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Qualcomm Adreno 320 vs Qualcomm Adreno 510 vs Qualcomm Adreno 304

Qualcomm Adreno 320

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The Qualcomm Adreno 320 is a GPU for smartphones and tablets that is integrated into Qualcomm SoCs. It was introduced in the end of 2012 and was primarily used for Android devices. The graphics card uses a technology called FlexRender. It can switch "intelligently" switch between TBR (TBR Tile Based Renderer) and the classic direct rendering. 

The Adreno 320 has Unified Shaders and supports OpenGL ES 3.0. The performance compared to the Adreno 200-series is supposed to be improved by the factor 3-4. 

The Adreno 320 is used in Snapdragon S4 SoCs like the AQP8064.

Qualcomm Adreno 510

► remove from comparison Qualcomm Adreno 510

The Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.

Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.

Qualcomm Adreno 304

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The Qualcomm Adreno 304 is an entry-level integrated graphics card for (mostly Android based) smartphones and tablets that is used for mainstream SoCs of the Qualcomm Snapdragon 210 series (e. g. MSM8909).

The Adreno 304 usually only offers half of the performance of the the Adreno 320 and is only slightly ahead of the Mali-400 MP4. Very demanding Android games of 2013 may not run completely smooth, but simple titles like Angry Birds and the usual multimedia tasks are no problem.

As all other Adreno 30x GPUs, the Adreno 304 includes 24 ALUs (6 in other sources) that are built as unified shaders. More information on the architecture can be found on Github.

Qualcomm Adreno 320Qualcomm Adreno 510Qualcomm Adreno 304
Adreno 300 Series
Adreno 330 32 @ 0.45 - 0.58 GHz
Adreno 320 16 @ 0.4 GHz
Adreno 308 6
Adreno 306 6 @ 0.45 GHz
Adreno 305 6 @ 0.45 GHz
Adreno 304 6 @ 0.4 GHz
Adreno 302 6 @ 0.4 GHz
Adreno 540 @ 0.71 GHz
Adreno 530 @ 0.62 GHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 0.65 GHz
Adreno 506 @ 0.65 GHz
Adreno 505 @ 0.45 GHz
Adreno 504 @ 0.45 GHz
Adreno 330 32 @ 0.45 - 0.58 GHz
Adreno 320 16 @ 0.4 GHz
Adreno 308 6
Adreno 306 6 @ 0.45 GHz
Adreno 305 6 @ 0.45 GHz
Adreno 304 6 @ 0.4 GHz
Adreno 302 6 @ 0.4 GHz
Pipelines16 - unified6 - unified
Core Speed400 MHz400 MHz
Shared Memoryyesyesyes
APIDirectX 9_3, OpenGL ES 3.0DirectX 12.1, OpenGL ES 3.2, VulkanDirectX 9.0c, OpenGL ES 3.0
technology28 nm14 nm28 nm
Date of Announcement27.02.2012 15.12.2015 01.07.2015
ArchitectureAdreno 500
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
CPU in Adreno 320GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 600 APQ8064T4 x 1700 MHz? MHz? MHz
Qualcomm Snapdragon S4 Pro APQ8064A4 x 1500 - 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960DT2 x 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960T2 x 1700 MHz400 MHz? MHz
min. - max.400 MHz? MHz
CPU in Adreno 510GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 652 MSM89768 x 1800 MHz? MHz? MHz
Qualcomm Snapdragon 650 MSM89566 x 1800 MHz? MHz? MHz
min. - max.? - 400 MHz? MHz
CPU in Adreno 304GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 212 APQ80094 x 1300 MHz400 MHz? MHz
Qualcomm Snapdragon 210 MSM89094 x 1100 MHz400 MHz? MHz
Qualcomm Snapdragon Wear 31004 x ? MHz200 MHz? MHz
Qualcomm 2052 x 1100 MHz400 MHz? MHz
min. - max.200 - 400 MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 10423     avg: 10644     median: 10644 (1%)     max: 10865 Points
min: 2359     avg: 3958     median: 4053 (0%)     max: 5042 Points
min: 2076     avg: 2214     median: 2219.5 (0%)     max: 2341 Points
min: 4189     avg: 4699     median: 4851 (1%)     max: 4906 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1381     avg: 1454     median: 1441.5 (6%)     max: 1579 Points
162 Points (1%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1354     avg: 1395     median: 1389.5 (3%)     max: 1459 Points
135 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
971 Points (5%)
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
867 Points (3%)
0 Points (0%)
0 fps (0%)
0 fps (0%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
4.3 fps (0%)
min: 1     avg: 1.7     median: 1.8 (0%)     max: 1.9 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 320
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 510
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 304
AnTuTu 3DRating - 3DRating V4.0 for OpenGL ES 2.0
3180 Points (24%)
44.8 fps (74%)
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 4700     avg: 5400     median: 5400 (12%)     max: 6100 Points
15120 Points (34%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 10600     avg: 11550     median: 11550 (26%)     max: 12500 Points
26078 Points (58%)
0 Points (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 1880     avg: 2327     median: 2421 (2%)     max: 2778 Points
6078 Points (6%)
2559 Points (4%)
4270 Points (93%)
3241 Points (70%)

Average Benchmarks Qualcomm Adreno 320 → 100% n=5

Average Benchmarks Qualcomm Adreno 510 → 229% n=5

Average Benchmarks Qualcomm Adreno 304 → 45% n=5

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 320:
24.6 1920 x 1080  fps
199%
Adreno 510:
30 50 57 60 ~ 49 fps
Fifa 14 Mobile Android

Fifa 14 Mobile Android

2013
high
100%
Adreno 320:
29 1280 x 720 29.8 1920 x 1080 ~ 29 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Adreno 320:
24.8 1280x720  fps
121%
Adreno 510:
29 30 30 ~ 30 fps
85%
Adreno 304:
21  fps
high
100%
Adreno 320:
26 1280x720 27.2 1920 x 1080 ~ 27 fps
100%
Adreno 510:
20 29 30 30 ~ 27 fps
48%
Adreno 304:
13  fps
Real Racing 3

Real Racing 3

2013
low
100%
Adreno 320:
44 1280x720  fps
95%
Adreno 304:
42  fps
high
100%
Adreno 320:
21 1280x720  fps
95%
Adreno 304:
20  fps
Temple Run 2

Temple Run 2

2013
high
100%
Adreno 320:
55 1280x720  fps
Subway Surfers

Subway Surfers

2012
high
100%
Adreno 320:
58 1280x720  fps
Grand Theft Auto 3 Android

Grand Theft Auto 3 Android

2011
low
100%
Adreno 320:
20 1280x720  fps

Average Gaming Qualcomm Adreno 320 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Qualcomm Adreno 510 → 140%

Average Gaming 30-70 fps → 199%

Average Gaming Qualcomm Adreno 304 → 81%

Average Gaming 30-70 fps → 95%

Qualcomm Adreno 320lowmed.highultraQHD4K
Dead Trigger 224.6
Fifa 14 Mobile Android29
Asphalt 8: Airborne24.827
Real Racing 34421
Temple Run 255
Subway Surfers58
Grand Theft Auto 3 Android20
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
2
1




4
2










Qualcomm Adreno 510lowmed.highultraQHD4K
Dead Trigger 249
Asphalt 8: Airborne3027
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1




1
1










Qualcomm Adreno 304lowmed.highultraQHD4K
Asphalt 8: Airborne2113
Real Racing 34220
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
1
1




2











For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.26
log 23. 09:07:11

#0 checking url part for id 3557 +0s ... 0s

#1 checking url part for id 7360 +0s ... 0s

#2 checking url part for id 6449 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Mon, 22 Apr 2024 05:40:21 +0200 +0.001s ... 0.001s

#5 composed specs +0.209s ... 0.211s

#6 did output specs +0s ... 0.211s

#7 start showIntegratedCPUs +0s ... 0.211s

#8 getting avg benchmarks for device 3557 +0.057s ... 0.268s

#9 got single benchmarks 3557 +0.044s ... 0.312s

#10 getting avg benchmarks for device 7360 +0.002s ... 0.313s

#11 got single benchmarks 7360 +0.05s ... 0.364s

#12 getting avg benchmarks for device 6449 +0.002s ... 0.366s

#13 got single benchmarks 6449 +0.06s ... 0.426s

#14 got avg benchmarks for devices +0s ... 0.426s

#15 No cached benchmark found, getting uncached values +0.098s ... 0.524s

#16 No cached benchmark found, getting uncached values +0.01s ... 0.534s

#17 No cached benchmark found, getting uncached values +0.006s ... 0.54s

#18 No cached benchmark found, getting uncached values +0.005s ... 0.545s

#19 No cached benchmark found, getting uncached values +0.034s ... 0.579s

#20 min, max, avg, median took s +0.015s ... 0.594s

#21 before gaming benchmark output +0s ... 0.594s

#22 Got 26 rows for game benchmarks. +0.028s ... 0.622s

#23 composed SQL query for gamebenchmarks +0s ... 0.622s

#24 got data and put it in $dataArray +0.004s ... 0.625s

#25 benchmarks composed for output. +0.017s ... 0.643s

#26 calculated avg scores. +0s ... 0.643s

#27 return log +0.002s ... 0.645s

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Redaktion, 2017-09- 8 (Update: 2023-07- 1)