NVIDIA GeForce G 102M vs NVIDIA GeForce G 110M

NVIDIA GeForce G 102M

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The Nvidia GeForce G 102M is an integrated (onboard) graphics card for laptops with dedicated graphics memory. Instead of GDDR memory, cheap DDR2 or DDR3 main memory modules can be used. Therefore, the performance lies beyond  the Geforce G 105M. The core of the G102 M is based on the 9400M G core.

The performance of the G 102M should be slightly above the old 9400M G and compareable to other entry level GPUs like the  GeForce 9300M GS. Therefore, the graphics adapater is able to display older games (like Doom3) in high details fluently and new (not too demanding games) in low details fluently.

The current consumption of the mGPU should be a bit higher than the 9400M because of the used descrete DDR2 or DDR3 memory (9400M has a 12 Watt TDP for the whole chipset.

The chipset supports Hybrid-SLI (HybridPower) in conjunction with some GeForce 9x00M cards like the 9600M GT. HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. Up to now the user has to use a tool to switch between the GPUs. (in Windows Vista, XP is not supported and MacOs needs a reboot according to Nvidia - at time of announcement). GeForceBoost to boost the performance (using SLI) is not supported in the MacBook Pro.

As the 9500M G, the Geforce G102M features 16 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

The 102M can help the CPU in decoding HD videos. It features the PureVideo HD engine (VP3 video processor). Furthermore, the chip can be programmed using CUDA and can accellerate some operations in Photoshop CS4.

NVIDIA GeForce G 110M

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The Nvidia GeForce G110M is a DirectX 10 capable entry-level graphics adapter for small and thin notebooks.

Compared to the G 105M / 9300M GS, the GeForce G 110M features the double amount of shader cores - 16 versus 8. Therefore, the performance is a bit better. It still stays beyond the 9600M GS which features 32 shaders. Furthermore, it integrates the new VP3 video processor (like the 9300M GS) with more video features and better hd-video decoding support.

In conjunction with the Nvidia 9100M G / 9400M integrated graphics, the G 110M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the G 110M in SLI mode to achieve better frame rates. Currently it is not sure if GeForceBoost is supported (could show no performance).

As the 8400M GT, the 110M G features 16 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

Modern DirectX 10 games will run only in low details and resolutions. Older DirectX 9 games, like HalfLife 2 or Far Cry run fluently in medium to high details.

Compared to desktop graphics cards, the 8500 GS should be similar, altought usually the desktop cards are clocked higher than mobile GPUs (because of heat and current consumption issues).

NVIDIA GeForce G 102MNVIDIA GeForce G 110M
ManufacturerNVIDIANVIDIA
GeForce G 100M Series
GeForce G 110M 16 @ 400 MHz64 Bit @ 700 MHz
GeForce G 107M (compare) 16
GeForce G 105M (compare) 8 @ 640 MHz64 Bit @ 700 MHz
GeForce G 103M (compare) 8 @ 640 MHz64 Bit @ 500 MHz
GeForce G 102M 16 @ 450 MHz
GeForce G 110M 16 @ 400 MHz64 Bit @ 700 MHz
GeForce G 107M (compare) 16
GeForce G 105M (compare) 8 @ 640 MHz64 Bit @ 700 MHz
GeForce G 103M (compare) 8 @ 640 MHz64 Bit @ 500 MHz
GeForce G 102M 16 @ 450 MHz
CodenameMCP75N10M-GS1
ArchitectureG9xG9x
16 - 16 -
Core450 MHz400 MHz
Shader1100 MHz1000 MHz
MemoryDDR2, DDR3GDDR2, GDDR3
Max. Memory512 MB1024 MB
yesno
DirectXDirectX 10.0, 4.0DirectX 10, 4.0
Transistors282 Million
Technology65 nm55 nm
FeaturesPureVideo HD VP3OpenGL 2.1, GeForce Boost, kein PhysX Support, Unterstützte Auflösungen (wenn vom NB Hersteller unterstützt): HDMI: 1920x1200, DisplayPort: 2560x1600, VGA/LCD: 2048x1536, PCI-E 2.0, 7.1 Sound over HDMI (wenn vom Hersteller unterstützt), 29x29mm Package
Introduced03.03.2009 08.01.2009
Memory700 MHz
Bus64 Bit
Manufacturerhttp://www.nvidia.com/object/product_gef...

3DMark 2001SE - Standard 1024x768
min: 10697     avg: 10723     median: 10723 (11%)     max: 10749 Points
3DMark 03 - Standard 1024x768
min: 4345     avg: 4352.5     median: 4352.5 (2%)     max: 4360 Points
3DMark 05 - Standard 1024x768
min: 2719     avg: 2723     median: 2723 (6%)     max: 2727 Points
3DMark 06 Standard 1280x1024 + NVIDIA GeForce G 102M
Standard 1280x1024 + NVIDIA GeForce G 110M
Windows Vista Experience Index - GPU Games
4.7 Points (69%)
Windows Vista Experience Index - GPU
4.8 Points (71%)
Cinebench R10 Shading 32Bit + NVIDIA GeForce G 102M

Average Benchmarks NVIDIA GeForce G 102M → 100%

Average Benchmarks NVIDIA GeForce G 110M → 167%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce G 102M:
48  fps
ultra 1280x1024
100%
GeForce G 102M:
5  fps
GeForce G 102M:
»
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
GeForce G 102M:
37  fps
med. 1024x768
100%
GeForce G 102M:
13  fps
high 1280x1024
100%
GeForce G 102M:
7  fps
GeForce G 102M:
»
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
GeForce G 102M:
68  fps
high 1024x768
100%
GeForce G 102M:
21  fps
GeForce G 102M:
»
Racedriver: GRID

Racedriver: GRID

2008
low 800x600
100%
GeForce G 102M:
44  fps
med. 1024x768
100%
GeForce G 102M:
14  fps
high 1280x1024
100%
GeForce G 102M:
7  fps
GeForce G 102M:
»
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
GeForce G 102M:
80  fps
med. 1024x768
100%
GeForce G 102M:
27  fps
high 1280x1024
100%
GeForce G 102M:
10  fps
GeForce G 102M:
»
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce G 102M:
20.3 28 ~ 24 fps
med. 1024x768
100%
GeForce G 102M:
10.4 12 ~ 11 fps
high 1024x768
100%
GeForce G 102M:
5.8 6 ~ 6 fps
GeForce G 102M:
»
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce G 102M:
19.2 25 ~ 22 fps
med. 1024x768
100%
GeForce G 102M:
9.8 11 ~ 10 fps
high 1024x768
100%
GeForce G 102M:
5 5.2 ~ 5 fps
GeForce G 102M:
»
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
100%
GeForce G 102M:
8  fps
high 1024x768
100%
GeForce G 102M:
5  fps
GeForce G 102M:
»
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
100%
GeForce G 102M:
4  fps
GeForce G 102M:
»
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
100%
GeForce G 102M:
61  fps
GeForce G 102M:
»
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
GeForce G 102M:
189  fps
med. 800x600
100%
GeForce G 102M:
49  fps
high 1024x768
100%
GeForce G 102M:
10  fps
GeForce G 102M:
»
Counter-Strike Source

Counter-Strike Source

2004
high 1024x768
100%
GeForce G 102M:
79  fps
GeForce G 102M:
»
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
GeForce G 102M:
171  fps
GeForce G 102M:
»

Average Gaming NVIDIA GeForce G 102M → 100%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)