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Qualcomm Adreno 504 vs Qualcomm Adreno 505 vs Qualcomm Adreno 512

Qualcomm Adreno 504

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The Qualcomm Adreno 504 is a mobile graphics card for lower mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 429 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

According to Qualcomm, the GPU is 50% faster than the previous Adreno 308 in the Snapdragon 425.

In the Snapdragon 429, the Adreno 504 is manufactured in the modern 12nm process and should be very power efficient.

Qualcomm Adreno 505

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The Qualcomm Adreno 505 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 430 / 435 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth. Compared to the faster Adreno 506, the 505 is manufactured in the older 28nm process and offers less raw performance.

Qualcomm Adreno 512

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The Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

 

Qualcomm Adreno 504Qualcomm Adreno 505Qualcomm Adreno 512
Adreno 500 Series
Adreno 540 @ 0.71 GHz
Adreno 530 @ 0.62 GHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 0.65 GHz
Adreno 506 @ 0.65 GHz
Adreno 505 @ 0.45 GHz
Adreno 504 @ 0.45 GHz
Adreno 540 @ 0.71 GHz
Adreno 530 @ 0.62 GHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 0.65 GHz
Adreno 506 @ 0.65 GHz
Adreno 505 @ 0.45 GHz
Adreno 504 @ 0.45 GHz
Adreno 540 @ 0.71 GHz
Adreno 530 @ 0.62 GHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 0.65 GHz
Adreno 506 @ 0.65 GHz
Adreno 505 @ 0.45 GHz
Adreno 504 @ 0.45 GHz
ArchitectureAdreno 500Adreno 500Adreno 500
Core Speed450 MHz450 MHz
Shared Memoryyesyesyes
APIDirectX 12.1, OpenGL ES 3.2, VulkanDirectX 12.1, OpenGL ES 3.2, VulkanDirectX 12.1, OpenGL ES 3.2, Vulkan
technology14 nm14 nm14 nm
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
Date of Announcement30.06.2018 15.12.2015 15.12.2015
CPU in Adreno 504GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 4294 x 2000 MHz? MHz? MHz
Qualcomm Snapdragon Wear 4100+5 x ? MHz320 MHz? MHz
Qualcomm Snapdragon Wear 41004 x ? MHz320 MHz? MHz
min. - max.320 MHz? MHz
CPU in Adreno 505GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 4398 x 2000 MHz? MHz? MHz
Qualcomm Snapdragon 4358 x 1400 MHz? MHz? MHz
Qualcomm Snapdragon 430 (MSM8937)8 x 1400 MHz? MHz? MHz
min. - max.? - 320 MHz? MHz
CPU in Adreno 512GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 6608 x 2200 MHz? MHz850 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 6895     avg: 6896     median: 6896 (1%)     max: 6897 Points
3DMark - 3DMark Ice Storm Extreme Graphics
5627 Points (1%)
3DMark - 3DMark Ice Storm Graphics
10835 Points (1%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 428     avg: 445     median: 445 (3%)     max: 462 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 336     avg: 364.5     median: 364.5 (1%)     max: 393 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
257 Points (2%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
210 Points (1%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 504
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
17 fps (1%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 505
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 512
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 504
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
11 fps (0%)
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 505
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 512
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 8.9     avg: 9.2     median: 9.2 (3%)     max: 9.5 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 4.7     avg: 4.8     median: 4.8 (0%)     max: 4.8 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
2 fps (1%)
min: 4.7     avg: 5.7     median: 5.1 (3%)     max: 10 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
0.8 fps (0%)
min: 3     avg: 3.2     median: 3.2 (1%)     max: 3.3 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 2     avg: 2.6     median: 2.6 (1%)     max: 3.1 fps
min: 2.5     avg: 5.3     median: 5.8 (3%)     max: 6.7 fps
min: 7.5     avg: 8.9     median: 8.1 (4%)     max: 15 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 1.7     avg: 1.8     median: 1.8 (0%)     max: 1.8 fps
min: 7.9     avg: 8.6     median: 8.6 (1%)     max: 8.8 fps
GFXBench - GFXBench Car Chase Onscreen
min: 3.6     avg: 3.7     median: 3.7 (0%)     max: 3.8 fps
GFXBench - GFXBench Car Chase Offscreen
1.8 fps (0%)
Basemark ES 2.0 - Basemark ES 2.0
33.5 fps (55%)
Basemark X 1.1 - Basemark X 1.1 High Quality
8015 Points (18%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 16486     avg: 16610     median: 16609.5 (37%)     max: 16733 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
5.2 fps (0%)
12.8 fps (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
3898 Points (4%)
min: 2589     avg: 3292     median: 3292 (3%)     max: 3995 Points
min: 6741     avg: 13532     median: 6900 (7%)     max: 26954 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
860 Points (2%)
min: 1032     avg: 1168     median: 1167.5 (3%)     max: 1303 Points
min: 2286     avg: 6896     median: 2290 (5%)     max: 16113 Points

Average Benchmarks Qualcomm Adreno 504 → 100% n=17

Average Benchmarks Qualcomm Adreno 505 → 153% n=17

Average Benchmarks Qualcomm Adreno 512 → 393% n=17

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

PUBG Mobile

PUBG Mobile

2018
low
100%
Adreno 504:
23 fps  fps
109%
Adreno 505:
25 fps  fps
130%
Adreno 512:
30 fps  fps
med.
Adreno 505:
24 fps  fps
Adreno 512:
24 fps 30 fps ~ 27 fps
high
Adreno 512:
30 fps 30 fps 30 fps ~ 30 fps
World of Tanks Blitz

World of Tanks Blitz

2018
high
Adreno 512:
30 60 fps ~ 45 fps
Arena of Valor

Arena of Valor

2018
low
100%
Adreno 504:
32 fps  fps
97%
Adreno 505:
30 fps 30 fps 30 fps 31 fps 31 fps 31 fps 32 fps ~ 31 fps
188%
Adreno 512:
60 fps  fps
ultra
100%
Adreno 504:
31 fps  fps
97%
Adreno 505:
30 fps 30 fps 30 fps 30 fps 30 fps 30 fps 32 fps ~ 30 fps
161%
Adreno 512:
30 fps 60 fps 60 fps ~ 50 fps
Shadow Fight 3

Shadow Fight 3

2018
low
Adreno 505:
42 fps 47 fps 47 fps 58 fps ~ 49 fps
Adreno 512:
60 fps  fps
high
Adreno 505:
41 fps 46 fps 47 fps 58 fps ~ 48 fps
Adreno 512:
60 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Adreno 505:
30 30 30 30 30 30 fps 50 52 53 54 ~ 39 fps
Adreno 512:
30 30 fps ~ 30 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Adreno 505:
29 30 30 30 30 30 30 30 ~ 30 fps
high
Adreno 505:
19 19 24 25 27 27 30 30 30 ~ 26 fps
Adreno 512:
28 fps 29 30 fps ~ 29 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Adreno 504:
fps  fps
414%
Adreno 505:
27 fps 29 fps 29 fps 30 fps 30 fps ~ 29 fps
400%
Adreno 512:
28 fps 28 fps ~ 28 fps
high
100%
Adreno 504:
fps  fps
300%
Adreno 505:
12 fps 19 fps 21 fps 24 fps 27 fps ~ 21 fps
414%
Adreno 512:
28 fps 28 fps 28 fps 30 fps ~ 29 fps
Temple Run 2

Temple Run 2

2013
high
Adreno 505:
60 fps  fps
Subway Surfers

Subway Surfers

2012
high
Adreno 512:
60 fps  fps

Average Gaming Qualcomm Adreno 504 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Qualcomm Adreno 505 → 203%

Average Gaming 30-70 fps → 97%

Average Gaming Qualcomm Adreno 512 → 259%

Average Gaming 30-70 fps → 174%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.17
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#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.203s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#237 linkCache_getLink no uid found +0s ... 0.204s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#264</