Qualcomm Adreno 320 vs Qualcomm Adreno 510 vs Qualcomm Adreno 504

Qualcomm Adreno 320

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The Qualcomm Adreno 320 is a GPU for smartphones and tablets that is integrated into Qualcomm SoCs. It was introduced in the end of 2012 and was primarily used for Android devices. The graphics card uses a technology called FlexRender. It can switch "intelligently" switch between TBR (TBR Tile Based Renderer) and the classic direct rendering. 

The Adreno 320 has Unified Shaders and supports OpenGL ES 3.0. The performance compared to the Adreno 200-series is supposed to be improved by the factor 3-4. 

The Adreno 320 is used in Snapdragon S4 SoCs like the AQP8064.

Qualcomm Adreno 510

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The Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.

Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.

Qualcomm Adreno 504

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The Qualcomm Adreno 504 is a mobile graphics card for lower mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 429 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

According to Qualcomm, the GPU is 50% faster than the previous Adreno 308 in the Snapdragon 425.

In the Snapdragon 429, the Adreno 504 is manufactured in the modern 12nm process and should be very power efficient.

Qualcomm Adreno 320Qualcomm Adreno 510Qualcomm Adreno 504
ManufacturerQualcommQualcommQualcomm
Adreno 500 Series
Adreno 330 32 @ 450 - 578 MHz
Adreno 320 16 @ 400 MHz
Adreno 308 6
Adreno 306 6 @ 450 MHz
Adreno 305 6 @ 450 MHz
Adreno 304 6 @ 400 MHz
Adreno 302 6 @ 400 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Cores16 - unified
Core400 MHz450 MHz
Shared Memoryyesyesyes
DirectXDirectX 9_3DirectX 12.1DirectX 12.1
Technology28 nm14 nm14 nm
Introduced27.02.2012 15.12.2015 30.06.2018
ArchitectureAdreno 500Adreno 500
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
CPUGPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 600 APQ8064T4 x 1700 MHz? MHz? MHz
Qualcomm Snapdragon S4 Pro APQ8064A4 x 1500 - 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960DT2 x 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960T2 x 1700 MHz400 MHz? MHz
min. - max.400 - 400 MHz? - ? MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 10423     avg: 10644     median: 10644 (2%)     max: 10865 Points
min: 21087     avg: 21766     median: 21533 (4%)     max: 23175 Points
min: 6895     avg: 6896     median: 6896 (1%)     max: 6897 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 4928     avg: 5903     median: 5689 (1%)     max: 7322 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 8859     avg: 10627     median: 10616 (1%)     max: 12167 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1381     avg: 1454     median: 1441.5 (11%)     max: 1579 Points
min: 428     avg: 445     median: 445 (3%)     max: 462 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1354     avg: 1395     median: 1389.5 (5%)     max: 1459 Points
min: 336     avg: 365     median: 364.5 (1%)     max: 393 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
971 Points (12%)
257 Points (3%)
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
867 Points (9%)
210 Points (2%)
GLBenchmark 2.5 - Egypt HD Offscreen Fixed Time 1920x1080
min: 16     avg: 27.3     median: 28.5 (5%)     max: 35 fps
GLBenchmark 2.5 - Egypt HD Fixed Time
min: 19     avg: 30.3     median: 31 (52%)     max: 37 fps
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 320
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 510
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 504
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 320
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 510
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 504
GFXBench 3.0 - Manhattan Offscreen OGL off screen
4.3 fps (1%)
min: 9.2     avg: 14.2     median: 14.5 (2%)     max: 17 fps
min: 4.7     avg: 4.8     median: 4.8 (1%)     max: 4.8 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
8.5 fps (2%)
min: 8.6     avg: 14.3     median: 12.5 (3%)     max: 30 fps
min: 8.9     avg: 9.2     median: 9.2 (3%)     max: 9.5 fps
GFXBench - Car Chase Offscreen off screen
min: 3.2     avg: 5.2     median: 5.4 (1%)     max: 6 fps
1.8 fps (0%)
GFXBench - Car Chase Onscreen on screen
min: 3.3     avg: 5.7     median: 5.5 (2%)     max: 12 fps
min: 3.6     avg: 3.7     median: 3.7 (1%)     max: 3.8 fps
GFXBench - Aztec Ruins High Tier Onscreen
2 fps (1%)
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
0.8 fps (0%)
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 2     avg: 2.6     median: 2.6 (1%)     max: 3.1 fps
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
min: 1.7     avg: 1.8     median: 1.8 (0%)     max: 1.8 fps
AnTuTu 3DRating - 3DRating V4.0 for OpenGL ES 2.0 1024x2048
3180 Points (24%)
AnTuTu 3DRating - Off-screen 1024x2048
min: 1618     avg: 2029     median: 2080 (72%)     max: 2511 Points
AnTuTu 3DRating
min: 3555     avg: 5151     median: 5391 (47%)     max: 6115 Points
AnTuTu v3 - GPU
min: 5474     avg: 7422     median: 7324 (76%)     max: 9072
Basemark ES 2.0 - Taiji Free
min: 34.79     avg: 47.1     median: 45.8 (75%)     max: 60.64 fps
44.8 fps (74%)
Basemark X 1.0 - Off-Screen
min: 5.836     avg: 7     median: 6.8 (32%)     max: 8.298 fps
Basemark X 1.1 - High Quality
min: 4700     avg: 5400     median: 5400 (12%)     max: 6100 fps
15120 fps (34%)
Basemark X 1.1 - Medium Quality
min: 10600     avg: 11550     median: 11550 (26%)     max: 12500 fps
26078 fps (58%)
NenaMark2
min: 59     avg: 59.9     median: 59.8 (89%)     max: 61.3 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 1880     avg: 2327     median: 2421 (8%)     max: 2778 Points
6078 Points (19%)
3898 Points (12%)
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 737     avg: 949     median: 935 (3%)     max: 1179 Points
2559 Points (9%)
860 Points (3%)
Smartbench 2012 - Gaming Index
min: 2049     avg: 3032     median: 3024.5 (66%)     max: 4213 points
4270 points (93%)

Average Benchmarks Qualcomm Adreno 320 → 100% n=7

Average Benchmarks Qualcomm Adreno 510 → 240% n=7

Average Benchmarks Qualcomm Adreno 504 → 106% n=7

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
Adreno 504:
23 fps  fps
Arena of Valor

Arena of Valor

2018
low
Adreno 504:
32 fps  fps
ultra
Adreno 504:
31 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 320:
24.6 1920 x 1080  fps
199%
Adreno 510:
30 50 57 60 ~ 49 fps
Fifa 14 Mobile Android

Fifa 14 Mobile Android

2013
high
100%
Adreno 320:
29 1280 x 720 29.8 1920 x 1080 ~ 29 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Adreno 320:
24.8 1280x720 fps  fps
121%
Adreno 510:
29 30 30 ~ 30 fps
high
100%
Adreno 320:
26 1280x720 fps 27.2 1920 x 1080 ~ 27 fps
100%
Adreno 510:
20 29 30 30 ~ 27 fps

Asphalt 9: Legends

2013
low
Adreno 504:
fps  fps
high
Adreno 504:
fps  fps
Real Racing 3

Real Racing 3

2013
low
100%
Adreno 320:
44 1280x720 fps  fps
high
100%
Adreno 320:
21 1280x720 fps  fps
Temple Run 2

Temple Run 2

2013
high
100%
Adreno 320:
55 1280x720 fps  fps
Subway Surfers

Subway Surfers

2012
high
100%
Adreno 320:
58 1280x720  fps
Grand Theft Auto 3 Android

Grand Theft Auto 3 Android

2011
low
100%
Adreno 320:
20 1280x720 fps  fps

Average Gaming Qualcomm Adreno 320 → 100%

Average Gaming Qualcomm Adreno 510 → 140%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)