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Far Cry 3 Benchmarked

Off to the jungle. Ubisoft ends the 2012 gaming year with a big bang. Although it's built with open-world architecture, Far Cry 3 wants to be an intense ego-shooter with a gripping story. But notebook users have more to fear than all kinds of opponents: the Dunia 2 engine can be a menace too.
Far Cry 3 Logo

For the original German review, see here.

Upon hearing the catchphrase "Far Cry" not every gamer's eyes will light up.  Though the first part made a good impression in many respects, the second part, released in 2008, had to pocket some serious critique. Along with the aimless storyline, critics also denounced the game's limited variation, among other things. Unfortunate design choices like the irritating malaria and constantly respawning opponents made the game even less fun.

Although Far Cry 1 had its own faults (skimpy storyline, higher level of difficulty, frustrating save-system) no one could deem the successor anything but a step backwards. With Far Cry 3 Ubisoft dares to try again. The ambitious open-world shooter shouldn't be inferior to other action titles in any way. Will the plan have worked this time? We completed a few missions and investigated the game's hardware demands.

The kidnapper Vaas seems to be a little insane.
The kidnapper Vaas seems to be a little insane.
Grant, the protagonist's older brother, doesn't stay around very long.
Grant, the protagonist's older brother, doesn't stay around very long.
Such a coincidence: in the first level we already find important utensils.
Such a coincidence: in the first level we already find important utensils.
The escape from camp is rather implausible.
The escape from camp is rather implausible.
A helicopter right next to the hanging bridge: will that go well?
A helicopter right next to the hanging bridge: will that go well?
We hurdle through the wilderness at night too.
We hurdle through the wilderness at night too.

Description

The starting point of Far Cry 3 is as simple as it is exciting. Desiring to experience an adventure and flee their sad daily routine, a group of young people travel to a tropically-inspired island. You have some fun in discos, admire the picture-perfect natural scenery and abandon yourself to all sorts of sporting activities such as skydiving. But the dream-like fun soon turns to bitter reality: the main character, Jason Brody, falls into the hands of local pirates who snap up clueless tourists and demand ransoms to earn a living.

Right at the beginning we meet the well-created antagonist, Vaas. Due to his mentally-unstable streak the guy spurts a kind of "Apocalypse Now" charm. After a short and somewhat disconcerting "conversation" thanks to the help of our older brother Grant, who was also kidnapped, we're able to escape our bamboo-cage. The subsequent getaway makes for a good start, and it suggests that Far Cry 3 doesn't take the whole believability thing very seriously. Like in the stealth passages in Call of Duty we breeze effortlessly past dozens of opponents.

When we're discovered by the pirates at last (as the script demands), the protagonist flees into the jungle with his last shred of strength. Jason isn't terribly strong though: after a helicopter-encounter the young man falls into a river and has to be rescued by a member of the Rakyat tribe, who nurses him back to health.

The degree of detail on the characters is uncommonly high.
The degree of detail on the characters is uncommonly high.
Far Cry 3 portrays the world very coherently.
Far Cry 3 portrays the world very coherently.
It's not long before the first gun shows up.
It's not long before the first gun shows up.
The tribal village exudes a voodoo flair.
The tribal village exudes a voodoo flair.
Ubisoft really worked hard on the interior spaces.
Ubisoft really worked hard on the interior spaces.
The safe houses are a great alternative to the arms dealer.
The safe houses are a great alternative to the arms dealer.

When it comes to the main character Ubisoft unfortunately forfeits potential. While the talkative Jason with his common background (a "John Doe commoner") makes a somewhat uncommon action hero, the game quickly descends into the usual shoot 'em up. Instead of letting the protagonist slowly familiarize himself with his foreign situation, the ego-shooter quickly presses a firearm into his hand. So, shortly after the game begins, Jason can already smoke out enemy camps. Anyone expecting a sympathetic and struggling character after the emotional beginning will be a little disappointed. Apart from the interesting main storyline, Jason generally stays silent (though the storytelling lies above the normal level for the genre.)

But what should he be standing around all day blabbering about when there's so much to get done on the island? The developers filled the enormous game world - which for our taste is rather oversized - with all sorts of tasks and side activities. Far Cry 3 offers, among other things, hunter killing missions, tribal examinations, automotive courses and mini games like throwing knives. Above all, climbing radio towers (clears the "Fog of War") proves to be essential.

The radio towers absolutely ought to be scaled.
The radio towers absolutely ought to be scaled.
Without an interfering transmitter there's more information on the card.
Without an interfering transmitter there's more information on the card.
Few action games offer such a far range of sight.
Few action games offer such a far range of sight.
Tower conquests end with a neat tracking shot.
Tower conquests end with a neat tracking shot.
The developers overdid it a bit with the collectible plants.
The developers overdid it a bit with the collectible plants.
In terms of atmosphere Far Cry 3 plays in the top league.
In terms of atmosphere Far Cry 3 plays in the top league.

With the character and crafting systems, the ego-shooter is almost reminiscent of a role-playing game. By collecting experience points the protagonist unlocks skill points, which we invest in the three talent trees "Heron", "Shark" and "Spider", however our fancy takes us. The practical improvements are doubtlessly one of the greatest motivating factors.

The crafting system is also thrilling. With materials that Jason collects he can produce his own healing concoctions or bigger ammunition bags. Since Ubisoft hammered the island with way too many boxes and plants, you should expand your inventory first. Most objects require special pelts, which we can acquire from specific animals at marked places (goats, wild pigs, deer, etc.) With the money we find we can purchase new guns of course.

The light and mirror effects are sometimes too strong.
The light and mirror effects are sometimes too strong.
Dr. Earnhardt likes to stay in the greenhouse...
Dr. Earnhardt likes to stay in the greenhouse...
...where he consumes questionable substances.
...where he consumes questionable substances.
He rescued our girlfriend.
He rescued our girlfriend.
This isn't Alice in Wonderland, it's one of our main missions.
This isn't Alice in Wonderland, it's one of our main missions.
At least the nasty drug trip is worth it.
At least the nasty drug trip is worth it.

Does this sound to you like the perfect genre mix? Not quite, because of the sheer size of the game and its respective repetition - like in the last Far Cry - a certain arbitrariness looms. The principle quantity before quality reigns in almost all open-world titles.

It would be hard for us to imagine that in the course of the expedition there are no moments in which the motivation breaks down. That's partly because the player soon begins to feel all-powerful. In Far Cry 3 you're showered too quickly with items and money. The abrupt changes in weather, the extremely bright color scheme (a slightly plastic look), the console-style menus and the missing physics bothered us as well. These are joined by an impractical save-system and limited mission areas.

But when it comes to the most important ego-shooter characteristics Far Cry 3 does everything right. Thanks to the smooth animation and the good feedback (both acoustically and visually), the fights feel comfortably fluid. In terms of the KI-technology, the game leaves behind a patchy impression. Intelligent maneuvers (flank attacks) alternate with oafish actions (rushing forward blindly). But the great background music and the extremely thick vegetation easily overshadow that shortcoming.

The weapon slots need to be released from time to time.
The weapon slots need to be released from time to time.
Of course it's easier to fight in a team.
Of course it's easier to fight in a team.
When it comes to shooter mechanics, there's hardly anything to critique.
When it comes to shooter mechanics, there's hardly anything to critique.
We can take the pelts off of dead animals.
We can take the pelts off of dead animals.
Far Cry 3 scores with a heavy degree of vegetation.
Far Cry 3 scores with a heavy degree of vegetation.
We find ourselves in idyllic scenes continually.
We find ourselves in idyllic scenes continually.

Benchmark

The benchmark sequence (a 40-second sprint through the tutorial village "Amanaki") is about average in terms of demand: there are passages that run more smoothly and scenes that stress the hardware more. According to our experience, 35 fps should be enough for proper gameplay.

Settings

Although the texture sharpness and the polygon count aren't worthy of reference, the Dunia 2 engine is one of the best engines currently in production for the PC market. One of its greatest strengths is the incredible visibility. Depending on your position, you can overlook gigantic mile-long stretches. Lush meadows, majestic mountains, palm trees as high as towers: the ego-shooter unfolds a first-class atmosphere. The island world is framed by a beautifully reflective sea of water. The light and weather effects are just as impressive, although the picture is sometimes too bright and shiny.

Low Settings
Low Settings
Medium Settings
Medium Settings
High Settings
High Settings
Ultra Settings
Ultra Settings

A shame: the technology isn't quite as high-quality as the Frostbite 2 engine (Medal of Honor WarfighterBattlefield 3) or the CryEngine 3 (Crysis 2). But much of the action competition looks distinctly worse (Black Ops 2 and Borderlands 2 among others).

The extensive graphics settings point a finger at the loveless console porting. In order to appeal to as wide a range of customers as possible Far Cry 3 supports both modern DirectX 11 hardware and older DirectX 9 systems.

Low Settings
Low Settings
Medium Settings
Medium Settings
High Settings
High Settings
Ultra Settings
Ultra Settings

With DX11 turned on the user can regulate the ambient occlusion variant (there's SSAO, HDAO and HBAO), the option "alpha to coverage" and the level of the MSAA anti-aliasing. In the "video" menu you can also change the resolution, the picture mode and the field of vision. The vertical synchronization (prevents line adjustment) was deactivated for our benchmarks.

For those who don't feel like messing with the advanced graphics options in the "video quality" menu, it's possible to just use the five presets. Worthy of praise: except for the DirectX mode, all settings are directly adopted into the game (though not always correctly, which is why we recommend restarting).

Cool: the weapons improve with upgrades.
Cool: the weapons improve with upgrades.
The (expandable) inventory is filled rather quickly.
The (expandable) inventory is filled rather quickly.
The ego-shooter is almost like a role-playing game.
The ego-shooter is almost like a role-playing game.
Collectible materials enable the protagonist to produce objects.
Collectible materials enable the protagonist to produce objects.
The three talent trees ensure motivation.
The three talent trees ensure motivation.
We only saw a fraction of the gigantic island.
We only saw a fraction of the gigantic island.

Results

As expected, the ego-shooter functions with some pretty substantial hardware hunger. According to our benchmarks, entry-level solutions will get by only with low graphics options. While the HD Graphics 4000 processor chip only manages 30 fps when set to 1024x768 pixels and the preset "low", the old HD Graphics 3000 just struggles around the range of 20 fps - an unplayable result. For the middle preset and 1366x768 pixels (DirectX 9) you'll need at least a GeForce GT 640M.

For those who wish to enjoy a high level of overall quality and the DirectX 11 mode, including double anti-aliasing, you'll need a graphics card from the high-end segment (starting with the GeForce GTX 660M). A combination of (very) high detail, multiple MSAA and 1600x900 and/or 1920x1080 pixels can be fueled only by absolute luxury GPUs, like the GeForce GTX 680M or the Radeon HD 7970M.

Quadruple to octuple anti-aliasing should be generally ignored. With all the controls set, Far Cry 3 jerks around even on potent gaming PCs. Similarly to Assassin's Creed III and Hitman: Absolution, with moderate settings the frame rate is sometimes massively dependent on the CPU.

Benchmark Table: Far Cry 3

Verdict

Far Cry 3 is a successfully developed action game which, with its open-world mechanics, makes a nice contrast to the predominantly linear shooter competition. But it isn't quite a top hit. Several shortcomings in terms of design as well as conception-related weaknesses tarnish the good overall impression. Thanks to the diverse possibilities and long playing time, the game is ideal for passing cold winter evenings.

Longer routes can be crossed by quick travel or with vehicles.
Longer routes can be crossed by quick travel or with vehicles.
The wheels steer a little spongily.
The wheels steer a little spongily.
Guns are mounted on some boats.
Guns are mounted on some boats.
Cars serve for land exploration.
Cars serve for land exploration.
The island is especially impressive from up in the air.
The island is especially impressive from up in the air.
Who parked this four-wheeler?
Who parked this four-wheeler?

Test Systems

Thank you once again to the company Schenker Notebooks (mysn.de), who provided us with our three main platforms:

  • XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M(X), GTX 680M & Radeon HD 7970M, 8 GB RAM)
  • XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000, 8 GB RAM)
  • Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000, 8 GB RAM) 

GPU drivers: Nvidia 310.64 Beta, AMD 12.11 Beta 8 & Intel 9.17.10.2875.

from left to right: Schenker XMG A502, Xesia M501 & XMG P502
from left to right: Schenker XMG A502, Xesia M501 & XMG P502

Overview

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 Far Cry 3 (2012)
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1024x768
DX9 Low Preset
med.
1366x768
DX9 Medium Preset
high
1366x768
DX11 High Preset (SSAO, Standard Alpha To Coverage)
2x MSAA
ultra
1920x1080
DX11 Ultra Preset (HDAO, Enhanced Alpha To Coverage)
4x MSAA
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Qualcomm Adreno 304
AMD Radeon Pro 560
Qualcomm Adreno 302
AMD Radeon HD 6850M
AMD Radeon HD 6830M
AMD Radeon HD 6310
AMD Radeon HD 6320
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AMD Radeon 760M
AMD Radeon 680M
AMD Radeon HD 6775G2
NVIDIA GeForce GTX 980M
120.05n2
108.5n2
90n2
51.55n2
NVIDIA RTX A5500 Laptop GPU
AMD Radeon Pro 455
AMD Radeon Pro 555X
AMD Radeon HD 6650M
AMD Radeon Pro 5500M
AMD Radeon Pro 5300M
AMD Radeon HD 6680G2
AMD Radeon HD 6690G2
AMD Radeon HD 6480G + HD 7450M Dual Graphics
AMD Radeon HD 6250
AMD FirePro W5130M
AMD Radeon HD 7430M
AMD Radeon HD 7350M
AMD Radeon HD 7370M
AMD Radeon HD 7340
AMD Radeon HD 7290
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Intel Iris Xe Graphics G7 80EUs
NVIDIA GeForce Go 6200
NVIDIA GeForce GTX 1070 SLI (Laptop)
Intel UHD Graphics 64EUs (Alder Lake 12th Gen)
NVIDIA GeForce 9200M GS
Nvidia RTX 1000 Ada Generation Laptop GPU
Intel UHD Graphics 630
NVIDIA GeForce 920M
Intel HD Graphics 2500
19.25n2
11.9
NVIDIA GeForce GT 520MX
NVIDIA GeForce 8700M GT SLI
NVIDIA GeForce Go 6250
NVIDIA RTX 3500 Ada Generation Laptop GPU
NVIDIA RTX 3000 Ada Generation Laptop GPU
NVIDIA RTX 2000 Ada Generation Laptop GPU
NVIDIA Quadro T2000 Max-Q
NVIDIA Quadro T1000 (Laptop)
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PowerVR SGX543MP3
NVIDIA GeForce GTX 880M SLI
113.6
103.2
85.6
63.6
PowerVR SGX535
NVIDIA RTX 4000 Ada Generation Laptop GPU
NVIDIA Titan RTX
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AMD Radeon HD 6730M
Qualcomm Adreno 225
AMD Radeon HD 6450 GDDR5
AMD Radeon HD 6480G
AMD Radeon Graphics (Ryzen 7000)
AMD Radeon 780M
AMD Radeon 630
AMD Radeon 625
AMD FirePro M8900
AMD FirePro W5170M
AMD Radeon 520
AMD Radeon HD 6630M
AMD Radeon HD 7500G
AMD Radeon HD 6450M
AMD Radeon HD 6290
AMD Radeon 740M
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AMD FirePro W4190M
AMD Radeon 540X
NVIDIA GeForce GTX 950M
NVIDIA GeForce GT 520M
AMD Radeon Pro 460
AMD Radeon HD 6540G2
AMD Radeon HD 6545G2
AMD Radeon HD 6870M
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AMD Radeon HD 6530M
AMD Radeon HD 7640G
AMD Radeon HD 6950M
AMD Radeon HD 7640G + HD 7610M Dual Graphics
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AMD Radeon HD 6550M
NVIDIA T600 Laptop GPU
NVIDIA GeForce 920MX
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NVIDIA GeForce GTX 1650 Ti Max-Q
NVIDIA Quadro P4200
AMD Radeon HD 6620G + HD 7670M Dual Graphics
AMD Radeon HD 6520G + HD 7450M Dual Graphics
AMD Radeon HD 6550D
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AMD Radeon Pro 555
NVIDIA GeForce Go 7600 GT
AMD Radeon Pro 5600M
AMD Radeon Pro 560X
AMD Radeon Pro Vega 16
AMD Radeon Pro Vega 20
AMD Radeon Pro WX 2100
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AMD Radeon Pro WX 3100
NVIDIA GeForce GT 445M
AMD Radeon HD 6990M Crossfire
AMD Radeon HD 6990M
AMD Radeon HD 6970M
AMD Radeon HD 6970
AMD Radeon HD 6970M Crossfire
ATI Radeon HD 5570
AMD Radeon HD 7660G + HD 7670M Dual Graphics
ATI Mobility Radeon X800
ATI Radeon IGP 340M
ATI Mobility Radeon X700
ATI Radeon IGP 320M
NVIDIA GeForce GT 435M
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NVIDIA GeForce GT 430
NVIDIA GeForce 8400M G
NVIDIA GeForce 830M
NVIDIA Quadro NVS 320M
NVIDIA GeForce MX450
NVIDIA GeForce GT 425M
NVIDIA RTX 6000 Ada Generation
NVIDIA GeForce 825M
NVIDIA GeForce GT 420M
NVIDIA GeForce GT 415M
NVIDIA GeForce 8800M GTX
NVIDIA GeForce GTX 960
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low med. high ultra
NVIDIA GeForce GT 625M
NVIDIA GeForce GT 745M
78
53.4
25
8.4
NVIDIA GeForce GT 740M
65.55n2
44.85n2
21.65n2
6.4n2
NVIDIA GeForce GT 730M
27.03n2
27.32n2
26.19n2
7.53n2
NVIDIA GeForce GTX 980 SLI (Laptop)
NVIDIA GeForce GT 735M
55.5
35.8
16.6
NVIDIA Quadro P5000
NVIDIA GeForce GT 720M
45.8
29
14
NVIDIA Quadro P3200
AMD Radeon HD 6720G2
AMD Radeon HD 6515G2
AMD Radeon HD 6510G2
PowerVR GE8300
NVIDIA Quadro RTX 4000 (Laptop)
Qualcomm Adreno 205
NVIDIA Quadro RTX 4000 Max-Q
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NVIDIA Titan X Pascal
NVIDIA Quadro RTX 3000 Max-Q
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PowerVR GXA6850
PowerVR GX6450
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PowerVR GM9446
PowerVR GE8322 / IMG8322
PowerVR SGX544
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AMD Radeon R5 M420
AMD Radeon HD 6520G
AMD Radeon HD 6470M
AMD Radeon HD 6750M
AMD Radeon HD 6490M
AMD Radeon 660M
AMD FirePro W4170M
63
43
17
8
AMD FirePro W2100
AMD Radeon HD 6370M
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low med. high ultra
AMD Radeon HD 6350M
AMD Radeon HD 6330M
AMD Radeon 620
AMD Radeon 610
AMD Radeon 610M
AMD FirePro W4100
AMD FirePro M5950
AMD FirePro M4000
AMD FirePro M6100
AMD FirePro M3900
AMD FirePro M4100
39
5
AMD Radeon 530
AMD FirePro M2000
AMD Radeon HD 6770M
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AMD Radeon HD 6790
AMD FirePro M6000
AMD Radeon Pro W6800
NVIDIA RTX A4500 Laptop GPU
AMD FirePro M5100
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NVIDIA GeForce GTX 970M SLI
145.4
137.9
117.1
74.5
AMD Radeon HD 6645G2
AMD Radeon HD 6760G2
NVIDIA GeForce 8800M GTS
ATI Radeon HD 5850
NVIDIA GeForce GTX 980 (Laptop)
NVIDIA Quadro P3000 Max-Q
AMD Radeon Pro Vega 56
NVIDIA GeForce GTX 980
132.8
122.8
102.7
66.4
AMD Radeon HD 6870
AMD FirePro W7170M
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low med. high ultra
AMD Radeon HD 6430M
AMD Radeon HD 6380G
AMD Radeon R6 (Kaveri)
AMD Radeon R6 (Carrizo)
AMD Radeon HD 7310
NVIDIA GeForce GTX 965M SLI
NVIDIA GeForce GTX 965M
AMD Radeon HD 6620G + HD 7450M Dual Graphics
AMD Radeon R5 M335
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AMD Radeon PRO W6600M
AMD Radeon R5 M430
NVIDIA Quadro NVS 150M
AMD Radeon HD 8970M Crossfire
96.8
78.8
51
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PowerVR SGX545
AMD Radeon HD 8970M
88.9
79.6
47.1n2
23.5n2
AMD Radeon HD 6640G2
AMD Radeon Pro 450
AMD Radeon HD 6620G
Intel Iris Pro Graphics P580
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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Florian Glaser, 2012-12-15 (Update: 2021-05-18)