Qualcomm Adreno 320 vs Qualcomm Adreno 510 vs Qualcomm Adreno 505

Qualcomm Adreno 320

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The Qualcomm Adreno 320 is a GPU for smartphones and tablets that is integrated into Qualcomm SoCs. It was introduced in the end of 2012 and was primarily used for Android devices. The graphics card uses a technology called FlexRender. It can switch "intelligently" switch between TBR (TBR Tile Based Renderer) and the classic direct rendering. 

The Adreno 320 has Unified Shaders and supports OpenGL ES 3.0. The performance compared to the Adreno 200-series is supposed to be improved by the factor 3-4. 

The Adreno 320 is used in Snapdragon S4 SoCs like the AQP8064.

Qualcomm Adreno 510

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The Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.

Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.

Qualcomm Adreno 505

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The Qualcomm Adreno 505 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 430 / 435 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth. Compared to the faster Adreno 506, the 505 is manufactured in the older 28nm process and offers less raw performance.

Qualcomm Adreno 320Qualcomm Adreno 510Qualcomm Adreno 505
ManufacturerQualcommQualcommQualcomm
Adreno 500 Series
Adreno 330 32 @ 450 - 578 (Boost) MHz
Adreno 320 16 @ 400 MHz
Adreno 308 6
Adreno 306 6 @ 450 MHz
Adreno 305 6 @ 450 MHz
Adreno 304 6 @ 400 MHz
Adreno 302 6 @ 400 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
16 -
Core400 MHz450 MHz
yesyesyes
DirectXDirectX 9_3DirectX 12.1DirectX 12.1
Technology28 nm14 nm14 nm
Introduced27.02.2012 15.12.2015 15.12.2015
ArchitectureAdreno 500Adreno 500
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
CPUGPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 600 APQ8064T4 x 1700 MHz? MHz? MHz
Qualcomm Snapdragon S4 Pro APQ8064A4 x 1500 - 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960DT2 x 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960T2 x 1700 MHz400 MHz? MHz
min. - max.400 - 400 MHz? - ? MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 10423     avg: 10644     median: 10644 (2%)     max: 10865 Points
min: 21087     avg: 21766     median: 21533 (4%)     max: 23175 Points
min: 7924     avg: 10477     median: 10069 (2%)     max: 13656 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 4928     avg: 5903     median: 5689 (1%)     max: 7322 Points
5627 Points (1%)
3DMark - Ice Storm Standard Graphics 1280x720
min: 8859     avg: 10627     median: 10616 (1%)     max: 12167 Points
10835 Points (1%)
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1381     avg: 1454     median: 1441.5 (11%)     max: 1579 Points
min: 482     avg: 632     median: 603.5 (4%)     max: 835 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1354     avg: 1395     median: 1389.5 (5%)     max: 1459 Points
min: 423     avg: 552     median: 529.5 (2%)     max: 735 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
971 Points (12%)
min: 0     avg: 371     median: 365 (5%)     max: 505 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
867 Points (10%)
min: 0     avg: 310     median: 305 (4%)     max: 432 Points
GLBenchmark 2.5 - Egypt HD Offscreen Fixed Time 1920x1080
min: 16     avg: 27.3     median: 28.5 (5%)     max: 35 fps
GLBenchmark 2.5 - Egypt HD Fixed Time
min: 19     avg: 30.3     median: 31 (52%)     max: 37 fps
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 320
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 510
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 505
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 320
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 510
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 505
GFXBench 3.0 - Manhattan Offscreen OGL off screen
4.3 fps (1%)
min: 9.2     avg: 14.2     median: 14.5 (3%)     max: 17 fps
min: 4.6     avg: 8     median: 7.1 (1%)     max: 19 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
8.5 fps (2%)
min: 8.6     avg: 14.3     median: 12.5 (3%)     max: 30 fps
min: 4.5     avg: 11.7     median: 14 (4%)     max: 19 fps
GFXBench - Car Chase Offscreen off screen
min: 3.2     avg: 5.2     median: 5.4 (1%)     max: 6 fps
min: 2.1     avg: 2.7     median: 2.6 (1%)     max: 3.6 fps
GFXBench - Car Chase Onscreen on screen
min: 3.3     avg: 5.7     median: 5.5 (2%)     max: 12 fps
min: 2.1     avg: 4.5     median: 5.3 (2%)     max: 7.3 fps
GFXBench - Aztec Ruins High Tier Onscreen
min: 1.4     avg: 3.2     median: 3.9 (2%)     max: 4.1 fps
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
min: 0.88     avg: 1.1     median: 1.2 (1%)     max: 1.2 fps
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 2.5     avg: 5.3     median: 5.8 (3%)     max: 6.7 fps
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
min: 2.6     avg: 3.3     median: 3.6 (1%)     max: 3.7 fps
AnTuTu 3DRating - 3DRating V4.0 for OpenGL ES 2.0 1024x2048
3180 Points (24%)
AnTuTu 3DRating - Off-screen 1024x2048
min: 1618     avg: 2029     median: 2080 (72%)     max: 2511 Points
AnTuTu 3DRating
min: 3555     avg: 5151     median: 5391 (47%)     max: 6115 Points
AnTuTu v3 - GPU
min: 5474     avg: 7422     median: 7324 (76%)     max: 9072
Basemark ES 2.0 - Taiji Free
min: 34.79     avg: 47.1     median: 45.8 (75%)     max: 60.64 fps
44.8 fps (74%)
33.5 fps (55%)
Basemark X 1.0 - Off-Screen
min: 5.836     avg: 7     median: 6.8 (32%)     max: 8.298 fps
Basemark X 1.1 - High Quality
min: 4700     avg: 5400     median: 5400 (12%)     max: 6100 fps
15120 fps (34%)
8015 fps (18%)
Basemark X 1.1 - Medium Quality
min: 10600     avg: 11550     median: 11550 (26%)     max: 12500 fps
26078 fps (58%)
min: 16486     avg: 16610     median: 16609.5 (37%)     max: 16733 fps
NenaMark2
min: 59     avg: 59.9     median: 59.8 (89%)     max: 61.3 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 1880     avg: 2327     median: 2421 (11%)     max: 2778 Points
6078 Points (29%)
min: 2589     avg: 3292     median: 3292 (16%)     max: 3995 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 737     avg: 949     median: 935 (15%)     max: 1179 Points
2559 Points (41%)
min: 1032     avg: 1168     median: 1167.5 (18%)     max: 1303 Points
Smartbench 2012 - Gaming Index
min: 2049     avg: 3032     median: 3024.5 (66%)     max: 4213 points
4270 points (93%)

Average Benchmarks Qualcomm Adreno 320 → 100%

Average Benchmarks Qualcomm Adreno 510 → 178%

Average Benchmarks Qualcomm Adreno 505 → 102%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
Adreno 505:
25 fps  fps
med.
Adreno 505:
24 fps  fps
Adreno 505:
»
Arena of Valor

Arena of Valor

2018
low
Adreno 505:
30 fps 30 fps 30 fps 31 fps 31 fps 31 fps 32 fps ~ 31 fps
ultra
Adreno 505:
30 fps 30 fps 30 fps 30 fps 30 fps 30 fps 32 fps ~ 30 fps
Adreno 505:
»
Shadow Fight 3

Shadow Fight 3

2018
low
Adreno 505:
42 fps 47 fps 47 fps 58 fps ~ 49 fps
high
Adreno 505:
41 fps 46 fps 47 fps 58 fps ~ 48 fps
Adreno 505:
»
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 320:
24.6 1920 x 1080  fps
199%
Adreno 510:
30 50 57 60 ~ 49 fps
159%
Adreno 505:
30 30 30 30 30 30 fps 50 52 53 54 ~ 39 fps
Adreno 320:
»
Adreno 510:
»
Adreno 505:
»
Fifa 14 Mobile Android

Fifa 14 Mobile Android

2013
high
100%
Adreno 320:
29 1280 x 720 29.8 1920 x 1080 ~ 29 fps
Adreno 320:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Adreno 320:
24.8 1280x720 fps  fps
121%
Adreno 510:
29 30 30 ~ 30 fps
121%
Adreno 505:
29 30 30 30 30 30 30 30 ~ 30 fps
high
100%
Adreno 320:
26 1280x720 fps 27.2 1920 x 1080 ~ 27 fps
100%
Adreno 510:
20 29 30 30 ~ 27 fps
96%
Adreno 505:
19 19 24 25 27 27 30 30 30 ~ 26 fps
Adreno 320:
»
Adreno 510:
»
Adreno 505:
»

Asphalt 9: Legends

2013
low
Adreno 505:
27 fps 29 fps 29 fps 30 fps 30 fps ~ 29 fps
high
Adreno 505:
12 fps 19 fps 21 fps 24 fps 27 fps ~ 21 fps
Adreno 505:
»
Real Racing 3

Real Racing 3

2013
low
100%
Adreno 320:
44 1280x720 fps  fps
high
100%
Adreno 320:
21 1280x720 fps  fps
Adreno 320:
»
Temple Run 2

Temple Run 2

2013
high
100%
Adreno 320:
55 1280x720 fps  fps
109%
Adreno 505:
60 fps  fps
Adreno 320:
»
Adreno 505:
»
Subway Surfers

Subway Surfers

2012
high
100%
Adreno 320:
58 1280x720  fps
Adreno 320:
»
Grand Theft Auto 3 Android

Grand Theft Auto 3 Android

2011
low
100%
Adreno 320:
20 1280x720 fps  fps
Adreno 320:
»

Average Gaming Qualcomm Adreno 320 → 100%

Average Gaming Qualcomm Adreno 510 → 140%

Average Gaming Qualcomm Adreno 505 → 121%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)