Qualcomm Adreno 512 vs Qualcomm Adreno 508 vs Qualcomm Adreno 509

Qualcomm Adreno 512

► remove

The Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

 

Qualcomm Adreno 508

► remove

The Qualcomm Adreno 508 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 630 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

According to Qualcomm "up to 30% faster graphics rendering than previous designs". 

Qualcomm Adreno 509

► remove

The Qualcomm Adreno 509 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the lower end Qualcomm Snapdragon 636 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

Qualcomm Adreno 512Qualcomm Adreno 508Qualcomm Adreno 509
ManufacturerQualcommQualcommQualcomm
Adreno 500 Series
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
ArchitectureAdreno 500Adreno 500Adreno 500
yesyesyes
DirectXDirectX 12.1DirectX 12.1DirectX 12.1
Technology14 nm14 nm14 nm
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
Introduced15.12.2015 08.05.2017 08.05.2017
Core650 MHz
CPUGPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 6608 x 2200 MHz? MHz850 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 25561     avg: 28596.2     median: 29065 (5%)     max: 29496 Points
min: 16508     avg: 18279.4     median: 18469 (3%)     max: 18635 Points
min: 20610     avg: 20816.5     median: 20821 (4%)     max: 20953 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1887     avg: 2061.2     median: 2120 (16%)     max: 2151 Points
min: 1299     avg: 1378.9     median: 1391 (10%)     max: 1415 Points
min: 1525     avg: 1538.3     median: 1540 (11%)     max: 1554 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1734     avg: 1940.4     median: 2001 (7%)     max: 2033 Points
min: 1204     avg: 1302.2     median: 1318 (5%)     max: 1332 Points
min: 1358     avg: 1395.5     median: 1401 (5%)     max: 1406 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
min: 1270     avg: 1405.3     median: 1433 (21%)     max: 1442 Points
min: 872     avg: 904.5     median: 907 (13%)     max: 919 Points
min: 765     avg: 980.1     median: 1008 (15%)     max: 1016 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
min: 1134     avg: 1237.1     median: 1262 (15%)     max: 1268 Points
min: 767     avg: 797.3     median: 801 (10%)     max: 809 Points
min: 645     avg: 839.8     median: 866 (10%)     max: 872 Points
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 512
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 508
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 509
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 512
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 508
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 509
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 20     avg: 22.4     median: 23 (4%)     max: 23 fps
min: 13     avg: 13.9     median: 14 (3%)     max: 14 fps
16 fps (3%)
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 19     avg: 21.3     median: 21 (6%)     max: 23 fps
min: 11     avg: 13.8     median: 14 (4%)     max: 15 fps
min: 13     avg: 15     median: 15 (4%)     max: 18 fps
GFXBench - Aztec Ruins High Tier Onscreen
min: 3     avg: 4.9     median: 5 (3%)     max: 6 fps
min: 2     avg: 3     median: 3 (2%)     max: 3 fps
min: 2     avg: 3.4     median: 3 (2%)     max: 4 fps
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
min: 3     avg: 3.5     median: 3 (2%)     max: 4 fps
1.8 fps (1%)
2.2 fps (1%)
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 7     avg: 8.1     median: 7 (4%)     max: 9 fps
min: 4     avg: 5.1     median: 5 (3%)     max: 5 fps
min: 4     avg: 5.6     median: 5 (3%)     max: 6 fps
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
8.6 fps (2%)
min: 4     avg: 5.3     median: 5 (1%)     max: 5 fps
min: 5     avg: 5.9     median: 6 (1%)     max: 6 fps
GFXBench - Car Chase Offscreen off screen
min: 8     avg: 8.9     median: 9 (2%)     max: 9 fps
5.5 fps (1%)
6.3 fps (2%)
GFXBench - Car Chase Onscreen on screen
min: 7     avg: 8.6     median: 8 (3%)     max: 9 fps
min: 4     avg: 5.5     median: 5 (2%)     max: 6 fps
min: 5     avg: 6     median: 6 (2%)     max: 7 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 6741     avg: 6820.5     median: 6820 (32%)     max: 6900 Points
min: 5536     avg: 5561.5     median: 5561 (26%)     max: 5587 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 2286     avg: 2288     median: 2288 (36%)     max: 2290 Points
min: 1582     avg: 1740     median: 1740 (28%)     max: 1898 Points

Average Benchmarks Qualcomm Adreno 512 → 100%

Average Benchmarks Qualcomm Adreno 508 → 61%

Average Benchmarks Qualcomm Adreno 509 → 71%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
100%
Adreno 512:
30 fps  fps
90%
Adreno 509:
25 fps 25 fps 26 fps 30 fps ~ 27 fps
med.
100%
Adreno 512:
24 fps 30 fps ~ 27 fps
93%
Adreno 508:
25 fps  fps
93%
Adreno 509:
25 fps 25 fps ~ 25 fps
high
100%
Adreno 512:
30 fps 30 fps 30 fps ~ 30 fps
100%
Adreno 509:
30 fps  fps
Adreno 512:
»
Adreno 508:
»
Adreno 509:
»
World of Tanks Blitz

World of Tanks Blitz

2018
high
100%
Adreno 512:
30 60 fps ~ 45 fps
Adreno 512:
»
Arena of Valor

Arena of Valor

2018
low
100%
Adreno 512:
60 fps  fps
52%
Adreno 508:
30 fps 31 fps 31 fps 31 fps 31 fps ~ 31 fps
62%
Adreno 509:
31 fps 31 fps 31 fps 32 fps 59 fps ~ 37 fps
ultra
100%
Adreno 512:
30 fps 60 fps 60 fps ~ 50 fps
60%
Adreno 508:
30 fps 30 fps 30 fps 30 fps 31 fps ~ 30 fps
72%
Adreno 509:
30 fps 31 fps 31 fps 31 fps 31 fps 59 fps ~ 36 fps
Adreno 512:
»
Adreno 508:
»
Adreno 509:
»
Shadow Fight 3

Shadow Fight 3

2018
low
100%
Adreno 512:
60 fps  fps
63%
Adreno 508:
29 fps 30 fps 55 fps ~ 38 fps
97%
Adreno 509:
57 fps 59 fps ~ 58 fps
high
100%
Adreno 512:
60 fps  fps
97%
Adreno 508:
56 fps 58 fps 59 fps ~ 58 fps
97%
Adreno 509:
58 fps  fps
Adreno 512:
»
Adreno 508:
»
Adreno 509:
»
Battle Bay

Battle Bay

2018
low
Adreno 508:
61 fps  fps
high
Adreno 508:
61 fps  fps
Adreno 508:
»
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 512:
30 30 fps ~ 30 fps
120%
Adreno 508:
30 30 30 30 fps 60 fps ~ 36 fps
150%
Adreno 509:
30 fps 60 fps ~ 45 fps
Adreno 512:
»
Adreno 508:
»
Adreno 509:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Adreno 508:
30 30 30 30 fps ~ 30 fps
high
100%
Adreno 512:
28 fps 29 30 fps ~ 29 fps
103%
Adreno 508:
28 30 30 30 fps ~ 30 fps
103%
Adreno 509:
30 fps  fps
Adreno 512:
»
Adreno 508:
»
Adreno 509:
»

Asphalt 9: Legends

2013
low
100%
Adreno 512:
28 fps 28 fps ~ 28 fps
107%
Adreno 508:
29 fps 30 fps 30 fps ~ 30 fps
104%
Adreno 509:
28 fps 28 fps 30 fps 30 fps ~ 29 fps
high
100%
Adreno 512:
28 fps 28 fps 28 fps 30 fps ~ 29 fps
97%
Adreno 508:
25 fps