Qualcomm Adreno 320 vs Qualcomm Adreno 530

Qualcomm Adreno 320

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The Qualcomm Adreno 320 is a GPU for smartphones and tablets that is integrated into Qualcomm SoCs. It was introduced in the end of 2012 and was primarily used for Android devices. The graphics card uses a technology called FlexRender. It can switch "intelligently" switch between TBR (TBR Tile Based Renderer) and the classic direct rendering. 

The Adreno 320 has Unified Shaders and supports OpenGL ES 3.0. The performance compared to the Adreno 200-series is supposed to be improved by the factor 3-4. 

The Adreno 320 is used in Snapdragon S4 SoCs like the AQP8064.

Qualcomm Adreno 530

► remove Qualcomm Adreno 530

The Qualcomm Adreno 530 is an integrated graphics card for (mostly Android based) smartphones and tablets. It was introduced in the last quarter of 2015 and is integrated in the Qualcomm Snapdragon 820 SoC. It supports OpenGL ES 3.1 and DirectX 11.1.

The GPU uses a still unknown amount of unified shaders clocked at up to 624 MHz. In 2015 it belongs to the fastest GPU for smartphones. Compared to the predecessor Adreno 430, the 530 is especially faster in demanding benchmarks.

Qualcomm Adreno 320Qualcomm Adreno 530
ManufacturerQualcommQualcomm
Adreno 500 Series
Adreno 330 (compare) 32 @ 450 - 578 (Boost) MHz
Adreno 320 16 @ 400 MHz
Adreno 308 (compare) 6
Adreno 306 (compare) 6 @ 450 MHz
Adreno 305 (compare) 6 @ 450 MHz
Adreno 304 (compare) 6 @ 400 MHz
Adreno 302 (compare) 6 @ 400 MHz
Adreno 540 (compare) @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512 (compare)
Adreno 510 (compare)
Adreno 509 (compare)
Adreno 508 (compare) @ 650 MHz
Adreno 506 (compare) @ 650 MHz
Adreno 505 (compare) @ 450 MHz
Adreno 504 (compare) @ 450 MHz
16 -
Core400 MHz624 MHz
yesyes
DirectXDirectX 9_3DirectX 11.1
Technology28 nm14 nm
Introduced27.02.2012 15.12.2015
FeaturesOpenGL ES 3.1 AEP, OpenCL 2.0, Direct3D 11.1 (FL 11_1)
CPUGPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 600 APQ8064T4 x 1700 MHz? MHz? MHz
Qualcomm Snapdragon S4 Pro APQ8064A4 x 1500 - 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960DT2 x 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960T2 x 1700 MHz400 MHz? MHz
min. - max.400 - 400 MHz? - ? MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 10423     avg: 10644     median: 10644 (2%)     max: 10865 Points
min: 24310     avg: 32869     median: 32997 (6%)     max: 40761 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 4928     avg: 5903     median: 5689 (1%)     max: 7322 Points
0 Points (0%)
3DMark - Ice Storm Standard Graphics 1280x720
min: 8859     avg: 10627     median: 10616 (1%)     max: 12167 Points
0 Points (0%)
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 2649     avg: 3348     median: 3425 (25%)     max: 3806 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 3401     avg: 4503     median: 4661.5 (16%)     max: 5006 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
min: 2252     avg: 2605     median: 2594.5 (32%)     max: 2893 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
min: 2488     avg: 2996     median: 3108 (37%)     max: 3253 Points
GLBenchmark 2.5 - Egypt HD Offscreen Fixed Time 1920x1080
min: 16     avg: 27.3     median: 28.5 (5%)     max: 35 fps
GLBenchmark 2.5 - Egypt HD Fixed Time
min: 19     avg: 30.3     median: 31 (52%)     max: 37 fps
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 320
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 530
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 320
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 530
GFXBench 3.0 - Manhattan Offscreen OGL off screen
4.3 fps (1%)
min: 26     avg: 43     median: 44.5 (8%)     max: 49 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
8.5 fps (2%)
min: 23     avg: 35.6     median: 32 (9%)     max: 48 fps
GFXBench - Aztec Ruins High Tier Onscreen
min: 6.9     avg: 8.6     median: 7 (4%)     max: 12 fps
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
min: 7.1     avg: 8.4     median: 7.2 (4%)     max: 11 fps
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 12     avg: 15.3     median: 15 (8%)     max: 19 fps
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
min: 15     avg: 17.7     median: 19 (4%)     max: 19 fps
GFXBench - Car Chase Offscreen off screen
min: 14     avg: 18.3     median: 19 (5%)     max: 20 fps
GFXBench - Car Chase Onscreen on screen
min: 8.4     avg: 14.4     median: 13 (5%)     max: 20 fps
AnTuTu 3DRating - 3DRating V4.0 for OpenGL ES 2.0 1024x2048
3180 Points (24%)
AnTuTu 3DRating - Off-screen 1024x2048
min: 1618     avg: 2029     median: 2080 (72%)     max: 2511 Points
AnTuTu 3DRating
min: 3555     avg: 5151     median: 5391 (47%)     max: 6115 Points
AnTuTu v3 - GPU
min: 5474     avg: 7422     median: 7324 (76%)     max: 9072
Basemark ES 2.0 - Taiji Free
min: 34.79     avg: 47.1     median: 45.8 (75%)     max: 60.64 fps
Basemark X 1.0 - Off-Screen
min: 5.836     avg: 7     median: 6.8 (32%)     max: 8.298 fps
Basemark X 1.1 - High Quality
min: 4700     avg: 5400     median: 5400 (12%)     max: 6100 fps
min: 21420     avg: 30602     median: 33028 (75%)     max: 35449 fps
Basemark X 1.1 - Medium Quality
min: 10600     avg: 11550     median: 11550 (26%)     max: 12500 fps
min: 28538     avg: 37215     median: 38353 (85%)     max: 41500 fps
NenaMark2
min: 59     avg: 59.9     median: 59.8 (89%)     max: 61.3 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 1880     avg: 2327     median: 2421 (11%)     max: 2778 Points
min: 4781     avg: 5512     median: 5612.5 (27%)     max: 6042 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 737     avg: 949     median: 935 (15%)     max: 1179 Points
min: 1913     avg: 2183     median: 2178.5 (34%)     max: 2461 Points
Smartbench 2012 - Gaming Index
min: 2049     avg: 3032     median: 3024.5 (66%)     max: 4213 points
4410 points (96%)

Average Benchmarks Qualcomm Adreno 320 → 100%

Average Benchmarks Qualcomm Adreno 530 → 243%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 320:
24.6 1920 x 1080  fps
175%
Adreno 530:
0 (!) 30 30 30 30 56 58 59 59 60 60 ~ 43 fps
Adreno 320:
»
Adreno 530:
»
Fifa 14 Mobile Android

Fifa 14 Mobile Android

2013
high
100%
Adreno 320:
29 1280 x 720 29.8 1920 x 1080 ~ 29 fps
Adreno 320:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Adreno 320:
24.8 1280x720 fps  fps
121%
Adreno 530:
29 29 30 30 30 30 30 30 30 30 30 fps ~ 30 fps
high
100%
Adreno 320:
26 1280x720 fps 27.2 1920 x 1080 ~ 27 fps
107%
Adreno 530:
0 (!) 29 29 29 30 30 30 30 30 30 30 30 30 fps 48 ~ 29 fps
Adreno 320:
»
Adreno 530:
»
Real Racing 3

Real Racing 3

2013
low
100%
Adreno 320:
44 1280x720 fps  fps
136%
Adreno 530:
60  fps
high
100%
Adreno 320:
21 1280x720 fps  fps
205%
Adreno 530:
35 51 ~ 43 fps
Adreno 320:
»
Adreno 530:
»
Temple Run 2

Temple Run 2

2013
high
100%
Adreno 320:
55 1280x720 fps  fps
Adreno 320:
»
Subway Surfers

Subway Surfers

2012
high
100%
Adreno 320:
58 1280x720  fps
Adreno 320:
»
Grand Theft Auto 3 Android

Grand Theft Auto 3 Android

2011
low
100%
Adreno 320:
20 1280x720 fps  fps
Adreno 320:
»

Average Gaming Qualcomm Adreno 320 → 100%

Average Gaming Qualcomm Adreno 530 → 149%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)