NVIDIA GeForce 9800M GT SLI vs NVIDIA GeForce 9800M GTS

NVIDIA GeForce 9800M GT SLI

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The Nvidia GeForce 9800M GT is based on the G92 architecture and is essentially a reduced 9800M GTX chip with only 96 shaders instead of the usual 112 found on GTX chips. Like with the 8800M GTX, the chip is produced in a 65nm fabrication process and even share comparable specs. Since this is an SLI system, the amount of available shaders is doubled due to the use of two 9800M GT cards. Note, however, that the available memory is not doubled because the same content is stored onto each card.

Like all DirectX 10 graphic cards, the GeForce 9800M GT SLI contains "Unified Shader" cores, 2x96 stream processors to be exact. These cores take the place of dedicated pixel and vertex shaders and are even clocked higher than the core GPU itself.

 

Hybrid Power is a Windows Vista only option that allows switching between onboard graphics (with Nvidia chipset) and dedicated graphics cards, in this case the 9800M GT SLI. Therefore, the dedicated graphics card can be disabled at will for power-saving purposes. Future Nvidia cards are expected to allow automatic switching through drivers, now known as Optimus Technology. GeforceBoost does not work with the 9800M GT because the connection with the SLI chipset would not result in any increase in performance.

The performance increase of two 9800M GT cards in SLI mode is between 0% and 40% over a single 9800M GT, depending on the application. For current DirectX 10 games such as Crysis, World in Conflict, Bioshock or Age of Conan, the performance of dual 9800M GT cards should be sufficient for smooth play at high levels of detail.

The phenomenon known as micro stuttering can occur in all SLI systems, including this 9800M GT SLI setup. The user may experience stutterings despite average frame rates of around 30fps. See here for more information on micro stuttering.

A hardware feature of the GeForce 9000 series is the integrated PureVideo HD video decoder. This allows the GPU to aid the CPU in decoding H.264-, VC-1-, MPEG2- or WMV9 video files.

The high current consumption of up to 130 Watt (when including both the VRAM and MXM board) means that the 9800M GT SLI is reserved for large and heavy laptops with sufficient cooling only. Therefore, the 9800M SLI series can only be found in big and heavy laptops.

NVIDIA GeForce 9800M GTS

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The Nvidia GeForce 9800M GTS is a graphics adapter for laptops and is based on the G94 core with 64 shader processors. The chip is produced in 65nm (512 MB) and later in 55nm (1024 MB versions). Therefore, the power consumption between both boards are similar at about 75 watts each. Note that the 55nm version of the 9800M GTS was later renamed to the GeForce GTS 160M.

Because of the additional shaders and higher clock speeds, the 9800M GTS is noticeably faster than the 9700M GTS (see benchmarks below). Therefore, DirectX 10 games of 2008 should all be playable in medium to high detail settings.

As with all DirectX 10 cards, the GeForce 9800M GTS renders 3D images using "Unified Shaders". Dedicated pixel- and vertex shaders are completely replaced with 64 so called Stream Processors, which now take over most of the graphics workload. Furthermore, these shader units are clocked higher than the core GPU itself.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. The GPU is able to assist the CPU in the decoding of H.264-, VC-1-, MPEG2- and WMV9 video formats throughout a wide range of resolutions.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTS supports Hybrid-SLI (only HybridPower). HybridPower is a Windows Vista-only technique for switching between integrated and discrete graphics for power-saving purposes. The technology was eventually supplanted by a more automatic and optimized system, called Optimus. GeForceBoost is not supported with this card as there would be no performance gain from combining the discrete 9800M GTS with the integrated GPU.

Compared to desktop graphics cards, the 9800M GTS should be a bit slower than the GeForce 8800 GS, the latter of which has a higher memory clock rate.

NVIDIA GeForce 9800M GT SLINVIDIA GeForce 9800M GTS
ManufacturerNVIDIANVIDIA
GeForce 9800M Series
GeForce 9800M GT SLI 192 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI (compare) 128 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GTX (compare) 112 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GT (compare) 96 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GS (compare) 64 @ 530 MHz256 Bit @ 800 MHz
GeForce 9800M GT SLI 192 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI (compare) 128 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GTX (compare) 112 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GT (compare) 96 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GS (compare) 64 @ 530 MHz256 Bit @ 800 MHz
CodenameNB9E-GT2NB9E-GT
ArchitectureG9xG9x
192 - 64 -
Core500 MHz600 MHz
Shader1250 MHz1500 MHz
Memory800 MHz800 MHz
Bus256 Bit256 Bit
MemoryGDDR3GDDR3
Max. Memory512 MB1024 MB
nono
DirectXDirectX 10, 4.0DirectX 10, 4.0
Transistors1508 Million504 Million
Technology65 nm55 / 65 nm
Features

PureVideo HD, CUDA, PhysX-ready, SLI

PureVideo HD, HybridPower, 
Size
Introduced15.07.2008 15.07.2008
2xMXM 3MXM 3
Manufacturerhttp://www.nvidia.com/object/geforce_980...http://www.nvidia.com/object/geforce_980...

3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce 9800M GT SLI
P Result 1280x1024 + NVIDIA GeForce 9800M GTS
P GPU no PhysX 1280x1024 + NVIDIA GeForce 9800M GT SLI
P GPU no PhysX 1280x1024 + NVIDIA GeForce 9800M GTS
3DMark 2001SE - Standard 1024x768
36940 Points (38%)
3DMark 03 - Standard 1024x768
min: 29179     avg: 29829.5     median: 29829 (16%)     max: 30480 Points
3DMark 05 - Standard 1024x768
16430 Points (31%)
3DMark 06 Standard 1280x1024 + NVIDIA GeForce 9800M GT SLI
+ NVIDIA GeForce 9800M GTS

Average Benchmarks NVIDIA GeForce 9800M GT SLI → 100%

Average Benchmarks NVIDIA GeForce 9800M GTS → 80%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
GeForce 9800M GTS:
92  fps
med. 1024x768
GeForce 9800M GTS:
52  fps
high 1024x768
100%
GeForce 9800M GT SLI:
51  fps
65%
GeForce 9800M GTS:
33  fps
GeForce 9800M GT SLI:
»
GeForce 9800M GTS:
»

Average Gaming NVIDIA GeForce 9800M GT SLI → 100%

Average Gaming NVIDIA GeForce 9800M GTS → 65%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)