Adobe outs new Flash Player and Air with premium gaming features

Adobe outs new Flash Player and Air with premium gaming features
Adobe outs new Flash Player and Air with premium gaming features
Adobe has released Flash 11.2 and AIR 3.2 for the betterment of gamers and game developers.

 

Adobe has recently made it to the news because of the launching of its Adobe Flash 11.2 and AIR 3.2. These versions also have a premium set of features which are especially set out for gaming purposes.

Emmy Huang, director of product management for gaming solutions at Adobe commented on a blog post on 27th march saying that, premium features for Gaming purposes with the Flash Player 11.2 are sure to enable game developers to publish even more highly advanced games with console like quality and experience. The new versions of Flash 11.2 and Air3.2 technology have till now been hosted on the company’s lab site – Adobe Labs. Emmy Huang went on to say that Gaming is a major opportunity, not just for Adobe, but even foe the entire industry.

Huang said, Gaming is experiencing a highly accomplished field of innovation and growth, the main attractions to the games is online and mobile gaming which enables innovative and interactive game play thereby driving new business and distribution models. For Online games, the social and casual games are catching the entire crowd and growing. According to the Casual Games Association, the worldwide social gaming project is estimated to rise from $4.94 billion to $8.64 billion by 2014. Adobe will act as the perfect catalyst by providing a consistent, powerful and innovative gaming platform for all the gaming consoles and powered 1.3 billion PC’s.  Adobe is investing in the flash technologies today mainly for the gaming niche and to allow the fellow developers to deliver console quality games for all the gadget users. Adobe lays concern not just about the quality but also in the introduction of new features and services for game developers to help them reach new markets and build even more successful gaming businesses.

In addition, Adobe has announced its collaboration with Unity Technologies to help the Unity customers to publish their Web-based 3D games, like Madfinger’s Shadowgun to flash player using all the premium features directly from Unity tools dashboard.

David Helgason, CEO of Unity technologies said in a statement that the company is very thrilled to have been offered 260,000 active developers to take advantage over the unprecedented reach of Adobe Flash Player across all the major desktop browsers on more than a billion PC’s.

Huang found out the premium accounts feature APIs in Flash Player 11.2 will highly benefit graphically demanding games by giving the game developers access to all the hardware accelerated graphics rendering and accordance with domain memory, which is primarily used by C/C++ cross compilers.

In the mentioned post, Huang said that the developers could also use the premium features to publish games for Flash Player across PC browsers and also into the natively packaged mobile apps using Adobe AIR for distribution through the Apple iTunes App Store, Google Play Store, Amazon App store for Android and other mobile app markets”

Meanwhile, Huang said with the release of Flash Player 11.2, Adobe is making premium features available free for content published prior to Aug. 1. Starting Aug. 1, these features will be licensed for commercial use, and there is no charge for the first $50,000 in application revenues. The use of premium features within Adobe AIR, including for mobile applications for iOS and Android, will be royalty-free, she said.

Steve Couture, CEO of Frima Studio, said that as a multiplatform and leading Flash developer, they have never come across a better opportunity to produce some high-caliber games on the Internet and on social networks like Facebook.  Flash is the obvious and no. 1 choice for all users with over 1 billion installs. There is hardly any competitor who could reach anywhere near Flash’s reach and performance capabilities. Couture mentioned the main aim as looking forward to utilize the technology and to bring a higher and better quality to the gamers, keeping in mind the performance that they would have never experienced before.

 

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Author: Pallab Jyotee Hazarika, 2012-03-29 (Update: 2012-05-26)