Qualcomm Adreno 304 vs Qualcomm Adreno 306 vs Qualcomm Adreno 320
Qualcomm Adreno 304
► remove from comparisonThe Qualcomm Adreno 304 is an entry-level integrated graphics card for (mostly Android based) smartphones and tablets that is used for mainstream SoCs of the Qualcomm Snapdragon 210 series (e. g. MSM8909).
The Adreno 304 usually only offers half of the performance of the the Adreno 320 and is only slightly ahead of the Mali-400 MP4. Very demanding Android games of 2013 may not run completely smooth, but simple titles like Angry Birds and the usual multimedia tasks are no problem.
As all other Adreno 30x GPUs, the Adreno 304 includes 24 ALUs (6 in other sources) that are built as unified shaders. More information on the architecture can be found on Github.
Qualcomm Adreno 306
► remove from comparison
The Qualcomm Adreno 306 is an integrated graphics unit for smartphones and tablets that is used for mainstream SoCs of the Qualcomm Snapdragon 410-series (e.g., Snapdragon 410 MSM8916). According the Qualcomm, the Adreno 306 offers a reduced power consumption compared to the older Adreno 305.
The performance looks to be on par with the older Adreno 305 (at least in our review of a HTC Desire 510) leading to the assumtion that the technical specifications should be similar.
Qualcomm Adreno 320
► remove from comparisonThe Qualcomm Adreno 320 is a GPU for smartphones and tablets that is integrated into Qualcomm SoCs. It was introduced in the end of 2012 and was primarily used for Android devices. The graphics card uses a technology called FlexRender. It can switch "intelligently" switch between TBR (TBR Tile Based Renderer) and the classic direct rendering.
The Adreno 320 has Unified Shaders and supports OpenGL ES 3.0. The performance compared to the Adreno 200-series is supposed to be improved by the factor 3-4.
The Adreno 320 is used in Snapdragon S4 SoCs like the AQP8064.
Qualcomm Adreno 304 | Qualcomm Adreno 306 | Qualcomm Adreno 320 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 300 Series |
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Pipelines | 6 - unified | 6 - unified | 16 - unified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 400 MHz | 450 MHz | 400 MHz | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | yes | yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 9.0c, OpenGL ES 3.0 | DirectX 9.3, OpenGL ES 3.0 | DirectX 9_3, OpenGL ES 3.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 28 nm | 28 nm | 28 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 01.07.2015 | 01.09.2012 | 27.02.2012 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | Open CL 1.1e, Renderscript |
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