Qualcomm Adreno 320 vs Qualcomm Adreno 510 vs Qualcomm Adreno 330

Qualcomm Adreno 320

► remove

The Qualcomm Adreno 320 is a GPU for smartphones and tablets that is integrated into Qualcomm SoCs. It was introduced in the end of 2012 and was primarily used for Android devices. The graphics card uses a technology called FlexRender. It can switch "intelligently" switch between TBR (TBR Tile Based Renderer) and the classic direct rendering. 

The Adreno 320 has Unified Shaders and supports OpenGL ES 3.0. The performance compared to the Adreno 200-series is supposed to be improved by the factor 3-4. 

The Adreno 320 is used in Snapdragon S4 SoCs like the AQP8064.

Qualcomm Adreno 510

► remove Qualcomm Adreno 510

The Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.

Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.

Qualcomm Adreno 330

► remove Qualcomm Adreno 330

The Qualcomm Adreno 330 is a GPU for smartphones and tablets that is integrated into Qualcomm SoCs. It was introduced in the middle of 2013 and was primarily used for Android devices. The graphics card uses a technology called FlexRender. It can switch "intelligently" switch between TBR (TBR Tile Based Renderer) and the classic direct rendering. It supports OpenGL ES 3.0 and is mostly used in Android based smartphones and tablets.

The graphics clock rate of the Adreno 330 differs from the used SoC where it is built in. It ranges from 450 MHz in the Snapdragon 800 MSM8974, over 550 MHz in the MSM8974AB up to 578 MHz in the Snapdragon 801 MSM8974AC. In addition, there are some architectural changes compared to the former Adreno 320 (e.g. more shader cores).

As a high-end GPU (in 2013) for Android based SoCs, the Adreno 330 is able to cope with even demanding games and high resolution displays. As you can see in our tests benchmarks below, the performance is similar to the PowerVR G6430 in the Apple A7 SoC.

We tested a Snapdragon 800 MSM8974 with a 450 MHz clocked Adreno 330 in a Acer Liquid S2 (see our review). The games run in 1920x1080 on this phablet and are therefore quite demanding.

Real Racing 3 was running quite good on some tracks in "high" settings (set with RR3 Graphics App) and stuttering on other tracks with many cars visible. In medium settings it ran fluently all the time. However battery consumption (25% in 3 races with a total runtime of 45 min) and heat development (max 42°C = 108°F) were quite high.

Fifa 14 and Angry Birds Go were also well playable although there was some slight stuttering visible in both games (may be caused by the game itself). Angry Birds Go also felt like running most of the times in lower fps regions.

The older but still demanding GTA 3 was no problem for the Liquid S2 as were less demanding games like Subway Surf or Temple Run 2. Especially the later two ran in high fps regions.

Qualcomm Adreno 320Qualcomm Adreno 510Qualcomm Adreno 330
ManufacturerQualcommQualcommQualcomm
Adreno 300 Series
Adreno 330 32 @ 450 - 578 (Boost) MHz
Adreno 320 16 @ 400 MHz
Adreno 308 6
Adreno 306 6 @ 450 MHz
Adreno 305 6 @ 450 MHz
Adreno 304 6 @ 400 MHz
Adreno 302 6 @ 400 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 330 32 @ 450 - 578 (Boost) MHz
Adreno 320 16 @ 400 MHz
Adreno 308 6
Adreno 306 6 @ 450 MHz
Adreno 305 6 @ 450 MHz
Adreno 304 6 @ 400 MHz
Adreno 302 6 @ 400 MHz
16 - 32 -
Core400 MHz450 - 578 (Boost) MHz
yesyesyes
DirectXDirectX 9_3DirectX 12.1DirectX 9_3
Technology28 nm14 nm28 nm
Introduced27.02.2012 15.12.2015 07.01.2013
ArchitectureAdreno 500
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
CPUGPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 600 APQ8064T4 x 1700 MHz? MHz? MHz
Qualcomm Snapdragon S4 Pro APQ8064A4 x 1500 - 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960DT2 x 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960T2 x 1700 MHz400 MHz? MHz
min. - max.400 - 400 MHz? - ? MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 10423     avg: 10644     median: 10644 (2%)     max: 10865 Points
min: 21087     avg: 21766     median: 21533 (4%)     max: 23175 Points
min: 10153     avg: 17810     median: 18007 (3%)     max: 22684 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 4928     avg: 5903     median: 5689 (1%)     max: 7322 Points
min: 7283     avg: 9051     median: 9118 (1%)     max: 10768 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 8859     avg: 10627     median: 10616 (1%)     max: 12167 Points
min: 10184     avg: 15992     median: 17935 (2%)     max: 21680 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1381     avg: 1454     median: 1441.5 (11%)     max: 1579 Points
974 Points (7%)
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1354     avg: 1395     median: 1389.5 (5%)     max: 1459 Points
1030 Points (4%)
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
971 Points (12%)
0 Points (0%)
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
867 Points (10%)
GLBenchmark 2.5 - Egypt HD Offscreen Fixed Time 1920x1080
min: 16     avg: 27.3     median: 28.5 (5%)     max: 35 fps
min: 34     avg: 59.1     median: 59.5 (11%)     max: 69 fps
GLBenchmark 2.5 - Egypt HD Fixed Time
min: 19     avg: 30.3     median: 31 (52%)     max: 37 fps
min: 37     avg: 49.6     median: 51 (85%)     max: 54 fps
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 320
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 510
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 330
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 320
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 510
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 330
GFXBench 3.0 - Manhattan Offscreen OGL off screen
4.3 fps (1%)
min: 9.2     avg: 14.2     median: 14.5 (3%)     max: 17 fps
min: 8.1     avg: 10.5     median: 11 (2%)     max: 12.1 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
8.5 fps (2%)
min: 8.6     avg: 14.3     median: 12.5 (3%)     max: 30 fps
min: 4.7     avg: 11.4     median: 11.2 (3%)     max: 26 fps
GFXBench - Car Chase Offscreen off screen
min: 3.2     avg: 5.2     median: 5.4 (1%)     max: 6 fps
GFXBench - Car Chase Onscreen on screen
min: 3.3     avg: 5.7     median: 5.5 (2%)     max: 12 fps
0 fps (0%)
AnTuTu 3DRating - 3DRating V4.0 for OpenGL ES 2.0 1024x2048
3180 Points (24%)
min: 4826     avg: 5231     median: 5231 (39%)     max: 5636 Points
AnTuTu 3DRating - Off-screen 1024x2048
min: 1618     avg: 2029     median: 2080 (72%)     max: 2511 Points
AnTuTu 3DRating
min: 3555     avg: 5151     median: 5391 (47%)     max: 6115 Points
AnTuTu 3DRating
10143 Points (100%)
AnTuTu v3 - GPU
min: 5474     avg: 7422     median: 7324 (76%)     max: 9072
9637 (100%)
Basemark ES 2.0 - Taiji Free
min: 34.79     avg: 47.1     median: 45.8 (75%)     max: 60.64 fps
44.8 fps (74%)
min: 43.06     avg: 58.6     median: 59.5 (98%)     max: 60.05 fps
Basemark X 1.0 - Off-Screen
min: 5.836     avg: 7     median: 6.8 (32%)     max: 8.298 fps
min: 11.896     avg: 14.1     median: 14.2 (67%)     max: 15.6 fps
Basemark X 1.1 - High Quality
min: 4700     avg: 5400     median: 5400 (12%)     max: 6100 fps
15120 fps (34%)
min: 8851     avg: 11510     median: 11943 (27%)     max: 12943 fps
Basemark X 1.1 - Medium Quality
min: 10600     avg: 11550     median: 11550 (26%)     max: 12500 fps
26078 fps (58%)
min: 17913     avg: 22815     median: 23230 (52%)     max: 25299 fps
NenaMark2
min: 59     avg: 59.9     median: 59.8 (89%)     max: 61.3 fps
min: 58.3     avg: 59.7     median: 59.9 (89%)     max: 60.3 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 1880     avg: 2327     median: 2421 (11%)     max: 2778 Points
6078 Points (29%)
min: 1829     avg: 3304     median: 3382 (16%)     max: 4122 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 737     avg: 949     median: 935 (15%)     max: 1179 Points
2559 Points (41%)
min: 786     avg: 1326     median: 1242 (20%)     max: 2061 Points
Smartbench 2012 - Gaming Index
min: 2049     avg: 3032     median: 3024.5 (66%)     max: 4213 points
4270 points (93%)
min: 3414     avg: 4238     median: 4354 (95%)     max: 4568 points

Average Benchmarks Qualcomm Adreno 320 → 100%

Average Benchmarks Qualcomm Adreno 510 → 178%

Average Benchmarks Qualcomm Adreno 330 → 143%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Battle Bay

Battle Bay

2018
high
Adreno 330:
34  fps
Adreno 330:
»
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 320:
24.6 1920 x 1080  fps
199%
Adreno 510:
30 50 57 60 ~ 49 fps
122%
Adreno 330:
27 2392 x 1440 30 32 1920 x 1080 fps ~ 30 fps
Adreno 320:
»
Adreno 510:
»
Adreno 330:
»
Fifa 14 Mobile Android

Fifa 14 Mobile Android

2013
high
100%
Adreno 320:
29 1280 x 720 29.8 1920 x 1080 ~ 29 fps
100%
Adreno 330:
29 2392 x 1440 29.4 1920 x 1080 ~ 29 fps
Adreno 320:
»
Adreno 330:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Adreno 320:
24.8 1280x720 fps  fps
121%
Adreno 510:
29 30 30 ~ 30 fps
113%
Adreno 330:
28 2392 x 1440  fps
high
100%
Adreno 320:
26 1280x720 fps 27.2 1920 x 1080 ~ 27 fps
100%
Adreno 510:
20 29 30 30 ~ 27 fps
104%
Adreno 330:
27.7 2392 x 1440 fps 28 1920 x 1080 28 29 1920x1080 ~ 28 fps
Adreno 320:
»
Adreno 510:
»
Adreno 330:
»
Gangstar Vegas

Gangstar Vegas

2013
ultra
Adreno 330:
16 2392 x 1440  fps 20.3 1920 x 1080 ~ 18 fps
Adreno 330:
»
Real Racing 3

Real Racing 3

2013
low
100%
Adreno 320:
44 1280x720 fps  fps
high
100%
Adreno 320:
21 1280x720 fps  fps
124%
Adreno 330:
23 2392 x 1440 fps 28.5 1920x1080  fps ~ 26 fps
Adreno 320:
»
Adreno 330:
»
Temple Run 2

Temple Run 2

2013
high
100%
Adreno 320:
55 1280x720 fps  fps
107%
Adreno 330:
58  59 1440 x 2406 fps 59 1920x1080 ~ 59 fps
Adreno 320:
»
Adreno 330:
»
Subway Surfers

Subway Surfers

2012
high
100%
Adreno 320:
58 1280x720  fps
91%
Adreno 330:
49 1440 x 2406 56 1920x1080  fps ~ 53 fps
Adreno 320:
»
Adreno 330:
»
Grand Theft Auto 3 Android

Grand Theft Auto 3 Android

2011
low
100%
Adreno 320:
20 1280x720 fps  fps
130%
Adreno 330:
24.5 2392 x 1440 27 1920 x 1080 ~ 26 fps
Adreno 320:
»
Adreno 330:
»
Minecraft - Pocket Edition

Minecraft - Pocket Edition

2011
ultra
Adreno 330:
45 2392 x 1440 57.9 1920 x 1080 ~ 51 fps
Adreno 330:
»

Average Gaming Qualcomm Adreno 320 → 100%

Average Gaming Qualcomm Adreno 510 → 140%

Average Gaming Qualcomm Adreno 330 → 111%

v1.9
Please share our article, every link counts!
> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)