, , , , , ,
search relation.
, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 

NVIDIA GeForce G 103M vs NVIDIA GeForce G 110M

NVIDIA GeForce G 103M

► remove from comparison

The NVidia GeForce G 103M is an entry level graphics card for laptops and should be similar to the GeForce G 105M (see for more information).

NVIDIA GeForce G 110M

► remove from comparison NVIDIA GeForce G 110M

The Nvidia GeForce G110M is a DirectX 10 capable entry-level graphics adapter for small and thin notebooks.

Compared to the G 105M / 9300M GS, the GeForce G 110M features the double amount of shader cores - 16 versus 8. Therefore, the performance is a bit better. It still stays beyond the 9600M GS which features 32 shaders. Furthermore, it integrates the new VP3 video processor (like the 9300M GS) with more video features and better hd-video decoding support.

In conjunction with the Nvidia 9100M G / 9400M integrated graphics, the G 110M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the G 110M in SLI mode to achieve better frame rates. Currently it is not sure if GeForceBoost is supported (could show no performance).

As the 8400M GT, the 110M G features 16 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

Modern DirectX 10 games will run only in low details and resolutions. Older DirectX 9 games, like HalfLife 2 or Far Cry run fluently in medium to high details.

Compared to desktop graphics cards, the 8500 GS should be similar, altought usually the desktop cards are clocked higher than mobile GPUs (because of heat and current consumption issues).

NVIDIA GeForce G 103MNVIDIA GeForce G 110M
ManufacturerNVIDIANVIDIA
GeForce G 100M Series
GeForce G 110M 16 @ 0.4 GHz64 Bit @ 700 MHz
GeForce G 107M compare 16
GeForce G 105M compare 8 @ 0.64 GHz64 Bit @ 700 MHz
GeForce G 103M 8 @ 0.64 GHz64 Bit @ 500 MHz
GeForce G 102M compare 16 @ 0.45 GHz
GeForce G 110M 16 @ 0.4 GHz64 Bit @ 700 MHz
GeForce G 107M compare 16
GeForce G 105M compare 8 @ 0.64 GHz64 Bit @ 700 MHz
GeForce G 103M 8 @ 0.64 GHz64 Bit @ 500 MHz
GeForce G 102M compare 16 @ 0.45 GHz
CodenameG98N10M-GS1
ArchitectureG9xG9x
Pipelines8 - unified16 - unified
Core Speed640 MHz400 MHz
Shader Speed1600 MHz1000 MHz
Memory Speed500 MHz700 MHz
Memory Bus Width64 Bit64 Bit
Memory TypeDDR2GDDR2, GDDR3
Max. Amount of Memory512 MB1024 MB
Shared Memorynono
DirectXDirectX 10.0, Shader 4.0DirectX 10, Shader 4.0
technology65 nm55 nm
Date of Announcement01.09.2009 08.01.2009
FeaturesOpenGL 2.1, GeForce Boost, kein PhysX Support, Unterstützte Auflösungen (wenn vom NB Hersteller unterstützt): HDMI: 1920x1200, DisplayPort: 2560x1600, VGA/LCD: 2048x1536, PCI-E 2.0, 7.1 Sound over HDMI (wenn vom Hersteller unterstützt), 29x29mm Package
Link to Manufacturer Pagehttp://www.nvidia.com/object/product_gef...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce G 103M
3DMark Vantage - 3DM Vant. Perf. total
366 Points (0%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce G 103M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
281 Points (0%)
3DMark 2001SE - 3DMark 2001 - Standard
13833 Points (14%)
3DMark 03 - 3DMark 03 - Standard
6260 Points (3%)
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce G 103M
3DMark 06
1885 Points (4%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce G 110M
min: 2250     avg: 2450     median: 2450 (5%)     max: 2650 Points
3DMark 06 - Standard 1280x768 + NVIDIA GeForce G 103M
3DMark 06
2186 Points (4%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce G 103M
Cinebench R10 - Cinebench R10 Shading (32bit)
2131 (10%)

Average Benchmarks NVIDIA GeForce G 103M → 100% n=1

Average Benchmarks NVIDIA GeForce G 110M → 130% n=1

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

restrict list:

show all (including archived), 2021, 2020
v1.16
log 18. 16:34:19

#0 checking url part for id 1747 +0s ... 0s

#1 checking url part for id 1069 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Fri, 17 Sep 2021 17:22:03 +0200 +0s ... 0s

#4 composed specs +0.043s ... 0.043s

#5 did output specs +0s ... 0.043s

#6 start showIntegratedCPUs +0s ... 0.043s

#7 getting avg benchmarks for device 1747 +0.024s ... 0.067s

#8 got single benchmarks 1747 +0.006s ... 0.073s

#9 getting avg benchmarks for device 1069 +0s ... 0.073s

#10 got single benchmarks 1069 +0.004s ... 0.077s

#11 got avg benchmarks for devices +0s ... 0.077s

#12 min, max, avg, median took s +0.003s ... 0.08s

#13 before gaming benchmark output +0s ... 0.08s

#14 Got 0 rows for game benchmarks. +0.001s ... 0.081s

#15 return log +0.003s ... 0.084s

Please share our article, every link counts!
> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)