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Qualcomm Adreno 509 vs ARM Mali-T830 MP2 vs Qualcomm Adreno 512

Qualcomm Adreno 509

► remove from comparison

The Qualcomm Adreno 509 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the lower end Qualcomm Snapdragon 636 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

ARM Mali-T830 MP2

► remove from comparison ARM Mali-T830 MP2

The ARM Mali-T830 MP2 is an integrated graphics card for smartphones and tablets. It first appeared in the HiSilicon Kirin 650 in the beginning of 2016. The chip features two clusters and supports OpenGL ES 3.2, OpenCL 1.2 and DirectX 11 (FL 9_3). 

The performance should be similar to the old ARM Mali-450 MP4 and therefore non demanding Android games should run fluently.

The ARM Mali-T830 MP2 in the Kirin 650 is manufactured at TSMC at 16nm FF+ and therefore also suited for smaller smartphones.

Qualcomm Adreno 512

► remove from comparison

The Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

 

Qualcomm Adreno 509ARM Mali-T830 MP2Qualcomm Adreno 512
Adreno 500 Series
Adreno 540 @ 0.71 GHz
Adreno 530 @ 0.62 GHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 0.65 GHz
Adreno 506 @ 0.65 GHz
Adreno 505 @ 0.45 GHz
Adreno 504 @ 0.45 GHz
Mali-T880 MP12 12 @ 0.65 GHz
Mali-T880 MP4 4 @ 0.9 GHz
Mali-T880 MP2 2 @ 0.9 GHz
Mali-T860 MP2 2 @ 0.7 GHz
Mali-T830 MP3 2 @ 0.6 GHz
Mali-T830 MP2 2 @ 0.6 GHz
Mali-T830 MP1 1
Adreno 540 @ 0.71 GHz
Adreno 530 @ 0.62 GHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 0.65 GHz
Adreno 506 @ 0.65 GHz
Adreno 505 @ 0.45 GHz
Adreno 504 @ 0.45 GHz
ArchitectureAdreno 500Adreno 500
Shared Memoryyesnoyes
APIDirectX 12.1, OpenGL ES 3.2, VulkanDirectX 11 (FL 9_3), OpenGL ES 3.2DirectX 12.1, OpenGL ES 3.2, Vulkan
technology14 nm16 nm14 nm
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 1.2, DirectX 11 (FL 9_3)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
Date of Announcement08.05.2017 01.04.2016 15.12.2015
Pipelines2 - unified
Core Speed600 (Boost) MHz
Link to Manufacturer Pagehttp://www.arm.com/products/multimedia/m...
CPU in Adreno 509GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 6368 x 1800 MHz? MHz? MHz
CPU in Mali-T830 MP2GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 6598 x 2360 MHz? MHz? MHz
HiSilicon Kirin 6588 x 2350 MHz900 MHz? MHz
Samsung Exynos 7870 Octa8 x 1600 MHz700 MHz? MHz
min. - max.700 - ? MHz? MHz
CPU in Adreno 512GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 6608 x 2200 MHz? MHz850 MHz

Benchmarks

3DMark - 3DMark Ice Storm Extreme Graphics
min: 4548     avg: 6301     median: 6960 (1%)     max: 7395 Points
3DMark - 3DMark Ice Storm Graphics
8002 Points (1%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1525     avg: 1541     median: 1540 (9%)     max: 1568 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1358     avg: 1395     median: 1400 (3%)     max: 1406 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 765     avg: 980     median: 1008 (9%)     max: 1016 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 645     avg: 841     median: 865 (3%)     max: 872 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 509
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-T830 MP2
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 512
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 509
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T830 MP2
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 512
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 2     avg: 3.3     median: 3.4 (2%)     max: 4.4 fps
min: 1.6     avg: 1.7     median: 1.7 (1%)     max: 1.7 fps
min: 4.7     avg: 5.7     median: 5.1 (3%)     max: 10 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 2.2     avg: 2.4     median: 2.2 (1%)     max: 3.5 fps
min: 0.96     avg: 1     median: 1 (0%)     max: 1.1 fps
min: 3     avg: 3.2     median: 3.2 (1%)     max: 3.3 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 4.9     avg: 5.6     median: 5.5 (3%)     max: 6.9 fps
min: 2.5     avg: 2.6     median: 2.7 (1%)     max: 2.7 fps
min: 7.5     avg: 8.9     median: 8.1 (4%)     max: 15 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 5.4     avg: 5.9     median: 6 (1%)     max: 6.1 fps
min: 2.6     avg: 2.7     median: 2.8 (0%)     max: 2.8 fps
min: 7.9     avg: 8.6     median: 8.6 (1%)     max: 8.8 fps
Basemark ES 2.0 - Basemark ES 2.0
57.8 fps (95%)
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 8323     avg: 8545     median: 8542 (19%)     max: 8774 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 15988     avg: 16554     median: 16613 (37%)     max: 17001 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
12.8 fps (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 5536     avg: 5562     median: 5561.5 (6%)     max: 5587 Points
min: 3565     avg: 3703     median: 3639 (4%)     max: 3967 Points
min: 6741     avg: 13532     median: 6900 (7%)     max: 26954 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 1582     avg: 1740     median: 1740 (4%)     max: 1898 Points
min: 1076     avg: 1184     median: 1160.5 (3%)     max: 1339 Points
min: 2286     avg: 6896     median: 2290 (5%)     max: 16113 Points

Average Benchmarks Qualcomm Adreno 509 → 100% n=17

Average Benchmarks ARM Mali-T830 MP2 → 49% n=17

Average Benchmarks Qualcomm Adreno 512 → 141% n=17

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

PUBG Mobile

PUBG Mobile

2018
low
100%
Adreno 509:
25 fps 25 fps 26 fps 30 fps ~ 27 fps
111%
Adreno 512:
30 fps  fps
med.
100%
Adreno 509:
25 fps 25 fps ~ 25 fps
52%
Mali-T830 MP2:
13 fps  fps
108%
Adreno 512:
24 fps 30 fps ~ 27 fps
high
100%
Adreno 509:
30 fps  fps
100%
Adreno 512:
30 fps 30 fps 30 fps ~ 30 fps
World of Tanks Blitz

World of Tanks Blitz

2018
high
Adreno 512:
30 60 fps ~ 45 fps
Arena of Valor

Arena of Valor

2018
low
100%
Adreno 509:
31 fps 31 fps 31 fps 32 fps 59 fps ~ 37 fps
84%
Mali-T830 MP2:
31 fps 31 fps ~ 31 fps
162%
Adreno 512:
60 fps  fps
ultra
100%
Adreno 509:
30 fps 31 fps 31 fps 31 fps 31 fps 59 fps ~ 36 fps
81%
Mali-T830 MP2:
26 fps 31 fps 31 fps ~ 29 fps
139%
Adreno 512:
30 fps 60 fps 60 fps ~ 50 fps
Shadow Fight 3

Shadow Fight 3

2018
low
100%
Adreno 509:
57 fps 59 fps ~ 58 fps
103%
Adreno 512:
60 fps  fps
high
100%
Adreno 509:
58 fps  fps
103%
Adreno 512:
60 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 509:
30 fps 60 fps ~ 45 fps
89%
Mali-T830 MP2:
29 30 30 30 30 30 fps 30 fps 30 fps 35 49 51 52 56 57 58 ~ 40 fps
67%
Adreno 512:
30 30 fps ~ 30 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-T830 MP2:
29 29 fps 30 30 30 30 30 30 30 30 30 30 ~ 30 fps
high
100%
Adreno 509:
30 fps  fps
80%
Mali-T830 MP2:
16 18 22 22 22 23 25 25 26 27 28 28 29 fps 30 ~ 24 fps
97%
Adreno 512:
28 fps 29 30 fps ~ 29 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Adreno 509:
28 fps 28 fps 30 fps 30 fps ~ 29 fps
97%
Adreno 512:
28 fps 28 fps ~ 28 fps
high
100%
Adreno 509:
28 fps 30 fps 30 fps ~ 29 fps
100%
Adreno 512:
28 fps 28 fps 28 fps 30 fps ~ 29 fps
Real Racing 3

Real Racing 3

2013
high
Mali-T830 MP2:
25 26 ~ 26 fps
Subway Surfers

Subway Surfers

2012
high
Mali-T830 MP2:
58  fps
Adreno 512:
60 fps  fps

Average Gaming Qualcomm Adreno 509 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-T830 MP2 → 77%

Average Gaming 30-70 fps → 86%

Average Gaming Qualcomm Adreno 512 → 108%

Average Gaming 30-70 fps → 127%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.17
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#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#193 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.264s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.265s

#