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NVIDIA GeForce GT 330M vs NVIDIA GeForce GT 320M

NVIDIA GeForce GT 330M

► remove from comparison NVIDIA GeForce GT 330M

The Nvidia GeForce GT 330M is the successor of the GT 230M and technically a faster clocked GT 240M (but it should still maintain the power envelope of the GT 230M as the naming suggests). Therefore, the GT330M is a mid-range laptop graphics card that offers DirectX 10.1 effects.

The performance of the GT 330M is similar to the GeForce GT 240M and therefore located in the range of the Mobility Radeon HD 4650. The card supports DirectX 10.1 and all the features of the GT 230M / 240M (as it is based on the same GT216 core). The modern ATI Radeon HD 5650 offers DirectX 11 effects and performs better. 

Modern and demanding DirectX 10 and 11 games (like Crysis or Risen) can only be played fluently with medium detail settings and resolution settings. Less demanding games like Sims 3 run in high details and resolutions. See the gaming list below for detailed benchmarks.

The 48 shader cores of the GT216 are based on the desktop GTX 200 architecture and are therefore a bit improved compared to the 48 cores of the GeForce 9700M GTX. According to Nvidia, the micro architecture was improved regarding battery runtime and performance. The stream processors / shaders are 1-dimensional (1D) and can therefore not directly compared to the 5D shaders of current AMD / ATI cards like the Mobility Radeon HD 5650.

To use the calculation performance of the GeForce GT 330M for other applications, the card supports CUDA, OpenCL, and Direct Compute. For example encoding videos using the stream processors is considerably faster than using a fast CPU.

The GT330M supports the hardware decoding of HD videos using the integrated PureVideo HD engine. The integrated VP4 video processor is able to fully decode H.264, VC-1, MPEG-2, and MPEG-4 ASP (e.g., DivX, xVID). Hardware decoding of MPEG-1 encoded videos is not supported, but this can be handled by every CPU without high load. In conjunction with an Core i5-520M, the GT 330M decoded H.264 with 1-6%, VC1 in 5-10%, and WMV with 3-9% CPU load (1080p over HDMI on a Sony Vaio Z11). 

 

As with the GT 230M, the performance depends on the used graphics memory. With slow DDR2, the card can be up to 20% slower than with faster memory. Usually the GT 330M is paired with cheap and relatively fast DDR3 memory. GDDR3 would be a bit faster. GDDR5 is not supported according to Nvidia.

A low power version of the GT 330M is also available for laptop manufacturers featuring a minimal slower clock rate and less power consumption (Codename N11P-LP).

NVIDIA GeForce GT 320M

► remove from comparison NVIDIA GeForce GT 320M

The Nvidia GeForce GT 320M or GT320M was presented in the HP dv6t and dv7t series and should be based on a stripped down GT216 core with 24 instead of 48 shader cores.

Beware: The GT 320M should not be confused with the newer GeForce 320M in the Apple MacBook 13" 04/2010 laptops, which is a chipset graphics card.

In conjunction with the Nvidia 9100M G integrated graphics, the GT 320M supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain.

The GT 320M features 24 stream processors that do the graphic work of the vertex- and pixel-shaders. Nvidia Shaders are 1-dimensional and can therefore not be directly compared to the 5-dimensional shaders of AMD (HD 4650 e.g.).

The performance of the GT 320M is nearly on a level of the old GeForce 9600M GT (altough the 9600M GT features 32 shaders). Demanding Direct X 10 games like Crysis or Dirt 2 can only be played in low details fluently. Older games like Left 4 Dead can be played with high details fluently. More game benchmarks can be found below.

The GeForce GT 320M supports PureVideo HD (VP4) to decode HD videos with the GPU. H.264, VC-1, MPEG-2, and MPEG-4 ASP (DivX or xVID) can be fully decoded by the GPU. Futhermore, CUDA and DirectCompute are supported to use the processing power of the graphics card for other applications (with modern drivers). PhysX is currently not supported because of the low shader count.

NVIDIA GeForce GT 330MNVIDIA GeForce GT 320M
ManufacturerNVIDIANVIDIA
GeForce GT 300M Series
GeForce GT 335M compare 72 @ 0.45 GHz128 Bit @ 1066 MHz
GeForce GT 330M 48 @ 0.58 GHz128 Bit @ 1066 MHz
GeForce GT 325M compare 48 @ 0.45 GHz128 Bit @ 1066 MHz
GeForce GT 320M 24 @ 0.5 GHz128 Bit @ 790 MHz
GeForce GT 335M compare 72 @ 0.45 GHz128 Bit @ 1066 MHz
GeForce GT 330M 48 @ 0.58 GHz128 Bit @ 1066 MHz
GeForce GT 325M compare 48 @ 0.45 GHz128 Bit @ 1066 MHz
GeForce GT 320M 24 @ 0.5 GHz128 Bit @ 790 MHz
CodenameN11P-GE1
ArchitectureGT2xxGT2xx
Pipelines48 - unified24 - unified
Core Speed575 MHz500 MHz
Shader Speed1265 MHz1100 MHz
Memory Speed1066 MHz790 MHz
Memory Bus Width128 Bit128 Bit
Memory TypeGDDR2, GDDR3, DDR3DDR3
Max. Amount of Memory1024 MB1024 MB
Shared Memorynono
DirectXDirectX 10.1, Shader 4.1DirectX 10.1, Shader 4.1
Transistors486 Million
technology40 nm40 nm
FeaturesDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysXPCI-E 2.0, PureVideo HD (VP4), HybridPower
Notebook Sizemedium sizedmedium sized
Date of Announcement10.01.2010 21.01.2010
Information182 Gigaflops calculation power
Link to Manufacturer Pagehttp://www.nvidia.com/object/product_gef...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GT 330M
3DMark Vantage - 3DM Vant. Perf. total
min: 2159     avg: 2496     median: 2657.5 (3%)     max: 2800 Points
3DM Vant. Perf. total + NVIDIA GeForce GT 320M
1205 Points (1%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 330M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 1738     avg: 2039     median: 2134 (2%)     max: 2244 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 320M
min: 983     avg: 997     median: 997 (1%)     max: 1011 Points
3DMark 2001SE - 3DMark 2001 - Standard
min: 21859     avg: 26741     median: 26029.5 (27%)     max: 32183 Points
3DMark 03 - 3DMark 03 - Standard
min: 16182     avg: 18198     median: 18934 (10%)     max: 19604 Points
11831 Points (6%)
3DMark 05 - 3DMark 05 - Standard
min: 11076     avg: 12591     median: 12982.5 (19%)     max: 13457 Points
7795 Points (11%)
3DMark 06 3DMark 06 - Score Unknown Settings + NVIDIA GeForce GT 330M
3DMark 06
min: 6243     avg: 7064     median: 7285 (14%)     max: 7553
3DMark 06 - Score Unknown Settings + NVIDIA GeForce GT 320M
4706 (9%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 330M
3DMark 06
min: 5382     avg: 6063     median: 6232 (12%)     max: 6574 Points
3DMark 06 - Standard 1280x800 + NVIDIA GeForce GT 330M
3DMark 06
min: 7121     avg: 7130     median: 7129.5 (13%)     max: 7138 Points
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 330M
3DMark 06
min: 6247     avg: 6654     median: 6677 (12%)     max: 7013 Points
3DMark 06 - Standard 1280x720 + NVIDIA GeForce GT 330M
3DMark 06
min: 7355     avg: 7357     median: 7356.5 (14%)     max: 7358 Points
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
min: 6.04     avg: 6.6     median: 6.6 (14%)     max: 7.07
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Catia
min: 4.79     avg: 6.1     median: 6.1 (13%)     max: 7.44
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
13.5 (28%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
min: 19.71     avg: 20.4     median: 20.4 (11%)     max: 21.06
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
min: 7.31     avg: 7.8     median: 7.8 (15%)     max: 8.34
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
min: 12.03     avg: 13.6     median: 13.6 (20%)     max: 15.13
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
min: 2.93     avg: 3.1     median: 3.1 (8%)     max: 3.18
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS NX
3.8 (8%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 4     avg: 6.1     median: 6.4 (81%)     max: 6.5 Points
Windows 7 Experience Index - Win7 Graphics
min: 4.6     avg: 6     median: 6.4 (81%)     max: 6.5 Points
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 330M
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 2103     avg: 3416     median: 3409 (16%)     max: 4250
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 330M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 13.24     avg: 15.3     median: 15.5 (7%)     max: 17.51 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 320M
8.6 fps (4%)

Average Benchmarks NVIDIA GeForce GT 330M → 100% n=6

Average Benchmarks NVIDIA GeForce GT 320M → 56% n=6

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Fifa 11

Fifa 11

2010
high 1360x768
100%
GeForce GT 330M:
58.7  fps
ultra 1920x1080
100%
GeForce GT 330M:
29.6  fps
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GT 330M:
41.7 fps 46.6 fps ~ 44 fps
med. 1024x768
100%
GeForce GT 330M:
32.3 fps 37.6 fps 38.3 ~ 36 fps
high 1360x768
100%
GeForce GT 330M:
26.8 fps 31.1 fps 32.2 ~ 30 fps
ultra 1920x1080
100%
GeForce GT 330M:
19 fps  fps
low 1024x768
100%
GeForce GT 330M:
108.8 fps 153 fps 158 fps 162 fps 171 fps ~ 151 fps
med. 1360x768
100%
GeForce GT 330M:
31.7 fps 32.7 fps 39 fps 39.3 fps 39.9 fps 41.4 fps 56 ~ 40 fps
high 1360x768
100%
GeForce GT 330M:
21.8 fps 22 fps 26.5 fps 27.2 fps 28.5 fps 29.7 fps 33 ~ 27 fps
ultra 1920x1080
100%
GeForce GT 330M:
11.8 fps 16 fps ~ 14 fps
low 800x600
100%
GeForce GT 330M:
23.1 33 36.4 fps 36.6 fps ~ 32 fps
med. 1360x768
100%
GeForce GT 330M:
23 23.2 fps 25.1 fps ~ 24 fps
high 1600x900
100%
GeForce GT 330M:
10  fps
low 1024x768
100%
GeForce GT 330M:
49.7 fps 51 52 52 57 59.5 fps ~ 54 fps
55%
GeForce GT 320M:
29.9  fps
med. 1366x768
100%
GeForce GT 330M:
23 25 26 fps 27 28 32.1 fps ~ 27 fps
58%
GeForce GT 320M:
15.6  fps
high 1366x768
100%
GeForce GT 330M:
17.3 fps 20 20 21.4 fps ~ 20 fps
ultra 1920x1080
100%
GeForce GT 330M:
9 11 ~ 10 fps
low 800x600
100%
GeForce GT 330M:
107.6 fps 112 ~ 110 fps
med. 1024x768
100%
GeForce GT 330M:
36.3 fps  fps
high 1366x768
100%
GeForce GT 330M:
27 30 30.5 fps 33 ~ 30 fps
Risen

Risen

2009
low 800x600
100%
GeForce GT 330M:
41 47 56.6 58.8 70.5 71 ~ 57 fps
med. 1024x768
100%
GeForce GT 330M:
23 25.7 26.3 27.7 28 28 ~ 26 fps
high 1366x768
100%
GeForce GT 330M:
16.8 17.5 17.7 21.2 22 ~ 19 fps
ultra 1920x1080
100%
GeForce GT 330M:
11.9  fps
Resident Evil 5

Resident Evil 5

2009
low 800x600
100%
GeForce GT 330M:
83.1  fps
high 1360x768
100%
GeForce GT 330M:
31.7  fps
ultra 1920x1080
100%
GeForce GT 330M:
17.9  fps
Need for Speed Shift

Need for Speed Shift

2009
low 800x600
100%
GeForce GT 330M:
52.4  fps
med. 1024x768
100%
GeForce GT 330M:
33.2 38 ~ 36 fps
high 1366x768
100%
GeForce GT 330M:
20.4 27 ~ 24 fps
ultra 1920x1080
100%
GeForce GT 330M:
11.3 14 ~ 13 fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
100%
GeForce GT 330M:
61.1 62.6 68.9 79 80.4 85 98.4 ~ 76 fps
47%
GeForce GT 320M:
36  fps
med. 1024x768
100%
GeForce GT 330M:
33 42 42.6 43.4 47.4 48 50 ~ 44 fps
50%
GeForce GT 320M:
22  fps
high 1360x768
100%
GeForce GT 330M:
28 29.1 32.3 ~ 30 fps
ultra 1920x1080
100%
GeForce GT 330M:
12.5  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce GT 330M:
58 59.8 59.8 59.9 60 60 60 98.5 ~ 64 fps
ultra 1280x1024
100%
GeForce GT 330M:
15.9 19 20.9 25.6 26 ~ 21 fps
Sims 3

Sims 3

2009
low 800x600
100%
GeForce GT 330M:
233 233.4 279 fps ~ 248 fps
med. 1024x768
100%
GeForce GT 330M:
61.9 fps 68 98.5 ~ 76 fps
high 1280x1024
100%
GeForce GT 330M:
31.8 fps 48.9 ~ 40 fps
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
GeForce GT 330M:
59.6 73.4 75 153 ~ 90 fps
med. 1024x768
100%
GeForce GT 330M:
51.9 56 61.6 62 ~ 58 fps
high 1280x1024
100%
GeForce GT 330M:
29.4 32 33 33 ~ 32 fps
GTA IV - Grand Theft Auto

GTA IV - Grand Theft Auto

2008
low 800x600
100%
GeForce GT 330M:
42.6 48.5 ~ 46 fps
med. 1024x768
100%
GeForce GT 330M:
28.3 35.5 ~ 32 fps
high 1280x1024
100%
GeForce GT 330M:
20.7  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
GeForce GT 330M:
96.2 98 171 ~ 122 fps
high 1024x768
100%
GeForce GT 330M:
64.8 66 79.3 ~ 70 fps
Far Cry 2

Far Cry 2

2008
low 640x480
100%
GeForce GT 330M:
72.3 76 76.2 90.6 ~ 79 fps
high 1024x768
100%
GeForce GT 330M:
29.7 34.6 35 35.4 ~ 34 fps
Racedriver: GRID

Racedriver: GRID

2008
low 800x600
100%
GeForce GT 330M:
90 94.4 99 ~ 94 fps
med. 1024x768
100%
GeForce GT 330M:
45 49.8 50 ~ 48 fps
high 1280x1024
100%
GeForce GT 330M:
28.3 29 ~ 29 fps
Trackmania Nations Forever

Trackmania Nations Forever

2008
low 640x480
100%
GeForce GT 330M:
225  fps
high 1024x768
100%
GeForce GT 330M:
61.3  fps
ultra 1920x1080
100%
GeForce GT 330M:
23.7  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
GeForce GT 330M:
151 189 ~ 170 fps
med. 1024x768
100%
GeForce GT 330M:
60  fps
high 1280x1024
100%
GeForce GT 330M:
35 36 ~ 36 fps
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
low 1024x768
100%
GeForce GT 330M:
38.6  fps
med. 1024x768
100%
GeForce GT 330M:
27.5  fps
high 1024x768
100%
GeForce GT 330M:
22.1 30.9 ~ 27 fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce GT 330M:
53.5 53.8 89.9 116.2 117 ~ 86 fps
med. 1024x768
100%
GeForce GT 330M:
34.6 37.5 39.3 40 40.4 41 ~ 39 fps
high 1024x768
100%
GeForce GT 330M:
20.1 21.2 22.1 23 23.1 26.8 ~ 23 fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce GT 330M:
56.4 56.5 90.6 93 94 ~ 78 fps
med. 1024x768
100%
GeForce GT 330M:
32.4 34.2 38 38 38.2 42.8 ~ 37 fps
high 1024x768
100%
GeForce GT 330M:
18.4 19.1 20.1 20.2 21 21.1 ~ 20 fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
100%
GeForce GT 330M:
55 58 58 60 ~ 58 fps
high 1024x768
100%
GeForce GT 330M:
28 29 29 31 ~ 29 fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
100%
GeForce GT 330M:
14.7 16.9 ~ 16 fps
The Elder Scrolls IV - Oblivion

The Elder Scrolls IV - Oblivion

2006
high 1280x800
100%
GeForce GT 330M:
58  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
100%
GeForce GT 330M:
154.5  fps
Quake 4

Quake 4

2005
ultra 1024x768
100%
GeForce GT 330M:
62  fps
World of Warcraft

World of Warcraft

2005
low 800x600
100%
GeForce GT 330M:
208  fps
med. 1024x768
100%
GeForce GT 330M:
157  fps
high 1280x1024
100%
GeForce GT 330M:
42  fps
Counter-Strike Source

Counter-Strike Source

2004
high 1024x768
100%
GeForce GT 330M:
125  fps
Doom 3

Doom 3

2004
low 640x480
100%
GeForce GT 330M:
204.4  fps
med. 640x480
100%
GeForce GT 330M:
203.1  fps
high 800x600
100%
GeForce GT 330M:
180.6  fps
ultra 1024x768
100%
GeForce GT 330M:
140 140 ~ 140 fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
GeForce GT 330M:
532  fps

Average Gaming NVIDIA GeForce GT 330M → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA GeForce GT 320M → 53%

Average Gaming 30-70 fps → 47%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

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v1.16
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Redaktion, 2017-09- 8 (Update: 2017-09-11)