NVIDIA GeForce 9800M GS vs NVIDIA GeForce 9800M GT vs NVIDIA GeForce 9800M GTS SLI

NVIDIA GeForce 9800M GS

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The Nvidia GeForce 9800M GS is a graphics adapter for laptops and based on the G94 core with 64 shader processors. The chip is produced in 55nm (as the 1024 MB versions of the 9800M GTS and the GTS 160M). Because of the max. 512 MB GDDR3 the TDP is lower (60 Watt) than the 9800M GTS (512 and 1024 MB version: 75W).

Because of the additional shaders but lower clock speed than the GTS, the 9800M GS is between the 9700M GTS and 9800M GTS. Therefore, DirectX 10 games of 2008 should all be playable in medium to high details.

As all cards with DirectX 10 capabilities, the GeForce 9800M GS renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 64 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GS supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9800M GS.

Compared to desktop graphics cards, the 9800M GS should be a bit slower than the GeForce 9600M GT.

NVIDIA GeForce 9800M GT

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The Nvidia GeForce 9800M GT is a graphics adapter for laptops and is based on the  9800M GTX (G92 core), but with only 96 shaders instead of the 112. The 9800M GT is produced in 65 nm and is therefore more similar to the 8800M GTX as both cores have similar shader counts. The chip is intended for relatively large desktop replacement laptops with more powerful cooling. 

Similar to all cards with DirectX 10 capabilities, the GeForce 9800M GT renders 3D images using "Unified Shaders". There no longer exists any dedicated pixel- and vertex shaders. Instead, 96 so-called stream processors handle most of the the graphics work previously done by vertex and pixel shaders. Furthermore, these shader units are clocked higher than the core GPU processor.

The performance of the 9800M GT is similar to the Geforce 8800M GTX (same specs). The GTS 360M with GDDR5 and the 9800M GTS both with higher clock speeds) also perform on the same level as the 9800M GT. Therefore, the performance of the 9800M GT in 2008 and 2009 was sufficient for most games in high details. A detailed performance analysis of the 9800M GT can be found in our 9800M GT review.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. The GPU can assist the CPU in decoding  H.264-, VC-1-, MPEG2- and WMV9 videos.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GT supports Hybrid-SLI in the form of HybridPower. HybridPower is a Windows Vista-only technique to switch between the integrated and dedicated graphics core for power-saving purposes. Up to now, the user had to use a tool to switch between the GPUs. Eventually, graphics switching can be done automatically in drivers (now known as Nvidia Optimus). GeForceBoost is not supported with this card as there would be no performance gain from combining the integrated GPU with the 9800M GT.

Compared to desktop graphic cards, the 9800M GT is most similar to the GeForce 8800 GS. The latter, however, still features higher memory clock rates and has a slight edge over the 9800M GT.

NVIDIA GeForce 9800M GTS SLI

► remove NVIDIA GeForce 9800M GTS SLI

The Nvidia GeForce 9800M GTS SLI consists out of two GeForce 9800M GTS in SLI mode. Each 9800M GTS is based on the G94 core with 64 shader processors. The chips are produced in 65nm (512 MB) and later in 55nm (1024 MB versions). Therefore, the boards power consumption stays the same (75 Watt) for both versions.



The SLI version of the 9800M GTS is about 0-40% faster than a single 9800M GTS (depending on the SLI support of the game and the driver version). In some games there may even be a slight decrease of performance. Furthermore, some games may suffer from micro stuttering in the range of 30 fps (because of the different frametimes). This means you may need more fps for a fluent gameplay experience. Still DirectX 10 games should run in medium to high detail settings and resolutions.



As all cards with DirectX 10 capabilities, the GeForce 9800M GTS renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 2x64 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip (1500 MHz).



An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.



In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTS supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9800M GTS.

Compared to desktop graphics cards, the 9800M GTS SLI should be a bit slower than the GeForce 8800 GS in SLI mode(which has a higher memory clock rate).

NVIDIA GeForce 9800M GSNVIDIA GeForce 9800M GTNVIDIA GeForce 9800M GTS SLI
ManufacturerNVIDIANVIDIANVIDIA
GeForce 9800M Series
GeForce 9800M GT SLI 192 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI 128 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GTX 112 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GT 96 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GS 64 @ 530 MHz256 Bit @ 800 MHz
GeForce 9800M GT SLI 192 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI 128 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GTX 112 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GT 96 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GS 64 @ 530 MHz256 Bit @ 800 MHz
GeForce 9800M GT SLI 192 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI 128 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GTX 112 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GT 96 @ 500 MHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 600 MHz256 Bit @ 800 MHz
GeForce 9800M GS 64 @ 530 MHz256 Bit @ 800 MHz
CodenameNB9E-GS1NB9E-GT2NB9E-GT
ArchitectureG9xG9xG9x
64 - 96 - 128 -
Core530 MHz500 MHz600 MHz
Shader1325 MHz1250 MHz1500 MHz
Memory800 MHz800 MHz800 MHz
Bus256 Bit256 Bit256 Bit
MemoryGDDR3GDDR3GDDR3
Max. Memory1024 MB512 MB512 MB
nonono
DirectXDirectX 10, 4.0DirectX 10, 4.0DirectX 10, 4.0
Transistors504 Million754 Million1508 Million
Technology55 nm65 nm55/65 nm
Size
Introduced01.11.2008 15.07.2008 15.07.2008
MXM 3MXM 32xMXM 3
FeaturesPureVideo HD, CUDA, PhysX-ready, Hybrid-SLI (HybridPower)PureVideo HD, CUDA, PhysX-ready, SLI
Manufacturerhttp://www.nvidia.com/object/geforce_980...http://www.nvidia.com/object/geforce_980...

3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce 9800M GS
P Result 1280x1024 + NVIDIA GeForce 9800M GT
P Result 1280x1024 + NVIDIA GeForce 9800M GTS SLI
P GPU no PhysX 1280x1024 + NVIDIA GeForce 9800M GS
P GPU no PhysX 1280x1024 + NVIDIA GeForce 9800M GT
P GPU no PhysX 1280x1024 + NVIDIA GeForce 9800M GTS SLI
3DMark 2001SE - Standard 1024x768
min: 27477     avg: 28740.5     median: 28740 (30%)     max: 30004 Points
min: 34871     avg: 35284.5     median: 35284 (37%)     max: 35698 Points
3DMark 03 - Standard 1024x768
min: 25967     avg: 26270.5     median: 26270 (14%)     max: 26574 Points
min: 30129     avg: 30223.5     median: 30223 (16%)     max: 30318 Points
3DMark 05 - Standard 1024x768
min: 13245     avg: 13586.5     median: 13586 (26%)     max: 13928 Points
min: 14713     avg: 14869     median: 14869 (28%)     max: 15025 Points
19100 Points (36%)
3DMark 06 + NVIDIA GeForce 9800M GS
Standard 1280x1024 + NVIDIA GeForce 9800M GT
+ NVIDIA GeForce 9800M GTS SLI
Cinebench R10 Shading 32Bit + NVIDIA GeForce 9800M GS
Shading 32Bit + NVIDIA GeForce 9800M GT

Average Benchmarks NVIDIA GeForce 9800M GS → 100%

Average Benchmarks NVIDIA GeForce 9800M GT → 118%

Average Benchmarks NVIDIA GeForce 9800M GTS SLI → 170%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

GTA IV - Grand Theft Auto

GTA IV - Grand Theft Auto

2008
low 800x600
100%
GeForce 9800M GS:
41.4 50 ~ 46 fps
GeForce 9800M GS:
»
Far Cry 2

Far Cry 2

2008
high 1024x768
100%
GeForce 9800M GS:
49  fps
GeForce 9800M GS:
»
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
GeForce 9800M GS:
187.5 215.2 ~ 201 fps
med. 1024x768
100%
GeForce 9800M GS:
83.9 84.9 ~ 84 fps
high 1280x1024
100%
GeForce 9800M GS:
46 47.7 ~ 47 fps
GeForce 9800M GS:
»
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
high 1024x768
100%
GeForce 9800M GS:
36.1  fps
GeForce 9800M GS:
»
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce 9800M GS:
48.7 88.2 103.5 ~ 80 fps
104%
GeForce 9800M GT:
67.3 98.4 ~ 83 fps
med. 1024x768
100%
GeForce 9800M GS:
32.4 47.5 50 50.1 ~ 45 fps
118%
GeForce 9800M GT:
49.8 55.6 ~ 53 fps
high 1024x768
100%
GeForce 9800M GS:
22.6 30 30.1 ~ 28 fps
121%
GeForce 9800M GT:
33.1 35.5 ~ 34 fps
157%
GeForce 9800M GTS SLI:
44  fps
GeForce 9800M GS:
»
GeForce 9800M GT:
»
GeForce 9800M GTS SLI:
»
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce 9800M GS:
50.8 101.8 107.7 ~ 87 fps
110%
GeForce 9800M GT:
75.4 115.9 ~ 96 fps
med. 1024x768
100%
GeForce 9800M GS:
29.8 44.2 50 50.3 ~ 44 fps
111%
GeForce 9800M GT:
46.1 52.2 ~ 49 fps
high 1024x768
100%
GeForce 9800M GS:
20.8 28.7 28.8 ~ 26 fps
123%
GeForce 9800M GT:
30.9 33.1 ~ 32 fps
177%
GeForce 9800M GTS SLI:
46  fps
GeForce 9800M GS:
»
GeForce 9800M GT:
»
GeForce 9800M GTS SLI:
»
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
100%
GeForce 9800M GS:
56 57 66 ~ 60 fps
110%
GeForce 9800M GT:
66  fps
high 1024x768
100%
GeForce 9800M GS:
32 34 37 ~ 34 fps
109%
GeForce 9800M GT:
37  fps
GeForce 9800M GS:
»
GeForce 9800M GT:
»
The Elder Scrolls IV - Oblivion

The Elder Scrolls IV - Oblivion

2006
high 1280x800
100%
GeForce 9800M GS:
60  fps
GeForce 9800M GS:
»
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
GeForce 9800M GS:
102  fps
544%
GeForce 9800M GT:
551 558 ~ 555 fps
med. 800x600
100%
GeForce 9800M GS:
55  fps
498%
GeForce 9800M GT:
273 274 ~ 274 fps
high 1024x768
100%
GeForce 9800M GS:
48  fps
246%
GeForce 9800M GT:
117 118 ~ 118 fps
GeForce 9800M GS:
»
GeForce 9800M GT:
»
Doom 3

Doom 3

2004
low 640x480
100%
GeForce 9800M GS:
120 138.2 ~ 129 fps
117%
GeForce 9800M GT:
150.9  fps
med. 640x480
100%
GeForce 9800M GS:
117.7 140.9 ~ 129 fps
113%
GeForce 9800M GT:
146.2  fps
high 800x600
100%
GeForce 9800M GS:
120.8 135.8 ~ 128 fps
113%
GeForce 9800M GT:
144.9  fps
ultra 1024x768
100%
GeForce 9800M GS:
117.8 134 ~ 126 fps
112%
GeForce 9800M GT:
141.1  fps
GeForce 9800M GS:
»
GeForce 9800M GT:
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Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
GeForce 9800M GS:
1122  fps
56%
GeForce 9800M GT:
624  fps
GeForce 9800M GS:
»
GeForce 9800M GT:
»

Average Gaming NVIDIA GeForce 9800M GS → 100%

Average Gaming NVIDIA GeForce 9800M GT → 169%

Average Gaming NVIDIA GeForce 9800M GTS SLI → 167%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)