Qualcomm Adreno 510 vs Qualcomm Adreno 530
Qualcomm Adreno 510
► remove from comparison![Qualcomm Adreno 510](typo3temp/_processed_/4/2/csm_adreno_510_performance_37e7d56059.png)
The Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.
Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.
Qualcomm Adreno 530
► remove from comparison![Qualcomm Adreno 530](typo3temp/_processed_/6/a/csm_adreno530_vs_430_c12d4cdcda.png)
The Qualcomm Adreno 530 is an integrated graphics card for (mostly Android based) smartphones and tablets. It was introduced in the last quarter of 2015 and is integrated in the Qualcomm Snapdragon 820 SoC. It supports OpenGL ES 3.1 and DirectX 11.1.
The GPU uses a still unknown amount of unified shaders clocked at up to 624 MHz. In 2015 it belongs to the fastest GPU for smartphones. Compared to the predecessor Adreno 430, the 530 is especially faster in demanding benchmarks.
Qualcomm Adreno 510 | Qualcomm Adreno 530 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 500 Series |
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Architecture | Adreno 500 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 11.1, OpenGL ES 3.1 AEP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 14 nm | 14 nm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | OpenGL ES 3.1 AEP, OpenCL 2.0, Direct3D 11.1 (FL 11_1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 15.12.2015 | 15.12.2015 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 624 MHz |
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Benchmarks
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 510
Average Benchmarks Qualcomm Adreno 510 → 100% n=18
Average Benchmarks Qualcomm Adreno 530 → 251% n=18
![red legend](fileadmin/Notebooks/Sonstiges/darkred_pixel.gif)
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Average Gaming Qualcomm Adreno 510 → 100%
Average Gaming 30-70 fps → 100%
Average Gaming Qualcomm Adreno 530 → 98%
Average Gaming 30-70 fps → 88%
Qualcomm Adreno 510 | low | med. | high | ultra | QHD | 4K |
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Dead Trigger 2 | 49 | |||||
Asphalt 8: Airborne | 30 | 27 | ||||
< 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 | | 1 1 | | | |
Qualcomm Adreno 530 | low | med. | high | ultra | QHD | 4K |
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Dead Trigger 2 | 43 | |||||
Asphalt 8: Airborne | 30 | 29 | ||||
Real Racing 3 | 60 | 43 | ||||
< 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 1 | | 1 2 | | | |
For more games that might be playable and a list of all games and graphics cards visit our Gaming List