Qualcomm Adreno 509 vs Qualcomm Adreno 510 vs Qualcomm Adreno 508

Qualcomm Adreno 509

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The Qualcomm Adreno 509 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the lower end Qualcomm Snapdragon 636 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

Qualcomm Adreno 510

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The Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.

Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.

Qualcomm Adreno 508

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The Qualcomm Adreno 508 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 630 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

According to Qualcomm "up to 30% faster graphics rendering than previous designs". 

Qualcomm Adreno 509Qualcomm Adreno 510Qualcomm Adreno 508
ManufacturerQualcommQualcommQualcomm
Adreno 500 Series
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
ArchitectureAdreno 500Adreno 500Adreno 500
yesyesyes
DirectXDirectX 12.1DirectX 12.1DirectX 12.1
Technology14 nm14 nm14 nm
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
Introduced08.05.2017 15.12.2015 08.05.2017
Core650 MHz
CPUGPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 6368 x 1800 MHz? MHz? MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 20610     avg: 20839     median: 20836 (4%)     max: 21067 Points
min: 21087     avg: 21766     median: 21533 (4%)     max: 23175 Points
min: 16508     avg: 18279     median: 18469 (3%)     max: 18635 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1525     avg: 1541     median: 1540 (11%)     max: 1568 Points
min: 1381     avg: 1454     median: 1441.5 (11%)     max: 1579 Points
min: 1299     avg: 1379     median: 1391 (10%)     max: 1415 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1358     avg: 1395     median: 1400 (5%)     max: 1406 Points
min: 1354     avg: 1395     median: 1389.5 (5%)     max: 1459 Points
min: 1204     avg: 1302     median: 1318 (5%)     max: 1332 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
min: 765     avg: 980     median: 1008 (13%)     max: 1016 Points
971 Points (12%)
min: 872     avg: 904     median: 907 (11%)     max: 919 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
min: 645     avg: 841     median: 865 (10%)     max: 872 Points
867 Points (10%)
min: 767     avg: 797     median: 801 (10%)     max: 809 Points
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 509
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 510
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 508
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 509
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 510
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 508
GFXBench 3.0 - Manhattan Offscreen OGL off screen
16 fps (3%)
min: 9.2     avg: 14.2     median: 14.5 (3%)     max: 17 fps
min: 13     avg: 13.8     median: 14 (3%)     max: 14 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 13     avg: 15     median: 15 (4%)     max: 18 fps
min: 8.6     avg: 14.3     median: 12.5 (3%)     max: 30 fps
min: 11     avg: 13.8     median: 14 (4%)     max: 15 fps
GFXBench - Aztec Ruins High Tier Onscreen
min: 2     avg: 3.3     median: 3.4 (2%)     max: 4.4 fps
min: 2.7     avg: 3     median: 3.1 (2%)     max: 3.2 fps
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
min: 2.2     avg: 2.4     median: 2.2 (1%)     max: 3.5 fps
min: 1.7     avg: 1.8     median: 1.9 (1%)     max: 1.9 fps
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 4.9     avg: 5.6     median: 5.5 (3%)     max: 6.9 fps
min: 4.4     avg: 5.1     median: 5.2 (3%)     max: 5.4 fps
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
min: 5.4     avg: 5.9     median: 6 (1%)     max: 6.1 fps
min: 4.9     avg: 5.3     median: 5.3 (1%)     max: 5.6 fps
GFXBench - Car Chase Offscreen off screen
6.3 fps (2%)
min: 3.2     avg: 5.2     median: 5.4 (1%)     max: 6 fps
min: 5.3     avg: 5.5     median: 5.5 (1%)     max: 5.6 fps
GFXBench - Car Chase Onscreen on screen
min: 5.1     avg: 6     median: 6 (2%)     max: 7.4 fps
min: 3.3     avg: 5.7     median: 5.5 (2%)     max: 12 fps
min: 4.3     avg: 5.5     median: 5.4 (2%)     max: 6 fps
Basemark ES 2.0 - Taiji Free
44.8 fps (74%)
Basemark X 1.1 - High Quality
15120 fps (34%)
Basemark X 1.1 - Medium Quality
26078 fps (58%)
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 5536     avg: 5562     median: 5561.5 (26%)     max: 5587 Points
6078 Points (29%)
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 1582     avg: 1740     median: 1740 (28%)     max: 1898 Points
2559 Points (41%)
Smartbench 2012 - Gaming Index
4270 points (93%)

Average Benchmarks Qualcomm Adreno 509 → 100%

Average Benchmarks Qualcomm Adreno 510 → 99%

Average Benchmarks Qualcomm Adreno 508 → 89%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
100%
Adreno 509:
25 fps 25 fps 26 fps 30 fps ~ 27 fps
med.
100%
Adreno 509:
25 fps 25 fps ~ 25 fps
100%
Adreno 508:
25 fps  fps
high
100%
Adreno 509:
30 fps  fps
Adreno 509:
»
Adreno 508:
»
Arena of Valor

Arena of Valor

2018
low
100%
Adreno 509:
31 fps 31 fps 31 fps 32 fps 59 fps ~ 37 fps
84%
Adreno 508:
30 fps 31 fps 31 fps 31 fps 31 fps ~ 31 fps
ultra
100%
Adreno 509:
30 fps 31 fps 31 fps 31 fps 31 fps 59 fps ~ 36 fps
83%
Adreno 508:
30 fps 30 fps 30 fps 30 fps 31 fps ~ 30 fps
Adreno 509:
»
Adreno 508:
»
Shadow Fight 3

Shadow Fight 3

2018
low
100%
Adreno 509:
57 fps 59 fps ~ 58 fps
66%
Adreno 508:
29 fps 30 fps 55 fps ~ 38 fps
high
100%
Adreno 509:
58 fps  fps
100%
Adreno 508:
56 fps 58 fps 59 fps ~ 58 fps
Adreno 509:
»
Adreno 508:
»
Battle Bay

Battle Bay

2018
low
Adreno 508:
61 fps  fps
high
Adreno 508:
61 fps  fps
Adreno 508:
»
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 509:
30 fps 60 fps ~ 45 fps
109%
Adreno 510:
30 50 57 60 ~ 49 fps
80%
Adreno 508:
30 30 30 30 fps 60 fps ~ 36 fps
Adreno 509:
»
Adreno 510:
»
Adreno 508:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Adreno 510:
29 30 30 ~ 30 fps
Adreno 508:
30 30 30 30 fps ~ 30 fps
high
100%
Adreno 509:
30 fps  fps
90%
Adreno 510:
20 29 30 30 ~ 27 fps
100%
Adreno 508:
28 30 30 30 fps ~ 30 fps
Adreno 509:
»
Adreno 510:
»
Adreno 508:
»

Asphalt 9: Legends

2013
low
100%
Adreno 509:
28 fps 28 fps 30 fps 30 fps ~ 29 fps
103%
Adreno 508:
29 fps 30 fps 30 fps ~ 30 fps
high
100%
Adreno 509:
28 fps 30 fps 30 fps ~ 29 fps
97%
Adreno 508:
25 fps 28 fps 30 fps ~ 28 fps
Adreno 509:
»
Adreno 508:
»
Real Racing 3

Real Racing 3

2013
high
Adreno 508:
32  fps
Adreno 508:
»
Temple Run 2

Temple Run 2

2013
high
Adreno 508:
58 60 fps ~ 59 fps
Adreno 508:
»

Average Gaming Qualcomm Adreno 509 → 100%

Average Gaming Qualcomm Adreno 510 → 99%

Average Gaming Qualcomm Adreno 508 → 90%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)