 540M:
12  fps
low 1024x768
100%
GeForce GT 540M:
35 36.5 fps ~ 36 fps
33%
GeForce GT 520MX:
11.8  fps
med. 1366x768
100%
GeForce GT 540M:
23 23.7 fps ~ 23 fps
46%
GeForce GT 520MX:
10.5  fps
high 1366x768
100%
GeForce GT 540M:
17.6 fps 18 ~ 18 fps
Fifa 12

Fifa 12

2011
low 800x600
100%
GeForce GT 540M:
248.1 fps  fps
88%
GeForce GT 520MX:
218  fps
med. 1024x768
100%
GeForce GT 540M:
137.1 fps  fps
78%
GeForce GT 520MX:
107  fps
high 1360x768
100%
GeForce GT 540M:
102.2 fps 112 ~ 107 fps
80%
GeForce GT 520MX:
86  fps
ultra 1920x1080
100%
GeForce GT 540M:
67  fps
F1 2011

F1 2011

2011
low 800x600
100%
GeForce GT 540M:
80 94 ~ 87 fps
76%
GeForce GT 520MX:
66  fps
med. 1024x768
100%
GeForce GT 540M:
63 64 ~ 64 fps
73%
GeForce GT 520MX:
47  fps
high 1366x768
100%
GeForce GT 540M:
40 49 ~ 45 fps
60%
GeForce GT 520MX:
27  fps
ultra 1920x1080
100%
GeForce GT 540M:
16 20 ~ 18 fps
low 1024x768
100%
GeForce GT 540M:
72.6 93 ~ 83 fps
75%
GeForce GT 520MX:
62.6  fps
high 1366x768
100%
GeForce GT 540M:
37.2 37.6 ~ 37 fps
71%
GeForce GT 520MX:
26.3  fps
Dirt 3

Dirt 3

2011
low 800x600
100%
GeForce GT 540M:
61 82.6 86 98 134.6 138 ~ 100 fps
101%
GeForce GT 520MX:
101.2  fps
97%
GeForce GT 525M:
97  fps
med. 1024x768
100%
GeForce GT 540M:
29.6 37.6 45 46 53 54 55.7 fps 61 61 62.5 ~ 51 fps
81%
GeForce GT 520MX:
41.4  fps
80%
GeForce GT 525M:
41  fps
high 1360x768
100%
GeForce GT 540M:
17.6 24 31 33.2 35.5 38 38.9 39 39 39.8 fps ~ 34 fps
79%
GeForce GT 520MX:
27  fps
74%
GeForce GT 525M:
25  fps
ultra 1920x1080
100%
GeForce GT 540M:
12.7 12.7 12.7 13 13 20 ~ 14 fps
low 1024x768
100%
GeForce GT 540M:
24  fps
med. 1366x768
100%
GeForce GT 540M:
15  fps
Crysis 2

Crysis 2

2011
low 800x600
100%
GeForce GT 540M:
55.7 56 56.6 fps ~ 56 fps
91%
GeForce GT 525M:
51  fps
med. 1024x768
100%
GeForce GT 540M:
36 36.4 36.4 fps 37.1 fps ~ 36 fps
96%
GeForce GT 525M:
34.5  fps
high 1366x768
100%
GeForce GT 540M:
26.5 26.6 fps 26.6 fps 27 ~ 27 fps
94%
GeForce GT 525M:
25.4  fps
ultra 1920x1080
100%
GeForce GT 540M:
8.9 9 ~ 9 fps
94%
GeForce GT 525M:
8.5  fps
Total War: Shogun 2

Total War: Shogun 2

2011
low 1024x768
100%
GeForce GT 540M:
135.8 141.9 147.8 ~ 142 fps
med. 1280x720
100%
GeForce GT 540M:
11.1 21.7 38.6 ~ 24 fps
ultra 1920x1080
100%
GeForce GT 540M:
6.9  fps
low 800x600
100%
GeForce GT 540M:
50 60 61 64.4 69 86.1 86.1 ~ 68 fps
92%
GeForce GT 520MX:
62.6  fps
96%
GeForce GT 525M:
53 77.7 fps ~ 65 fps
med. 1024x768
100%
GeForce GT 540M:
42.1 49.8 52 54 56 68.1 68.1 ~ 56 fps
73%
GeForce GT 520MX:
40.6  fps
88%
GeForce GT 525M:
36 48 fps 54.6 fps 56.4 fps ~ 49 fps
high 1360x768
100%
GeForce GT 540M:
35.6 35.8 37.6 41 44 45.7 fps 47 48.9 fps 52.4 52.4 ~ 44 fps
93%
GeForce GT 525M:
32 40.8 fps 44.9 fps 45.9 fps ~ 41 fps
ultra 1920x1080
100%
GeForce GT 540M:
28 fps 28 28 28 29.1 fps ~ 28 fps
82%
GeForce GT 525M:
20.5 fps 26.4 fps ~ 23 fps
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GT 540M:
275 385.3 400.2 408.9 408.9 416 417.9 422.4 437.2 438.9 445.2 ~ 405 fps
87%
GeForce GT 525M:
303.9 327.1 fps 367.8 413.8 ~ 353 fps
med. 1024x768
100%
GeForce GT 540M:
154.7 164.1 167.8 168.6 168.6 169.7 175.3 176.2 176.3 178.6 182 182.2 204.9 204.9 208 ~ 179 fps
89%
GeForce GT 525M:
126.8 155.9 173.7 fps 182.8 ~ 160 fps
high 1360x768
100%
GeForce GT 540M:
101.3 107 109.8 110.7 110.9 115.4 116 118.3 119.5 120.6 122 122.1 124 fps 124.3 125.3 fps