NVIDIA GeForce 9800M GTS vs NVIDIA GeForce 9800M GS

NVIDIA GeForce 9800M GTS

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The Nvidia GeForce 9800M GTS is a graphics adapter for laptops and is based on the G94 core with 64 shader processors. The chip is produced in 65nm (512 MB) and later in 55nm (1024 MB versions). Therefore, the power consumption between both boards are similar at about 75 watts each. Note that the 55nm version of the 9800M GTS was later renamed to the GeForce GTS 160M.

Because of the additional shaders and higher clock speeds, the 9800M GTS is noticeably faster than the 9700M GTS (see benchmarks below). Therefore, DirectX 10 games of 2008 should all be playable in medium to high detail settings.

As with all DirectX 10 cards, the GeForce 9800M GTS renders 3D images using "Unified Shaders". Dedicated pixel- and vertex shaders are completely replaced with 64 so called Stream Processors, which now take over most of the graphics workload. Furthermore, these shader units are clocked higher than the core GPU itself.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. The GPU is able to assist the CPU in the decoding of H.264-, VC-1-, MPEG2- and WMV9 video formats throughout a wide range of resolutions.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTS supports Hybrid-SLI (only HybridPower). HybridPower is a Windows Vista-only technique for switching between integrated and discrete graphics for power-saving purposes. The technology was eventually supplanted by a more automatic and optimized system, called Optimus. GeForceBoost is not supported with this card as there would be no performance gain from combining the discrete 9800M GTS with the integrated GPU.

Compared to desktop graphics cards, the 9800M GTS should be a bit slower than the GeForce 8800 GS, the latter of which has a higher memory clock rate.

NVIDIA GeForce 9800M GS

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The Nvidia GeForce 9800M GS is a graphics adapter for laptops and based on the G94 core with 64 shader processors. The chip is produced in 55nm (as the 1024 MB versions of the 9800M GTS and the GTS 160M). Because of the max. 512 MB GDDR3 the TDP is lower (60 Watt) than the 9800M GTS (512 and 1024 MB version: 75W).

Because of the additional shaders but lower clock speed than the GTS, the 9800M GS is between the 9700M GTS and 9800M GTS. Therefore, DirectX 10 games of 2008 should all be playable in medium to high details.

As all cards with DirectX 10 capabilities, the GeForce 9800M GS renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 64 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GS supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9800M GS.

Compared to desktop graphics cards, the 9800M GS should be a bit slower than the GeForce 9600M GT.

NVIDIA GeForce 9800M GTSNVIDIA GeForce 9800M GS
ManufacturerNVIDIANVIDIA
GeForce 9800M Series
GeForce 9800M GT SLI (compare) 192 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI (compare) 128 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GTX (compare) 112 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GT (compare) 96 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GS 64 @ 530 MHz256 Bit @ 800 MHz
GeForce 9800M GT SLI (compare) 192 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI (compare) 128 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GTX (compare) 112 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GT (compare) 96 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GS 64 @ 530 MHz256 Bit @ 800 MHz
CodenameNB9E-GTNB9E-GS1
ArchitectureG9xG9x
64 - 64 -
Core600 MHz530 MHz
Shader1500 MHz1325 MHz
Memory800 MHz800 MHz
Bus256 Bit256 Bit
MemoryGDDR3GDDR3
Max. Memory1024 MB1024 MB
nono
DirectXDirectX 10, 4.0DirectX 10, 4.0
Transistors504 Million504 Million
Technology55 / 65 nm55 nm
FeaturesPureVideo HD, HybridPower, 
Size
Introduced15.07.2008 01.11.2008
MXM 3MXM 3
Manufacturerhttp://www.nvidia.com/object/geforce_980...

3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce 9800M GTS
P Result 1280x1024 + NVIDIA GeForce 9800M GS
P GPU no PhysX 1280x1024 + NVIDIA GeForce 9800M GTS
P GPU no PhysX 1280x1024 + NVIDIA GeForce 9800M GS
3DMark 2001SE - Standard 1024x768
36940 Points (38%)
min: 27477     avg: 28741     median: 28740.5 (30%)     max: 30004 Points
3DMark 03 - Standard 1024x768
min: 29179     avg: 29830     median: 29829.5 (16%)     max: 30480 Points
min: 25967     avg: 26271     median: 26270.5 (14%)     max: 26574 Points
3DMark 05 - Standard 1024x768
16430 Points (31%)
min: 13245     avg: 13587     median: 13586.5 (26%)     max: 13928 Points
3DMark 06 + NVIDIA GeForce 9800M GTS
+ NVIDIA GeForce 9800M GS
Cinebench R10 Shading 32Bit + NVIDIA GeForce 9800M GS

Average Benchmarks NVIDIA GeForce 9800M GTS → 100%

Average Benchmarks NVIDIA GeForce 9800M GS → 85%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

GTA IV - Grand Theft Auto

GTA IV - Grand Theft Auto

2008
low 800x600
GeForce 9800M GS:
41.4 50 ~ 46 fps
GeForce 9800M GS:
»
Far Cry 2

Far Cry 2

2008
high 1024x768
GeForce 9800M GS:
49  fps
GeForce 9800M GS:
»
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
GeForce 9800M GS:
187.5 215.2 ~ 201 fps
med. 1024x768
GeForce 9800M GS:
83.9 84.9 ~ 84 fps
high 1280x1024
GeForce 9800M GS:
46 47.7 ~ 47 fps
GeForce 9800M GS:
»
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
high 1024x768
GeForce 9800M GS:
36.1  fps
GeForce 9800M GS:
»
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce 9800M GTS:
92  fps
87%
GeForce 9800M GS:
48.7 88.2 103.5 ~ 80 fps
med. 1024x768
100%
GeForce 9800M GTS:
52  fps
87%
GeForce 9800M GS:
32.4 47.5 50 50.1 ~ 45 fps
high 1024x768
100%
GeForce 9800M GTS:
33  fps
85%
GeForce 9800M GS:
22.6 30 30.1 ~ 28 fps
GeForce 9800M GTS:
»
GeForce 9800M GS:
»
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
GeForce 9800M GS:
50.8 101.8 107.7 ~ 87 fps
med. 1024x768
GeForce 9800M GS:
29.8 44.2 50 50.3 ~ 44 fps
high 1024x768
GeForce 9800M GS:
20.8 28.7 28.8 ~ 26 fps
GeForce 9800M GS:
»
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
GeForce 9800M GS:
56 57 66 ~ 60 fps
high 1024x768
GeForce 9800M GS:
32 34 37 ~ 34 fps
GeForce 9800M GS:
»
The Elder Scrolls IV - Oblivion

The Elder Scrolls IV - Oblivion

2006
high 1280x800
GeForce 9800M GS:
60  fps
GeForce 9800M GS:
»
F.E.A.R.

F.E.A.R.

2005
low 640x480
GeForce 9800M GS:
102  fps
med. 800x600
GeForce 9800M GS:
55  fps
high 1024x768
GeForce 9800M GS:
48  fps
GeForce 9800M GS:
»
Doom 3

Doom 3

2004
low 640x480
GeForce 9800M GS:
120 138.2 ~ 129 fps
med. 640x480
GeForce 9800M GS:
117.7 140.9 ~ 129 fps
high 800x600
GeForce 9800M GS:
120.8 135.8 ~ 128 fps
ultra 1024x768
GeForce 9800M GS:
117.8 134 ~ 126 fps
GeForce 9800M GS:
»
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
GeForce 9800M GS:
1122  fps
GeForce 9800M GS:
»

Average Gaming NVIDIA GeForce 9800M GTS → 100%

Average Gaming NVIDIA GeForce 9800M GS → 86%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)