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NVIDIA GeForce GT 230M vs NVIDIA GeForce GT 220M vs NVIDIA GeForce GT 240M

NVIDIA GeForce GT 230M

► remove from comparison NVIDIA GeForce GT 230M

The Nividia GeForce GT 230M is a DirectX 10.1 graphics adapter for notebooks based on the GT216 core. Because of the 48 shader cores, it should perform better than the GT 130M and due to the 40nm production process the power consumption should stay the same.

The core of the GT230M is internally called GT216 and according to Nvidia based on the current high-end desktop architecture (GTX 200 series). Furthermore, Nvidia has improved the micro-architecture for further power saving and performance increases. Therefore, the performance per shader unit should be slightly improved compared to the previous generation.

As the GeForce 9700M GTS, the GT 230M features 48 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

The GeForce GT230M also supports CUDA, DirectX Compute, OpenCL, and PhysiX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.

The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GT 230M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the G 230M because the SLI combination would not perform better.

The performance of the middle class gpu GT 230M should be somewhere between the GeForce GT130M and the 9700M GTS and below the GT 240M because of the lower clock rate. Demanding DirectX 10 games like Crysis should run fluently in medium details. Older or less demanding games should run in high detail settings and high resolutions.

Depending on the the used type of graphics memory (GDDR2, GDDR3 or perhaps even DDR2/DDR3) the performance may differ noticeably.

The power consumption of the mobile graphics card is - like the GT 130M and GT 240M - 23 Watt (TDP). Furthermore, according to Nvidia, the new improved core does only need half of the power in Idle mode.

NVIDIA GeForce GT 220M

► remove from comparison

The GeForce GT 220M is a relabeled GeForce 9600M GT for OEM laptop sellers. It is for example used in the Medion Akoya P6620 where it uses fast GDDR3 memory. The specs and features are identical to the GeForce 9600M GT.

NVIDIA GeForce GT 240M

► remove from comparison NVIDIA GeForce GT 240M

The Nividia GeForce GT 240M is a DirectX 10.1 graphics adapter for notebooks based on the GT216 core. It is the successor of the GT 130M and technically a higher clocked GT 230M. Because of the 48 shader cores, it should perform  noticeably better than the GT 130M and due to the 40nm production process the power consumption should stay the same. The GT240M was later succeeded by the very similar GT330M (slightly higher clocked).

The core of the GT230M is internally called GT216 and according to Nvidia based on the current high-end desktop architecture (GTX 200 series). Furthermore, Nvidia has improved the micro-architecture for further power saving and performance increases. Therefore, the performance per shader unit should be slightly improved compared to the previous generation.

As the GeForce 9700M GTS, the GT 240M features 48 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

The GeForce GT240M also supports CUDA, DirectX Compute, OpenCL, and PhysiX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.

The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GT 240M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the GT 240M because the SLI combination would not perform better.

The performance of the middle class gpu GT 240M should be somewhere between the GeForce GT130M and the 9700M GTS and above the GT 230. Demanding DirectX 10 games from 2009 like Crysis should run fluently in medium details. Older or less demanding games should run in high detail settings and high resolutions. See below for detailed gaming benchmarks with the GT240M.

Depending on the the used type of graphics memory (GDDR2, GDDR3 or perhaps even DDR2/DDR3) the performance may differ noticeably.

The power consumption of the mobile graphics card is - like the GT 130M and GT 230M - 23 Watt (TDP). Furthermore, according to Nvidia, the new improved core does only need half of the power in Idle mode.

NVIDIA GeForce GT 230MNVIDIA GeForce GT 220MNVIDIA GeForce GT 240M
GeForce GT 200M Series
GeForce GT 240M 48 @ 0.55 GHz128 Bit @ 800 MHz
GeForce GT 230M 48 @ 0.5 GHz128 Bit @ 800 MHz
GeForce GT 220M 32 @ 0.5 GHz128 Bit @ 800 MHz
GeForce GT 240M 48 @ 0.55 GHz128 Bit @ 800 MHz
GeForce GT 230M 48 @ 0.5 GHz128 Bit @ 800 MHz
GeForce GT 220M 32 @ 0.5 GHz128 Bit @ 800 MHz
GeForce GT 240M 48 @ 0.55 GHz128 Bit @ 800 MHz
GeForce GT 230M 48 @ 0.5 GHz128 Bit @ 800 MHz
GeForce GT 220M 32 @ 0.5 GHz128 Bit @ 800 MHz
CodenameN10P-GEG96MN10P-GS
ArchitectureGT2xxGT2xxGT2xx
Pipelines48 - unified32 - unified48 - unified
Core Speed500 MHz500 MHz550 MHz
Shader Speed1100 MHz1250 MHz1210 MHz
Memory Speed800 MHz800 MHz800 MHz
Memory Bus Width128 Bit128 Bit128 Bit
Memory TypeGDDR2, GDDR3GDDR2, GDDR3DDR3, GDDR2, GDDR3
Max. Amount of Memory1024 MB1024 MB1024 MB
Shared Memorynonono
APIDirectX 10.1, Shader 4.1DirectX 10, Shader 4.0DirectX 10.1, Shader 4.1
Power Consumption23 Watt23 Watt23 Watt
technology40 nm65 nm40 nm
FeaturesDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysXDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX
Notebook Sizemedium sizedmedium sized
Date of Announcement15.06.2009 16.08.2009 15.06.2009
Information158 Gigaflops144mm2 die size174 Gigaflops, 100 mm2 DIE
Link to Manufacturer Pagewww.nvidia.comwww.nvidia.com
Transistors314 Million486 Million

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GT 230M
3DMark Vantage - 3DM Vant. Perf. total
2363 Points (1%)
3DM Vant. Perf. total + NVIDIA GeForce GT 220M
1378 Points (0%)
3DM Vant. Perf. total + NVIDIA GeForce GT 240M
min: 2348     avg: 2429     median: 2371.5 (1%)     max: 2624 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 230M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
2012 Points (1%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 220M
1144 Points (1%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 240M
min: 2066     avg: 2092     median: 2080 (1%)     max: 2146 Points
3DMark 2001SE - 3DMark 2001 - Standard
min: 21391     avg: 21596     median: 21595.5 (22%)     max: 21800 Points
min: 16782     avg: 18645     median: 18684 (19%)     max: 20470 Points
min: 21243     avg: 23708     median: 22708 (24%)     max: 28631 Points
3DMark 03 - 3DMark 03 - Standard
min: 15333     avg: 15989     median: 15514 (8%)     max: 17121 Points
min: 12623     avg: 13451     median: 12808 (7%)     max: 14923 Points
min: 18038     avg: 18262     median: 18122 (9%)     max: 18657 Points
3DMark 05 - 3DMark 05 - Standard
min: 10397     avg: 10689     median: 10403 (11%)     max: 11266 Points
min: 8051     avg: 8696     median: 8339 (9%)     max: 9699 Points
min: 11275     avg: 11811     median: 11577.5 (13%)     max: 13004 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 230M
3DMark 06
5647 Points (7%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 220M
4010 Points (5%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 240M
min: 5857     avg: 6077     median: 5952 (8%)     max: 6320 Points
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 230M
3DMark 06
min: 5676     avg: 6000     median: 6000 (8%)     max: 6324 Points
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 220M
min: 4759     avg: 5079     median: 5079 (7%)     max: 5399 Points
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 240M
6676 Points (9%)
3DMark 06 - Score Unknown Settings + NVIDIA GeForce GT 220M
3DMark 06
5880 Points (8%)
3DMark 06 - Standard 1280x800 + NVIDIA GeForce GT 240M
3DMark 06
6567 Points (9%)
3DMark 06 - Standard 1280x720 + NVIDIA GeForce GT 240M
3DMark 06
min: 6989     avg: 7136     median: 7052 (9%)     max: 7367 Points
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
5.9 Points (12%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Catia
5.7 Points (12%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
11.9 Points (25%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
19.3 Points (10%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
7.5 Points (15%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
8.3 Points (12%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
2.8 Points (7%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS NX
4 Points (8%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 6.2     avg: 6.3     median: 6.3 (79%)     max: 6.3 Points
6.4 Points (81%)
Windows 7 Experience Index - Win7 Graphics
4.9 Points (62%)
6.4 Points (81%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
5.6 Points (82%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
5.9 Points (87%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 230M
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 2529     avg: 2819     median: 2819 (2%)     max: 3109 Points
Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 220M
min: 2834     avg: 3065     median: 3065 (2%)     max: 3296 Points
Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 240M
min: 2922     avg: 3509     median: 3466.5 (2%)     max: 4435 Points
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 240M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
16 fps (6%)

Average Benchmarks NVIDIA GeForce GT 230M → 100% n=8

Average Benchmarks NVIDIA GeForce GT 220M → 79% n=8

Average Benchmarks NVIDIA GeForce GT 240M → 110% n=8

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

low 800x600
100%
GeForce GT 230M:
88.4  fps
med. 1024x768
100%
GeForce GT 230M:
33  fps
high 1366x768
100%
GeForce GT 230M:
28.5  fps
Risen

Risen

2009
low 800x600
100%
GeForce GT 230M:
53.3  fps
109%
GeForce GT 240M:
52.7 60.4 61 ~ 58 fps
med. 1024x768
100%
GeForce GT 230M:
23  fps
104%
GeForce GT 240M:
21.1 25 25.6 ~ 24 fps
high 1366x768
GeForce GT 240M:
16 16.7 18.1 ~ 17 fps
ultra 1920x1080
GeForce GT 240M:
12  fps
Need for Speed Shift

Need for Speed Shift

2009
low 800x600
100%
GeForce GT 230M:
52  fps
62%
GeForce GT 220M:
32  fps
med. 1024x768
100%
GeForce GT 230M:
29  fps
79%
GeForce GT 220M:
23  fps
high 1366x768
100%
GeForce GT 230M:
19.5  fps
72%
GeForce GT 220M:
14  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
GeForce GT 240M:
44  fps
med. 1024x768
GeForce GT 240M:
42  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce GT 230M:
53  fps
162%
GeForce GT 220M:
86  fps
150%
GeForce GT 240M:
79.5  fps
ultra 1280x1024
100%
GeForce GT 230M:
17.4  fps
92%
GeForce GT 220M:
16  fps
125%
GeForce GT 240M:
21.8  fps
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
GeForce GT 230M:
94.5  fps
125%
GeForce GT 240M:
118.5  fps
med. 1024x768
100%
GeForce GT 230M:
45.5  fps
134%
GeForce GT 240M:
61  fps
high 1280x1024
100%
GeForce GT 230M:
27.5  fps
142%
GeForce GT 240M:
39  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
GeForce GT 240M:
88 94.2 ~ 91 fps
high 1024x768
GeForce GT 240M:
57 66 ~ 62 fps
Far Cry 2

Far Cry 2

2008
low 640x480
GeForce GT 220M:
43.3  fps
GeForce GT 240M:
80.7  fps
high 1024x768
GeForce GT 220M:
23.2  fps
GeForce GT 240M:
34.7  fps
Racedriver: GRID

Racedriver: GRID

2008
low 800x600
100%
GeForce GT 230M:
67  fps
84%
GeForce GT 240M:
56.1  fps
med. 1024x768
100%
GeForce GT 230M:
34.9  fps
116%
GeForce GT 240M:
40.4  fps
high 1280x1024
100%
GeForce GT 230M:
28  fps
106%
GeForce GT 240M:
29.7  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
GeForce GT 240M:
143.7  fps
med. 1024x768
GeForce GT 240M:
66.5  fps
high 1280x1024
GeForce GT 240M:
37.6  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce GT 230M:
43.1 61.5 ~ 52 fps
112%
GeForce GT 240M:
49.6 50 50.1 53 55.8 72 76 ~ 58 fps
med. 1024x768
100%
GeForce GT 230M:
27.1 34.5 ~ 31 fps
110%
GeForce GT 240M:
32.3 32.3 32.6 32.8 33 36 37 ~ 34 fps
high 1024x768
100%
GeForce GT 230M:
17 20.3 ~ 19 fps
111%
GeForce GT 240M:
20 20 20.4 20.5 20.6 21 21.3 ~ 21 fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce GT 230M:
44.8 63 ~ 54 fps
98%
GeForce GT 240M:
38 39 51.9 54.7 55.7 57.5 74 ~ 53 fps
med. 1024x768
100%
GeForce GT 230M:
25 34 ~ 30 fps
97%
GeForce GT 240M:
19 20 30.5 30.9 32.4 34 37 ~ 29 fps
high 1024x768
100%
GeForce GT 230M:
15.3 18.7 ~ 17 fps
106%
GeForce GT 240M:
15 16 17 18.2 18.4 18.7 20 ~ 18 fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
GeForce GT 240M:
14 54 ~ 34 fps
high 1024x768
GeForce GT 240M:
11 28 ~ 20 fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
GeForce GT 240M:
35.6  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
GeForce GT 240M:
126  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
GeForce GT 230M:
343  fps
114%
GeForce GT 240M:
390  fps
med. 800x600
100%
GeForce GT 230M:
159  fps
116%
GeForce GT 240M:
184  fps
high 1024x768
100%
GeForce GT 230M:
58  fps
119%
GeForce GT 240M:
69  fps
Counter-Strike Source

Counter-Strike Source

2004
high 1024x768
GeForce GT 240M:
204.6  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
GeForce GT 230M:
454.9  fps
121%
GeForce GT 240M:
551  fps

Average Gaming NVIDIA GeForce GT 230M → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA GeForce GT 220M → 93%

Average Gaming 30-70 fps → 62%

Average Gaming NVIDIA GeForce GT 240M → 115%

Average Gaming 30-70 fps → 114%

NVIDIA GeForce GT 230Mlowmed.highultraQHD4K
CoD Modern Warfare 288.43328.5
Risen53.323
Need for Speed Shift522919.5
Anno 14045317.4
F.E.A.R. 294.545.527.5
Racedriver: GRID6734.928
Crysis - GPU Benchmark523119
Crysis - CPU Benchmark543017
F.E.A.R.34315958
Quake 3 Arena - Timedemo454.9
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

5
3
1
2
5

1
6
1

1
1








NVIDIA GeForce GT 240Mlowmed.highultraQHD4K
Risen58241712
Colin McRae: DIRT 24442
Anno 140479.521.8
F.E.A.R. 2118.56139
Left 4 Dead9162
Far Cry 280.734.67
Racedriver: GRID56.140.429.7
Call of Duty 4 - Modern Warfare143.766.537.6
Crysis - GPU Benchmark583421
Crysis - CPU Benchmark532918
World in Conflict - Benchmark3420
Call of Juarez Benchmark35.6
Half Life 2 - Lost Coast Benchmark126
F.E.A.R.39018469
Counter-Strike Source204.6
Quake 3 Arena - Timedemo551
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

5
4
2
2
4
2
1
5
4
2
3
2








NVIDIA GeForce GT 220Mlowmed.highultraQHD4K
Need for Speed Shift322314
Anno 14048616
Far Cry 243.2923.15
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

2
1
1


2


1








For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.26
log 17. 00:15:38

#0 checking url part for id 1295 +0s ... 0s

#1 checking url part for id 1309 +0s ... 0s

#2 checking url part for id 1296 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Tue, 16 Apr 2024 05:39:00 +0200 +0.001s ... 0.001s

#5 composed specs +0.124s ... 0.125s

#6 did output specs +0s ... 0.125s

#7 start showIntegratedCPUs +0s ... 0.125s

#8 getting avg benchmarks for device 1295 +0.035s ... 0.16s

#9 got single benchmarks 1295 +0.024s ... 0.184s

#10 getting avg benchmarks for device 1309 +0.002s ... 0.186s

#11 got single benchmarks 1309 +0.012s ... 0.198s

#12 getting avg benchmarks for device 1296 +0.001s ... 0.199s

#13 got single benchmarks 1296 +0.022s ... 0.221s

#14 got avg benchmarks for devices +0s ... 0.221s

#15 min, max, avg, median took s +0.463s ... 0.684s

#16 before gaming benchmark output +0s ... 0.684s

#17 Got 145 rows for game benchmarks. +0.009s ... 0.694s

#18 composed SQL query for gamebenchmarks +0s ... 0.694s

#19 got data and put it in $dataArray +0.008s ... 0.702s

#20 benchmarks composed for output. +0.038s ... 0.74s

#21 calculated avg scores. +0s ... 0.74s

#22 return log +0.002s ... 0.742s

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Redaktion, 2017-09- 8 (Update: 2023-07- 1)